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-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 608b76b108..97f7e0a6e6 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -575,7 +575,7 @@ void main() {
uint instance_index = instance_index_interp;
- //lay out everything, whathever is unused is optimized away anyway
+ //lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);