diff options
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/particles_storage.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/particles_storage.cpp | 47 |
1 files changed, 31 insertions, 16 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 1e5511eeda..3ca648b0d0 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -54,8 +54,8 @@ ParticlesStorage::ParticlesStorage() { particles_modes.push_back(""); particles_shader.shader.initialize(particles_modes, String()); } - MaterialStorage::get_singleton()->shader_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); - MaterialStorage::get_singleton()->material_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_material_funcs); + MaterialStorage::get_singleton()->shader_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); + MaterialStorage::get_singleton()->material_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); { ShaderCompiler::DefaultIdentifierActions actions; @@ -134,7 +134,7 @@ void process() { material_storage->material_initialize(particles_shader.default_material); material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader); - ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES)); + ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES)); particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); Vector<RD::Uniform> uniforms; @@ -987,14 +987,13 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { RID rd_tex; if (i < collision_3d_textures_used) { - Texture *t = TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]); - if (t && t->type == Texture::TYPE_3D) { - rd_tex = t->rd_texture; + if (TextureStorage::get_singleton()->texture_get_type(collision_3d_textures[i]) == TextureStorage::TYPE_3D) { + rd_tex = TextureStorage::get_singleton()->texture_get_rd_texture(collision_3d_textures[i]); } } if (rd_tex == RID()) { - rd_tex = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE); + rd_tex = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); } u.append_id(rd_tex); } @@ -1007,7 +1006,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta if (collision_heightmap_texture.is_valid()) { u.append_id(collision_heightmap_texture); } else { - u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); } @@ -1073,9 +1072,9 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr()); - ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES)); + ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, MaterialStorage::SHADER_TYPE_PARTICLES)); if (!m) { - m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES)); + m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES)); } ERR_FAIL_COND(!m); @@ -1228,10 +1227,10 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p void ParticlesStorage::_particles_update_buffers(Particles *particles) { uint32_t userdata_count = 0; - const Material *material = MaterialStorage::get_singleton()->get_material(particles->process_material); - if (material && material->shader && material->shader->data) { - const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data); - userdata_count = shader_data->userdata_count; + MaterialStorage::ShaderData *shader_data = MaterialStorage::get_singleton()->material_get_shader_data(particles->process_material); + if (shader_data) { + const ParticlesShaderData *particle_shader_data = static_cast<const ParticlesShaderData *>(shader_data); + userdata_count = particle_shader_data->userdata_count; } if (userdata_count != particles->userdata_count) { @@ -1503,6 +1502,13 @@ void ParticlesStorage::update_particles() { } } +Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL_V(particles, nullptr); + + return &particles->dependency; +} + bool ParticlesStorage::particles_is_inactive(RID p_particles) const { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); const Particles *particles = particles_owner.get_or_null(p_particles); @@ -1685,7 +1691,7 @@ ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() { } } -ShaderData *ParticlesStorage::_create_particles_shader_func() { +MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() { ParticlesShaderData *shader_data = memnew(ParticlesShaderData); return shader_data; } @@ -1698,7 +1704,7 @@ ParticlesStorage::ParticlesMaterialData::~ParticlesMaterialData() { free_parameters_uniform_set(uniform_set); } -MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) { +MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) { ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); material_data->shader_data = p_shader; //update will happen later anyway so do nothing. @@ -1884,6 +1890,15 @@ bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collis return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } +Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const { + ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_NULL_V(pc, nullptr); + + return &pc->dependency; +} + +/* Particles collision instance */ + RID ParticlesStorage::particles_collision_instance_create(RID p_collision) { ParticlesCollisionInstance pci; pci.collision = p_collision; |