diff options
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/material_storage.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index 096d371b8d..fcd25852eb 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -2346,7 +2346,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { for (Material *E : shader->owners) { Material *material = E; - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } } @@ -2436,7 +2436,7 @@ void MaterialStorage::_material_uniform_set_erased(void *p_material) { // if a texture is deleted, so re-create it. MaterialStorage::get_singleton()->_material_queue_update(material, false, true); } - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } } @@ -2466,7 +2466,7 @@ void MaterialStorage::_update_queued_materials() { if (uniforms_changed) { //some implementations such as 3D renderer cache the matreial uniform set, so update is required - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } } } @@ -2507,7 +2507,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { } if (p_shader.is_null()) { - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); material->shader_id = 0; return; } @@ -2530,7 +2530,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); //updating happens later - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } @@ -2576,7 +2576,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material material->data->set_next_pass(p_next_material); } - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } void MaterialStorage::material_set_render_priority(RID p_material, int priority) { @@ -2626,7 +2626,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li } } -void MaterialStorage::material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) { +void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) { Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); p_instance->update_dependency(&material->dependency); |