diff options
Diffstat (limited to 'servers/rendering/renderer_rd')
22 files changed, 449 insertions, 436 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index 634f8c69df..5e1014e0de 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -72,7 +72,7 @@ Dependency *Fog::fog_volume_get_dependency(RID p_fog_volume) const { void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND(!fog_volume); + ERR_FAIL_NULL(fog_volume); if (p_shape == fog_volume->shape) { return; @@ -84,7 +84,7 @@ void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND(!fog_volume); + ERR_FAIL_NULL(fog_volume); fog_volume->size = p_size; fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); @@ -92,27 +92,27 @@ void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) { void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND(!fog_volume); + ERR_FAIL_NULL(fog_volume); fog_volume->material = p_material; } RID Fog::fog_volume_get_material(RID p_fog_volume) const { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, RID()); + ERR_FAIL_NULL_V(fog_volume, RID()); return fog_volume->material; } RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX); + ERR_FAIL_NULL_V(fog_volume, RS::FOG_VOLUME_SHAPE_BOX); return fog_volume->shape; } AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, AABB()); + ERR_FAIL_NULL_V(fog_volume, AABB()); switch (fog_volume->shape) { case RS::FOG_VOLUME_SHAPE_ELLIPSOID: @@ -133,7 +133,7 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const { Vector3 Fog::fog_volume_get_size(RID p_fog_volume) const { const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, Vector3()); + ERR_FAIL_NULL_V(fog_volume, Vector3()); return fog_volume->size; } @@ -370,7 +370,7 @@ RS::ShaderNativeSourceCode Fog::FogShaderData::get_native_source_code() const { Fog::FogShaderData::~FogShaderData() { Fog *fog_singleton = Fog::get_singleton(); - ERR_FAIL_COND(!fog_singleton); + ERR_FAIL_NULL(fog_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { fog_singleton->volumetric_fog.shader.version_free(version); @@ -627,7 +627,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P for (int i = 0; i < (int)p_fog_volumes.size(); i++) { FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]); - ERR_FAIL_COND(!fog_volume_instance); + ERR_FAIL_NULL(fog_volume_instance); RID fog_volume = fog_volume_instance->volume; RID fog_material = RendererRD::Fog::get_singleton()->fog_volume_get_material(fog_volume); @@ -646,11 +646,11 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::MaterialStorage::SHADER_TYPE_FOG)); } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); FogShaderData *shader_data = material->shader_data; - ERR_FAIL_COND(!shader_data); + ERR_FAIL_NULL(shader_data); any_uses_time |= shader_data->uses_time; diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index 206d7852a7..25fb190f44 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -257,25 +257,25 @@ public: void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); - ERR_FAIL_COND(!fvi); + ERR_FAIL_NULL(fvi); fvi->transform = p_transform; } void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); - ERR_FAIL_COND(!fvi); + ERR_FAIL_NULL(fvi); fvi->active = p_active; } RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const { Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); - ERR_FAIL_COND_V(!fvi, RID()); + ERR_FAIL_NULL_V(fvi, RID()); return fvi->volume; } Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const { Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); - ERR_FAIL_COND_V(!fvi, Vector3()); + ERR_FAIL_NULL_V(fvi, Vector3()); return fvi->transform.get_origin(); } diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index d623553273..0667ae87e5 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -64,7 +64,7 @@ void GI::voxel_gi_initialize(RID p_voxel_gi) { void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); if (voxel_gi->octree_buffer.is_valid()) { RD::get_singleton()->free(voxel_gi->octree_buffer); @@ -191,20 +191,20 @@ void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xfo AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, AABB()); + ERR_FAIL_NULL_V(voxel_gi, AABB()); return voxel_gi->bounds; } Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector3i()); + ERR_FAIL_NULL_V(voxel_gi, Vector3i()); return voxel_gi->octree_size; } Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); + ERR_FAIL_NULL_V(voxel_gi, Vector<uint8_t>()); if (voxel_gi->octree_buffer.is_valid()) { return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer); @@ -214,7 +214,7 @@ Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const { Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); + ERR_FAIL_NULL_V(voxel_gi, Vector<uint8_t>()); if (voxel_gi->data_buffer.is_valid()) { return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer); @@ -224,7 +224,7 @@ Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const { Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); + ERR_FAIL_NULL_V(voxel_gi, Vector<uint8_t>()); if (voxel_gi->data_buffer.is_valid()) { return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0); @@ -234,21 +234,21 @@ Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const { Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector<int>()); + ERR_FAIL_NULL_V(voxel_gi, Vector<int>()); return voxel_gi->level_counts; } Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Transform3D()); + ERR_FAIL_NULL_V(voxel_gi, Transform3D()); return voxel_gi->to_cell_xform; } void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->dynamic_range = p_range; voxel_gi->version++; @@ -256,14 +256,14 @@ void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->dynamic_range; } void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->propagation = p_range; voxel_gi->version++; @@ -271,72 +271,72 @@ void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { float GI::voxel_gi_get_propagation(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->propagation; } void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->energy = p_energy; } float GI::voxel_gi_get_energy(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->energy; } void GI::voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->baked_exposure = p_baked_exposure; } float GI::voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->baked_exposure; } void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->bias = p_bias; } float GI::voxel_gi_get_bias(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->bias; } void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->normal_bias = p_normal_bias; } float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->normal_bias; } void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->interior = p_enable; } void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->use_two_bounces = p_enable; voxel_gi->version++; @@ -344,50 +344,50 @@ void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, false); + ERR_FAIL_NULL_V(voxel_gi, false); return voxel_gi->use_two_bounces; } bool GI::voxel_gi_is_interior(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->interior; } uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->version; } uint32_t GI::voxel_gi_get_data_version(RID p_voxel_gi) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); + ERR_FAIL_NULL_V(voxel_gi, 0); return voxel_gi->data_version; } RID GI::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, RID()); + ERR_FAIL_NULL_V(voxel_gi, RID()); return voxel_gi->octree_buffer; } RID GI::voxel_gi_get_data_buffer(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, RID()); + ERR_FAIL_NULL_V(voxel_gi, RID()); return voxel_gi->data_buffer; } RID GI::voxel_gi_get_sdf_texture(RID p_voxel_gi) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, RID()); + ERR_FAIL_NULL_V(voxel_gi, RID()); return voxel_gi->sdf_texture; } Dependency *GI::voxel_gi_get_dependency(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, nullptr); + ERR_FAIL_NULL_V(voxel_gi, nullptr); return &voxel_gi->dependency; } @@ -4054,28 +4054,28 @@ void GI::voxel_gi_instance_free(RID p_rid) { void GI::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->transform = p_xform; } bool GI::voxel_gi_needs_update(RID p_probe) const { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!voxel_gi, false); + ERR_FAIL_NULL_V(voxel_gi, false); return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe); } void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects); } void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); + ERR_FAIL_NULL(voxel_gi); voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha); } diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index 651a660f5c..9a45919a2f 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -522,7 +522,7 @@ public: _FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!voxel_gi, RID()); + ERR_FAIL_NULL_V(voxel_gi, RID()); return voxel_gi->texture; }; diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 0ccd36b340..ba72ab3b08 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -170,7 +170,7 @@ RS::ShaderNativeSourceCode SkyRD::SkyShaderData::get_native_source_code() const SkyRD::SkyShaderData::~SkyShaderData() { RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); - ERR_FAIL_COND(!scene_singleton); + ERR_FAIL_NULL(scene_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { scene_singleton->sky.sky_shader.shader.version_free(version); @@ -1007,11 +1007,11 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); shader_data = material->shader_data; - ERR_FAIL_COND(!shader_data); + ERR_FAIL_NULL(shader_data); material->set_as_used(); @@ -1220,7 +1220,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, ERR_FAIL_COND(p_env.is_null()); Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); RID sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); @@ -1238,11 +1238,11 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); SkyShaderData *shader_data = material->shader_data; - ERR_FAIL_COND(!shader_data); + ERR_FAIL_NULL(shader_data); bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY; RS::SkyMode sky_mode = sky->mode; @@ -1401,7 +1401,7 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env); if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) { - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); if (sky_material.is_valid()) { @@ -1422,10 +1422,10 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); SkyShaderData *shader_data = material->shader_data; - ERR_FAIL_COND(!shader_data); + ERR_FAIL_NULL(shader_data); if (!shader_data->uses_quarter_res && !shader_data->uses_half_res) { return; @@ -1509,7 +1509,7 @@ void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_ren RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env); if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) { - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); if (sky_material.is_valid()) { @@ -1530,10 +1530,10 @@ void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_ren material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); SkyShaderData *shader_data = material->shader_data; - ERR_FAIL_COND(!shader_data); + ERR_FAIL_NULL(shader_data); material->set_as_used(); @@ -1649,14 +1649,14 @@ void SkyRD::update_dirty_skys() { RID SkyRD::sky_get_material(RID p_sky) const { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND_V(!sky, RID()); + ERR_FAIL_NULL_V(sky, RID()); return sky->material; } float SkyRD::sky_get_baked_exposure(RID p_sky) const { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND_V(!sky, 1.0); + ERR_FAIL_NULL_V(sky, 1.0); return sky->baked_exposure; } @@ -1675,7 +1675,7 @@ SkyRD::Sky *SkyRD::get_sky(RID p_sky) const { void SkyRD::free_sky(RID p_sky) { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); sky->free(); sky_owner.free(p_sky); @@ -1683,7 +1683,7 @@ void SkyRD::free_sky(RID p_sky) { void SkyRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); if (sky->set_radiance_size(p_radiance_size)) { invalidate_sky(sky); @@ -1692,7 +1692,7 @@ void SkyRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { void SkyRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); if (sky->set_mode(p_mode)) { invalidate_sky(sky); @@ -1701,7 +1701,7 @@ void SkyRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { void SkyRD::sky_set_material(RID p_sky, RID p_material) { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND(!sky); + ERR_FAIL_NULL(sky); if (sky->set_material(p_material)) { invalidate_sky(sky); @@ -1710,7 +1710,7 @@ void SkyRD::sky_set_material(RID p_sky, RID p_material) { Ref<Image> SkyRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND_V(!sky, Ref<Image>()); + ERR_FAIL_NULL_V(sky, Ref<Image>()); update_dirty_skys(); @@ -1719,7 +1719,7 @@ Ref<Image> SkyRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irrad RID SkyRD::sky_get_radiance_texture_rd(RID p_sky) const { Sky *sky = get_sky(p_sky); - ERR_FAIL_COND_V(!sky, RID()); + ERR_FAIL_NULL_V(sky, RID()); return sky->radiance; } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 4709ae9126..ece3b5597d 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -3716,7 +3716,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw m_src = scene_shader.default_material; } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); @@ -3979,7 +3979,7 @@ void RenderForwardClustered::GeometryInstanceForwardClustered::set_lightmap_capt void RenderForwardClustered::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); + ERR_FAIL_NULL(ginstance); if (ginstance->lightmap_sh != nullptr) { geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 509072bbec..7e8dc358d0 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -412,7 +412,7 @@ SceneShaderForwardClustered::ShaderData::ShaderData() : SceneShaderForwardClustered::ShaderData::~ShaderData() { SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; - ERR_FAIL_COND(!shader_singleton); + ERR_FAIL_NULL(shader_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { shader_singleton->shader.version_free(version); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 71852b5aed..4706249142 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -2246,7 +2246,7 @@ void RenderForwardMobile::GeometryInstanceForwardMobile::set_lightmap_capture(co void RenderForwardMobile::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); + ERR_FAIL_NULL(ginstance); if (ginstance->lightmap_sh != nullptr) { geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); } @@ -2473,7 +2473,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward m_src = scene_shader.default_material; } - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index ffbe7f7e59..eeaff0ccb1 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -364,7 +364,7 @@ SceneShaderForwardMobile::ShaderData::ShaderData() : SceneShaderForwardMobile::ShaderData::~ShaderData() { SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton; - ERR_FAIL_COND(!shader_singleton); + ERR_FAIL_NULL(shader_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { shader_singleton->shader.version_free(version); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index f3ffc688e7..3c23e68d72 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -329,7 +329,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve void RendererCanvasRenderRD::free_polygon(PolygonID p_polygon) { PolygonBuffers *pb_ptr = polygon_buffers.polygons.getptr(p_polygon); - ERR_FAIL_COND(!pb_ptr); + ERR_FAIL_NULL(pb_ptr); PolygonBuffers &pb = *pb_ptr; @@ -1561,7 +1561,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); - ERR_FAIL_COND(!cl); + ERR_FAIL_NULL(cl); if (cl->texture == p_texture) { return; } @@ -1580,7 +1580,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) { CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); - ERR_FAIL_COND(!cl); + ERR_FAIL_NULL(cl); cl->shadow.enabled = p_enable; } @@ -1849,7 +1849,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() { void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) { OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder); - ERR_FAIL_COND(!oc); + ERR_FAIL_NULL(oc); Vector<Vector2> lines; @@ -2020,7 +2020,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) { OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder); - ERR_FAIL_COND(!oc); + ERR_FAIL_NULL(oc); oc->cull_mode = p_mode; } @@ -2250,7 +2250,7 @@ RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_ RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() { RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton); - ERR_FAIL_COND(!canvas_singleton); + ERR_FAIL_NULL(canvas_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { canvas_singleton->shader.canvas_shader.version_free(version); @@ -2704,7 +2704,7 @@ void fragment() { bool RendererCanvasRenderRD::free(RID p_rid) { if (canvas_light_owner.owns(p_rid)) { CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); - ERR_FAIL_COND_V(!cl, false); + ERR_FAIL_NULL_V(cl, false); light_set_use_shadow(p_rid, false); canvas_light_owner.free(p_rid); } else if (occluder_polygon_owner.owns(p_rid)) { diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 46ae2d9551..10e37c7da8 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -314,7 +314,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) { RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) { Version *version = version_owner.get_or_null(p_version); RS::ShaderNativeSourceCode source_code; - ERR_FAIL_COND_V(!version, source_code); + ERR_FAIL_NULL_V(version, source_code); source_code.versions.resize(variant_defines.size()); @@ -567,7 +567,7 @@ void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_ ERR_FAIL_COND(is_compute); Version *version = version_owner.get_or_null(p_version); - ERR_FAIL_COND(!version); + ERR_FAIL_NULL(version); version->vertex_globals = p_vertex_globals.utf8(); version->fragment_globals = p_fragment_globals.utf8(); version->uniforms = p_uniforms.utf8(); @@ -599,7 +599,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, Str ERR_FAIL_COND(!is_compute); Version *version = version_owner.get_or_null(p_version); - ERR_FAIL_COND(!version); + ERR_FAIL_NULL(version); version->compute_globals = p_compute_globals.utf8(); version->uniforms = p_uniforms.utf8(); @@ -630,7 +630,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, Str bool ShaderRD::version_is_valid(RID p_version) { Version *version = version_owner.get_or_null(p_version); - ERR_FAIL_COND_V(!version, false); + ERR_FAIL_NULL_V(version, false); if (version->dirty) { _initialize_version(version); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 01eb99f7a2..9ce510386f 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -162,7 +162,7 @@ public: ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); Version *version = version_owner.get_or_null(p_version); - ERR_FAIL_COND_V(!version, RID()); + ERR_FAIL_NULL_V(version, RID()); if (version->dirty) { _initialize_version(version); diff --git a/servers/rendering/renderer_rd/shaders/effects/copy.glsl b/servers/rendering/renderer_rd/shaders/effects/copy.glsl index 2b3d27b000..debf6b7367 100644 --- a/servers/rendering/renderer_rd/shaders/effects/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/copy.glsl @@ -103,12 +103,13 @@ void main() { #ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html - local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114)); - local_cache[dest_index + 1] /= 1.0 + dot(local_cache[dest_index + 1].rgb, vec3(0.299, 0.587, 0.114)); - local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114)); - local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114)); + vec3 tonemap_col = vec3(0.299, 0.587, 0.114) / max(params.glow_luminance_cap, 6.0); + local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, tonemap_col); + local_cache[dest_index + 1] /= 1.0 + dot(local_cache[dest_index + 1].rgb, tonemap_col); + local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, tonemap_col); + local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, tonemap_col); } - const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 }; + const float kernel[5] = { 0.2024, 0.1790, 0.1240, 0.0672, 0.0285 }; #else // Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect. const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 }; @@ -126,6 +127,10 @@ void main() { color_top += local_cache[read_index - 1] * kernel[1]; color_top += local_cache[read_index - 2] * kernel[2]; color_top += local_cache[read_index - 3] * kernel[3]; +#ifdef MODE_GLOW + color_top += local_cache[read_index + 4] * kernel[4]; + color_top += local_cache[read_index - 4] * kernel[4]; +#endif // MODE_GLOW vec4 color_bottom = vec4(0.0); color_bottom += local_cache[read_index + 16] * kernel[0]; @@ -135,6 +140,10 @@ void main() { color_bottom += local_cache[read_index - 1 + 16] * kernel[1]; color_bottom += local_cache[read_index - 2 + 16] * kernel[2]; color_bottom += local_cache[read_index - 3 + 16] * kernel[3]; +#ifdef MODE_GLOW + color_bottom += local_cache[read_index + 4 + 16] * kernel[4]; + color_bottom += local_cache[read_index - 4 + 16] * kernel[4]; +#endif // MODE_GLOW // rotate samples to take advantage of cache coherency uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16; @@ -161,11 +170,15 @@ void main() { color += temp_cache[index - 1] * kernel[1]; color += temp_cache[index - 2] * kernel[2]; color += temp_cache[index - 3] * kernel[3]; +#ifdef MODE_GLOW + color += temp_cache[index + 4] * kernel[4]; + color += temp_cache[index - 4] * kernel[4]; +#endif // MODE_GLOW #ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html - color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114)); + color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114) / max(params.glow_luminance_cap, 6.0)); } color *= params.glow_strength; diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp index a5ec62b546..4fd33ad71a 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp @@ -174,14 +174,14 @@ void LightStorage::light_free(RID p_rid) { void LightStorage::light_set_color(RID p_light, const Color &p_color) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->color = p_color; } void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); if (light->param[p_param] == p_value) { @@ -216,7 +216,7 @@ void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->shadow = p_enabled; light->version++; @@ -226,7 +226,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { void LightStorage::light_set_projector(RID p_light, RID p_texture) { TextureStorage *texture_storage = TextureStorage::get_singleton(); Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); if (light->projector == p_texture) { return; @@ -250,14 +250,14 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) { void LightStorage::light_set_negative(RID p_light, bool p_enable) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->negative = p_enable; } void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->cull_mask = p_mask; @@ -267,7 +267,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->distance_fade = p_enabled; light->distance_fade_begin = p_begin; @@ -277,7 +277,7 @@ void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->reverse_cull = p_enabled; @@ -287,7 +287,7 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->bake_mode = p_bake_mode; @@ -297,7 +297,7 @@ void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mod void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->max_sdfgi_cascade = p_cascade; @@ -307,7 +307,7 @@ void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->omni_shadow_mode = p_mode; @@ -317,14 +317,14 @@ void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMo RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); + ERR_FAIL_NULL_V(light, RS::LIGHT_OMNI_SHADOW_CUBE); return light->omni_shadow_mode; } void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->directional_shadow_mode = p_mode; light->version++; @@ -333,7 +333,7 @@ void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirec void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->directional_blend_splits = p_enable; light->version++; @@ -342,63 +342,63 @@ void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable bool LightStorage::light_directional_get_blend_splits(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, false); + ERR_FAIL_NULL_V(light, false); return light->directional_blend_splits; } void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); + ERR_FAIL_NULL(light); light->directional_sky_mode = p_mode; } RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); + ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); return light->directional_sky_mode; } RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); + ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); return light->directional_shadow_mode; } uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); + ERR_FAIL_NULL_V(light, 0); return light->max_sdfgi_cascade; } RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); + ERR_FAIL_NULL_V(light, RS::LIGHT_BAKE_DISABLED); return light->bake_mode; } uint64_t LightStorage::light_get_version(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); + ERR_FAIL_NULL_V(light, 0); return light->version; } uint32_t LightStorage::light_get_cull_mask(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); + ERR_FAIL_NULL_V(light, 0); return light->cull_mask; } AABB LightStorage::light_get_aabb(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, AABB()); + ERR_FAIL_NULL_V(light, AABB()); switch (light->type) { case RS::LIGHT_SPOT: { @@ -471,21 +471,21 @@ void LightStorage::light_instance_free(RID p_light) { void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); + ERR_FAIL_NULL(light_instance); light_instance->transform = p_transform; } void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); + ERR_FAIL_NULL(light_instance); light_instance->aabb = p_aabb; } void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); + ERR_FAIL_NULL(light_instance); ERR_FAIL_INDEX(p_pass, 6); @@ -501,7 +501,7 @@ void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, con void LightStorage::light_instance_mark_visible(RID p_light_instance) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); + ERR_FAIL_NULL(light_instance); light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass(); } @@ -1026,7 +1026,7 @@ void LightStorage::reflection_probe_free(RID p_rid) { void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->update_mode = p_mode; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); @@ -1034,35 +1034,35 @@ void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionP void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->intensity = p_intensity; } void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->ambient_mode = p_mode; } void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->ambient_color = p_color; } void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->ambient_color_energy = p_energy; } void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->max_distance = p_distance; @@ -1071,7 +1071,7 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); if (reflection_probe->size == p_size) { return; @@ -1082,7 +1082,7 @@ void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->origin_offset = p_offset; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); @@ -1090,7 +1090,7 @@ void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->interior = p_enable; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); @@ -1098,14 +1098,14 @@ void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->box_projection = p_enable; } void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->enable_shadows = p_enable; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); @@ -1113,7 +1113,7 @@ void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enabl void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->cull_mask = p_layers; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); @@ -1121,7 +1121,7 @@ void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); ERR_FAIL_COND(p_resolution < 32); reflection_probe->resolution = p_resolution; @@ -1129,7 +1129,7 @@ void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->mesh_lod_threshold = p_ratio; @@ -1138,14 +1138,14 @@ void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ void LightStorage::reflection_probe_set_baked_exposure(RID p_probe, float p_exposure) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_NULL(reflection_probe); reflection_probe->baked_exposure = p_exposure; } AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, AABB()); + ERR_FAIL_NULL_V(reflection_probe, AABB()); AABB aabb; aabb.position = -reflection_probe->size / 2; @@ -1156,103 +1156,103 @@ AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); + ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); return reflection_probe->update_mode; } uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); + ERR_FAIL_NULL_V(reflection_probe, 0); return reflection_probe->cull_mask; } Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); + ERR_FAIL_NULL_V(reflection_probe, Vector3()); return reflection_probe->size; } Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); + ERR_FAIL_NULL_V(reflection_probe, Vector3()); return reflection_probe->origin_offset; } bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); + ERR_FAIL_NULL_V(reflection_probe, false); return reflection_probe->enable_shadows; } float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); + ERR_FAIL_NULL_V(reflection_probe, 0); return reflection_probe->max_distance; } float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); + ERR_FAIL_NULL_V(reflection_probe, 0); return reflection_probe->mesh_lod_threshold; } int LightStorage::reflection_probe_get_resolution(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); + ERR_FAIL_NULL_V(reflection_probe, 0); return reflection_probe->resolution; } float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 1.0); + ERR_FAIL_NULL_V(reflection_probe, 1.0); return reflection_probe->baked_exposure; } float LightStorage::reflection_probe_get_intensity(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); + ERR_FAIL_NULL_V(reflection_probe, 0); return reflection_probe->intensity; } bool LightStorage::reflection_probe_is_interior(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); + ERR_FAIL_NULL_V(reflection_probe, false); return reflection_probe->interior; } bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); + ERR_FAIL_NULL_V(reflection_probe, false); return reflection_probe->box_projection; } RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); + ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); return reflection_probe->ambient_mode; } Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Color()); + ERR_FAIL_NULL_V(reflection_probe, Color()); return reflection_probe->ambient_color; } float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); + ERR_FAIL_NULL_V(reflection_probe, 0); return reflection_probe->ambient_color_energy; } @@ -1286,7 +1286,7 @@ void LightStorage::reflection_atlas_free(RID p_ref_atlas) { void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND(!ra); + ERR_FAIL_NULL(ra); if (ra->size == p_reflection_size && ra->count == p_reflection_count) { return; //no changes @@ -1325,7 +1325,7 @@ void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_s int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const { ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND_V(!ra, 0); + ERR_FAIL_NULL_V(ra, 0); return ra->size; } @@ -1349,7 +1349,7 @@ void LightStorage::reflection_probe_instance_free(RID p_instance) { void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); + ERR_FAIL_NULL(rpi); rpi->transform = p_transform; rpi->dirty = true; @@ -1357,13 +1357,13 @@ void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const void LightStorage::reflection_probe_release_atlas_index(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); + ERR_FAIL_NULL(rpi); if (rpi->atlas.is_null()) { return; //nothing to release } ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND(!atlas); + ERR_FAIL_NULL(atlas); ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); atlas->reflections.write[rpi->atlas_index].owner = RID(); @@ -1375,7 +1375,7 @@ void LightStorage::reflection_probe_release_atlas_index(RID p_instance) { bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); + ERR_FAIL_NULL_V(rpi, false); if (rpi->rendering) { return false; @@ -1394,7 +1394,7 @@ bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) { bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); + ERR_FAIL_NULL_V(rpi, false); return rpi->atlas.is_valid(); } @@ -1402,10 +1402,10 @@ bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) { bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); - ERR_FAIL_COND_V(!atlas, false); + ERR_FAIL_NULL_V(atlas, false); ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); + ERR_FAIL_NULL_V(rpi, false); if (atlas->render_buffers.is_null()) { atlas->render_buffers.instantiate(); @@ -1511,14 +1511,14 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_ Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); - ERR_FAIL_COND_V(!atlas, Ref<RenderSceneBuffersRD>()); + ERR_FAIL_NULL_V(atlas, Ref<RenderSceneBuffersRD>()); return atlas->render_buffers; } bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); + ERR_FAIL_NULL_V(rpi, false); ERR_FAIL_COND_V(!rpi->rendering, false); ERR_FAIL_COND_V(rpi->atlas.is_null(), false); @@ -1569,30 +1569,30 @@ bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) { uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); + ERR_FAIL_NULL_V(rpi, 0); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, 0); + ERR_FAIL_NULL_V(atlas, 0); return atlas->size; } RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); + ERR_FAIL_NULL_V(rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); + ERR_FAIL_NULL_V(atlas, RID()); return atlas->reflections[rpi->atlas_index].fbs[p_index]; } RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); + ERR_FAIL_NULL_V(rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); + ERR_FAIL_NULL_V(atlas, RID()); return atlas->depth_fb; } @@ -1747,7 +1747,7 @@ void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_use TextureStorage *texture_storage = TextureStorage::get_singleton(); Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); + ERR_FAIL_NULL(lm); lightmap_array_version++; @@ -1795,19 +1795,19 @@ void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_use void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); + ERR_FAIL_NULL(lm); lm->bounds = p_bounds; } void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); + ERR_FAIL_NULL(lm); lm->interior = p_interior; } void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); + ERR_FAIL_NULL(lm); if (p_points.size()) { ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size()); @@ -1823,33 +1823,33 @@ void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedV void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); + ERR_FAIL_NULL(lm); lm->baked_exposure = p_exposure; } PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedVector3Array()); + ERR_FAIL_NULL_V(lm, PackedVector3Array()); return lm->points; } PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedColorArray()); + ERR_FAIL_NULL_V(lm, PackedColorArray()); return lm->point_sh; } PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedInt32Array()); + ERR_FAIL_NULL_V(lm, PackedInt32Array()); return lm->tetrahedra; } PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedInt32Array()); + ERR_FAIL_NULL_V(lm, PackedInt32Array()); return lm->bsp_tree; } @@ -1866,7 +1866,7 @@ Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const { void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); + ERR_FAIL_NULL(lm); for (int i = 0; i < 9; i++) { r_sh[i] = Color(0, 0, 0, 0); @@ -1916,13 +1916,13 @@ void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, bool LightStorage::lightmap_is_interior(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, false); + ERR_FAIL_NULL_V(lm, false); return lm->interior; } AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, AABB()); + ERR_FAIL_NULL_V(lm, AABB()); return lm->bounds; } @@ -1940,7 +1940,7 @@ void LightStorage::lightmap_instance_free(RID p_lightmap) { void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!li); + ERR_FAIL_NULL(li); li->transform = p_transform; } @@ -1972,7 +1972,7 @@ void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); + ERR_FAIL_NULL(shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); @@ -2007,7 +2007,7 @@ void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); + ERR_FAIL_NULL(shadow_atlas); ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdivision, 16384); @@ -2196,10 +2196,10 @@ bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, in bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!shadow_atlas, false); + ERR_FAIL_NULL_V(shadow_atlas, false); LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND_V(!li, false); + ERR_FAIL_NULL_V(li, false); if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { return false; @@ -2341,7 +2341,7 @@ void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow void LightStorage::shadow_atlas_update(RID p_atlas) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); + ERR_FAIL_NULL(shadow_atlas); _update_shadow_atlas(shadow_atlas); } @@ -2416,7 +2416,7 @@ int LightStorage::get_directional_light_shadow_size(RID p_light_intance) { Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); - ERR_FAIL_COND_V(!light_instance, 0); + ERR_FAIL_NULL_V(light_instance, 0); switch (light_directional_get_shadow_mode(light_instance->light)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h index 512c440ae8..f0b27103fb 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -490,7 +490,7 @@ public: virtual RS::LightType light_get_type(RID p_light) const override { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); return light->type; } @@ -498,21 +498,21 @@ public: virtual float light_get_param(RID p_light, RS::LightParam p_param) override { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); + ERR_FAIL_NULL_V(light, 0); return light->param[p_param]; } _FORCE_INLINE_ RID light_get_projector(RID p_light) { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RID()); + ERR_FAIL_NULL_V(light, RID()); return light->projector; } virtual Color light_get_color(RID p_light) override { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, Color()); + ERR_FAIL_NULL_V(light, Color()); return light->color; } @@ -539,35 +539,35 @@ public: virtual bool light_has_shadow(RID p_light) const override { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); return light->shadow; } virtual bool light_has_projector(RID p_light) const override { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); return TextureStorage::get_singleton()->owns_texture(light->projector); } _FORCE_INLINE_ bool light_is_negative(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); return light->negative; } _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0.0); + ERR_FAIL_NULL_V(light, 0.0); return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; } virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, false); + ERR_FAIL_NULL_V(light, false); return light->reverse_cull; } @@ -657,7 +657,7 @@ public: ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0); #endif ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - ERR_FAIL_COND_V(!shadow_atlas, 0); + ERR_FAIL_NULL_V(shadow_atlas, 0); #ifdef DEBUG_ENABLED ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0); #endif @@ -835,7 +835,7 @@ public: _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND_V(!atlas, RID()); + ERR_FAIL_NULL_V(atlas, RID()); return atlas->reflection; } @@ -859,47 +859,47 @@ public: _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); + ERR_FAIL_NULL_V(rpi, RID()); return rpi->probe; } _FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); + ERR_FAIL_NULL_V(rpi, 0); return rpi->forward_id; } _FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); + ERR_FAIL_NULL(rpi); rpi->cull_mask = p_render_pass; } _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); + ERR_FAIL_NULL(rpi); rpi->last_pass = p_render_pass; } _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); + ERR_FAIL_NULL_V(rpi, 0); return rpi->last_pass; } _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, Transform3D()); + ERR_FAIL_NULL_V(rpi, Transform3D()); return rpi->transform; } _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, -1); + ERR_FAIL_NULL_V(rpi, -1); return rpi->atlas_index; } @@ -942,12 +942,12 @@ public: } _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, RID()); + ERR_FAIL_NULL_V(lm, RID()); return lm->light_texture; } _FORCE_INLINE_ float lightmap_get_baked_exposure_normalization(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, 1.0); + ERR_FAIL_NULL_V(lm, 1.0); return lm->baked_exposure; } _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { @@ -1007,44 +1007,44 @@ public: virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override; _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, false); + ERR_FAIL_NULL_V(atlas, false); return atlas->shadow_owners.has(p_light_intance); } _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_intance) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, -1); + ERR_FAIL_NULL_V(atlas, -1); return atlas->shadow_owners[p_light_intance]; } _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, RID()); + ERR_FAIL_NULL_V(atlas, RID()); return atlas->depth; } _FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, 0); + ERR_FAIL_NULL_V(atlas, 0); return atlas->size; } _FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, 0); + ERR_FAIL_NULL_V(atlas, 0); ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0); return atlas->quadrants[p_quadrant].shadows.size(); } _FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, 0); + ERR_FAIL_NULL_V(atlas, 0); ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0); return atlas->quadrants[p_quadrant].subdivision; } _FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, RID()); + ERR_FAIL_NULL_V(atlas, RID()); return atlas->fb; } diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index c40b74743b..fd65b739ab 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -1834,7 +1834,7 @@ void MaterialStorage::shader_initialize(RID p_rid) { void MaterialStorage::shader_free(RID p_rid) { Shader *shader = shader_owner.get_or_null(p_rid); - ERR_FAIL_COND(!shader); + ERR_FAIL_NULL(shader); //make material unreference this while (shader->owners.size()) { @@ -1850,7 +1850,7 @@ void MaterialStorage::shader_free(RID p_rid) { void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); + ERR_FAIL_NULL(shader); shader->code = p_code; String mode_string = ShaderLanguage::get_shader_type(p_code); @@ -1927,7 +1927,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); + ERR_FAIL_NULL(shader); shader->path_hint = p_path; if (shader->data) { @@ -1937,13 +1937,13 @@ void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) { String MaterialStorage::shader_get_code(RID p_shader) const { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, String()); + ERR_FAIL_NULL_V(shader, String()); return shader->code; } void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); + ERR_FAIL_NULL(shader); if (shader->data) { return shader->data->get_shader_uniform_list(p_param_list); } @@ -1951,7 +1951,7 @@ void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); + ERR_FAIL_NULL(shader); if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) { if (!shader->default_texture_parameter.has(p_name)) { @@ -1978,7 +1978,7 @@ void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const S RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, RID()); + ERR_FAIL_NULL_V(shader, RID()); if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) { return shader->default_texture_parameter[p_name][p_index]; } @@ -1988,7 +1988,7 @@ RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const St Variant MaterialStorage::shader_get_parameter_default(RID p_shader, const StringName &p_param) const { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, Variant()); + ERR_FAIL_NULL_V(shader, Variant()); if (shader->data) { return shader->data->get_default_parameter(p_param); } @@ -2002,7 +2002,7 @@ void MaterialStorage::shader_set_data_request_function(ShaderType p_shader_type, RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_shader) const { Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode()); + ERR_FAIL_NULL_V(shader, RS::ShaderNativeSourceCode()); if (shader->data) { return shader->data->get_native_source_code(); } @@ -2067,7 +2067,7 @@ void MaterialStorage::material_initialize(RID p_rid) { void MaterialStorage::material_free(RID p_rid) { Material *material = material_owner.get_or_null(p_rid); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); // Need to clear texture arrays to prevent spin locking of their RID's. // This happens when the app is being closed. @@ -2085,7 +2085,7 @@ void MaterialStorage::material_free(RID p_rid) { void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); if (material->data) { memdelete(material->data); @@ -2105,7 +2105,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { } Shader *shader = get_shader(p_shader); - ERR_FAIL_COND(!shader); + ERR_FAIL_NULL(shader); material->shader = shader; material->shader_type = shader->type; material->shader_id = p_shader.get_local_index(); @@ -2137,7 +2137,7 @@ MaterialStorage::ShaderData *MaterialStorage::material_get_shader_data(RID p_mat void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); if (p_value.get_type() == Variant::NIL) { material->params.erase(p_param); @@ -2156,7 +2156,7 @@ void MaterialStorage::material_set_param(RID p_material, const StringName &p_par Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, Variant()); + ERR_FAIL_NULL_V(material, Variant()); if (material->params.has(p_param)) { return material->params[p_param]; } else { @@ -2166,7 +2166,7 @@ Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); if (material->next_pass == p_next_material) { return; @@ -2182,7 +2182,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material void MaterialStorage::material_set_render_priority(RID p_material, int priority) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); material->priority = priority; if (material->data) { material->data->set_render_priority(priority); @@ -2192,7 +2192,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority) bool MaterialStorage::material_is_animated(RID p_material) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); + ERR_FAIL_NULL_V(material, false); if (material->shader && material->shader->data) { if (material->shader->data->is_animated()) { return true; @@ -2205,7 +2205,7 @@ bool MaterialStorage::material_is_animated(RID p_material) { bool MaterialStorage::material_casts_shadows(RID p_material) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, true); + ERR_FAIL_NULL_V(material, true); if (material->shader && material->shader->data) { if (material->shader->data->casts_shadows()) { return true; @@ -2218,7 +2218,7 @@ bool MaterialStorage::material_casts_shadows(RID p_material) { void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); if (material->shader && material->shader->data) { material->shader->data->get_instance_param_list(r_parameters); @@ -2230,7 +2230,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) { Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); + ERR_FAIL_NULL(material); p_instance->update_dependency(&material->dependency); if (material->next_pass.is_valid()) { material_update_dependency(material->next_pass, p_instance); diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 487c314472..9c7bcbb54f 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -228,7 +228,7 @@ void MeshStorage::mesh_free(RID p_rid) { mesh_clear(p_rid); mesh_set_shadow_mesh(p_rid, RID()); Mesh *mesh = mesh_owner.get_or_null(p_rid); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { @@ -248,7 +248,7 @@ void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count ERR_FAIL_COND(p_blend_shape_count < 0); Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist @@ -258,7 +258,7 @@ void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count /// Returns stride void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES); @@ -462,13 +462,13 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const { const Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); + ERR_FAIL_NULL_V(mesh, -1); return mesh->blend_shape_count; } void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_INDEX((int)p_mode, 2); mesh->blend_shape_mode = p_mode; @@ -476,13 +476,13 @@ void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mod RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); + ERR_FAIL_NULL_V(mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); return mesh->blend_shape_mode; } void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); ERR_FAIL_COND(mesh->surfaces[p_surface]->vertex_buffer.is_null()); @@ -494,7 +494,7 @@ void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, i void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null()); @@ -506,7 +506,7 @@ void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null()); @@ -518,7 +518,7 @@ void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; @@ -528,7 +528,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); + ERR_FAIL_NULL_V(mesh, RID()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); return mesh->surfaces[p_surface]->material; @@ -536,7 +536,7 @@ RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, RS::SurfaceData()); + ERR_FAIL_NULL_V(mesh, RS::SurfaceData()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData()); Mesh::Surface &s = *mesh->surfaces[p_surface]; @@ -578,13 +578,13 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { int MeshStorage::mesh_get_surface_count(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); + ERR_FAIL_NULL_V(mesh, 0); return mesh->surface_count; } void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); mesh->custom_aabb = p_aabb; mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); @@ -592,13 +592,13 @@ void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); + ERR_FAIL_NULL_V(mesh, AABB()); return mesh->custom_aabb; } AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); + ERR_FAIL_NULL_V(mesh, AABB()); if (mesh->custom_aabb != AABB()) { return mesh->custom_aabb; @@ -706,7 +706,7 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); if (shadow_mesh) { @@ -725,7 +725,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { void MeshStorage::mesh_clear(RID p_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND(!mesh); + ERR_FAIL_NULL(mesh); // Clear instance data before mesh data. for (MeshInstance *mi : mesh->instances) { @@ -783,14 +783,14 @@ void MeshStorage::mesh_clear(RID p_mesh) { bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, false); + ERR_FAIL_NULL_V(mesh, false); return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton); } Dependency *MeshStorage::mesh_get_dependency(RID p_mesh) const { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, nullptr); + ERR_FAIL_NULL_V(mesh, nullptr); return &mesh->dependency; } @@ -799,7 +799,7 @@ Dependency *MeshStorage::mesh_get_dependency(RID p_mesh) const { RID MeshStorage::mesh_instance_create(RID p_base) { Mesh *mesh = mesh_owner.get_or_null(p_base); - ERR_FAIL_COND_V(!mesh, RID()); + ERR_FAIL_NULL_V(mesh, RID()); RID rid = mesh_instance_owner.make_rid(); MeshInstance *mi = mesh_instance_owner.get_or_null(rid); @@ -838,7 +838,7 @@ void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); - ERR_FAIL_COND(!mi); + ERR_FAIL_NULL(mi); ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size()); mi->blend_weights[p_shape] = p_weight; mi->weights_dirty = true; @@ -1293,7 +1293,7 @@ void MeshStorage::multimesh_free(RID p_rid) { void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) { return; @@ -1390,7 +1390,7 @@ void MeshStorage::_multimesh_enable_motion_vectors(MultiMesh *multimesh) { void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); r_current_offset = multimesh->motion_vectors_current_offset; if (!_multimesh_uses_motion_vectors(multimesh)) { multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset; @@ -1406,13 +1406,13 @@ bool MeshStorage::_multimesh_uses_motion_vectors_offsets(RID p_multimesh) { int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); + ERR_FAIL_NULL_V(multimesh, 0); return multimesh->instances; } void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); if (multimesh->mesh == p_mesh) { return; } @@ -1599,7 +1599,7 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D); @@ -1636,7 +1636,7 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D); @@ -1663,7 +1663,7 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(!multimesh->uses_colors); @@ -1686,7 +1686,7 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(!multimesh->uses_custom_data); @@ -1709,21 +1709,21 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, RID()); + ERR_FAIL_NULL_V(multimesh, RID()); return multimesh->mesh; } Dependency *MeshStorage::multimesh_get_dependency(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, nullptr); + ERR_FAIL_NULL_V(multimesh, nullptr); return &multimesh->dependency; } Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform3D()); + ERR_FAIL_NULL_V(multimesh, Transform3D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D()); ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D()); @@ -1754,7 +1754,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform2D()); + ERR_FAIL_NULL_V(multimesh, Transform2D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D()); @@ -1779,7 +1779,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); + ERR_FAIL_NULL_V(multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); ERR_FAIL_COND_V(!multimesh->uses_colors, Color()); @@ -1802,7 +1802,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); + ERR_FAIL_NULL_V(multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color()); @@ -1825,7 +1825,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0); @@ -1864,7 +1864,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Vector<float>()); + ERR_FAIL_NULL_V(multimesh, Vector<float>()); if (multimesh->buffer.is_null()) { return Vector<float>(); } else { @@ -1886,7 +1886,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND(!multimesh); + ERR_FAIL_NULL(multimesh); ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); if (multimesh->visible_instances == p_visible) { return; @@ -1908,13 +1908,13 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); + ERR_FAIL_NULL_V(multimesh, 0); return multimesh->visible_instances; } AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - ERR_FAIL_COND_V(!multimesh, AABB()); + ERR_FAIL_NULL_V(multimesh, AABB()); if (multimesh->aabb_dirty) { const_cast<MeshStorage *>(this)->_update_dirty_multimeshes(); } @@ -2004,7 +2004,7 @@ void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) { void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND(!skeleton); + ERR_FAIL_NULL(skeleton); ERR_FAIL_COND(p_bones < 0); if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) { @@ -2047,7 +2047,7 @@ void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_ int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND_V(!skeleton, 0); + ERR_FAIL_NULL_V(skeleton, 0); return skeleton->size; } @@ -2055,7 +2055,7 @@ int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND(!skeleton); + ERR_FAIL_NULL(skeleton); ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(skeleton->use_2d); @@ -2080,7 +2080,7 @@ void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform3D()); + ERR_FAIL_NULL_V(skeleton, Transform3D()); ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D()); ERR_FAIL_COND_V(skeleton->use_2d, Transform3D()); @@ -2107,7 +2107,7 @@ Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND(!skeleton); + ERR_FAIL_NULL(skeleton); ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(!skeleton->use_2d); @@ -2128,7 +2128,7 @@ void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, con Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform2D()); + ERR_FAIL_NULL_V(skeleton, Transform2D()); ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); @@ -2177,7 +2177,7 @@ void MeshStorage::_update_dirty_skeletons() { void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND(!skeleton); + ERR_FAIL_NULL(skeleton); p_instance->update_dependency(&skeleton->dependency); } diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index ba973b92a7..86e81d56cc 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -377,7 +377,7 @@ public: _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, nullptr); + ERR_FAIL_NULL_V(mesh, nullptr); r_surface_count = mesh->surface_count; if (r_surface_count == 0) { return nullptr; @@ -394,7 +394,7 @@ public: _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, nullptr); + ERR_FAIL_NULL_V(mesh, nullptr); ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr); return mesh->surfaces[p_surface_index]; @@ -402,7 +402,7 @@ public: _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); + ERR_FAIL_NULL_V(mesh, RID()); return mesh->shadow_mesh; } @@ -486,7 +486,7 @@ public: _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, bool p_input_motion_vectors, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) { MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); - ERR_FAIL_COND(!mi); + ERR_FAIL_NULL(mi); Mesh *mesh = mi->mesh; ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); @@ -719,7 +719,7 @@ public: _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); - ERR_FAIL_COND_V(!skeleton, RID()); + ERR_FAIL_NULL_V(skeleton, RID()); if (skeleton->size == 0) { return RID(); } diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 9f1b2d8c38..bf5a597bb9 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -234,7 +234,7 @@ void ParticlesStorage::particles_free(RID p_rid) { void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); if (particles->mode == p_mode) { return; } @@ -246,7 +246,7 @@ void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_m void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->emitting = p_emitting; } @@ -254,7 +254,7 @@ void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) bool ParticlesStorage::particles_get_emitting(RID p_particles) { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); + ERR_FAIL_NULL_V(particles, false); return particles->emitting; } @@ -311,7 +311,7 @@ void ParticlesStorage::_particles_free_data(Particles *particles) { void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); if (particles->amount == p_amount) { return; @@ -331,48 +331,48 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->lifetime = p_lifetime; } void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->one_shot = p_one_shot; } void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->pre_process_time = p_time; } void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->explosiveness = p_ratio; } void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->randomness = p_ratio; } void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->custom_aabb = p_aabb; particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->speed_scale = p_scale; } void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->use_local_coords = p_enable; particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); @@ -380,7 +380,7 @@ void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->fixed_fps = p_fps; @@ -396,21 +396,21 @@ void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->interpolate = p_enable; } void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->fractional_delta = p_enable; } void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); ERR_FAIL_COND(p_length < 0.01); p_length = MIN(10.0, p_length); @@ -429,7 +429,7 @@ void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, doub void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { _particles_free_data(particles); @@ -446,21 +446,21 @@ void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vec void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->collision_base_size = p_size; } void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->transform_align = p_transform_align; } void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->process_material = p_material; particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed @@ -468,35 +468,35 @@ void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_mat RID ParticlesStorage::particles_get_process_material(RID p_particles) const { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_NULL_V(particles, RID()); return particles->process_material; } void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->draw_order = p_order; } void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->draw_passes.resize(p_passes); } void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); particles->draw_passes.write[p_pass] = p_mesh; } void ParticlesStorage::particles_restart(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->restart_request = true; } @@ -520,7 +520,7 @@ void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); ERR_FAIL_COND(p_particles == p_subemitter_particles); particles->sub_emitter = p_subemitter_particles; @@ -533,7 +533,7 @@ void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitte void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); ERR_FAIL_COND(particles->amount == 0); if (particles->emitting) { @@ -573,7 +573,7 @@ void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_tran void ParticlesStorage::particles_request_process(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); if (!particles->dirty) { particles->dirty = true; @@ -588,7 +588,7 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { } const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); + ERR_FAIL_NULL_V(particles, AABB()); int total_amount = particles->amount; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { @@ -639,28 +639,28 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { AABB ParticlesStorage::particles_get_aabb(RID p_particles) const { const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); + ERR_FAIL_NULL_V(particles, AABB()); return particles->custom_aabb; } void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->emission_transform = p_transform; } int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, 0); + ERR_FAIL_NULL_V(particles, 0); return particles->draw_passes.size(); } RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_NULL_V(particles, RID()); ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); return particles->draw_passes[p_pass]; @@ -668,32 +668,32 @@ RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); p_instance->update_dependency(&particles->dependency); } void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); r_current_offset = particles->instance_motion_vectors_current_offset; r_prev_offset = particles->instance_motion_vectors_previous_offset; } void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->collisions.insert(p_particles_collision_instance); } void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->collisions.erase(p_particles_collision_instance); } void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); particles->has_sdf_collision = p_enable; particles->sdf_collision_transform = p_xform; particles->sdf_collision_to_screen = p_to_screen; @@ -1106,7 +1106,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES)); } - ERR_FAIL_COND(!m); + ERR_FAIL_NULL(m); p_particles->has_collision_cache = m->shader_data->uses_collision; @@ -1142,7 +1142,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_NULL(particles); if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { return; @@ -1590,7 +1590,7 @@ Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const { bool ParticlesStorage::particles_is_inactive(RID p_particles) const { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); + ERR_FAIL_NULL_V(particles, false); return !particles->emitting && particles->inactive; } @@ -1722,7 +1722,7 @@ void ParticlesStorage::particles_collision_free(RID p_rid) { RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, RID()); + ERR_FAIL_NULL_V(particles_collision, RID()); ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); if (particles_collision->heightfield_texture == RID()) { @@ -1757,7 +1757,7 @@ RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_part void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); if (p_type == particles_collision->type) { return; @@ -1773,13 +1773,13 @@ void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_co void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->cull_mask = p_cull_mask; } void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->radius = p_radius; particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); @@ -1787,7 +1787,7 @@ void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_col void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->extents = p_extents; particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); @@ -1795,41 +1795,41 @@ void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_colli void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->attractor_strength = p_strength; } void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->attractor_directionality = p_directionality; } void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->attractor_attenuation = p_curve; } void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->field_texture = p_texture; } void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); + ERR_FAIL_NULL(particles_collision); ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); if (particles_collision->heightfield_resolution == p_resolution) { @@ -1846,7 +1846,7 @@ void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_par AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, AABB()); + ERR_FAIL_NULL_V(particles_collision, AABB()); switch (particles_collision->type) { case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: @@ -1867,13 +1867,13 @@ AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) c Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const { const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, Vector3()); + ERR_FAIL_NULL_V(particles_collision, Vector3()); return particles_collision->extents; } bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const { const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, false); + ERR_FAIL_NULL_V(particles_collision, false); return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } @@ -1898,12 +1898,12 @@ void ParticlesStorage::particles_collision_instance_free(RID p_rid) { void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); - ERR_FAIL_COND(!pci); + ERR_FAIL_NULL(pci); pci->transform = p_transform; } void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); - ERR_FAIL_COND(!pci); + ERR_FAIL_NULL(pci); pci->active = p_active; } diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 7cea706a8c..b93932f482 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -471,19 +471,19 @@ public: _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D); + ERR_FAIL_NULL_V(particles, RS::PARTICLES_MODE_2D); return particles->mode; } _FORCE_INLINE_ uint32_t particles_get_frame_counter(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); + ERR_FAIL_NULL_V(particles, false); return particles->frame_counter; } _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, 0); + ERR_FAIL_NULL_V(particles, 0); if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { r_trail_divisor = particles->trail_bind_poses.size(); @@ -496,21 +496,21 @@ public: _FORCE_INLINE_ bool particles_has_collision(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, 0); + ERR_FAIL_NULL_V(particles, 0); return particles->has_collision_cache; } _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); + ERR_FAIL_NULL_V(particles, false); return particles->use_local_coords; } _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_NULL_V(particles, RID()); if (particles->particles_transforms_buffer_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(particles->particles_transforms_buffer_uniform_set)) { _particles_update_buffers(particles); Vector<RD::Uniform> uniforms; diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 286a9528fc..166b850864 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -764,7 +764,7 @@ RID TextureStorage::texture_allocate() { void TextureStorage::texture_free(RID p_texture) { Texture *t = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!t); + ERR_FAIL_NULL(t); ERR_FAIL_COND(t->is_render_target); t->cleanup(); @@ -1089,7 +1089,7 @@ void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { Texture *tex = texture_owner.get_or_null(p_base); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); Texture proxy_tex = *tex; proxy_tex.rd_view.format_override = tex->rd_format; @@ -1112,7 +1112,7 @@ void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->is_render_target); ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); ERR_FAIL_COND(p_image->get_format() != tex->format); @@ -1136,7 +1136,7 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D); Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); @@ -1174,10 +1174,10 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> & void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); ERR_FAIL_COND(!tex->is_proxy); Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); - ERR_FAIL_COND(!proxy_to); + ERR_FAIL_NULL(proxy_to); ERR_FAIL_COND(proxy_to->is_proxy); if (tex->proxy_to.is_valid()) { @@ -1191,7 +1191,7 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { tex->rd_texture_srgb = RID(); } Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); - ERR_FAIL_COND(!prev_tex); + ERR_FAIL_NULL(prev_tex); prev_tex->proxies.erase(p_texture); } @@ -1261,7 +1261,7 @@ void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); + ERR_FAIL_NULL_V(tex, Ref<Image>()); #ifdef TOOLS_ENABLED if (tex->image_cache_2d.is_valid() && !tex->is_render_target) { @@ -1315,7 +1315,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); + ERR_FAIL_NULL_V(tex, Ref<Image>()); Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); @@ -1330,7 +1330,7 @@ Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) cons Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); + ERR_FAIL_NULL_V(tex, Vector<Ref<Image>>()); ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector<Ref<Image>>()); Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); @@ -1359,10 +1359,10 @@ Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const { void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy Texture *by_tex = texture_owner.get_or_null(p_by_texture); - ERR_FAIL_COND(!by_tex); + ERR_FAIL_NULL(by_tex); ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy if (tex == by_tex) { @@ -1404,7 +1404,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D); tex->width_2d = p_width; @@ -1413,28 +1413,28 @@ void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p void TextureStorage::texture_set_path(RID p_texture, const String &p_path) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); tex->path = p_path; } String TextureStorage::texture_get_path(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, String()); + ERR_FAIL_NULL_V(tex, String()); return tex->path; } Image::Format TextureStorage::texture_get_format(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Image::FORMAT_MAX); + ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX); return tex->format; } void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); tex->detect_3d_callback_ud = p_userdata; tex->detect_3d_callback = p_callback; @@ -1442,7 +1442,7 @@ void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDe void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); tex->detect_normal_callback_ud = p_userdata; tex->detect_normal_callback = p_callback; @@ -1450,7 +1450,7 @@ void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::Textu void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); + ERR_FAIL_NULL(tex); tex->detect_roughness_callback_ud = p_userdata; tex->detect_roughness_callback = p_callback; @@ -1554,7 +1554,7 @@ RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const { uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const { Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, 0); + ERR_FAIL_NULL_V(tex, 0); if (p_srgb && tex->rd_texture_srgb.is_valid()) { return RD::get_singleton()->texture_get_native_handle(tex->rd_texture_srgb); @@ -2418,14 +2418,14 @@ void TextureStorage::decal_free(RID p_rid) { void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->size = p_size; decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); if (decal->textures[p_type] == p_texture) { @@ -2449,32 +2449,32 @@ void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->emission_energy = p_energy; } void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->albedo_mix = p_mix; } void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->modulate = p_modulate; } void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->cull_mask = p_layers; decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL); } void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->distance_fade = p_enabled; decal->distance_fade_begin = p_begin; decal->distance_fade_length = p_length; @@ -2482,14 +2482,14 @@ void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->upper_fade = p_above; decal->lower_fade = p_below; } void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); + ERR_FAIL_NULL(decal); decal->normal_fade = p_fade; } @@ -2510,21 +2510,21 @@ void TextureStorage::decal_atlas_remove_texture(RID p_texture) { AABB TextureStorage::decal_get_aabb(RID p_decal) const { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND_V(!decal, AABB()); + ERR_FAIL_NULL_V(decal, AABB()); return AABB(-decal->size / 2, decal->size); } uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND_V(!decal, 0); + ERR_FAIL_NULL_V(decal, 0); return decal->cull_mask; } Dependency *TextureStorage::decal_get_dependency(RID p_decal) { Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND_V(!decal, nullptr); + ERR_FAIL_NULL_V(decal, nullptr); return &decal->dependency; } @@ -2742,7 +2742,7 @@ void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_t void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - ERR_FAIL_COND(!t); + ERR_FAIL_NULL(t); t->users--; if (p_panorama_to_dp) { ERR_FAIL_COND(t->panorama_to_dp_users == 0); @@ -2771,13 +2771,13 @@ void TextureStorage::decal_instance_free(RID p_decal_instance) { void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) { DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); - ERR_FAIL_COND(!di); + ERR_FAIL_NULL(di); di->transform = p_transform; } void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) { DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); - ERR_FAIL_COND(!di); + ERR_FAIL_NULL(di); di->sorting_offset = p_sorting_offset; } @@ -3222,7 +3222,7 @@ Point2i TextureStorage::render_target_get_position(RID p_render_target) const { void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) { rt->size.x = p_width; rt->size.y = p_height; @@ -3233,21 +3233,21 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in Size2i TextureStorage::render_target_get_size(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Size2i()); + ERR_FAIL_NULL_V(rt, Size2i()); return rt->size; } RID TextureStorage::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->texture; } void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->overridden.color = p_color_texture; rt->overridden.depth = p_depth_texture; @@ -3256,21 +3256,21 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color RID TextureStorage::render_target_get_override_color(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->overridden.color; } RID TextureStorage::render_target_get_override_depth(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->overridden.depth; } RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (rt->overridden.depth.is_null()) { return RID(); @@ -3289,14 +3289,14 @@ RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->overridden.velocity; } RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (rt->overridden.velocity.is_null()) { return RID(); @@ -3315,14 +3315,14 @@ RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_targe void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->is_transparent = p_is_transparent; _update_render_target(rt); } bool TextureStorage::render_target_get_transparent(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); + ERR_FAIL_NULL_V(rt, false); return rt->is_transparent; } @@ -3336,19 +3336,19 @@ bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) con bool TextureStorage::render_target_was_used(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); + ERR_FAIL_NULL_V(rt, false); return rt->was_used; } void TextureStorage::render_target_set_as_unused(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->was_used = false; } void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); if (p_msaa == rt->msaa) { return; } @@ -3359,14 +3359,14 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED); + ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED); return rt->msaa; } void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); if (p_use_hdr == rt->use_hdr) { return; @@ -3378,21 +3378,21 @@ void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_h bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); + ERR_FAIL_NULL_V(rt, false); return rt->use_hdr; } RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->get_framebuffer(); } RID TextureStorage::render_target_get_rd_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (rt->overridden.color.is_valid()) { return rt->overridden.color; @@ -3403,7 +3403,7 @@ RID TextureStorage::render_target_get_rd_texture(RID p_render_target) { RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (rt->view_count == 1) { return rt->color; @@ -3421,20 +3421,20 @@ RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->color_multisample; } RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->backbuffer; } RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); @@ -3445,32 +3445,32 @@ RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_tar void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->clear_requested = true; rt->clear_color = p_clear_color; } bool TextureStorage::render_target_is_clear_requested(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); + ERR_FAIL_NULL_V(rt, false); return rt->clear_requested; } Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Color()); + ERR_FAIL_NULL_V(rt, Color()); return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color; } void TextureStorage::render_target_disable_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->clear_requested = false; } void TextureStorage::render_target_do_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); if (!rt->clear_requested) { return; } @@ -3483,7 +3483,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) { void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { return; } @@ -3525,28 +3525,28 @@ Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const { const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Rect2i()); + ERR_FAIL_NULL_V(rt, Rect2i()); return _render_target_get_sdf_rect(rt); } void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->sdf_enabled = p_enabled; } bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const { const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); + ERR_FAIL_NULL_V(rt, false); return rt->sdf_enabled; } RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (rt->sdf_buffer_read.is_null()) { // no texture, create a dummy one for the 2D uniform set RD::TextureFormat tformat; @@ -3684,7 +3684,7 @@ void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) { RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); if (rt->sdf_buffer_write_fb.is_null()) { _render_target_allocate_sdf(rt); @@ -3694,7 +3694,7 @@ RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) { } void TextureStorage::render_target_sdf_process(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null()); RenderTargetSDF::PushConstant push_constant; @@ -3772,7 +3772,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons ERR_FAIL_NULL(copy_effects); RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } @@ -3825,7 +3825,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); @@ -3854,7 +3854,7 @@ void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); @@ -3899,51 +3899,51 @@ void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->framebuffer_uniform_set; } RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->backbuffer_uniform_set; } void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->framebuffer_uniform_set = p_uniform_set; } void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->backbuffer_uniform_set = p_uniform_set; } void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->vrs_mode = p_mode; } RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RS::VIEWPORT_VRS_DISABLED); + ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED); return rt->vrs_mode; } void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); + ERR_FAIL_NULL(rt); rt->vrs_texture = p_texture; } RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); + ERR_FAIL_NULL_V(rt, RID()); return rt->vrs_texture; } diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp index cabac4e9ee..8df14d04db 100644 --- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp +++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp @@ -175,27 +175,27 @@ void Utilities::visibility_notifier_free(RID p_notifier) { void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND(!vn); + ERR_FAIL_NULL(vn); vn->aabb = p_aabb; vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND(!vn); + ERR_FAIL_NULL(vn); vn->enter_callback = p_enter_callbable; vn->exit_callback = p_exit_callable; } AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND_V(!vn, AABB()); + ERR_FAIL_NULL_V(vn, AABB()); return vn->aabb; } void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND(!vn); + ERR_FAIL_NULL(vn); if (p_enter) { if (!vn->enter_callback.is_null()) { |
