diff options
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/material_storage.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index de9913be3f..8e2e9b14cb 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -955,7 +955,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag //value=E.value.default_value; } else { //zero because it was not provided - if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { //colors must be set as black, with alpha as 1.0 _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color); } else { @@ -1090,8 +1090,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_USAMPLER2D: case ShaderLanguage::TYPE_SAMPLER2D: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { @@ -1111,8 +1110,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_SAMPLERCUBE: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } break; default: { @@ -1152,7 +1150,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet p_textures[k++] = rd_texture; } } else { - bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); + bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR; for (int j = 0; j < textures.size(); j++) { Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]); |