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-rw-r--r--servers/rendering/renderer_rd/effects/SCsub31
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp4
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.cpp23
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.h8
-rw-r--r--servers/rendering/renderer_rd/effects/fsr2.cpp891
-rw-r--r--servers/rendering/renderer_rd/effects/fsr2.h199
-rw-r--r--servers/rendering/renderer_rd/effects/taa.cpp14
-rw-r--r--servers/rendering/renderer_rd/effects/taa.h1
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp28
-rw-r--r--servers/rendering/renderer_rd/environment/fog.h8
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp68
-rw-r--r--servers/rendering/renderer_rd/environment/gi.h2
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp51
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp256
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h19
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp244
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h52
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp37
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/copy.glsl25
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub17
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl8
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl8
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_compute_luminance_pyramid_pass.glsl7
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_depth_clip_pass.glsl8
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_lock_pass.glsl7
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_rcas_pass.glsl7
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_reconstruct_previous_depth_pass.glsl8
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_tcr_autogen_pass.glsl8
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/motion_vector_inc.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl19
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl166
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl7
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl121
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl40
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_data_inc.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/skeleton.glsl28
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp188
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h67
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp42
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp340
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h42
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp114
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h12
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp62
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h36
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp162
-rw-r--r--servers/rendering/renderer_rd/storage_rd/utilities.cpp16
62 files changed, 2696 insertions, 874 deletions
diff --git a/servers/rendering/renderer_rd/effects/SCsub b/servers/rendering/renderer_rd/effects/SCsub
index 86681f9c74..8e13715447 100644
--- a/servers/rendering/renderer_rd/effects/SCsub
+++ b/servers/rendering/renderer_rd/effects/SCsub
@@ -2,4 +2,33 @@
Import("env")
-env.add_source_files(env.servers_sources, "*.cpp")
+env_effects = env.Clone()
+
+# Thirdparty source files
+
+thirdparty_obj = []
+
+thirdparty_dir = "#thirdparty/amd-fsr2/"
+thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_effects.Prepend(CPPPATH=[thirdparty_dir])
+
+# This flag doesn't actually control anything GCC specific in FSR2. It determines
+# if symbols should be exported, which is not required for Godot.
+env_effects.Append(CPPDEFINES=["FFX_GCC"])
+
+env_thirdparty = env_effects.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.servers_sources += thirdparty_obj
+
+# Godot source files
+
+module_obj = []
+
+env_effects.add_source_files(module_obj, "*.cpp")
+env.servers_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index 834653f5c2..aa1a87cdd7 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -281,8 +281,8 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
ba.enable_blend = true;
ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
ba.color_blend_op = RD::BLEND_OP_ADD;
ba.alpha_blend_op = RD::BLEND_OP_ADD;
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp
index 357d035ae9..abcd9bbfae 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp
@@ -340,25 +340,38 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
}
}
-void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size) {
+void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_fb, const Projection &p_current_projection, const Transform3D &p_current_transform, const Projection &p_previous_projection, const Transform3D &p_previous_transform, Size2i p_resolution) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
+ RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth }));
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));
- motion_vectors.push_constant.velocity_resolution[0] = p_velocity_size.width;
- motion_vectors.push_constant.velocity_resolution[1] = p_velocity_size.height;
+ Projection reprojection = p_previous_projection.flipped_y() * p_previous_transform.affine_inverse() * p_current_transform * p_current_projection.flipped_y().inverse();
+ RendererRD::MaterialStorage::store_camera(reprojection, motion_vectors.push_constant.reprojection_matrix);
+
+ motion_vectors.push_constant.resolution[0] = p_resolution.width;
+ motion_vectors.push_constant.resolution[1] = p_resolution.height;
+ motion_vectors.push_constant.force_derive_from_depth = false;
RID shader = motion_vectors.shader.version_get_shader(motion_vectors.shader_version, 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_velocity), 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_velocity, u_source_depth), 0);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &motion_vectors.push_constant, sizeof(MotionVectorsPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
+
+#ifdef DRAW_DERIVATION_FROM_DEPTH_ON_TOP
+ motion_vectors.push_constant.force_derive_from_depth = true;
+
RD::get_singleton()->draw_list_set_push_constant(draw_list, &motion_vectors.push_constant, sizeof(MotionVectorsPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
+#endif
+
RD::get_singleton()->draw_list_end();
}
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.h b/servers/rendering/renderer_rd/effects/debug_effects.h
index ae32d94912..b813d577e4 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.h
+++ b/servers/rendering/renderer_rd/effects/debug_effects.h
@@ -72,8 +72,10 @@ private:
} shadow_frustum;
struct MotionVectorsPushConstant {
- float velocity_resolution[2];
- float pad[2];
+ float reprojection_matrix[16];
+ float resolution[2];
+ uint32_t force_derive_from_depth;
+ float pad;
};
struct {
@@ -91,7 +93,7 @@ public:
~DebugEffects();
void draw_shadow_frustum(RID p_light, const Projection &p_cam_projection, const Transform3D &p_cam_transform, RID p_dest_fb, const Rect2 p_rect);
- void draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size);
+ void draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_fb, const Projection &p_current_projection, const Transform3D &p_current_transform, const Projection &p_previous_projection, const Transform3D &p_previous_transform, Size2i p_resolution);
};
} // namespace RendererRD
diff --git a/servers/rendering/renderer_rd/effects/fsr2.cpp b/servers/rendering/renderer_rd/effects/fsr2.cpp
new file mode 100644
index 0000000000..0c38989304
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/fsr2.cpp
@@ -0,0 +1,891 @@
+/**************************************************************************/
+/* fsr2.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "fsr2.h"
+
+#include "../storage_rd/material_storage.h"
+#include "../uniform_set_cache_rd.h"
+
+using namespace RendererRD;
+
+#ifndef _MSC_VER
+#include <wchar.h>
+#define wcscpy_s wcscpy
+#endif
+
+static RD::TextureType ffx_resource_type_to_rd_texture_type(FfxResourceType p_type) {
+ switch (p_type) {
+ case FFX_RESOURCE_TYPE_TEXTURE1D:
+ return RD::TEXTURE_TYPE_1D;
+ case FFX_RESOURCE_TYPE_TEXTURE2D:
+ return RD::TEXTURE_TYPE_2D;
+ case FFX_RESOURCE_TYPE_TEXTURE3D:
+ return RD::TEXTURE_TYPE_3D;
+ default:
+ return RD::TEXTURE_TYPE_MAX;
+ }
+}
+
+static FfxResourceType rd_texture_type_to_ffx_resource_type(RD::TextureType p_type) {
+ switch (p_type) {
+ case RD::TEXTURE_TYPE_1D:
+ return FFX_RESOURCE_TYPE_TEXTURE1D;
+ case RD::TEXTURE_TYPE_2D:
+ return FFX_RESOURCE_TYPE_TEXTURE2D;
+ case RD::TEXTURE_TYPE_3D:
+ return FFX_RESOURCE_TYPE_TEXTURE3D;
+ default:
+ return FFX_RESOURCE_TYPE_BUFFER;
+ }
+}
+
+static RD::DataFormat ffx_surface_format_to_rd_format(FfxSurfaceFormat p_format) {
+ switch (p_format) {
+ case FFX_SURFACE_FORMAT_R32G32B32A32_TYPELESS:
+ return RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ case FFX_SURFACE_FORMAT_R32G32B32A32_FLOAT:
+ return RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ case FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT:
+ return RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ case FFX_SURFACE_FORMAT_R16G16B16A16_UNORM:
+ return RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ case FFX_SURFACE_FORMAT_R32G32_FLOAT:
+ return RD::DATA_FORMAT_R32G32_SFLOAT;
+ case FFX_SURFACE_FORMAT_R32_UINT:
+ return RD::DATA_FORMAT_R32_UINT;
+ case FFX_SURFACE_FORMAT_R8G8B8A8_TYPELESS:
+ return RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ case FFX_SURFACE_FORMAT_R8G8B8A8_UNORM:
+ return RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ case FFX_SURFACE_FORMAT_R11G11B10_FLOAT:
+ return RD::DATA_FORMAT_B10G11R11_UFLOAT_PACK32;
+ case FFX_SURFACE_FORMAT_R16G16_FLOAT:
+ return RD::DATA_FORMAT_R16G16_SFLOAT;
+ case FFX_SURFACE_FORMAT_R16G16_UINT:
+ return RD::DATA_FORMAT_R16G16_UINT;
+ case FFX_SURFACE_FORMAT_R16_FLOAT:
+ return RD::DATA_FORMAT_R16_SFLOAT;
+ case FFX_SURFACE_FORMAT_R16_UINT:
+ return RD::DATA_FORMAT_R16_UINT;
+ case FFX_SURFACE_FORMAT_R16_UNORM:
+ return RD::DATA_FORMAT_R16_UNORM;
+ case FFX_SURFACE_FORMAT_R16_SNORM:
+ return RD::DATA_FORMAT_R16_SNORM;
+ case FFX_SURFACE_FORMAT_R8_UNORM:
+ return RD::DATA_FORMAT_R8_UNORM;
+ case FFX_SURFACE_FORMAT_R8_UINT:
+ return RD::DATA_FORMAT_R8_UINT;
+ case FFX_SURFACE_FORMAT_R8G8_UNORM:
+ return RD::DATA_FORMAT_R8G8_UNORM;
+ case FFX_SURFACE_FORMAT_R32_FLOAT:
+ return RD::DATA_FORMAT_R32_SFLOAT;
+ default:
+ return RD::DATA_FORMAT_MAX;
+ }
+}
+
+static FfxSurfaceFormat rd_format_to_ffx_surface_format(RD::DataFormat p_format) {
+ switch (p_format) {
+ case RD::DATA_FORMAT_R32G32B32A32_SFLOAT:
+ return FFX_SURFACE_FORMAT_R32G32B32A32_FLOAT;
+ case RD::DATA_FORMAT_R16G16B16A16_SFLOAT:
+ return FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT;
+ case RD::DATA_FORMAT_R16G16B16A16_UNORM:
+ return FFX_SURFACE_FORMAT_R16G16B16A16_UNORM;
+ case RD::DATA_FORMAT_R32G32_SFLOAT:
+ return FFX_SURFACE_FORMAT_R32G32_FLOAT;
+ case RD::DATA_FORMAT_R32_UINT:
+ return FFX_SURFACE_FORMAT_R32_UINT;
+ case RD::DATA_FORMAT_R8G8B8A8_UNORM:
+ return FFX_SURFACE_FORMAT_R8G8B8A8_UNORM;
+ case RD::DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
+ return FFX_SURFACE_FORMAT_R11G11B10_FLOAT;
+ case RD::DATA_FORMAT_R16G16_SFLOAT:
+ return FFX_SURFACE_FORMAT_R16G16_FLOAT;
+ case RD::DATA_FORMAT_R16G16_UINT:
+ return FFX_SURFACE_FORMAT_R16G16_UINT;
+ case RD::DATA_FORMAT_R16_SFLOAT:
+ return FFX_SURFACE_FORMAT_R16_FLOAT;
+ case RD::DATA_FORMAT_R16_UINT:
+ return FFX_SURFACE_FORMAT_R16_UINT;
+ case RD::DATA_FORMAT_R16_UNORM:
+ return FFX_SURFACE_FORMAT_R16_UNORM;
+ case RD::DATA_FORMAT_R16_SNORM:
+ return FFX_SURFACE_FORMAT_R16_SNORM;
+ case RD::DATA_FORMAT_R8_UNORM:
+ return FFX_SURFACE_FORMAT_R8_UNORM;
+ case RD::DATA_FORMAT_R8_UINT:
+ return FFX_SURFACE_FORMAT_R8_UINT;
+ case RD::DATA_FORMAT_R8G8_UNORM:
+ return FFX_SURFACE_FORMAT_R8G8_UNORM;
+ case RD::DATA_FORMAT_R32_SFLOAT:
+ return FFX_SURFACE_FORMAT_R32_FLOAT;
+ default:
+ return FFX_SURFACE_FORMAT_UNKNOWN;
+ }
+}
+
+static uint32_t ffx_usage_to_rd_usage_flags(uint32_t p_flags) {
+ uint32_t ret = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+
+ if (p_flags & FFX_RESOURCE_USAGE_RENDERTARGET) {
+ ret |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+
+ if (p_flags & FFX_RESOURCE_USAGE_UAV) {
+ ret |= RD::TEXTURE_USAGE_STORAGE_BIT;
+ ret |= RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ ret |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ }
+
+ return ret;
+}
+
+static FfxErrorCode create_backend_context_rd(FfxFsr2Interface *p_backend_interface, FfxDevice p_device) {
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+
+ // Store pointer to the device common to all contexts.
+ scratch.device = p_device;
+
+ // Create a ring buffer of uniform buffers.
+ // FIXME: This could be optimized to be a single memory block if it was possible for RD to create views into a particular memory range of a UBO.
+ for (uint32_t i = 0; i < FSR2_UBO_RING_BUFFER_SIZE; i++) {
+ scratch.ubo_ring_buffer[i] = RD::get_singleton()->uniform_buffer_create(FFX_MAX_CONST_SIZE * sizeof(uint32_t));
+ ERR_FAIL_COND_V(scratch.ubo_ring_buffer[i].is_null(), FFX_ERROR_BACKEND_API_ERROR);
+ }
+
+ return FFX_OK;
+}
+
+static FfxErrorCode get_device_capabilities_rd(FfxFsr2Interface *p_backend_interface, FfxDeviceCapabilities *p_out_device_capabilities, FfxDevice p_device) {
+ FSR2Effect::Device &effect_device = *reinterpret_cast<FSR2Effect::Device *>(p_device);
+
+ *p_out_device_capabilities = effect_device.capabilities;
+
+ return FFX_OK;
+}
+
+static FfxErrorCode destroy_backend_context_rd(FfxFsr2Interface *p_backend_interface) {
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+
+ for (uint32_t i = 0; i < FSR2_UBO_RING_BUFFER_SIZE; i++) {
+ RD::get_singleton()->free(scratch.ubo_ring_buffer[i]);
+ }
+
+ return FFX_OK;
+}
+
+static FfxErrorCode create_resource_rd(FfxFsr2Interface *p_backend_interface, const FfxCreateResourceDescription *p_create_resource_description, FfxResourceInternal *p_out_resource) {
+ // FSR2's base implementation won't issue a call to create a heap type that isn't just default on its own,
+ // so we can safely ignore it as RD does not expose this concept.
+ ERR_FAIL_COND_V(p_create_resource_description->heapType != FFX_HEAP_TYPE_DEFAULT, FFX_ERROR_INVALID_ARGUMENT);
+
+ RenderingDevice *rd = RD::get_singleton();
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ FfxResourceDescription res_desc = p_create_resource_description->resourceDescription;
+
+ // FSR2's base implementation never requests buffer creation.
+ ERR_FAIL_COND_V(res_desc.type != FFX_RESOURCE_TYPE_TEXTURE1D && res_desc.type != FFX_RESOURCE_TYPE_TEXTURE2D && res_desc.type != FFX_RESOURCE_TYPE_TEXTURE3D, FFX_ERROR_INVALID_ARGUMENT);
+
+ if (res_desc.mipCount == 0) {
+ // Mipmap count must be derived from the resource's dimensions.
+ res_desc.mipCount = uint32_t(1 + floor(log2(MAX(MAX(res_desc.width, res_desc.height), res_desc.depth))));
+ }
+
+ Vector<PackedByteArray> initial_data;
+ if (p_create_resource_description->initDataSize) {
+ PackedByteArray byte_array;
+ byte_array.resize(p_create_resource_description->initDataSize);
+ memcpy(byte_array.ptrw(), p_create_resource_description->initData, p_create_resource_description->initDataSize);
+ initial_data.push_back(byte_array);
+ }
+
+ RD::TextureFormat texture_format;
+ texture_format.texture_type = ffx_resource_type_to_rd_texture_type(res_desc.type);
+ texture_format.format = ffx_surface_format_to_rd_format(res_desc.format);
+ texture_format.usage_bits = ffx_usage_to_rd_usage_flags(p_create_resource_description->usage);
+ texture_format.width = res_desc.width;
+ texture_format.height = res_desc.height;
+ texture_format.depth = res_desc.depth;
+ texture_format.mipmaps = res_desc.mipCount;
+
+ RID texture = rd->texture_create(texture_format, RD::TextureView(), initial_data);
+ ERR_FAIL_COND_V(texture.is_null(), FFX_ERROR_BACKEND_API_ERROR);
+
+ rd->set_resource_name(texture, String(p_create_resource_description->name));
+
+ // Add the resource to the storage and use the internal index to reference it.
+ p_out_resource->internalIndex = scratch.resources.add(texture, false, p_create_resource_description->id, res_desc);
+
+ return FFX_OK;
+}
+
+static FfxErrorCode register_resource_rd(FfxFsr2Interface *p_backend_interface, const FfxResource *p_in_resource, FfxResourceInternal *p_out_resource) {
+ if (p_in_resource->resource == nullptr) {
+ // Null resource case.
+ p_out_resource->internalIndex = -1;
+ return FFX_OK;
+ }
+
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ const RID &rid = *reinterpret_cast<const RID *>(p_in_resource->resource);
+ ERR_FAIL_COND_V(rid.is_null(), FFX_ERROR_INVALID_ARGUMENT);
+
+ // Add the resource to the storage and use the internal index to reference it.
+ p_out_resource->internalIndex = scratch.resources.add(rid, true, FSR2Context::RESOURCE_ID_DYNAMIC, p_in_resource->description);
+
+ return FFX_OK;
+}
+
+static FfxErrorCode unregister_resources_rd(FfxFsr2Interface *p_backend_interface) {
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ LocalVector<uint32_t> dynamic_list_copy = scratch.resources.dynamic_list;
+ for (uint32_t i : dynamic_list_copy) {
+ scratch.resources.remove(i);
+ }
+
+ return FFX_OK;
+}
+
+static FfxResourceDescription get_resource_description_rd(FfxFsr2Interface *p_backend_interface, FfxResourceInternal p_resource) {
+ if (p_resource.internalIndex != -1) {
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ return scratch.resources.descriptions[p_resource.internalIndex];
+ } else {
+ return {};
+ }
+}
+
+static FfxErrorCode destroy_resource_rd(FfxFsr2Interface *p_backend_interface, FfxResourceInternal p_resource) {
+ if (p_resource.internalIndex != -1) {
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ if (scratch.resources.rids[p_resource.internalIndex].is_valid()) {
+ RD::get_singleton()->free(scratch.resources.rids[p_resource.internalIndex]);
+ scratch.resources.remove(p_resource.internalIndex);
+ }
+ }
+
+ return FFX_OK;
+}
+
+static FfxErrorCode create_pipeline_rd(FfxFsr2Interface *p_backend_interface, FfxFsr2Pass p_pass, const FfxPipelineDescription *p_pipeline_description, FfxPipelineState *p_out_pipeline) {
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ FSR2Effect::Device &device = *reinterpret_cast<FSR2Effect::Device *>(scratch.device);
+ FSR2Effect::Pass &effect_pass = device.passes[p_pass];
+
+ if (effect_pass.pipeline.pipeline_rid.is_null()) {
+ // Create pipeline for the device if it hasn't been created yet.
+ effect_pass.root_signature.shader_rid = effect_pass.shader->version_get_shader(effect_pass.shader_version, effect_pass.shader_variant);
+ ERR_FAIL_COND_V(effect_pass.root_signature.shader_rid.is_null(), FFX_ERROR_BACKEND_API_ERROR);
+
+ effect_pass.pipeline.pipeline_rid = RD::get_singleton()->compute_pipeline_create(effect_pass.root_signature.shader_rid);
+ ERR_FAIL_COND_V(effect_pass.pipeline.pipeline_rid.is_null(), FFX_ERROR_BACKEND_API_ERROR);
+ }
+
+ // While this is not their intended use, we use the pipeline and root signature pointers to store the
+ // RIDs to the pipeline and shader that RD needs for the compute pipeline.
+ p_out_pipeline->pipeline = reinterpret_cast<FfxPipeline>(&effect_pass.pipeline);
+ p_out_pipeline->rootSignature = reinterpret_cast<FfxRootSignature>(&effect_pass.root_signature);
+
+ p_out_pipeline->srvCount = effect_pass.sampled_bindings.size();
+ ERR_FAIL_COND_V(p_out_pipeline->srvCount > FFX_MAX_NUM_SRVS, FFX_ERROR_OUT_OF_RANGE);
+ memcpy(p_out_pipeline->srvResourceBindings, effect_pass.sampled_bindings.ptr(), sizeof(FfxResourceBinding) * p_out_pipeline->srvCount);
+
+ p_out_pipeline->uavCount = effect_pass.storage_bindings.size();
+ ERR_FAIL_COND_V(p_out_pipeline->uavCount > FFX_MAX_NUM_UAVS, FFX_ERROR_OUT_OF_RANGE);
+ memcpy(p_out_pipeline->uavResourceBindings, effect_pass.storage_bindings.ptr(), sizeof(FfxResourceBinding) * p_out_pipeline->uavCount);
+
+ p_out_pipeline->constCount = effect_pass.uniform_bindings.size();
+ ERR_FAIL_COND_V(p_out_pipeline->constCount > FFX_MAX_NUM_CONST_BUFFERS, FFX_ERROR_OUT_OF_RANGE);
+ memcpy(p_out_pipeline->cbResourceBindings, effect_pass.uniform_bindings.ptr(), sizeof(FfxResourceBinding) * p_out_pipeline->constCount);
+
+ bool low_resolution_mvs = (p_pipeline_description->contextFlags & FFX_FSR2_ENABLE_DISPLAY_RESOLUTION_MOTION_VECTORS) == 0;
+
+ if (p_pass == FFX_FSR2_PASS_ACCUMULATE || p_pass == FFX_FSR2_PASS_ACCUMULATE_SHARPEN) {
+ // Change the binding for motion vectors in this particular pass if low resolution MVs are used.
+ if (low_resolution_mvs) {
+ FfxResourceBinding &binding = p_out_pipeline->srvResourceBindings[2];
+ wcscpy_s(binding.name, L"r_dilated_motion_vectors");
+ }
+ }
+
+ return FFX_OK;
+}
+
+static FfxErrorCode destroy_pipeline_rd(FfxFsr2Interface *p_backend_interface, FfxPipelineState *p_pipeline) {
+ // We don't want to destroy pipelines when the FSR2 API deems it necessary as it'll do so whenever the context is destroyed.
+
+ return FFX_OK;
+}
+
+static FfxErrorCode schedule_gpu_job_rd(FfxFsr2Interface *p_backend_interface, const FfxGpuJobDescription *p_job) {
+ ERR_FAIL_NULL_V(p_backend_interface, FFX_ERROR_INVALID_ARGUMENT);
+ ERR_FAIL_NULL_V(p_job, FFX_ERROR_INVALID_ARGUMENT);
+
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ scratch.gpu_jobs.push_back(*p_job);
+
+ return FFX_OK;
+}
+
+static FfxErrorCode execute_gpu_job_clear_float_rd(FSR2Context::Scratch &p_scratch, const FfxClearFloatJobDescription &p_job) {
+ RID resource = p_scratch.resources.rids[p_job.target.internalIndex];
+ FfxResourceDescription &desc = p_scratch.resources.descriptions[p_job.target.internalIndex];
+
+ ERR_FAIL_COND_V(desc.type == FFX_RESOURCE_TYPE_BUFFER, FFX_ERROR_INVALID_ARGUMENT);
+
+ Color color(p_job.color[0], p_job.color[1], p_job.color[2], p_job.color[3]);
+ RD::get_singleton()->texture_clear(resource, color, 0, desc.mipCount, 0, 1);
+
+ return FFX_OK;
+}
+
+static FfxErrorCode execute_gpu_job_copy_rd(FSR2Context::Scratch &p_scratch, const FfxCopyJobDescription &p_job) {
+ RID src = p_scratch.resources.rids[p_job.src.internalIndex];
+ RID dst = p_scratch.resources.rids[p_job.dst.internalIndex];
+ FfxResourceDescription &src_desc = p_scratch.resources.descriptions[p_job.src.internalIndex];
+ FfxResourceDescription &dst_desc = p_scratch.resources.descriptions[p_job.dst.internalIndex];
+
+ ERR_FAIL_COND_V(src_desc.type == FFX_RESOURCE_TYPE_BUFFER, FFX_ERROR_INVALID_ARGUMENT);
+ ERR_FAIL_COND_V(dst_desc.type == FFX_RESOURCE_TYPE_BUFFER, FFX_ERROR_INVALID_ARGUMENT);
+
+ for (uint32_t mip_level = 0; mip_level < src_desc.mipCount; mip_level++) {
+ // Only push the barriers on the last copy.
+ // FIXME: This could be optimized if RenderingDevice was able to copy multiple mip levels in a single command.
+ BitField<RD::BarrierMask> post_barrier = (mip_level == (src_desc.mipCount - 1)) ? RD::BARRIER_MASK_ALL_BARRIERS : RD::BARRIER_MASK_NO_BARRIER;
+ RD::get_singleton()->texture_copy(src, dst, Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(src_desc.width, src_desc.height, src_desc.depth), mip_level, mip_level, 0, 0, post_barrier);
+ }
+
+ return FFX_OK;
+}
+
+static FfxErrorCode execute_gpu_job_compute_rd(FSR2Context::Scratch &p_scratch, const FfxComputeJobDescription &p_job) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL_V(uniform_set_cache, FFX_ERROR_BACKEND_API_ERROR);
+
+ FSR2Effect::RootSignature &root_signature = *reinterpret_cast<FSR2Effect::RootSignature *>(p_job.pipeline.rootSignature);
+ ERR_FAIL_COND_V(root_signature.shader_rid.is_null(), FFX_ERROR_INVALID_ARGUMENT);
+
+ FSR2Effect::Pipeline &backend_pipeline = *reinterpret_cast<FSR2Effect::Pipeline *>(p_job.pipeline.pipeline);
+ ERR_FAIL_COND_V(backend_pipeline.pipeline_rid.is_null(), FFX_ERROR_INVALID_ARGUMENT);
+
+ Vector<RD::Uniform> compute_uniforms;
+ for (uint32_t i = 0; i < p_job.pipeline.srvCount; i++) {
+ RID texture_rid = p_scratch.resources.rids[p_job.srvs[i].internalIndex];
+ RD::Uniform texture_uniform(RD::UNIFORM_TYPE_TEXTURE, p_job.pipeline.srvResourceBindings[i].slotIndex, texture_rid);
+ compute_uniforms.push_back(texture_uniform);
+ }
+
+ for (uint32_t i = 0; i < p_job.pipeline.uavCount; i++) {
+ RID image_rid = p_scratch.resources.rids[p_job.uavs[i].internalIndex];
+ RD::Uniform storage_uniform;
+ storage_uniform.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ storage_uniform.binding = p_job.pipeline.uavResourceBindings[i].slotIndex;
+
+ if (p_job.uavMip[i] > 0) {
+ LocalVector<RID> &mip_slice_rids = p_scratch.resources.mip_slice_rids[p_job.uavs[i].internalIndex];
+ if (mip_slice_rids.is_empty()) {
+ mip_slice_rids.resize(p_scratch.resources.descriptions[p_job.uavs[i].internalIndex].mipCount);
+ }
+
+ ERR_FAIL_COND_V(p_job.uavMip[i] >= mip_slice_rids.size(), FFX_ERROR_INVALID_ARGUMENT);
+
+ if (mip_slice_rids[p_job.uavMip[i]].is_null()) {
+ mip_slice_rids[p_job.uavMip[i]] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), image_rid, 0, p_job.uavMip[i]);
+ }
+
+ ERR_FAIL_COND_V(mip_slice_rids[p_job.uavMip[i]].is_null(), FFX_ERROR_BACKEND_API_ERROR);
+
+ storage_uniform.append_id(mip_slice_rids[p_job.uavMip[i]]);
+ } else {
+ storage_uniform.append_id(image_rid);
+ }
+
+ compute_uniforms.push_back(storage_uniform);
+ }
+
+ for (uint32_t i = 0; i < p_job.pipeline.constCount; i++) {
+ RID buffer_rid = p_scratch.ubo_ring_buffer[p_scratch.ubo_ring_buffer_index];
+ p_scratch.ubo_ring_buffer_index = (p_scratch.ubo_ring_buffer_index + 1) % FSR2_UBO_RING_BUFFER_SIZE;
+
+ BitField<RD::BarrierMask> post_barrier = (i == (p_job.pipeline.constCount - 1)) ? RD::BARRIER_MASK_ALL_BARRIERS : RD::BARRIER_MASK_NO_BARRIER;
+ RD::get_singleton()->buffer_update(buffer_rid, 0, p_job.cbs[i].uint32Size * sizeof(uint32_t), p_job.cbs[i].data, post_barrier);
+
+ RD::Uniform buffer_uniform(RD::UNIFORM_TYPE_UNIFORM_BUFFER, p_job.pipeline.cbResourceBindings[i].slotIndex, buffer_rid);
+ compute_uniforms.push_back(buffer_uniform);
+ }
+
+ FSR2Effect::Device &device = *reinterpret_cast<FSR2Effect::Device *>(p_scratch.device);
+ RD::Uniform u_point_clamp_sampler(RD::UniformType::UNIFORM_TYPE_SAMPLER, 0, device.point_clamp_sampler);
+ RD::Uniform u_linear_clamp_sampler(RD::UniformType::UNIFORM_TYPE_SAMPLER, 1, device.linear_clamp_sampler);
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, backend_pipeline.pipeline_rid);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(root_signature.shader_rid, 0, u_point_clamp_sampler, u_linear_clamp_sampler), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache_vec(root_signature.shader_rid, 1, compute_uniforms), 1);
+ RD::get_singleton()->compute_list_dispatch(compute_list, p_job.dimensions[0], p_job.dimensions[1], p_job.dimensions[2]);
+ RD::get_singleton()->compute_list_end();
+
+ return FFX_OK;
+}
+
+static FfxErrorCode execute_gpu_jobs_rd(FfxFsr2Interface *p_backend_interface, FfxCommandList p_command_list) {
+ ERR_FAIL_NULL_V(p_backend_interface, FFX_ERROR_INVALID_ARGUMENT);
+
+ FSR2Context::Scratch &scratch = *reinterpret_cast<FSR2Context::Scratch *>(p_backend_interface->scratchBuffer);
+ FfxErrorCode error_code = FFX_OK;
+ for (const FfxGpuJobDescription &job : scratch.gpu_jobs) {
+ switch (job.jobType) {
+ case FFX_GPU_JOB_CLEAR_FLOAT: {
+ error_code = execute_gpu_job_clear_float_rd(scratch, job.clearJobDescriptor);
+ } break;
+ case FFX_GPU_JOB_COPY: {
+ error_code = execute_gpu_job_copy_rd(scratch, job.copyJobDescriptor);
+ } break;
+ case FFX_GPU_JOB_COMPUTE: {
+ error_code = execute_gpu_job_compute_rd(scratch, job.computeJobDescriptor);
+ } break;
+ default: {
+ error_code = FFX_ERROR_INVALID_ARGUMENT;
+ } break;
+ }
+
+ if (error_code != FFX_OK) {
+ scratch.gpu_jobs.clear();
+ return error_code;
+ }
+ }
+
+ scratch.gpu_jobs.clear();
+
+ return FFX_OK;
+}
+
+static FfxResource get_resource_rd(RID *p_rid, const wchar_t *p_name) {
+ FfxResource res = {};
+ if (p_rid->is_null()) {
+ return res;
+ }
+
+ wcscpy_s(res.name, p_name);
+
+ RD::TextureFormat texture_format = RD::get_singleton()->texture_get_format(*p_rid);
+ res.description.type = rd_texture_type_to_ffx_resource_type(texture_format.texture_type);
+ res.description.format = rd_format_to_ffx_surface_format(texture_format.format);
+ res.description.width = texture_format.width;
+ res.description.height = texture_format.height;
+ res.description.depth = texture_format.depth;
+ res.description.mipCount = texture_format.mipmaps;
+ res.description.flags = FFX_RESOURCE_FLAGS_NONE;
+ res.resource = reinterpret_cast<void *>(p_rid);
+ res.isDepth = texture_format.usage_bits & RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ return res;
+}
+
+FSR2Context::~FSR2Context() {
+ ffxFsr2ContextDestroy(&fsr_context);
+}
+
+FSR2Effect::FSR2Effect() {
+ FfxDeviceCapabilities &capabilities = device.capabilities;
+ uint64_t default_subgroup_size = RD::get_singleton()->limit_get(RD::LIMIT_SUBGROUP_SIZE);
+ capabilities.minimumSupportedShaderModel = FFX_SHADER_MODEL_5_1;
+ capabilities.waveLaneCountMin = RD::get_singleton()->limit_get(RD::LIMIT_SUBGROUP_MIN_SIZE);
+ capabilities.waveLaneCountMax = RD::get_singleton()->limit_get(RD::LIMIT_SUBGROUP_MAX_SIZE);
+ capabilities.fp16Supported = RD::get_singleton()->has_feature(RD::Features::SUPPORTS_FSR_HALF_FLOAT);
+ capabilities.raytracingSupported = false;
+
+ bool force_wave_64 = default_subgroup_size == 32 && capabilities.waveLaneCountMax == 64;
+ bool use_lut = force_wave_64 || default_subgroup_size == 64;
+
+ String general_defines_base =
+ "\n#define FFX_GPU\n"
+ "\n#define FFX_GLSL 1\n"
+ "\n#define FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS 1\n"
+ "\n#define FFX_FSR2_OPTION_HDR_COLOR_INPUT 1\n"
+ "\n#define FFX_FSR2_OPTION_GODOT_REACTIVE_MASK_CLAMP 1\n"
+ "\n#define FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS 1\n";
+
+ if (use_lut) {
+ general_defines_base += "\n#define FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE 1\n";
+ }
+
+ String general_defines = general_defines_base;
+ if (capabilities.fp16Supported) {
+ general_defines += "\n#define FFX_HALF 1\n";
+ }
+
+ Vector<String> modes;
+ modes.push_back("");
+
+ // Since Godot currently lacks a shader reflection mechanism to persist the name of the bindings in the shader cache and
+ // there's also no mechanism to compile the shaders offline, the bindings are created manually by looking at the GLSL
+ // files included in FSR2 and mapping the macro bindings (#define FSR2_BIND_*) to their respective implementation names.
+ //
+ // It is not guaranteed these will remain consistent at all between versions of FSR2, so it'll be necessary to keep these
+ // bindings up to date whenever the library is updated. In such cases, it is very likely the validation layer will throw an
+ // error if the bindings do not match.
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_DEPTH_CLIP];
+ pass.shader = &shaders.depth_clip;
+ pass.shader->initialize(modes, general_defines);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_reconstructed_previous_nearest_depth" },
+ FfxResourceBinding{ 1, 0, L"r_dilated_motion_vectors" },
+ FfxResourceBinding{ 2, 0, L"r_dilatedDepth" },
+ FfxResourceBinding{ 3, 0, L"r_reactive_mask" },
+ FfxResourceBinding{ 4, 0, L"r_transparency_and_composition_mask" },
+ FfxResourceBinding{ 5, 0, L"r_prepared_input_color" },
+ FfxResourceBinding{ 6, 0, L"r_previous_dilated_motion_vectors" },
+ FfxResourceBinding{ 7, 0, L"r_input_motion_vectors" },
+ FfxResourceBinding{ 8, 0, L"r_input_color_jittered" },
+ FfxResourceBinding{ 9, 0, L"r_input_depth" },
+ FfxResourceBinding{ 10, 0, L"r_input_exposure" }
+ };
+
+ pass.storage_bindings = {
+ // FSR2_BIND_UAV_DEPTH_CLIP (11) does not point to anything.
+ FfxResourceBinding{ 12, 0, L"rw_dilated_reactive_masks" },
+ FfxResourceBinding{ 13, 0, L"rw_prepared_input_color" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 14, 0, L"cbFSR2" }
+ };
+ }
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_RECONSTRUCT_PREVIOUS_DEPTH];
+ pass.shader = &shaders.reconstruct_previous_depth;
+ pass.shader->initialize(modes, general_defines);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_input_motion_vectors" },
+ FfxResourceBinding{ 1, 0, L"r_input_depth" },
+ FfxResourceBinding{ 2, 0, L"r_input_color_jittered" },
+ FfxResourceBinding{ 3, 0, L"r_input_exposure" },
+ FfxResourceBinding{ 4, 0, L"r_luma_history" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 5, 0, L"rw_reconstructed_previous_nearest_depth" },
+ FfxResourceBinding{ 6, 0, L"rw_dilated_motion_vectors" },
+ FfxResourceBinding{ 7, 0, L"rw_dilatedDepth" },
+ FfxResourceBinding{ 8, 0, L"rw_prepared_input_color" },
+ FfxResourceBinding{ 9, 0, L"rw_luma_history" },
+ // FSR2_BIND_UAV_LUMA_INSTABILITY (10) does not point to anything.
+ FfxResourceBinding{ 11, 0, L"rw_lock_input_luma" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 12, 0, L"cbFSR2" }
+ };
+ }
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_LOCK];
+ pass.shader = &shaders.lock;
+ pass.shader->initialize(modes, general_defines);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_lock_input_luma" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 1, 0, L"rw_new_locks" },
+ FfxResourceBinding{ 2, 0, L"rw_reconstructed_previous_nearest_depth" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 3, 0, L"cbFSR2" }
+ };
+ }
+
+ {
+ Vector<String> accumulate_modes;
+ accumulate_modes.push_back("\n");
+ accumulate_modes.push_back("\n#define FFX_FSR2_OPTION_APPLY_SHARPENING 1\n");
+
+ String general_defines_accumulate;
+ if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
+ // Workaround: Disable FP16 path for the accumulate pass on NVIDIA due to reduced occupancy and high VRAM throughput.
+ general_defines_accumulate = general_defines_base;
+ } else {
+ general_defines_accumulate = general_defines;
+ }
+
+ Pass &pass = device.passes[FFX_FSR2_PASS_ACCUMULATE];
+ pass.shader = &shaders.accumulate;
+ pass.shader->initialize(accumulate_modes, general_defines_accumulate);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_input_exposure" },
+ FfxResourceBinding{ 1, 0, L"r_dilated_reactive_masks" },
+ FfxResourceBinding{ 2, 0, L"r_input_motion_vectors" },
+ FfxResourceBinding{ 3, 0, L"r_internal_upscaled_color" },
+ FfxResourceBinding{ 4, 0, L"r_lock_status" },
+ FfxResourceBinding{ 5, 0, L"r_input_depth" },
+ FfxResourceBinding{ 6, 0, L"r_prepared_input_color" },
+ // FSR2_BIND_SRV_LUMA_INSTABILITY(7) does not point to anything.
+ FfxResourceBinding{ 8, 0, L"r_lanczos_lut" },
+ FfxResourceBinding{ 9, 0, L"r_upsample_maximum_bias_lut" },
+ FfxResourceBinding{ 10, 0, L"r_imgMips" },
+ FfxResourceBinding{ 11, 0, L"r_auto_exposure" },
+ FfxResourceBinding{ 12, 0, L"r_luma_history" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 13, 0, L"rw_internal_upscaled_color" },
+ FfxResourceBinding{ 14, 0, L"rw_lock_status" },
+ FfxResourceBinding{ 15, 0, L"rw_upscaled_output" },
+ FfxResourceBinding{ 16, 0, L"rw_new_locks" },
+ FfxResourceBinding{ 17, 0, L"rw_luma_history" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 18, 0, L"cbFSR2" }
+ };
+
+ // Sharpen pass is a clone of the accumulate pass.
+ Pass &sharpen_pass = device.passes[FFX_FSR2_PASS_ACCUMULATE_SHARPEN];
+ sharpen_pass = pass;
+ sharpen_pass.shader_variant = 1;
+ }
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_RCAS];
+ pass.shader = &shaders.rcas;
+ pass.shader->initialize(modes, general_defines_base);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_input_exposure" },
+ FfxResourceBinding{ 1, 0, L"r_rcas_input" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 2, 0, L"rw_upscaled_output" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 3, 0, L"cbFSR2" },
+ FfxResourceBinding{ 4, 0, L"cbRCAS" }
+ };
+ }
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_COMPUTE_LUMINANCE_PYRAMID];
+ pass.shader = &shaders.compute_luminance_pyramid;
+ pass.shader->initialize(modes, general_defines_base);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_input_color_jittered" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 1, 0, L"rw_spd_global_atomic" },
+ FfxResourceBinding{ 2, 0, L"rw_img_mip_shading_change" },
+ FfxResourceBinding{ 3, 0, L"rw_img_mip_5" },
+ FfxResourceBinding{ 4, 0, L"rw_auto_exposure" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 5, 0, L"cbFSR2" },
+ FfxResourceBinding{ 6, 0, L"cbSPD" }
+ };
+ }
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_GENERATE_REACTIVE];
+ pass.shader = &shaders.autogen_reactive;
+ pass.shader->initialize(modes, general_defines);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_input_opaque_only" },
+ FfxResourceBinding{ 1, 0, L"r_input_color_jittered" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 2, 0, L"rw_output_autoreactive" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 3, 0, L"cbGenerateReactive" },
+ FfxResourceBinding{ 4, 0, L"cbFSR2" }
+ };
+ }
+
+ {
+ Pass &pass = device.passes[FFX_FSR2_PASS_TCR_AUTOGENERATE];
+ pass.shader = &shaders.tcr_autogen;
+ pass.shader->initialize(modes, general_defines);
+ pass.shader_version = pass.shader->version_create();
+
+ pass.sampled_bindings = {
+ FfxResourceBinding{ 0, 0, L"r_input_opaque_only" },
+ FfxResourceBinding{ 1, 0, L"r_input_color_jittered" },
+ FfxResourceBinding{ 2, 0, L"r_input_motion_vectors" },
+ FfxResourceBinding{ 3, 0, L"r_input_prev_color_pre_alpha" },
+ FfxResourceBinding{ 4, 0, L"r_input_prev_color_post_alpha" },
+ FfxResourceBinding{ 5, 0, L"r_reactive_mask" },
+ FfxResourceBinding{ 6, 0, L"r_transparency_and_composition_mask" },
+ FfxResourceBinding{ 13, 0, L"r_input_depth" }
+ };
+
+ pass.storage_bindings = {
+ FfxResourceBinding{ 7, 0, L"rw_output_autoreactive" },
+ FfxResourceBinding{ 8, 0, L"rw_output_autocomposition" },
+ FfxResourceBinding{ 9, 0, L"rw_output_prev_color_pre_alpha" },
+ FfxResourceBinding{ 10, 0, L"rw_output_prev_color_post_alpha" }
+ };
+
+ pass.uniform_bindings = {
+ FfxResourceBinding{ 11, 0, L"cbFSR2" },
+ FfxResourceBinding{ 12, 0, L"cbGenerateReactive" }
+ };
+ }
+
+ RD::SamplerState state;
+ state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ state.min_lod = -1000.0f;
+ state.max_lod = 1000.0f;
+ state.anisotropy_max = 1.0;
+ device.point_clamp_sampler = RD::get_singleton()->sampler_create(state);
+ ERR_FAIL_COND(device.point_clamp_sampler.is_null());
+
+ state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ device.linear_clamp_sampler = RD::get_singleton()->sampler_create(state);
+ ERR_FAIL_COND(device.linear_clamp_sampler.is_null());
+}
+
+FSR2Effect::~FSR2Effect() {
+ RD::get_singleton()->free(device.point_clamp_sampler);
+ RD::get_singleton()->free(device.linear_clamp_sampler);
+
+ for (uint32_t i = 0; i < FFX_FSR2_PASS_COUNT; i++) {
+ if (device.passes[i].pipeline.pipeline_rid.is_valid()) {
+ RD::get_singleton()->free(device.passes[i].pipeline.pipeline_rid);
+ }
+ device.passes[i].shader->version_free(device.passes[i].shader_version);
+ }
+}
+
+FSR2Context *FSR2Effect::create_context(Size2i p_internal_size, Size2i p_target_size) {
+ FSR2Context *context = memnew(RendererRD::FSR2Context);
+ context->fsr_desc.flags = FFX_FSR2_ENABLE_HIGH_DYNAMIC_RANGE;
+ context->fsr_desc.maxRenderSize.width = p_internal_size.x;
+ context->fsr_desc.maxRenderSize.height = p_internal_size.y;
+ context->fsr_desc.displaySize.width = p_target_size.x;
+ context->fsr_desc.displaySize.height = p_target_size.y;
+ context->fsr_desc.device = &device;
+
+ FfxFsr2Interface &functions = context->fsr_desc.callbacks;
+ functions.fpCreateBackendContext = create_backend_context_rd;
+ functions.fpGetDeviceCapabilities = get_device_capabilities_rd;
+ functions.fpDestroyBackendContext = destroy_backend_context_rd;
+ functions.fpCreateResource = create_resource_rd;
+ functions.fpRegisterResource = register_resource_rd;
+ functions.fpUnregisterResources = unregister_resources_rd;
+ functions.fpGetResourceDescription = get_resource_description_rd;
+ functions.fpDestroyResource = destroy_resource_rd;
+ functions.fpCreatePipeline = create_pipeline_rd;
+ functions.fpDestroyPipeline = destroy_pipeline_rd;
+ functions.fpScheduleGpuJob = schedule_gpu_job_rd;
+ functions.fpExecuteGpuJobs = execute_gpu_jobs_rd;
+ functions.scratchBuffer = &context->scratch;
+ functions.scratchBufferSize = sizeof(context->scratch);
+
+ FfxErrorCode result = ffxFsr2ContextCreate(&context->fsr_context, &context->fsr_desc);
+ if (result == FFX_OK) {
+ return context;
+ } else {
+ memdelete(context);
+ return nullptr;
+ }
+}
+
+void FSR2Effect::upscale(const Parameters &p_params) {
+ // TODO: Transparency & Composition mask is not implemented.
+ FfxFsr2DispatchDescription dispatch_desc = {};
+ RID color = p_params.color;
+ RID depth = p_params.depth;
+ RID velocity = p_params.velocity;
+ RID reactive = p_params.reactive;
+ RID exposure = p_params.exposure;
+ RID output = p_params.output;
+ dispatch_desc.commandList = nullptr;
+ dispatch_desc.color = get_resource_rd(&color, L"color");
+ dispatch_desc.depth = get_resource_rd(&depth, L"depth");
+ dispatch_desc.motionVectors = get_resource_rd(&velocity, L"velocity");
+ dispatch_desc.reactive = get_resource_rd(&reactive, L"reactive");
+ dispatch_desc.exposure = get_resource_rd(&exposure, L"exposure");
+ dispatch_desc.transparencyAndComposition = {};
+ dispatch_desc.output = get_resource_rd(&output, L"output");
+ dispatch_desc.colorOpaqueOnly = {};
+ dispatch_desc.jitterOffset.x = p_params.jitter.x;
+ dispatch_desc.jitterOffset.y = p_params.jitter.y;
+ dispatch_desc.motionVectorScale.x = float(p_params.internal_size.width);
+ dispatch_desc.motionVectorScale.y = float(p_params.internal_size.height);
+ dispatch_desc.reset = p_params.reset_accumulation;
+ dispatch_desc.renderSize.width = p_params.internal_size.width;
+ dispatch_desc.renderSize.height = p_params.internal_size.height;
+ dispatch_desc.enableSharpening = (p_params.sharpness > 1e-6f);
+ dispatch_desc.sharpness = p_params.sharpness;
+ dispatch_desc.frameTimeDelta = p_params.delta_time;
+ dispatch_desc.preExposure = 1.0f;
+ dispatch_desc.cameraNear = p_params.z_near;
+ dispatch_desc.cameraFar = p_params.z_far;
+ dispatch_desc.cameraFovAngleVertical = p_params.fovy;
+ dispatch_desc.viewSpaceToMetersFactor = 1.0f;
+ dispatch_desc.enableAutoReactive = false;
+ dispatch_desc.autoTcThreshold = 1.0f;
+ dispatch_desc.autoTcScale = 1.0f;
+ dispatch_desc.autoReactiveScale = 1.0f;
+ dispatch_desc.autoReactiveMax = 1.0f;
+
+ RendererRD::MaterialStorage::store_camera(p_params.reprojection, dispatch_desc.reprojectionMatrix);
+
+ FfxErrorCode result = ffxFsr2ContextDispatch(&p_params.context->fsr_context, &dispatch_desc);
+ ERR_FAIL_COND(result != FFX_OK);
+}
diff --git a/servers/rendering/renderer_rd/effects/fsr2.h b/servers/rendering/renderer_rd/effects/fsr2.h
new file mode 100644
index 0000000000..789714cc77
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/fsr2.h
@@ -0,0 +1,199 @@
+/**************************************************************************/
+/* fsr2.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef FSR2_RD_H
+#define FSR2_RD_H
+
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_compute_luminance_pyramid_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_depth_clip_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_lock_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_rcas_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_reconstruct_previous_depth_pass.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_tcr_autogen_pass.glsl.gen.h"
+
+// This flag doesn't actually control anything GCC specific in FSR2. It determines
+// if symbols should be exported, which is not required for Godot.
+#ifndef FFX_GCC
+#define FFX_GCC
+#endif
+
+#include "thirdparty/amd-fsr2/ffx_fsr2.h"
+
+#define FSR2_MAX_QUEUED_FRAMES (4)
+#define FSR2_MAX_UNIFORM_BUFFERS (4)
+#define FSR2_MAX_BUFFERED_DESCRIPTORS (FFX_FSR2_PASS_COUNT * FSR2_MAX_QUEUED_FRAMES)
+#define FSR2_UBO_RING_BUFFER_SIZE (FSR2_MAX_BUFFERED_DESCRIPTORS * FSR2_MAX_UNIFORM_BUFFERS)
+
+namespace RendererRD {
+class FSR2Context {
+public:
+ enum ResourceID : uint32_t {
+ RESOURCE_ID_DYNAMIC = 0xFFFFFFFF
+ };
+
+ struct Resources {
+ LocalVector<RID> rids;
+ LocalVector<LocalVector<RID>> mip_slice_rids;
+ LocalVector<uint32_t> ids;
+ LocalVector<FfxResourceDescription> descriptions;
+ LocalVector<uint32_t> dynamic_list;
+ LocalVector<uint32_t> free_list;
+
+ uint32_t add(RID p_rid, bool p_dynamic, uint32_t p_id, FfxResourceDescription p_description) {
+ uint32_t ret_index;
+ if (free_list.is_empty()) {
+ ret_index = rids.size();
+ uint32_t new_size = ret_index + 1;
+ rids.resize(new_size);
+ mip_slice_rids.resize(new_size);
+ ids.resize(new_size);
+ descriptions.resize(new_size);
+ } else {
+ uint32_t end_index = free_list.size() - 1;
+ ret_index = free_list[end_index];
+ free_list.resize(end_index);
+ }
+
+ rids[ret_index] = p_rid;
+ mip_slice_rids[ret_index].clear();
+ ids[ret_index] = p_id;
+ descriptions[ret_index] = p_description;
+
+ if (p_dynamic) {
+ dynamic_list.push_back(ret_index);
+ }
+
+ return ret_index;
+ }
+
+ void remove(uint32_t p_index) {
+ DEV_ASSERT(p_index < rids.size());
+ free_list.push_back(p_index);
+ rids[p_index] = RID();
+ mip_slice_rids[p_index].clear();
+ ids[p_index] = 0;
+ descriptions[p_index] = {};
+ dynamic_list.erase(p_index);
+ }
+
+ uint32_t size() const {
+ return rids.size();
+ }
+ };
+
+ struct Scratch {
+ Resources resources;
+ LocalVector<FfxGpuJobDescription> gpu_jobs;
+ RID ubo_ring_buffer[FSR2_UBO_RING_BUFFER_SIZE];
+ uint32_t ubo_ring_buffer_index = 0;
+ FfxDevice device = nullptr;
+ };
+
+ Scratch scratch;
+ FfxFsr2Context fsr_context;
+ FfxFsr2ContextDescription fsr_desc;
+
+ ~FSR2Context();
+};
+
+class FSR2Effect {
+public:
+ struct RootSignature {
+ // Proxy structure to store the shader required by RD that uses the terminology used by the FSR2 API.
+ RID shader_rid;
+ };
+
+ struct Pipeline {
+ RID pipeline_rid;
+ };
+
+ struct Pass {
+ ShaderRD *shader;
+ RID shader_version;
+ RootSignature root_signature;
+ uint32_t shader_variant = 0;
+ Pipeline pipeline;
+ Vector<FfxResourceBinding> sampled_bindings;
+ Vector<FfxResourceBinding> storage_bindings;
+ Vector<FfxResourceBinding> uniform_bindings;
+ };
+
+ struct Device {
+ Pass passes[FFX_FSR2_PASS_COUNT];
+ FfxDeviceCapabilities capabilities;
+ RID point_clamp_sampler;
+ RID linear_clamp_sampler;
+ };
+
+ struct Parameters {
+ FSR2Context *context;
+ Size2i internal_size;
+ RID color;
+ RID depth;
+ RID velocity;
+ RID reactive;
+ RID exposure;
+ RID output;
+ float z_near = 0.0f;
+ float z_far = 0.0f;
+ float fovy = 0.0f;
+ Vector2 jitter;
+ float delta_time = 0.0f;
+ float sharpness = 0.0f;
+ bool reset_accumulation = false;
+ Projection reprojection;
+ };
+
+ FSR2Effect();
+ ~FSR2Effect();
+ FSR2Context *create_context(Size2i p_internal_size, Size2i p_target_size);
+ void upscale(const Parameters &p_params);
+
+private:
+ struct {
+ Fsr2DepthClipPassShaderRD depth_clip;
+ Fsr2ReconstructPreviousDepthPassShaderRD reconstruct_previous_depth;
+ Fsr2LockPassShaderRD lock;
+ Fsr2AccumulatePassShaderRD accumulate;
+ Fsr2AccumulatePassShaderRD accumulate_sharpen;
+ Fsr2RcasPassShaderRD rcas;
+ Fsr2ComputeLuminancePyramidPassShaderRD compute_luminance_pyramid;
+ Fsr2AutogenReactivePassShaderRD autogen_reactive;
+ Fsr2TcrAutogenPassShaderRD tcr_autogen;
+ } shaders;
+
+ Device device;
+};
+
+} // namespace RendererRD
+
+#endif // FSR2_RD_H
diff --git a/servers/rendering/renderer_rd/effects/taa.cpp b/servers/rendering/renderer_rd/effects/taa.cpp
index 61e0d3866c..c1037ec11a 100644
--- a/servers/rendering/renderer_rd/effects/taa.cpp
+++ b/servers/rendering/renderer_rd/effects/taa.cpp
@@ -47,20 +47,6 @@ TAA::~TAA() {
taa_shader.version_free(shader_version);
}
-void TAA::msaa_resolve(Ref<RenderSceneBuffersRD> p_render_buffers) {
- if (!p_render_buffers->has_velocity_buffer(true)) {
- // nothing to resolve
- return;
- }
-
- for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) {
- RID velocity_buffer_msaa = p_render_buffers->get_velocity_buffer(true, v);
- RID velocity_buffer = p_render_buffers->get_velocity_buffer(false, v);
-
- RD::get_singleton()->texture_resolve_multisample(velocity_buffer_msaa, velocity_buffer);
- }
-}
-
void TAA::resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
diff --git a/servers/rendering/renderer_rd/effects/taa.h b/servers/rendering/renderer_rd/effects/taa.h
index 9e7ad76fb8..f50e297fe5 100644
--- a/servers/rendering/renderer_rd/effects/taa.h
+++ b/servers/rendering/renderer_rd/effects/taa.h
@@ -45,7 +45,6 @@ public:
TAA();
~TAA();
- void msaa_resolve(Ref<RenderSceneBuffersRD> p_render_buffers);
void process(Ref<RenderSceneBuffersRD> p_render_buffers, RD::DataFormat p_format, float p_z_near, float p_z_far);
private:
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 634f8c69df..7d4eb0e038 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -72,7 +72,7 @@ Dependency *Fog::fog_volume_get_dependency(RID p_fog_volume) const {
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND(!fog_volume);
+ ERR_FAIL_NULL(fog_volume);
if (p_shape == fog_volume->shape) {
return;
@@ -84,7 +84,7 @@ void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND(!fog_volume);
+ ERR_FAIL_NULL(fog_volume);
fog_volume->size = p_size;
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
@@ -92,27 +92,27 @@ void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND(!fog_volume);
+ ERR_FAIL_NULL(fog_volume);
fog_volume->material = p_material;
}
RID Fog::fog_volume_get_material(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND_V(!fog_volume, RID());
+ ERR_FAIL_NULL_V(fog_volume, RID());
return fog_volume->material;
}
RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
+ ERR_FAIL_NULL_V(fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
return fog_volume->shape;
}
AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND_V(!fog_volume, AABB());
+ ERR_FAIL_NULL_V(fog_volume, AABB());
switch (fog_volume->shape) {
case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
@@ -133,7 +133,7 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
Vector3 Fog::fog_volume_get_size(RID p_fog_volume) const {
const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
- ERR_FAIL_COND_V(!fog_volume, Vector3());
+ ERR_FAIL_NULL_V(fog_volume, Vector3());
return fog_volume->size;
}
@@ -228,7 +228,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
- actions.global_buffer_array_variable = "global_variables.data";
+ actions.global_buffer_array_variable = "global_shader_uniforms.data";
volumetric_fog.compiler.initialize(actions);
}
@@ -370,7 +370,7 @@ RS::ShaderNativeSourceCode Fog::FogShaderData::get_native_source_code() const {
Fog::FogShaderData::~FogShaderData() {
Fog *fog_singleton = Fog::get_singleton();
- ERR_FAIL_COND(!fog_singleton);
+ ERR_FAIL_NULL(fog_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
fog_singleton->volumetric_fog.shader.version_free(version);
@@ -543,7 +543,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
if (p_cam_projection.is_orthogonal()) {
fog_near_size = fog_far_size;
} else {
- fog_near_size = Vector2();
+ fog_near_size = frustum_near_size.max(Vector2(0.001, 0.001));
}
params.fog_frustum_size_begin[0] = fog_near_size.x;
@@ -627,7 +627,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
- ERR_FAIL_COND(!fog_volume_instance);
+ ERR_FAIL_NULL(fog_volume_instance);
RID fog_volume = fog_volume_instance->volume;
RID fog_material = RendererRD::Fog::get_singleton()->fog_volume_get_material(fog_volume);
@@ -646,11 +646,11 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::MaterialStorage::SHADER_TYPE_FOG));
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
FogShaderData *shader_data = material->shader_data;
- ERR_FAIL_COND(!shader_data);
+ ERR_FAIL_NULL(shader_data);
any_uses_time |= shader_data->uses_time;
@@ -1002,7 +1002,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
if (p_cam_projection.is_orthogonal()) {
fog_near_size = fog_far_size;
} else {
- fog_near_size = Vector2();
+ fog_near_size = frustum_near_size.max(Vector2(0.001, 0.001));
}
params.fog_frustum_size_begin[0] = fog_near_size.x;
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index 206d7852a7..25fb190f44 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -257,25 +257,25 @@ public:
void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND(!fvi);
+ ERR_FAIL_NULL(fvi);
fvi->transform = p_transform;
}
void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND(!fvi);
+ ERR_FAIL_NULL(fvi);
fvi->active = p_active;
}
RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND_V(!fvi, RID());
+ ERR_FAIL_NULL_V(fvi, RID());
return fvi->volume;
}
Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const {
Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND_V(!fvi, Vector3());
+ ERR_FAIL_NULL_V(fvi, Vector3());
return fvi->transform.get_origin();
}
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index d623553273..0667ae87e5 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -64,7 +64,7 @@ void GI::voxel_gi_initialize(RID p_voxel_gi) {
void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
if (voxel_gi->octree_buffer.is_valid()) {
RD::get_singleton()->free(voxel_gi->octree_buffer);
@@ -191,20 +191,20 @@ void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xfo
AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, AABB());
+ ERR_FAIL_NULL_V(voxel_gi, AABB());
return voxel_gi->bounds;
}
Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector3i());
+ ERR_FAIL_NULL_V(voxel_gi, Vector3i());
return voxel_gi->octree_size;
}
Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
+ ERR_FAIL_NULL_V(voxel_gi, Vector<uint8_t>());
if (voxel_gi->octree_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
@@ -214,7 +214,7 @@ Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
+ ERR_FAIL_NULL_V(voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
@@ -224,7 +224,7 @@ Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {
Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
+ ERR_FAIL_NULL_V(voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
@@ -234,21 +234,21 @@ Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {
Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
+ ERR_FAIL_NULL_V(voxel_gi, Vector<int>());
return voxel_gi->level_counts;
}
Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Transform3D());
+ ERR_FAIL_NULL_V(voxel_gi, Transform3D());
return voxel_gi->to_cell_xform;
}
void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->dynamic_range = p_range;
voxel_gi->version++;
@@ -256,14 +256,14 @@ void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->dynamic_range;
}
void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->propagation = p_range;
voxel_gi->version++;
@@ -271,72 +271,72 @@ void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
float GI::voxel_gi_get_propagation(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->propagation;
}
void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->energy = p_energy;
}
float GI::voxel_gi_get_energy(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->energy;
}
void GI::voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->baked_exposure = p_baked_exposure;
}
float GI::voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->baked_exposure;
}
void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->bias = p_bias;
}
float GI::voxel_gi_get_bias(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->bias;
}
void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->normal_bias = p_normal_bias;
}
float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->normal_bias;
}
void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->interior = p_enable;
}
void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->use_two_bounces = p_enable;
voxel_gi->version++;
@@ -344,50 +344,50 @@ void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, false);
+ ERR_FAIL_NULL_V(voxel_gi, false);
return voxel_gi->use_two_bounces;
}
bool GI::voxel_gi_is_interior(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->interior;
}
uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->version;
}
uint32_t GI::voxel_gi_get_data_version(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
+ ERR_FAIL_NULL_V(voxel_gi, 0);
return voxel_gi->data_version;
}
RID GI::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, RID());
+ ERR_FAIL_NULL_V(voxel_gi, RID());
return voxel_gi->octree_buffer;
}
RID GI::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, RID());
+ ERR_FAIL_NULL_V(voxel_gi, RID());
return voxel_gi->data_buffer;
}
RID GI::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, RID());
+ ERR_FAIL_NULL_V(voxel_gi, RID());
return voxel_gi->sdf_texture;
}
Dependency *GI::voxel_gi_get_dependency(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, nullptr);
+ ERR_FAIL_NULL_V(voxel_gi, nullptr);
return &voxel_gi->dependency;
}
@@ -4054,28 +4054,28 @@ void GI::voxel_gi_instance_free(RID p_rid) {
void GI::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->transform = p_xform;
}
bool GI::voxel_gi_needs_update(RID p_probe) const {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!voxel_gi, false);
+ ERR_FAIL_NULL_V(voxel_gi, false);
return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe);
}
void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects);
}
void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
+ ERR_FAIL_NULL(voxel_gi);
voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
}
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h
index 651a660f5c..9a45919a2f 100644
--- a/servers/rendering/renderer_rd/environment/gi.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -522,7 +522,7 @@ public:
_FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!voxel_gi, RID());
+ ERR_FAIL_NULL_V(voxel_gi, RID());
return voxel_gi->texture;
};
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 310aefe1b1..ba72ab3b08 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -170,7 +170,7 @@ RS::ShaderNativeSourceCode SkyRD::SkyShaderData::get_native_source_code() const
SkyRD::SkyShaderData::~SkyShaderData() {
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
- ERR_FAIL_COND(!scene_singleton);
+ ERR_FAIL_NULL(scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
scene_singleton->sky.sky_shader.shader.version_free(version);
@@ -973,7 +973,7 @@ SkyRD::~SkyRD() {
}
}
-void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, Vector2 p_jitter, RendererSceneRenderRD *p_scene_render) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -1007,11 +1007,11 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
shader_data = material->shader_data;
- ERR_FAIL_COND(!shader_data);
+ ERR_FAIL_NULL(shader_data);
material->set_as_used();
@@ -1173,18 +1173,21 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
}
}
+ Projection correction;
+ correction.add_jitter_offset(p_jitter);
+
sky_scene_state.view_count = p_view_count;
sky_scene_state.cam_transform = p_cam_transform;
- sky_scene_state.cam_projection = p_cam_projection; // We only use this when rendering a single view.
+ sky_scene_state.cam_projection = correction * p_cam_projection; // We only use this when rendering a single view.
// Our info in our UBO is only used if we're rendering stereo.
for (uint32_t i = 0; i < p_view_count; i++) {
- Projection view_inv_projection = p_view_projections[i].inverse();
+ Projection view_inv_projection = (correction * p_view_projections[i]).inverse();
if (p_view_count > 1) {
RendererRD::MaterialStorage::store_camera(p_cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]);
} else {
Projection ident;
- RendererRD::MaterialStorage::store_camera(ident, sky_scene_state.ubo.combined_reprojection[i]);
+ RendererRD::MaterialStorage::store_camera(correction, sky_scene_state.ubo.combined_reprojection[i]);
}
RendererRD::MaterialStorage::store_camera(view_inv_projection, sky_scene_state.ubo.view_inv_projections[i]);
@@ -1217,7 +1220,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
ERR_FAIL_COND(p_env.is_null());
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
RID sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
@@ -1235,11 +1238,11 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
SkyShaderData *shader_data = material->shader_data;
- ERR_FAIL_COND(!shader_data);
+ ERR_FAIL_NULL(shader_data);
bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY;
RS::SkyMode sky_mode = sky->mode;
@@ -1398,7 +1401,7 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p
RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env);
if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
if (sky_material.is_valid()) {
@@ -1419,10 +1422,10 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
SkyShaderData *shader_data = material->shader_data;
- ERR_FAIL_COND(!shader_data);
+ ERR_FAIL_NULL(shader_data);
if (!shader_data->uses_quarter_res && !shader_data->uses_half_res) {
return;
@@ -1506,7 +1509,7 @@ void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_ren
RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env);
if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
if (sky_material.is_valid()) {
@@ -1527,10 +1530,10 @@ void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_ren
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
SkyShaderData *shader_data = material->shader_data;
- ERR_FAIL_COND(!shader_data);
+ ERR_FAIL_NULL(shader_data);
material->set_as_used();
@@ -1646,14 +1649,14 @@ void SkyRD::update_dirty_skys() {
RID SkyRD::sky_get_material(RID p_sky) const {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND_V(!sky, RID());
+ ERR_FAIL_NULL_V(sky, RID());
return sky->material;
}
float SkyRD::sky_get_baked_exposure(RID p_sky) const {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND_V(!sky, 1.0);
+ ERR_FAIL_NULL_V(sky, 1.0);
return sky->baked_exposure;
}
@@ -1672,7 +1675,7 @@ SkyRD::Sky *SkyRD::get_sky(RID p_sky) const {
void SkyRD::free_sky(RID p_sky) {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
sky->free();
sky_owner.free(p_sky);
@@ -1680,7 +1683,7 @@ void SkyRD::free_sky(RID p_sky) {
void SkyRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
if (sky->set_radiance_size(p_radiance_size)) {
invalidate_sky(sky);
@@ -1689,7 +1692,7 @@ void SkyRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
void SkyRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
if (sky->set_mode(p_mode)) {
invalidate_sky(sky);
@@ -1698,7 +1701,7 @@ void SkyRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) {
void SkyRD::sky_set_material(RID p_sky, RID p_material) {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND(!sky);
+ ERR_FAIL_NULL(sky);
if (sky->set_material(p_material)) {
invalidate_sky(sky);
@@ -1707,7 +1710,7 @@ void SkyRD::sky_set_material(RID p_sky, RID p_material) {
Ref<Image> SkyRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND_V(!sky, Ref<Image>());
+ ERR_FAIL_NULL_V(sky, Ref<Image>());
update_dirty_skys();
@@ -1716,7 +1719,7 @@ Ref<Image> SkyRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irrad
RID SkyRD::sky_get_radiance_texture_rd(RID p_sky) const {
Sky *sky = get_sky(p_sky);
- ERR_FAIL_COND_V(!sky, RID());
+ ERR_FAIL_NULL_V(sky, RID());
return sky->radiance;
}
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index ee2d81757c..b146a416f9 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -294,7 +294,7 @@ public:
void set_texture_format(RD::DataFormat p_texture_format);
~SkyRD();
- void setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, Vector2 p_jitter, RendererSceneRenderRD *p_scene_render);
void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0);
void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0);
void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 5456e5b182..e65101d856 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -105,6 +105,12 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi()
}
}
+void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_fsr2(RendererRD::FSR2Effect *p_effect) {
+ if (fsr2_context == nullptr) {
+ fsr2_context = p_effect->create_context(render_buffers->get_internal_size(), render_buffers->get_target_size());
+ }
+}
+
void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() {
// JIC, should already have been cleared
if (render_buffers) {
@@ -120,6 +126,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() {
cluster_builder = nullptr;
}
+ if (fsr2_context) {
+ memdelete(fsr2_context);
+ fsr2_context = nullptr;
+ }
+
if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) {
RD::get_singleton()->free(render_sdfgi_uniform_set);
}
@@ -230,6 +241,14 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_specular_only_
return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), specular);
}
+RID RenderForwardClustered::RenderBufferDataForwardClustered::get_velocity_only_fb() {
+ bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED;
+
+ RID velocity = render_buffers->get_texture(RB_SCOPE_BUFFERS, use_msaa ? RB_TEX_VELOCITY_MSAA : RB_TEX_VELOCITY);
+
+ return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), velocity);
+}
+
void RenderForwardClustered::setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) {
Ref<RenderBufferDataForwardClustered> data;
data.instantiate();
@@ -285,8 +304,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
- if ((p_pass_mode == PASS_MODE_COLOR && !(p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT)) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
- continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass
+ if (p_pass_mode == PASS_MODE_COLOR && surf->color_pass_inclusion_mask && (p_color_pass_flags & surf->color_pass_inclusion_mask) == 0) {
+ // Some surfaces can be repeated in multiple render lists. We exclude them from being rendered on the color pass based on the
+ // features supported by the pass compared to the exclusion mask.
+ continue;
}
if (surf->owner->instance_count == 0) {
@@ -582,7 +603,7 @@ void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_p
}
}
-void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
+void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier, bool p_pancake_shadows, int p_index) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
@@ -598,7 +619,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
}
}
- p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers);
+ p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, p_apply_alpha_multiplier);
// now do implementation UBO
@@ -707,7 +728,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
RendererRD::MaterialStorage::store_transform(inst->prev_transform, instance_data.prev_transform);
#ifdef REAL_T_IS_DOUBLE
- // Split the origin into two components, the float approximation and the missing precision
+ // Split the origin into two components, the float approximation and the missing precision.
// In the shader we will combine these back together to restore the lost precision.
RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &instance_data.transform[12], &instance_data.transform[3]);
RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &instance_data.transform[13], &instance_data.transform[7]);
@@ -727,6 +748,28 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x;
instance_data.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y;
+ AABB surface_aabb = AABB(Vector3(0.0, 0.0, 0.0), Vector3(1.0, 1.0, 1.0));
+ uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(surface->surface);
+ Vector4 uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
+
+ if (format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
+ surface_aabb = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_aabb(surface->surface);
+ uv_scale = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_uv_scale(surface->surface);
+ }
+
+ instance_data.compressed_aabb_position[0] = surface_aabb.position.x;
+ instance_data.compressed_aabb_position[1] = surface_aabb.position.y;
+ instance_data.compressed_aabb_position[2] = surface_aabb.position.z;
+
+ instance_data.compressed_aabb_size[0] = surface_aabb.size.x;
+ instance_data.compressed_aabb_size[1] = surface_aabb.size.y;
+ instance_data.compressed_aabb_size[2] = surface_aabb.size.z;
+
+ instance_data.uv_scale[0] = uv_scale.x;
+ instance_data.uv_scale[1] = uv_scale.y;
+ instance_data.uv_scale[2] = uv_scale.z;
+ instance_data.uv_scale[3] = uv_scale.w;
+
bool cant_repeat = instance_data.flags & INSTANCE_DATA_FLAG_MULTIMESH || inst->mesh_instance.is_valid();
if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2 && inst->mirror == prev_surface->owner->mirror && repeats < RenderElementInfo::MAX_REPEATS) {
@@ -775,8 +818,9 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
-void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags = 0, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
+void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_using_motion_pass, bool p_append) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ uint64_t frame = RSG::rasterizer->get_frame_number();
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
@@ -797,7 +841,9 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
if (!p_append) {
rl->clear();
if (p_render_list == RENDER_LIST_OPAQUE) {
- render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too
+ // Opaque fills motion and alpha lists.
+ render_list[RENDER_LIST_MOTION].clear();
+ render_list[RENDER_LIST_ALPHA].clear();
}
}
@@ -827,6 +873,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
bool uses_lightmap = false;
bool uses_gi = false;
+ bool uses_motion = false;
float fade_alpha = 1.0;
if (inst->fade_near || inst->fade_far) {
@@ -914,6 +961,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
inst->gi_offset_cache = 0xFFFFFFFF;
}
}
+
+ if (p_pass_mode == PASS_MODE_COLOR && p_using_motion_pass) {
+ bool transform_changed = inst->prev_transform_change_frame == frame;
+ bool has_mesh_instance = inst->mesh_instance.is_valid();
+ bool uses_particles = inst->base_flags & INSTANCE_DATA_FLAG_PARTICLES;
+ bool is_multimesh_with_motion = !uses_particles && (inst->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) && mesh_storage->_multimesh_uses_motion_vectors_offsets(inst->data->base);
+ uses_motion = transform_changed || has_mesh_instance || uses_particles || is_multimesh_with_motion;
+ }
}
inst->flags_cache = flags;
@@ -990,11 +1045,18 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) {
rl->add_element(surf);
}
+
if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) {
+ surf->color_pass_inclusion_mask = COLOR_PASS_FLAG_TRANSPARENT;
render_list[RENDER_LIST_ALPHA].add_element(surf);
if (uses_gi) {
surf->sort.uses_forward_gi = 1;
}
+ } else if (p_using_motion_pass && (uses_motion || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_MOTION_VECTOR))) {
+ surf->color_pass_inclusion_mask = COLOR_PASS_FLAG_MOTION_VECTORS;
+ render_list[RENDER_LIST_MOTION].add_element(surf);
+ } else {
+ surf->color_pass_inclusion_mask = 0;
}
if (uses_lightmap) {
@@ -1580,16 +1642,24 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Setup 3D Scene");
+ bool using_debug_mvs = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS;
+ bool using_taa = rb->get_use_taa();
+ bool using_fsr2 = rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR2;
+
// check if we need motion vectors
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
- p_render_data->scene_data->calculate_motion_vectors = true;
- } else if (!is_reflection_probe && rb->get_use_taa()) {
- p_render_data->scene_data->calculate_motion_vectors = true;
+ bool motion_vectors_required;
+ if (using_debug_mvs) {
+ motion_vectors_required = true;
+ } else if (!is_reflection_probe && using_taa) {
+ motion_vectors_required = true;
+ } else if (!is_reflection_probe && using_fsr2) {
+ motion_vectors_required = true;
} else {
- p_render_data->scene_data->calculate_motion_vectors = false;
+ motion_vectors_required = false;
}
//p_render_data->scene_data->subsurface_scatter_width = subsurface_scatter_size;
+ p_render_data->scene_data->calculate_motion_vectors = motion_vectors_required;
p_render_data->scene_data->directional_light_count = 0;
p_render_data->scene_data->opaque_prepass_threshold = 0.99f;
@@ -1607,6 +1677,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_voxelgi = false;
bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
bool using_ssil = !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
+ bool using_motion_pass = rb_data.is_valid() && using_fsr2;
if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
@@ -1625,7 +1696,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
} else {
screen_size = rb->get_internal_size();
- if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
+ if (p_render_data->scene_data->calculate_motion_vectors) {
color_pass_flags |= COLOR_PASS_FLAG_MOTION_VECTORS;
scene_shader.enable_advanced_shader_group();
}
@@ -1663,12 +1734,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_voxelgis(*p_render_data->voxel_gi_instances);
_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
- _update_render_base_uniform_set(rb->get_samplers()); //may have changed due to the above (light buffer enlarged, as an example)
+ _update_render_base_uniform_set(rb->get_samplers()); // May have changed due to the above (light buffer enlarged, as an example).
- _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi, using_motion_pass);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
+ render_list[RENDER_LIST_MOTION].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
- _fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
+
+ int *render_info = p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr;
+ _fill_instance_data(RENDER_LIST_OPAQUE, render_info);
+ _fill_instance_data(RENDER_LIST_MOTION, render_info);
_fill_instance_data(RENDER_LIST_ALPHA);
RD::get_singleton()->draw_command_end_label();
@@ -1792,9 +1867,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
correction.set_depth_correction(true);
Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, this);
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
} else {
- sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, this);
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, p_render_data->scene_data->taa_jitter, this);
}
sky_energy_multiplier *= bg_energy_multiplier;
@@ -1892,37 +1967,71 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
// Shadow pass can change the base uniform set samplers.
_update_render_base_uniform_set(rb->get_samplers());
- _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true, using_motion_pass);
RENDER_TIMESTAMP("Render Opaque Pass");
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true);
-
bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss;
bool can_continue_depth = !(scene_state.used_depth_texture || scene_state.used_normal_texture) && !using_ssr && !using_sss;
{
+ bool render_motion_pass = !render_list[RENDER_LIST_MOTION].elements.is_empty();
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
+ RD::FinalAction final_color_action = will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ;
+ RD::FinalAction final_depth_action = will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ;
- Vector<Color> c;
{
- Color cc = clear_color.srgb_to_linear();
- if (using_separate_specular || rb_data.is_valid()) {
- cc.a = 0; //subsurf scatter must be 0
+ Vector<Color> c;
+ {
+ Color cc = clear_color.srgb_to_linear();
+ if (using_separate_specular || rb_data.is_valid()) {
+ // Effects that rely on separate specular, like subsurface scattering, must clear the alpha to zero.
+ cc.a = 0;
+ }
+ c.push_back(cc);
+
+ if (rb_data.is_valid()) {
+ c.push_back(Color(0, 0, 0, 0)); // Separate specular.
+ c.push_back(Color(0, 0, 0, 0)); // Motion vector. Pushed to the clear color vector even if the framebuffer isn't bound.
+ }
}
- c.push_back(cc);
- if (rb_data.is_valid()) {
- c.push_back(Color(0, 0, 0, 0)); // Separate specular
- c.push_back(Color(0, 0, 0, 0)); // Motion vectors
+ uint32_t opaque_color_pass_flags = using_motion_pass ? (color_pass_flags & ~COLOR_PASS_FLAG_MOTION_VECTORS) : color_pass_flags;
+ RID opaque_framebuffer = using_motion_pass ? rb_data->get_color_pass_fb(opaque_color_pass_flags) : color_framebuffer;
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, opaque_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
+ _render_list_with_threads(&render_list_params, opaque_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, render_motion_pass ? RD::FINAL_ACTION_CONTINUE : final_color_action, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, render_motion_pass ? RD::FINAL_ACTION_CONTINUE : final_depth_action, c, 1.0, 0);
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+
+ if (using_motion_pass) {
+ Vector<Color> motion_vector_clear_colors;
+ motion_vector_clear_colors.push_back(Color(-1, -1, 0, 0));
+ RD::get_singleton()->draw_list_begin(rb_data->get_velocity_only_fb(), RD::INITIAL_ACTION_CLEAR, render_motion_pass ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE, motion_vector_clear_colors);
+ RD::get_singleton()->draw_list_end();
+ }
+
+ if (render_motion_pass) {
+ RD::get_singleton()->draw_command_begin_label("Render Motion Pass");
+
+ RENDER_TIMESTAMP("Render Motion Pass");
+
+ rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_MOTION, p_render_data, radiance_texture, true);
+
+ RenderListParameters render_list_params(render_list[RENDER_LIST_MOTION].elements.ptr(), render_list[RENDER_LIST_MOTION].element_info.ptr(), render_list[RENDER_LIST_MOTION].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
+ _render_list_with_threads(&render_list_params, color_framebuffer, RD::INITIAL_ACTION_CONTINUE, final_color_action, RD::INITIAL_ACTION_CONTINUE, final_depth_action);
+
+ if (will_continue_color) {
+ // Close the motion vectors framebuffer as it'll no longer be used.
+ RD::get_singleton()->draw_list_begin(rb_data->get_velocity_only_fb(), RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE);
+ RD::get_singleton()->draw_list_end();
}
}
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
- _render_list_with_threads(&render_list_params, color_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
- // close the specular framebuffer, as it's no longer used
+ // Close the specular framebuffer as it'll no longer be used.
RD::get_singleton()->draw_list_begin(rb_data->get_specular_only_fb(), RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE);
RD::get_singleton()->draw_list_end();
}
@@ -2052,6 +2161,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
{
uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
+ if (using_motion_pass) {
+ // Motion vectors on transparent draw calls are not required when using the reactive mask.
+ transparent_color_pass_flags &= ~(COLOR_PASS_FLAG_MOTION_VECTORS);
+ }
+
RID alpha_framebuffer = rb_data.is_valid() ? rb_data->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer;
RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
@@ -2064,12 +2178,14 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Resolve");
if (rb_data.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ bool resolve_velocity_buffer = (using_taa || using_fsr2) && rb->has_velocity_buffer(true);
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb->get_color_msaa(v), rb->get_internal_texture(v));
resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
- }
- if (taa && rb->get_use_taa()) {
- taa->msaa_resolve(rb);
+
+ if (resolve_velocity_buffer) {
+ RD::get_singleton()->texture_resolve_multisample(rb->get_velocity_buffer(true, v), rb->get_velocity_buffer(false, v));
+ }
}
}
@@ -2082,9 +2198,51 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RD::get_singleton()->draw_command_end_label();
- if (rb_data.is_valid() && taa && rb->get_use_taa()) {
- RENDER_TIMESTAMP("TAA")
- taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far);
+ if (rb_data.is_valid() && (using_fsr2 || using_taa)) {
+ if (using_fsr2) {
+ rb->ensure_upscaled();
+ rb_data->ensure_fsr2(fsr2_effect);
+
+ RID exposure;
+ if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) {
+ exposure = luminance->get_current_luminance_buffer(rb);
+ }
+
+ RENDER_TIMESTAMP("FSR2");
+ for (uint32_t v = 0; v < rb->get_view_count(); v++) {
+ real_t fov = p_render_data->scene_data->cam_projection.get_fov();
+ real_t aspect = p_render_data->scene_data->cam_projection.get_aspect();
+ real_t fovy = p_render_data->scene_data->cam_projection.get_fovy(fov, aspect);
+ Vector2 jitter = p_render_data->scene_data->taa_jitter * Vector2(rb->get_internal_size()) * 0.5f;
+ RendererRD::FSR2Effect::Parameters params;
+ params.context = rb_data->get_fsr2_context();
+ params.internal_size = rb->get_internal_size();
+ params.sharpness = CLAMP(1.0f - (rb->get_fsr_sharpness() / 2.0f), 0.0f, 1.0f);
+ params.color = rb->get_internal_texture(v);
+ params.depth = rb->get_depth_texture(v);
+ params.velocity = rb->get_velocity_buffer(false, v);
+ params.reactive = rb->get_internal_texture_reactive(v);
+ params.exposure = exposure;
+ params.output = rb->get_upscaled_texture(v);
+ params.z_near = p_render_data->scene_data->z_near;
+ params.z_far = p_render_data->scene_data->z_far;
+ params.fovy = fovy;
+ params.jitter = jitter;
+ params.delta_time = float(time_step);
+ params.reset_accumulation = false; // FIXME: The engine does not provide a way to reset the accumulation.
+
+ const Projection &prev_proj = p_render_data->scene_data->prev_cam_projection;
+ const Projection &cur_proj = p_render_data->scene_data->cam_projection;
+ const Transform3D &prev_transform = p_render_data->scene_data->prev_cam_transform;
+ const Transform3D &cur_transform = p_render_data->scene_data->cam_transform;
+ params.reprojection = prev_proj.flipped_y() * prev_transform.affine_inverse() * cur_transform * cur_proj.flipped_y().inverse();
+
+ fsr2_effect->upscale(params);
+ }
+ } else if (using_taa) {
+ RENDER_TIMESTAMP("TAA");
+ taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far);
+ }
}
if (rb_data.is_valid()) {
@@ -2357,7 +2515,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
render_data.instances = &p_instances;
render_data.render_info = p_render_info;
- _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
+ _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, false, p_use_pancake, shadow_pass_index);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
scene_data.screen_mesh_lod_threshold = 0.0;
@@ -2368,7 +2526,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size();
- _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, 0, false, false, true);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, false, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
_fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false);
@@ -2453,7 +2611,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
- _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
+ _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false, false);
PassMode pass_mode = PASS_MODE_SHADOW;
@@ -3475,6 +3633,10 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
}
+ if (p_material->shader_data->is_animated()) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_MOTION_VECTOR;
+ }
+
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
@@ -3576,7 +3738,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
m_src = scene_shader.default_material;
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
_geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh);
@@ -3802,7 +3964,7 @@ RenderGeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_b
return ginstance;
}
-void RenderForwardClustered::GeometryInstanceForwardClustered::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) {
+void RenderForwardClustered::GeometryInstanceForwardClustered::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
uint64_t frame = RSG::rasterizer->get_frame_number();
if (frame != prev_transform_change_frame) {
prev_transform = transform;
@@ -3810,7 +3972,7 @@ void RenderForwardClustered::GeometryInstanceForwardClustered::set_transform(con
prev_transform_dirty = true;
}
- RenderGeometryInstanceBase::set_transform(p_transform, p_aabb, p_transformed_aabbb);
+ RenderGeometryInstanceBase::set_transform(p_transform, p_aabb, p_transformed_aabb);
}
void RenderForwardClustered::GeometryInstanceForwardClustered::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
@@ -3839,7 +4001,7 @@ void RenderForwardClustered::GeometryInstanceForwardClustered::set_lightmap_capt
void RenderForwardClustered::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
+ ERR_FAIL_NULL(ginstance);
if (ginstance->lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
}
@@ -3982,6 +4144,7 @@ RenderForwardClustered::RenderForwardClustered() {
resolve_effects = memnew(RendererRD::Resolve());
taa = memnew(RendererRD::TAA);
+ fsr2_effect = memnew(RendererRD::FSR2Effect);
ss_effects = memnew(RendererRD::SSEffects);
}
@@ -3996,6 +4159,11 @@ RenderForwardClustered::~RenderForwardClustered() {
taa = nullptr;
}
+ if (fsr2_effect) {
+ memdelete(fsr2_effect);
+ fsr2_effect = nullptr;
+ }
+
if (resolve_effects != nullptr) {
memdelete(resolve_effects);
resolve_effects = nullptr;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 39584bae63..46deb30cde 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -33,6 +33,7 @@
#include "core/templates/paged_allocator.h"
#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
+#include "servers/rendering/renderer_rd/effects/fsr2.h"
#include "servers/rendering/renderer_rd/effects/resolve.h"
#include "servers/rendering/renderer_rd/effects/ss_effects.h"
#include "servers/rendering/renderer_rd/effects/taa.h"
@@ -84,6 +85,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
enum RenderListType {
RENDER_LIST_OPAQUE, //used for opaque objects
+ RENDER_LIST_MOTION, //used for opaque objects with motion
RENDER_LIST_ALPHA, //used for transparent objects
RENDER_LIST_SECONDARY, //used for shadows and other objects
RENDER_LIST_MAX
@@ -100,6 +102,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
private:
RenderSceneBuffersRD *render_buffers = nullptr;
+ RendererRD::FSR2Context *fsr2_context = nullptr;
public:
ClusterBuilderRD *cluster_builder = nullptr;
@@ -140,10 +143,14 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID get_voxelgi(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI, p_layer, 0); }
RID get_voxelgi_msaa(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI_MSAA, p_layer, 0); }
+ void ensure_fsr2(RendererRD::FSR2Effect *p_effect);
+ RendererRD::FSR2Context *get_fsr2_context() const { return fsr2_context; }
+
RID get_color_only_fb();
RID get_color_pass_fb(uint32_t p_color_pass_flags);
RID get_depth_fb(DepthFrameBufferType p_type = DEPTH_FB);
RID get_specular_only_fb();
+ RID get_velocity_only_fb();
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override;
virtual void free_data() override;
@@ -291,6 +298,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index)
uint32_t layer_mask;
float lightmap_uv_scale[4];
+ float compressed_aabb_position[4];
+ float compressed_aabb_size[4];
+ float uv_scale[4];
};
UBO ubo;
@@ -345,7 +355,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
static RenderForwardClustered *singleton;
- void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
+ void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_apply_alpha_multiplier = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_voxelgis(const PagedArray<RID> &p_voxelgis);
void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);
@@ -372,7 +382,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _update_instance_data_buffer(RenderListType p_render_list);
void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
- void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
+ void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_using_motion_pass = false, bool p_append = false);
HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
@@ -397,6 +407,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
FLAG_USES_NORMAL_TEXTURE = 16384,
FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
FLAG_USES_PARTICLE_TRAILS = 65536,
+ FLAG_USES_MOTION_VECTOR = 131072,
};
union {
@@ -424,6 +435,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RS::PrimitiveType primitive = RS::PRIMITIVE_MAX;
uint32_t flags = 0;
uint32_t surface_index = 0;
+ uint32_t color_pass_inclusion_mask = 0;
void *surface = nullptr;
RID material_uniform_set;
@@ -470,7 +482,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
virtual void _mark_dirty() override;
- virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override;
+ virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
virtual void set_lightmap_capture(const Color *p_sh9) override;
@@ -563,6 +575,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RendererRD::Resolve *resolve_effects = nullptr;
RendererRD::TAA *taa = nullptr;
+ RendererRD::FSR2Effect *fsr2_effect = nullptr;
RendererRD::SSEffects *ss_effects = nullptr;
/* Cluster builder */
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 509072bbec..7e8dc358d0 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -412,7 +412,7 @@ SceneShaderForwardClustered::ShaderData::ShaderData() :
SceneShaderForwardClustered::ShaderData::~ShaderData() {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
- ERR_FAIL_COND(!shader_singleton);
+ ERR_FAIL_NULL(shader_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
shader_singleton->shader.version_free(version);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 761b74defa..0739cd9f86 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -142,7 +142,7 @@ public:
bool valid = false;
RID version;
- uint32_t vertex_input_mask = 0;
+ uint64_t vertex_input_mask = 0;
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_VERSION_MAX];
PipelineCacheRD color_pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_COLOR_PASS_FLAG_COUNT];
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index d5f81da29f..a032cf44b6 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -68,53 +68,40 @@ void RenderForwardMobile::ForwardIDStorageMobile::map_forward_id(RendererRD::For
forward_id_allocators[p_type].map[p_id] = p_index;
}
-void RenderForwardMobile::ForwardIDStorageMobile::fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) {
- // first zero out our indices
+void RenderForwardMobile::fill_push_constant_instance_indices(SceneState::InstanceData *p_instance_data, const GeometryInstanceForwardMobile *p_instance) {
+ // First zero out our indices.
- p_push_constant->omni_lights[0] = 0xFFFFFFFF;
- p_push_constant->omni_lights[1] = 0xFFFFFFFF;
+ p_instance_data->omni_lights[0] = 0xFFFFFFFF;
+ p_instance_data->omni_lights[1] = 0xFFFFFFFF;
- p_push_constant->spot_lights[0] = 0xFFFFFFFF;
- p_push_constant->spot_lights[1] = 0xFFFFFFFF;
+ p_instance_data->spot_lights[0] = 0xFFFFFFFF;
+ p_instance_data->spot_lights[1] = 0xFFFFFFFF;
- p_push_constant->decals[0] = 0xFFFFFFFF;
- p_push_constant->decals[1] = 0xFFFFFFFF;
+ p_instance_data->decals[0] = 0xFFFFFFFF;
+ p_instance_data->decals[1] = 0xFFFFFFFF;
- p_push_constant->reflection_probes[0] = 0xFFFFFFFF;
- p_push_constant->reflection_probes[1] = 0xFFFFFFFF;
-
- if (p_instance->omni_light_count == 0) {
- spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS;
- }
- if (p_instance->spot_light_count == 0) {
- spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS;
- }
- if (p_instance->reflection_probe_count == 0) {
- spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES;
- }
- if (p_instance->decals_count == 0) {
- spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS;
- }
+ p_instance_data->reflection_probes[0] = 0xFFFFFFFF;
+ p_instance_data->reflection_probes[1] = 0xFFFFFFFF;
for (uint32_t i = 0; i < MAX_RDL_CULL; i++) {
uint32_t ofs = i < 4 ? 0 : 1;
uint32_t shift = (i & 0x3) << 3;
uint32_t mask = ~(0xFF << shift);
if (i < p_instance->omni_light_count) {
- p_push_constant->omni_lights[ofs] &= mask;
- p_push_constant->omni_lights[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift;
+ p_instance_data->omni_lights[ofs] &= mask;
+ p_instance_data->omni_lights[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift;
}
if (i < p_instance->spot_light_count) {
- p_push_constant->spot_lights[ofs] &= mask;
- p_push_constant->spot_lights[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift;
+ p_instance_data->spot_lights[ofs] &= mask;
+ p_instance_data->spot_lights[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift;
}
if (i < p_instance->decals_count) {
- p_push_constant->decals[ofs] &= mask;
- p_push_constant->decals[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift;
+ p_instance_data->decals[ofs] &= mask;
+ p_instance_data->decals[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift;
}
if (i < p_instance->reflection_probe_count) {
- p_push_constant->reflection_probes[ofs] &= mask;
- p_push_constant->reflection_probes[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift;
+ p_instance_data->reflection_probes[ofs] &= mask;
+ p_instance_data->reflection_probes[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift;
}
}
}
@@ -367,6 +354,18 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
}
{
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ RID instance_buffer = scene_state.instance_buffer[p_render_list];
+ if (instance_buffer == RID()) {
+ instance_buffer = scene_shader.default_vec4_xform_buffer; // Any buffer will do since its not used.
+ }
+ u.append_id(instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
RID radiance_texture;
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
@@ -461,15 +460,6 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
uniforms.push_back(u);
}
-
- {
- RD::Uniform u;
- u.binding = 8;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer;
- u.append_id(cb);
- uniforms.push_back(u);
- }
*/
{
@@ -682,8 +672,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
- _fill_element_info(RENDER_LIST_OPAQUE);
- _fill_element_info(RENDER_LIST_ALPHA);
+ _fill_instance_data(RENDER_LIST_OPAQUE);
+ _fill_instance_data(RENDER_LIST_ALPHA);
if (p_render_data->render_info) {
p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_render_data->instances->size();
@@ -823,9 +813,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
correction.set_depth_correction(true);
Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, this);
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
} else {
- sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, this);
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, p_render_data->scene_data->taa_jitter, this);
}
sky_energy_multiplier *= bg_energy_multiplier;
@@ -1290,7 +1280,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
- _fill_element_info(RENDER_LIST_SECONDARY, render_list_from, render_list_size);
+ _fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size);
{
//regular forward for now
@@ -1373,7 +1363,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
- _fill_element_info(RENDER_LIST_SECONDARY);
+ _fill_instance_data(RENDER_LIST_SECONDARY);
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
@@ -1418,7 +1408,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *>
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
- _fill_element_info(RENDER_LIST_SECONDARY);
+ _fill_instance_data(RENDER_LIST_SECONDARY);
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
@@ -1499,7 +1489,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
- _fill_element_info(RENDER_LIST_SECONDARY);
+ _fill_instance_data(RENDER_LIST_SECONDARY);
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
@@ -1691,6 +1681,91 @@ RID RenderForwardMobile::_render_buffers_get_velocity_texture(Ref<RenderSceneBuf
return RID();
}
+void RenderForwardMobile::_update_instance_data_buffer(RenderListType p_render_list) {
+ if (scene_state.instance_data[p_render_list].size() > 0) {
+ if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) {
+ if (scene_state.instance_buffer[p_render_list] != RID()) {
+ RD::get_singleton()->free(scene_state.instance_buffer[p_render_list]);
+ }
+ uint32_t new_size = nearest_power_of_2_templated(MAX(uint64_t(INSTANCE_DATA_BUFFER_MIN_SIZE), scene_state.instance_data[p_render_list].size()));
+ scene_state.instance_buffer[p_render_list] = RD::get_singleton()->storage_buffer_create(new_size * sizeof(SceneState::InstanceData));
+ scene_state.instance_buffer_size[p_render_list] = new_size;
+ }
+ RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER);
+ }
+}
+
+void RenderForwardMobile::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
+ RenderList *rl = &render_list[p_render_list];
+ uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
+
+ scene_state.instance_data[p_render_list].resize(p_offset + element_total);
+ rl->element_info.resize(p_offset + element_total);
+
+ for (uint32_t i = 0; i < element_total; i++) {
+ GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset];
+ GeometryInstanceForwardMobile *inst = surface->owner;
+
+ SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset];
+
+ if (inst->store_transform_cache) {
+ RendererRD::MaterialStorage::store_transform(inst->transform, instance_data.transform);
+
+#ifdef REAL_T_IS_DOUBLE
+ // Split the origin into two components, the float approximation and the missing precision.
+ // In the shader we will combine these back together to restore the lost precision.
+ RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &instance_data.transform[12], &instance_data.transform[3]);
+ RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &instance_data.transform[13], &instance_data.transform[7]);
+ RendererRD::MaterialStorage::split_double(inst->transform.origin.z, &instance_data.transform[14], &instance_data.transform[11]);
+#endif
+ } else {
+ RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.transform);
+ }
+
+ instance_data.flags = inst->flags_cache;
+ instance_data.gi_offset = inst->gi_offset_cache;
+ instance_data.layer_mask = inst->layer_mask;
+ instance_data.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset);
+ instance_data.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x;
+ instance_data.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y;
+ instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x;
+ instance_data.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y;
+
+ AABB surface_aabb = AABB(Vector3(0.0, 0.0, 0.0), Vector3(1.0, 1.0, 1.0));
+ uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(surface->surface);
+ Vector4 uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
+
+ if (format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
+ surface_aabb = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_aabb(surface->surface);
+ uv_scale = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_uv_scale(surface->surface);
+ }
+
+ fill_push_constant_instance_indices(&instance_data, inst);
+
+ instance_data.compressed_aabb_position[0] = surface_aabb.position.x;
+ instance_data.compressed_aabb_position[1] = surface_aabb.position.y;
+ instance_data.compressed_aabb_position[2] = surface_aabb.position.z;
+
+ instance_data.compressed_aabb_size[0] = surface_aabb.size.x;
+ instance_data.compressed_aabb_size[1] = surface_aabb.size.y;
+ instance_data.compressed_aabb_size[2] = surface_aabb.size.z;
+
+ instance_data.uv_scale[0] = uv_scale.x;
+ instance_data.uv_scale[1] = uv_scale.y;
+ instance_data.uv_scale[2] = uv_scale.z;
+ instance_data.uv_scale[3] = uv_scale.w;
+
+ RenderElementInfo &element_info = rl->element_info[p_offset + i];
+
+ element_info.lod_index = surface->lod_index;
+ element_info.uses_lightmap = surface->sort.uses_lightmap;
+ }
+
+ if (p_update_buffer) {
+ _update_instance_data_buffer(p_render_list);
+ }
+}
+
_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
@@ -1908,22 +1983,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
}
}
- p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers);
-}
-
-void RenderForwardMobile::_fill_element_info(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements) {
- RenderList *rl = &render_list[p_render_list];
- uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
-
- rl->element_info.resize(p_offset + element_total);
-
- for (uint32_t i = 0; i < element_total; i++) {
- GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset];
- RenderElementInfo &element_info = rl->element_info[p_offset + i];
-
- element_info.lod_index = surface->lod_index;
- element_info.uses_lightmap = surface->sort.uses_lightmap;
- }
+ p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, false);
}
/// RENDERING ///
@@ -2011,39 +2071,17 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
uint32_t base_spec_constants = p_params->spec_constant_base_flags;
- // GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
- GeometryInstanceForwardMobile::PushConstant push_constant;
-
- if (inst->store_transform_cache) {
- RendererRD::MaterialStorage::store_transform(inst->transform, push_constant.transform);
+ SceneState::PushConstant push_constant;
+ push_constant.base_index = i + p_params->element_offset;
-#ifdef REAL_T_IS_DOUBLE
- // Split the origin into two components, the float approximation and the missing precision
- // In the shader we will combine these back together to restore the lost precision.
- RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &push_constant.transform[12], &push_constant.transform[3]);
- RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &push_constant.transform[13], &push_constant.transform[7]);
- RendererRD::MaterialStorage::split_double(inst->transform.origin.z, &push_constant.transform[14], &push_constant.transform[11]);
-#endif
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
+ push_constant.uv_offset[0] = p_params->uv_offset.x;
+ push_constant.uv_offset[1] = p_params->uv_offset.y;
} else {
- RendererRD::MaterialStorage::store_transform(Transform3D(), push_constant.transform);
+ push_constant.uv_offset[0] = 0.0;
+ push_constant.uv_offset[1] = 0.0;
}
- push_constant.flags = inst->flags_cache;
- push_constant.gi_offset = inst->gi_offset_cache;
- push_constant.layer_mask = inst->layer_mask;
- push_constant.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset);
-
- if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) {
- // abuse lightmap_uv_scale[0] here, should not be needed here
- push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x;
- push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y;
- } else {
- push_constant.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x;
- push_constant.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y;
- push_constant.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x;
- push_constant.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y;
- };
-
RID material_uniform_set;
SceneShaderForwardMobile::ShaderData *shader;
void *mesh_surface;
@@ -2060,7 +2098,19 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
if (inst->use_soft_shadow) {
base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS;
}
- forward_id_storage_mobile->fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst);
+
+ if (inst->omni_light_count == 0) {
+ base_spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS;
+ }
+ if (inst->spot_light_count == 0) {
+ base_spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS;
+ }
+ if (inst->reflection_probe_count == 0) {
+ base_spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES;
+ }
+ if (inst->decals_count == 0) {
+ base_spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS;
+ }
#ifdef DEBUG_ENABLED
if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) {
@@ -2184,7 +2234,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
prev_material_uniform_set = material_uniform_set;
}
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(GeometryInstanceForwardMobile::PushConstant));
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : 1;
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
@@ -2246,7 +2296,7 @@ void RenderForwardMobile::GeometryInstanceForwardMobile::set_lightmap_capture(co
void RenderForwardMobile::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
+ ERR_FAIL_NULL(ginstance);
if (ginstance->lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
}
@@ -2473,7 +2523,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
m_src = scene_shader.default_material;
}
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
_geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 65723e5aa5..50bf83b612 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -202,9 +202,9 @@ private:
void _update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers);
+ void _update_instance_data_buffer(RenderListType p_render_list);
+ void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false);
- void _fill_element_info(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1);
- // void _update_instance_data_buffer(RenderListType p_render_list);
void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);
@@ -229,6 +229,32 @@ private:
struct SceneState {
LocalVector<RID> uniform_buffers;
+ struct PushConstant {
+ float uv_offset[2];
+ uint32_t base_index;
+ uint32_t pad;
+ };
+
+ struct InstanceData {
+ float transform[16];
+ uint32_t flags;
+ uint32_t instance_uniforms_ofs; // Base offset in global buffer for instance variables.
+ uint32_t gi_offset; // GI information when using lightmapping (VCT or lightmap index).
+ uint32_t layer_mask = 1;
+ float lightmap_uv_scale[4]; // Doubles as uv_offset when needed.
+ uint32_t reflection_probes[2]; // Packed reflection probes.
+ uint32_t omni_lights[2]; // Packed omni lights.
+ uint32_t spot_lights[2]; // Packed spot lights.
+ uint32_t decals[2]; // Packed spot lights.
+ float compressed_aabb_position[4];
+ float compressed_aabb_size[4];
+ float uv_scale[4];
+ };
+
+ RID instance_buffer[RENDER_LIST_MAX];
+ uint32_t instance_buffer_size[RENDER_LIST_MAX] = { 0, 0, 0 };
+ LocalVector<InstanceData> instance_data[RENDER_LIST_MAX];
+
// !BAS! We need to change lightmaps, we're not going to do this with a buffer but pushing the used lightmap in
LightmapData lightmaps[MAX_LIGHTMAPS];
RID lightmap_ids[MAX_LIGHTMAPS];
@@ -447,27 +473,11 @@ protected:
class GeometryInstanceForwardMobile : public RenderGeometryInstanceBase {
public:
- // this structure maps to our push constant in our shader and is populated right before our draw call
- struct PushConstant {
- float transform[16];
- uint32_t flags;
- uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables
- uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index)
- uint32_t layer_mask = 1;
- float lightmap_uv_scale[4]; // doubles as uv_offset when needed
- uint32_t reflection_probes[2]; // packed reflection probes
- uint32_t omni_lights[2]; // packed omni lights
- uint32_t spot_lights[2]; // packed spot lights
- uint32_t decals[2]; // packed spot lights
- };
-
- // PushConstant push_constant; // we populate this from our instance data
-
//used during rendering
RID transforms_uniform_set;
bool use_projector = false;
bool use_soft_shadow = false;
- bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform
+ bool store_transform_cache = true; // If true we copy our transform into our per-draw buffer, if false we use our transforms UBO and clear our per-draw transform.
uint32_t instance_count = 0;
uint32_t trail_steps = 1;
@@ -534,12 +544,12 @@ protected:
virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) override;
virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) override;
virtual bool uses_forward_ids() const override { return true; }
-
- void fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance);
};
ForwardIDStorageMobile *forward_id_storage_mobile = nullptr;
+ void fill_push_constant_instance_indices(SceneState::InstanceData *p_instance_data, const GeometryInstanceForwardMobile *p_instance);
+
virtual RendererRD::ForwardIDStorage *create_forward_id_storage() override {
forward_id_storage_mobile = memnew(ForwardIDStorageMobile);
return forward_id_storage_mobile;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index ffbe7f7e59..311ca72c75 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -364,7 +364,7 @@ SceneShaderForwardMobile::ShaderData::ShaderData() :
SceneShaderForwardMobile::ShaderData::~ShaderData() {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
- ERR_FAIL_COND(!shader_singleton);
+ ERR_FAIL_NULL(shader_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
shader_singleton->shader.version_free(version);
@@ -620,7 +620,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_shader_uniforms.data";
- actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
+ actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 0b98746d06..5c76d89247 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -97,7 +97,7 @@ public:
bool valid = false;
RID version;
- uint32_t vertex_input_mask = 0;
+ uint64_t vertex_input_mask = 0;
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h
index 52877109f7..2f1e79b397 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.h
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h
@@ -91,7 +91,7 @@ public:
return result;
}
- _FORCE_INLINE_ uint32_t get_vertex_input_mask() {
+ _FORCE_INLINE_ uint64_t get_vertex_input_mask() {
if (input_mask == 0) {
ERR_FAIL_COND_V(shader.is_null(), 0);
input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(shader);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index f3ffc688e7..885a00856e 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -329,7 +329,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
void RendererCanvasRenderRD::free_polygon(PolygonID p_polygon) {
PolygonBuffers *pb_ptr = polygon_buffers.polygons.getptr(p_polygon);
- ERR_FAIL_COND(!pb_ptr);
+ ERR_FAIL_NULL(pb_ptr);
PolygonBuffers &pb = *pb_ptr;
@@ -894,7 +894,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
- uint32_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
+ uint64_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
RID vertex_array;
RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
@@ -1561,7 +1561,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
- ERR_FAIL_COND(!cl);
+ ERR_FAIL_NULL(cl);
if (cl->texture == p_texture) {
return;
}
@@ -1580,7 +1580,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) {
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
- ERR_FAIL_COND(!cl);
+ ERR_FAIL_NULL(cl);
cl->shadow.enabled = p_enable;
}
@@ -1849,7 +1849,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() {
void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
- ERR_FAIL_COND(!oc);
+ ERR_FAIL_NULL(oc);
Vector<Vector2> lines;
@@ -2020,7 +2020,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {
OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
- ERR_FAIL_COND(!oc);
+ ERR_FAIL_NULL(oc);
oc->cull_mode = p_mode;
}
@@ -2250,7 +2250,7 @@ RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_
RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
- ERR_FAIL_COND(!canvas_singleton);
+ ERR_FAIL_NULL(canvas_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
canvas_singleton->shader.canvas_shader.version_free(version);
@@ -2704,7 +2704,7 @@ void fragment() {
bool RendererCanvasRenderRD::free(RID p_rid) {
if (canvas_light_owner.owns(p_rid)) {
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
- ERR_FAIL_COND_V(!cl, false);
+ ERR_FAIL_NULL_V(cl, false);
light_set_use_shadow(p_rid, false);
canvas_light_owner.free(p_rid);
} else if (occluder_polygon_owner.owns(p_rid)) {
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 7eb8cbd02f..b9bda9329e 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -103,8 +103,9 @@ void RendererCompositorRD::begin_frame(double frame_step) {
}
void RendererCompositorRD::end_frame(bool p_swap_buffers) {
- // TODO: Likely pass a bool to swap buffers to avoid display?
- RD::get_singleton()->swap_buffers();
+ if (p_swap_buffers) {
+ RD::get_singleton()->swap_buffers();
+ }
}
void RendererCompositorRD::initialize() {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 20e24dba0e..07d56eae0c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -340,14 +340,16 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
// Glow, auto exposure and DoF (if enabled).
- Size2i internal_size = rb->get_internal_size();
Size2i target_size = rb->get_target_size();
-
bool can_use_effects = target_size.x >= 8 && target_size.y >= 8; // FIXME I think this should check internal size, we do all our post processing at this size...
bool can_use_storage = _render_buffers_can_be_storage();
+ bool use_fsr = fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR;
+ bool use_upscaled_texture = rb->has_upscaled_texture() && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR2;
+
RID render_target = rb->get_render_target();
- RID internal_texture = rb->get_internal_texture();
+ RID color_texture = use_upscaled_texture ? rb->get_upscaled_texture() : rb->get_internal_texture();
+ Size2i color_size = use_upscaled_texture ? target_size : rb->get_internal_size();
if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_dof(p_render_data->camera_attributes)) {
RENDER_TIMESTAMP("Depth of Field");
@@ -358,14 +360,14 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
RendererRD::BokehDOF::BokehBuffers buffers;
// Textures we use
- buffers.base_texture_size = rb->get_internal_size();
+ buffers.base_texture_size = color_size;
buffers.secondary_texture = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, 0, 0);
buffers.half_texture[0] = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, 0, 0);
buffers.half_texture[1] = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, 0, 1);
if (can_use_storage) {
for (uint32_t i = 0; i < rb->get_view_count(); i++) {
- buffers.base_texture = rb->get_internal_texture(i);
+ buffers.base_texture = use_upscaled_texture ? rb->get_upscaled_texture(i) : rb->get_internal_texture(i);
buffers.depth_texture = rb->get_depth_texture(i);
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustum.
@@ -387,7 +389,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.base_weight_fb = rb->weight_buffers[0].fb;
for (uint32_t i = 0; i < rb->get_view_count(); i++) {
- buffers.base_texture = rb->get_internal_texture(i);
+ buffers.base_texture = use_upscaled_texture ? rb->get_upscaled_texture(i) : rb->get_internal_texture(i);
buffers.depth_texture = rb->get_depth_texture(i);
buffers.base_fb = FramebufferCacheRD::get_singleton()->get_cache(buffers.base_texture); // TODO move this into bokeh_dof_raster, we can do this internally
@@ -416,7 +418,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
double step = RSG::camera_attributes->camera_attributes_get_auto_exposure_adjust_speed(p_render_data->camera_attributes) * time_step;
float auto_exposure_min_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_min_sensitivity(p_render_data->camera_attributes);
float auto_exposure_max_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_max_sensitivity(p_render_data->camera_attributes);
- luminance->luminance_reduction(internal_texture, internal_size, luminance_buffers, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate);
+ luminance->luminance_reduction(rb->get_internal_texture(), rb->get_internal_size(), luminance_buffers, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate);
// Swap final reduce with prev luminance.
@@ -525,7 +527,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
tonemap.use_debanding = rb->get_use_debanding();
- tonemap.texture_size = Vector2i(rb->get_internal_size().x, rb->get_internal_size().y);
+ tonemap.texture_size = Vector2i(color_size.x, color_size.y);
if (p_render_data->environment.is_valid()) {
tonemap.tonemap_mode = environment_get_tone_mapper(p_render_data->environment);
@@ -555,7 +557,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(render_target);
RID dest_fb;
- if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) {
+ bool use_intermediate_fb = use_fsr;
+ if (use_intermediate_fb) {
// If we use FSR to upscale we need to write our result into an intermediate buffer.
// Note that this is cached so we only create the texture the first time.
RID dest_texture = rb->create_texture(SNAME("Tonemapper"), SNAME("destination"), _render_buffers_get_color_format(), RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
@@ -567,12 +570,12 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
dest_fb = texture_storage->render_target_get_rd_framebuffer(render_target);
}
- tone_mapper->tonemapper(internal_texture, dest_fb, tonemap);
+ tone_mapper->tonemapper(color_texture, dest_fb, tonemap);
RD::get_singleton()->draw_command_end_label();
}
- if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) {
+ if (use_fsr) {
RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
@@ -732,6 +735,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(const RenderDataRD *p_ren
}
}
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER) {
+ Size2 rtsize = texture_storage->render_target_get_size(render_target);
+ copy_effects->copy_to_fb_rect(rb->get_internal_texture(), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false);
+ }
+
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(rb).is_valid()) {
Size2 rtsize = texture_storage->render_target_get_size(render_target);
copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(rb), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false);
@@ -745,7 +753,12 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(const RenderDataRD *p_ren
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS && _render_buffers_get_velocity_texture(rb).is_valid()) {
- debug_effects->draw_motion_vectors(_render_buffers_get_velocity_texture(rb), texture_storage->render_target_get_rd_framebuffer(render_target), rb->get_internal_size());
+ RID velocity = _render_buffers_get_velocity_texture(rb);
+ RID depth = rb->get_depth_texture();
+ RID dest_fb = texture_storage->render_target_get_rd_framebuffer(render_target);
+ Size2i resolution = rb->get_internal_size();
+
+ debug_effects->draw_motion_vectors(velocity, depth, dest_fb, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_projection, p_render_data->scene_data->prev_cam_transform, resolution);
}
}
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 46ae2d9551..10e37c7da8 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -314,7 +314,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
Version *version = version_owner.get_or_null(p_version);
RS::ShaderNativeSourceCode source_code;
- ERR_FAIL_COND_V(!version, source_code);
+ ERR_FAIL_NULL_V(version, source_code);
source_code.versions.resize(variant_defines.size());
@@ -567,7 +567,7 @@ void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_
ERR_FAIL_COND(is_compute);
Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_COND(!version);
+ ERR_FAIL_NULL(version);
version->vertex_globals = p_vertex_globals.utf8();
version->fragment_globals = p_fragment_globals.utf8();
version->uniforms = p_uniforms.utf8();
@@ -599,7 +599,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, Str
ERR_FAIL_COND(!is_compute);
Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_COND(!version);
+ ERR_FAIL_NULL(version);
version->compute_globals = p_compute_globals.utf8();
version->uniforms = p_uniforms.utf8();
@@ -630,7 +630,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, Str
bool ShaderRD::version_is_valid(RID p_version) {
Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_COND_V(!version, false);
+ ERR_FAIL_NULL_V(version, false);
if (version->dirty) {
_initialize_version(version);
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 01eb99f7a2..9ce510386f 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -162,7 +162,7 @@ public:
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_COND_V(!version, RID());
+ ERR_FAIL_NULL_V(version, RID());
if (version->dirty) {
_initialize_version(version);
diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub
index f06a2d86e2..810f781340 100644
--- a/servers/rendering/renderer_rd/shaders/effects/SCsub
+++ b/servers/rendering/renderer_rd/shaders/effects/SCsub
@@ -15,3 +15,5 @@ if "RD_GLSL" in env["BUILDERS"]:
# compile shaders
for glsl_file in glsl_files:
env.RD_GLSL(glsl_file)
+
+SConscript("fsr2/SCsub")
diff --git a/servers/rendering/renderer_rd/shaders/effects/copy.glsl b/servers/rendering/renderer_rd/shaders/effects/copy.glsl
index 2b3d27b000..debf6b7367 100644
--- a/servers/rendering/renderer_rd/shaders/effects/copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/copy.glsl
@@ -103,12 +103,13 @@ void main() {
#ifdef MODE_GLOW
if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
// Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html
- local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114));
- local_cache[dest_index + 1] /= 1.0 + dot(local_cache[dest_index + 1].rgb, vec3(0.299, 0.587, 0.114));
- local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114));
- local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114));
+ vec3 tonemap_col = vec3(0.299, 0.587, 0.114) / max(params.glow_luminance_cap, 6.0);
+ local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, tonemap_col);
+ local_cache[dest_index + 1] /= 1.0 + dot(local_cache[dest_index + 1].rgb, tonemap_col);
+ local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, tonemap_col);
+ local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, tonemap_col);
}
- const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 };
+ const float kernel[5] = { 0.2024, 0.1790, 0.1240, 0.0672, 0.0285 };
#else
// Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect.
const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
@@ -126,6 +127,10 @@ void main() {
color_top += local_cache[read_index - 1] * kernel[1];
color_top += local_cache[read_index - 2] * kernel[2];
color_top += local_cache[read_index - 3] * kernel[3];
+#ifdef MODE_GLOW
+ color_top += local_cache[read_index + 4] * kernel[4];
+ color_top += local_cache[read_index - 4] * kernel[4];
+#endif // MODE_GLOW
vec4 color_bottom = vec4(0.0);
color_bottom += local_cache[read_index + 16] * kernel[0];
@@ -135,6 +140,10 @@ void main() {
color_bottom += local_cache[read_index - 1 + 16] * kernel[1];
color_bottom += local_cache[read_index - 2 + 16] * kernel[2];
color_bottom += local_cache[read_index - 3 + 16] * kernel[3];
+#ifdef MODE_GLOW
+ color_bottom += local_cache[read_index + 4 + 16] * kernel[4];
+ color_bottom += local_cache[read_index - 4 + 16] * kernel[4];
+#endif // MODE_GLOW
// rotate samples to take advantage of cache coherency
uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16;
@@ -161,11 +170,15 @@ void main() {
color += temp_cache[index - 1] * kernel[1];
color += temp_cache[index - 2] * kernel[2];
color += temp_cache[index - 3] * kernel[3];
+#ifdef MODE_GLOW
+ color += temp_cache[index + 4] * kernel[4];
+ color += temp_cache[index - 4] * kernel[4];
+#endif // MODE_GLOW
#ifdef MODE_GLOW
if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
// Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html
- color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114));
+ color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114) / max(params.glow_luminance_cap, 6.0));
}
color *= params.glow_strength;
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub b/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub
new file mode 100644
index 0000000000..f06a2d86e2
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub
@@ -0,0 +1,17 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl
new file mode 100644
index 0000000000..67fce9a342
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl
@@ -0,0 +1,8 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "../motion_vector_inc.glsl"
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl
new file mode 100644
index 0000000000..d362958aa6
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl
@@ -0,0 +1,8 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "../motion_vector_inc.glsl"
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_compute_luminance_pyramid_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_compute_luminance_pyramid_pass.glsl
new file mode 100644
index 0000000000..37504c2e53
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_compute_luminance_pyramid_pass.glsl
@@ -0,0 +1,7 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_depth_clip_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_depth_clip_pass.glsl
new file mode 100644
index 0000000000..0ee08e4c76
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_depth_clip_pass.glsl
@@ -0,0 +1,8 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "../motion_vector_inc.glsl"
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_lock_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_lock_pass.glsl
new file mode 100644
index 0000000000..8c8430d4b1
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_lock_pass.glsl
@@ -0,0 +1,7 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_rcas_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_rcas_pass.glsl
new file mode 100644
index 0000000000..4120cfe644
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_rcas_pass.glsl
@@ -0,0 +1,7 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_reconstruct_previous_depth_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_reconstruct_previous_depth_pass.glsl
new file mode 100644
index 0000000000..f31abec215
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_reconstruct_previous_depth_pass.glsl
@@ -0,0 +1,8 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "../motion_vector_inc.glsl"
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_tcr_autogen_pass.glsl b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_tcr_autogen_pass.glsl
new file mode 100644
index 0000000000..818374e43c
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_tcr_autogen_pass.glsl
@@ -0,0 +1,8 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "../motion_vector_inc.glsl"
+#include "thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl"
diff --git a/servers/rendering/renderer_rd/shaders/effects/motion_vector_inc.glsl b/servers/rendering/renderer_rd/shaders/effects/motion_vector_inc.glsl
new file mode 100644
index 0000000000..cbf202653e
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/motion_vector_inc.glsl
@@ -0,0 +1,6 @@
+vec2 derive_motion_vector(vec2 uv, float depth, mat4 reprojection_matrix) {
+ vec4 previous_pos_ndc = reprojection_matrix * vec4(uv * 2.0f - 1.0f, depth * 2.0f - 1.0f, 1.0f);
+ return 0.5f + (previous_pos_ndc.xy / previous_pos_ndc.w) * 0.5f - uv;
+}
+
+#define FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS_FUNCTION(i, j, k) derive_motion_vector(i, j, k)
diff --git a/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl b/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl
index 80e4f51565..d02ffe0b4f 100644
--- a/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl
@@ -18,14 +18,19 @@ void main() {
#VERSION_DEFINES
+#include "motion_vector_inc.glsl"
+
layout(location = 0) in vec2 uv_interp;
layout(set = 0, binding = 0) uniform sampler2D source_velocity;
+layout(set = 0, binding = 1) uniform sampler2D source_depth;
layout(location = 0) out vec4 frag_color;
layout(push_constant, std430) uniform Params {
+ highp mat4 reprojection_matrix;
vec2 resolution;
+ bool force_derive_from_depth;
}
params;
@@ -49,7 +54,14 @@ void main() {
vec2 pos_pixel = uv_interp * params.resolution;
vec2 cell_pos_pixel = floor(pos_pixel / cell_size) * cell_size + (cell_size * 0.5f);
vec2 cell_pos_uv = cell_pos_pixel / params.resolution;
- vec2 cell_pos_previous_uv = cell_pos_uv + textureLod(source_velocity, cell_pos_uv, 0.0f).xy;
+ vec2 cell_pos_velocity = textureLod(source_velocity, cell_pos_uv, 0.0f).xy;
+ bool derive_velocity = params.force_derive_from_depth || all(lessThanEqual(cell_pos_velocity, vec2(-1.0f, -1.0f)));
+ if (derive_velocity) {
+ float depth = textureLod(source_depth, cell_pos_uv, 0.0f).x;
+ cell_pos_velocity = derive_motion_vector(cell_pos_uv, depth, params.reprojection_matrix);
+ }
+
+ vec2 cell_pos_previous_uv = cell_pos_uv + cell_pos_velocity;
// Draw the shapes.
float epsilon = 1e-6f;
@@ -76,5 +88,10 @@ void main() {
alpha = 0.0f;
}
+ if (derive_velocity) {
+ color = vec3(1.0f, 1.0f, 1.0f) - color;
+ alpha *= 0.5f;
+ }
+
frag_color = vec4(color, alpha);
}
diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
index f961249dce..57b9a4c320 100644
--- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
@@ -576,8 +576,9 @@ void main() {
float attenuation = get_omni_attenuation(d, spot_lights.data[light_index].inv_radius, spot_lights.data[light_index].attenuation);
vec3 spot_dir = spot_lights.data[light_index].direction;
- float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[light_index].cone_angle);
- float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[light_index].cone_angle));
+ highp float cone_angle = spot_lights.data[light_index].cone_angle;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir), cone_angle);
+ float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cone_angle));
attenuation *= 1.0 - pow(spot_rim, spot_lights.data[light_index].cone_attenuation);
vec3 light = spot_lights.data[light_index].color;
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index 2b8b8fa9d2..56e466ba98 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -10,21 +10,17 @@
/* INPUT ATTRIBS */
-layout(location = 0) in vec3 vertex_attrib;
+// Always contains vertex position in XYZ, can contain tangent angle in W.
+layout(location = 0) in vec4 vertex_angle_attrib;
//only for pure render depth when normal is not used
-#ifdef NORMAL_USED
-layout(location = 1) in vec2 normal_attrib;
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+// Contains Normal/Axis in RG, can contain tangent in BA.
+layout(location = 1) in vec4 axis_tangent_attrib;
#endif
-#if !defined(TANGENT_USED) && (defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED))
-#define TANGENT_USED
-#endif
-
-#ifdef TANGENT_USED
-layout(location = 2) in vec2 tangent_attrib;
-#endif
+// Location 2 is unused.
#if defined(COLOR_USED)
layout(location = 3) in vec4 color_attrib;
@@ -63,15 +59,12 @@ layout(location = 11) in vec4 weight_attrib;
#endif
#ifdef MOTION_VECTORS
-layout(location = 12) in vec3 previous_vertex_attrib;
+layout(location = 12) in vec4 previous_vertex_attrib;
-#ifdef NORMAL_USED
-layout(location = 13) in vec2 previous_normal_attrib;
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+layout(location = 13) in vec4 previous_normal_attrib;
#endif
-#ifdef TANGENT_USED
-layout(location = 14) in vec2 previous_tangent_attrib;
-#endif
#endif // MOTION_VECTORS
vec3 oct_to_vec3(vec2 e) {
@@ -81,6 +74,16 @@ vec3 oct_to_vec3(vec2 e) {
return normalize(v);
}
+void axis_angle_to_tbn(vec3 axis, float angle, out vec3 tangent, out vec3 binormal, out vec3 normal) {
+ float c = cos(angle);
+ float s = sin(angle);
+ vec3 omc_axis = (1.0 - c) * axis;
+ vec3 s_axis = s * axis;
+ tangent = omc_axis.xxx * axis + vec3(c, -s_axis.z, s_axis.y);
+ binormal = omc_axis.yyy * axis + vec3(s_axis.z, c, -s_axis.x);
+ normal = omc_axis.zzz * axis + vec3(-s_axis.y, s_axis.x, c);
+}
+
/* Varyings */
layout(location = 0) out vec3 vertex_interp;
@@ -179,10 +182,11 @@ vec3 double_add_vec3(vec3 base_a, vec3 prec_a, vec3 base_b, vec3 prec_b, out vec
void vertex_shader(vec3 vertex_input,
#ifdef NORMAL_USED
- in vec2 normal_input,
+ in vec3 normal_input,
#endif
#ifdef TANGENT_USED
- in vec2 tangent_input,
+ in vec3 tangent_input,
+ in vec3 binormal_input,
#endif
in uint instance_index, in bool is_multimesh, in uint multimesh_offset, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
vec4 instance_custom = vec4(0.0);
@@ -314,14 +318,12 @@ void vertex_shader(vec3 vertex_input,
vec3 vertex = vertex_input;
#ifdef NORMAL_USED
- vec3 normal = oct_to_vec3(normal_input * 2.0 - 1.0);
+ vec3 normal = normal_input;
#endif
#ifdef TANGENT_USED
- vec2 signed_tangent_input = tangent_input * 2.0 - 1.0;
- vec3 tangent = oct_to_vec3(vec2(signed_tangent_input.x, abs(signed_tangent_input.y) * 2.0 - 1.0));
- float binormalf = sign(signed_tangent_input.y);
- vec3 binormal = normalize(cross(normal, tangent) * binormalf);
+ vec3 tangent = tangent_input;
+ vec3 binormal = binormal_input;
#endif
#ifdef UV_USED
@@ -332,6 +334,17 @@ void vertex_shader(vec3 vertex_input,
uv2_interp = uv2_attrib;
#endif
+ vec4 uv_scale = instances.data[instance_index].uv_scale;
+
+ if (uv_scale != vec4(0.0)) { // Compression enabled
+#ifdef UV_USED
+ uv_interp = (uv_interp - 0.5) * uv_scale.xy;
+#endif
+#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+ uv2_interp = (uv2_interp - 0.5) * uv_scale.zw;
+#endif
+ }
+
#ifdef OVERRIDE_POSITION
vec4 position;
#endif
@@ -484,6 +497,46 @@ void vertex_shader(vec3 vertex_input,
#endif
}
+void _unpack_vertex_attributes(vec4 p_vertex_in, vec3 p_compressed_aabb_position, vec3 p_compressed_aabb_size,
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+ vec4 p_normal_in,
+#ifdef NORMAL_USED
+ out vec3 r_normal,
+#endif
+ out vec3 r_tangent,
+ out vec3 r_binormal,
+#endif
+ out vec3 r_vertex) {
+
+ r_vertex = p_vertex_in.xyz * p_compressed_aabb_size + p_compressed_aabb_position;
+#ifdef NORMAL_USED
+ r_normal = oct_to_vec3(p_normal_in.xy * 2.0 - 1.0);
+#endif
+
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+
+ float binormal_sign;
+
+ // This works because the oct value (0, 1) maps onto (0, 0, -1) which encodes to (1, 1).
+ // Accordingly, if p_normal_in.z contains octahedral values, it won't equal (0, 1).
+ if (p_normal_in.z > 0.0 || p_normal_in.w < 1.0) {
+ // Uncompressed format.
+ vec2 signed_tangent_attrib = p_normal_in.zw * 2.0 - 1.0;
+ r_tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ binormal_sign = sign(signed_tangent_attrib.y);
+ r_binormal = normalize(cross(r_normal, r_tangent) * binormal_sign);
+ } else {
+ // Compressed format.
+ float angle = p_vertex_in.w;
+ binormal_sign = angle > 0.5 ? 1.0 : -1.0; // 0.5 does not exist in UNORM16, so values are either greater or smaller.
+ angle = abs(angle * 2.0 - 1.0) * M_PI; // 0.5 is basically zero, allowing to encode both signs reliably.
+ vec3 axis = r_normal;
+ axis_angle_to_tbn(axis, angle, r_tangent, r_binormal, r_normal);
+ r_binormal *= binormal_sign;
+ }
+#endif
+}
+
void main() {
uint instance_index = draw_call.instance_index;
@@ -498,13 +551,38 @@ void main() {
#ifdef MOTION_VECTORS
// Previous vertex.
- global_time = scene_data_block.prev_data.time;
- vertex_shader(previous_vertex_attrib,
+ vec3 prev_vertex;
#ifdef NORMAL_USED
+ vec3 prev_normal;
+#endif
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+ vec3 prev_tangent;
+ vec3 prev_binormal;
+#endif
+
+ _unpack_vertex_attributes(
+ previous_vertex_attrib,
+ instances.data[instance_index].compressed_aabb_position_pad.xyz,
+ instances.data[instance_index].compressed_aabb_size_pad.xyz,
+
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
previous_normal_attrib,
+#ifdef NORMAL_USED
+ prev_normal,
+#endif
+ prev_tangent,
+ prev_binormal,
+#endif
+ prev_vertex);
+
+ global_time = scene_data_block.prev_data.time;
+ vertex_shader(prev_vertex,
+#ifdef NORMAL_USED
+ prev_normal,
#endif
#ifdef TANGENT_USED
- previous_tangent_attrib,
+ prev_tangent,
+ prev_binormal,
#endif
instance_index, is_multimesh, draw_call.multimesh_motion_vectors_previous_offset, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
#else
@@ -512,14 +590,38 @@ void main() {
vec4 screen_position;
#endif
+ vec3 vertex;
+#ifdef NORMAL_USED
+ vec3 normal;
+#endif
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+ vec3 tangent;
+ vec3 binormal;
+#endif
+
+ _unpack_vertex_attributes(
+ vertex_angle_attrib,
+ instances.data[instance_index].compressed_aabb_position_pad.xyz,
+ instances.data[instance_index].compressed_aabb_size_pad.xyz,
+#if defined(NORMAL_USED) || defined(TANGENT_USED)
+ axis_tangent_attrib,
+#ifdef NORMAL_USED
+ normal,
+#endif
+ tangent,
+ binormal,
+#endif
+ vertex);
+
// Current vertex.
global_time = scene_data_block.data.time;
- vertex_shader(vertex_attrib,
+ vertex_shader(vertex,
#ifdef NORMAL_USED
- normal_attrib,
+ normal,
#endif
#ifdef TANGENT_USED
- tangent_attrib,
+ tangent,
+ binormal,
#endif
instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
}
@@ -575,10 +677,6 @@ layout(location = 3) in vec2 uv_interp;
layout(location = 4) in vec2 uv2_interp;
#endif
-#if !defined(TANGENT_USED) && (defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED))
-#define TANGENT_USED
-#endif
-
#ifdef TANGENT_USED
layout(location = 5) in vec3 tangent_interp;
layout(location = 6) in vec3 binormal_interp;
@@ -2280,6 +2378,8 @@ void fragment_shader(in SceneData scene_data) {
#else //MODE_SEPARATE_SPECULAR
+ alpha *= scene_data.pass_alpha_multiplier;
+
#ifdef MODE_UNSHADED
frag_color = vec4(albedo, alpha);
#else
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index 8ead363f3b..bfd87b4ea1 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -28,6 +28,10 @@
#endif
#endif
+#if !defined(TANGENT_USED) && (defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED))
+#define TANGENT_USED
+#endif
+
layout(push_constant, std430) uniform DrawCall {
uint instance_index;
uint uv_offset;
@@ -211,6 +215,9 @@ struct InstanceData {
uint gi_offset; //GI information when using lightmapping (VCT or lightmap index)
uint layer_mask;
vec4 lightmap_uv_scale;
+ vec4 compressed_aabb_position_pad; // Only .xyz is used. .w is padding.
+ vec4 compressed_aabb_size_pad; // Only .xyz is used. .w is padding.
+ vec4 uv_scale;
};
layout(set = 1, binding = 2, std430) buffer restrict readonly InstanceDataBuffer {
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index 7f6a9a50e5..ade40cbf7a 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -11,17 +11,17 @@
/* INPUT ATTRIBS */
-layout(location = 0) in vec3 vertex_attrib;
+// Always contains vertex position in XYZ, can contain tangent angle in W.
+layout(location = 0) in vec4 vertex_angle_attrib;
//only for pure render depth when normal is not used
#ifdef NORMAL_USED
-layout(location = 1) in vec2 normal_attrib;
+// Contains Normal/Axis in RG, can contain tangent in BA.
+layout(location = 1) in vec4 axis_tangent_attrib;
#endif
-#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-layout(location = 2) in vec2 tangent_attrib;
-#endif
+// Location 2 is unused.
#if defined(COLOR_USED)
layout(location = 3) in vec4 color_attrib;
@@ -66,6 +66,16 @@ vec3 oct_to_vec3(vec2 e) {
return normalize(v);
}
+void axis_angle_to_tbn(vec3 axis, float angle, out vec3 tangent, out vec3 binormal, out vec3 normal) {
+ float c = cos(angle);
+ float s = sin(angle);
+ vec3 omc_axis = (1.0 - c) * axis;
+ vec3 s_axis = s * axis;
+ tangent = omc_axis.xxx * axis + vec3(c, -s_axis.z, s_axis.y);
+ binormal = omc_axis.yyy * axis + vec3(s_axis.z, c, -s_axis.x);
+ normal = omc_axis.zzz * axis + vec3(-s_axis.y, s_axis.x, c);
+}
+
/* Varyings */
layout(location = 0) highp out vec3 vertex_interp;
@@ -162,9 +172,9 @@ void main() {
color_interp = color_attrib;
#endif
- bool is_multimesh = bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH);
+ bool is_multimesh = bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH);
- mat4 model_matrix = draw_call.transform;
+ mat4 model_matrix = instances.data[draw_call.instance_index].transform;
mat4 inv_view_matrix = scene_data.inv_view_matrix;
#ifdef USE_DOUBLE_PRECISION
vec3 model_precision = vec3(model_matrix[0][3], model_matrix[1][3], model_matrix[2][3]);
@@ -178,7 +188,7 @@ void main() {
#endif
mat3 model_normal_matrix;
- if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
model_normal_matrix = transpose(inverse(mat3(model_matrix)));
} else {
model_normal_matrix = mat3(model_matrix);
@@ -191,7 +201,7 @@ void main() {
//multimesh, instances are for it
#ifdef USE_PARTICLE_TRAILS
- uint trail_size = (draw_call.flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
+ uint trail_size = (instances.data[draw_call.instance_index].flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
uint stride = 3 + 1 + 1; //particles always uses this format
uint offset = trail_size * stride * gl_InstanceIndex;
@@ -238,22 +248,22 @@ void main() {
uint stride = 0;
{
//TODO implement a small lookup table for the stride
- if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
stride += 2;
} else {
stride += 3;
}
- if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
stride += 1;
}
- if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
stride += 1;
}
}
uint offset = stride * gl_InstanceIndex;
- if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
offset += 2;
} else {
@@ -261,14 +271,14 @@ void main() {
offset += 3;
}
- if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
#ifdef COLOR_USED
color_interp *= transforms.data[offset];
#endif
offset += 1;
}
- if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
instance_custom = transforms.data[offset];
}
@@ -287,16 +297,31 @@ void main() {
model_normal_matrix = model_normal_matrix * mat3(matrix);
}
- vec3 vertex = vertex_attrib;
+ vec3 vertex = vertex_angle_attrib.xyz * instances.data[draw_call.instance_index].compressed_aabb_size_pad.xyz + instances.data[draw_call.instance_index].compressed_aabb_position_pad.xyz;
#ifdef NORMAL_USED
- vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
+ vec3 normal = oct_to_vec3(axis_tangent_attrib.xy * 2.0 - 1.0);
#endif
-#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
- vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
- float binormalf = sign(signed_tangent_attrib.y);
- vec3 binormal = normalize(cross(normal, tangent) * binormalf);
+#if defined(NORMAL_USED) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+
+ vec3 binormal;
+ float binormal_sign;
+ vec3 tangent;
+ if (axis_tangent_attrib.z > 0.0 || axis_tangent_attrib.w < 1.0) {
+ // Uncompressed format.
+ vec2 signed_tangent_attrib = axis_tangent_attrib.zw * 2.0 - 1.0;
+ tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ binormal_sign = sign(signed_tangent_attrib.y);
+ binormal = normalize(cross(normal, tangent) * binormal_sign);
+ } else {
+ // Compressed format.
+ float angle = vertex_angle_attrib.w;
+ binormal_sign = angle > 0.5 ? 1.0 : -1.0; // 0.5 does not exist in UNORM16, so values are either greater or smaller.
+ angle = abs(angle * 2.0 - 1.0) * M_PI; // 0.5 is basically zero, allowing to encode both signs reliably.
+ vec3 axis = normal;
+ axis_angle_to_tbn(axis, angle, tangent, binormal, normal);
+ binormal *= binormal_sign;
+ }
#endif
#ifdef UV_USED
@@ -307,6 +332,17 @@ void main() {
uv2_interp = uv2_attrib;
#endif
+ vec4 uv_scale = instances.data[draw_call.instance_index].uv_scale;
+
+ if (uv_scale != vec4(0.0)) { // Compression enabled
+#ifdef UV_USED
+ uv_interp = (uv_interp - 0.5) * uv_scale.xy;
+#endif
+#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+ uv2_interp = (uv2_interp - 0.5) * uv_scale.zw;
+#endif
+ }
+
#ifdef OVERRIDE_POSITION
vec4 position;
#endif
@@ -441,8 +477,7 @@ void main() {
#endif // MODE_RENDER_DEPTH
#ifdef MODE_RENDER_MATERIAL
if (scene_data.material_uv2_mode) {
- vec2 uv_offset = draw_call.lightmap_uv_scale.xy; // we are abusing lightmap_uv_scale here, we shouldn't have a lightmap during a depth pass...
- gl_Position.xy = (uv2_attrib.xy + uv_offset) * 2.0 - 1.0;
+ gl_Position.xy = (uv2_attrib.xy + draw_call.uv_offset) * 2.0 - 1.0;
gl_Position.z = 0.00001;
gl_Position.w = 1.0;
}
@@ -765,7 +800,7 @@ void main() {
#endif // ALPHA_ANTIALIASING_EDGE_USED
mat4 inv_view_matrix = scene_data.inv_view_matrix;
- mat4 read_model_matrix = draw_call.transform;
+ mat4 read_model_matrix = instances.data[draw_call.instance_index].transform;
#ifdef USE_DOUBLE_PRECISION
read_model_matrix[0][3] = 0.0;
read_model_matrix[1][3] = 0.0;
@@ -890,11 +925,11 @@ void main() {
if (!sc_disable_decals) { //Decals
// must implement
- uint decal_indices = draw_call.decals.x;
+ uint decal_indices = instances.data[draw_call.instance_index].decals.x;
for (uint i = 0; i < 8; i++) {
uint decal_index = decal_indices & 0xFF;
if (i == 3) {
- decal_indices = draw_call.decals.y;
+ decal_indices = instances.data[draw_call.instance_index].decals.y;
} else {
decal_indices = decal_indices >> 8;
}
@@ -903,7 +938,7 @@ void main() {
break;
}
- if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) {
+ if (!bool(decals.data[decal_index].mask & instances.data[draw_call.instance_index].layer_mask)) {
continue; //not masked
}
@@ -1097,8 +1132,8 @@ void main() {
#ifdef USE_LIGHTMAP
//lightmap
- if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
- uint index = draw_call.gi_offset;
+ if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
+ uint index = instances.data[draw_call.instance_index].gi_offset;
vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal;
const float c1 = 0.429043;
@@ -1118,12 +1153,12 @@ void main() {
2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z) *
scene_data.emissive_exposure_normalization;
- } else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap
- bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP);
- uint ofs = draw_call.gi_offset & 0xFFFF;
- uint slice = draw_call.gi_offset >> 16;
+ } else if (bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap
+ bool uses_sh = bool(instances.data[draw_call.instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP);
+ uint ofs = instances.data[draw_call.instance_index].gi_offset & 0xFFFF;
+ uint slice = instances.data[draw_call.instance_index].gi_offset >> 16;
vec3 uvw;
- uvw.xy = uv2 * draw_call.lightmap_uv_scale.zw + draw_call.lightmap_uv_scale.xy;
+ uvw.xy = uv2 * instances.data[draw_call.instance_index].lightmap_uv_scale.zw + instances.data[draw_call.instance_index].lightmap_uv_scale.xy;
uvw.z = float(slice);
if (uses_sh) {
@@ -1162,7 +1197,7 @@ void main() {
vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
- uint reflection_indices = draw_call.reflection_probes.x;
+ uint reflection_indices = instances.data[draw_call.instance_index].reflection_probes.x;
#ifdef LIGHT_ANISOTROPY_USED
// https://google.github.io/filament/Filament.html#lighting/imagebasedlights/anisotropy
@@ -1179,7 +1214,7 @@ void main() {
for (uint i = 0; i < 8; i++) {
uint reflection_index = reflection_indices & 0xFF;
if (i == 3) {
- reflection_indices = draw_call.reflection_probes.y;
+ reflection_indices = instances.data[draw_call.instance_index].reflection_probes.y;
} else {
reflection_indices = reflection_indices >> 8;
}
@@ -1260,7 +1295,7 @@ void main() {
break;
}
- if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) {
+ if (!bool(directional_lights.data[i].mask & instances.data[draw_call.instance_index].layer_mask)) {
continue; //not masked
}
@@ -1532,7 +1567,7 @@ void main() {
break;
}
- if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) {
+ if (!bool(directional_lights.data[i].mask & instances.data[draw_call.instance_index].layer_mask)) {
continue; //not masked
}
@@ -1601,11 +1636,11 @@ void main() {
} //directional light
if (!sc_disable_omni_lights) { //omni lights
- uint light_indices = draw_call.omni_lights.x;
+ uint light_indices = instances.data[draw_call.instance_index].omni_lights.x;
for (uint i = 0; i < 8; i++) {
uint light_index = light_indices & 0xFF;
if (i == 3) {
- light_indices = draw_call.omni_lights.y;
+ light_indices = instances.data[draw_call.instance_index].omni_lights.y;
} else {
light_indices = light_indices >> 8;
}
@@ -1646,11 +1681,11 @@ void main() {
if (!sc_disable_spot_lights) { //spot lights
- uint light_indices = draw_call.spot_lights.x;
+ uint light_indices = instances.data[draw_call.instance_index].spot_lights.x;
for (uint i = 0; i < 8; i++) {
uint light_index = light_indices & 0xFF;
if (i == 3) {
- light_indices = draw_call.spot_lights.y;
+ light_indices = instances.data[draw_call.instance_index].spot_lights.y;
} else {
light_indices = light_indices >> 8;
}
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
index d0a315858d..3de5e76970 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
@@ -15,20 +15,11 @@
#endif
#define USING_MOBILE_RENDERER
-/* don't exceed 128 bytes!! */
-/* put instance data into our push content, not a array */
-layout(push_constant, std430) uniform DrawCall {
- highp mat4 transform; // 64 - 64
- uint flags; // 04 - 68
- uint instance_uniforms_ofs; //base offset in global buffer for instance variables // 04 - 72
- uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) // 04 - 76
- uint layer_mask; // 04 - 80
- highp vec4 lightmap_uv_scale; // 16 - 96 doubles as uv_offset when needed
- uvec2 reflection_probes; // 08 - 104
- uvec2 omni_lights; // 08 - 112
- uvec2 spot_lights; // 08 - 120
- uvec2 decals; // 08 - 128
+layout(push_constant, std430) uniform DrawCall {
+ vec2 uv_offset;
+ uint instance_index;
+ uint pad;
}
draw_call;
@@ -123,6 +114,29 @@ layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
}
scene_data_block;
+struct InstanceData {
+ highp mat4 transform; // 64 - 64
+ uint flags; // 04 - 68
+ uint instance_uniforms_ofs; // Base offset in global buffer for instance variables. // 04 - 72
+ uint gi_offset; // GI information when using lightmapping (VCT or lightmap index). // 04 - 76
+ uint layer_mask; // 04 - 80
+ highp vec4 lightmap_uv_scale; // 16 - 96 Doubles as uv_offset when needed.
+
+ uvec2 reflection_probes; // 08 - 104
+ uvec2 omni_lights; // 08 - 112
+ uvec2 spot_lights; // 08 - 120
+ uvec2 decals; // 08 - 128
+
+ vec4 compressed_aabb_position_pad; // 16 - 144 // Only .xyz is used. .w is padding.
+ vec4 compressed_aabb_size_pad; // 16 - 160 // Only .xyz is used. .w is padding.
+ vec4 uv_scale; // 16 - 176
+};
+
+layout(set = 1, binding = 1, std430) buffer restrict readonly InstanceDataBuffer {
+ InstanceData data[];
+}
+instances;
+
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
layout(set = 1, binding = 2) uniform mediump textureCubeArray radiance_cubemap;
diff --git a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
index b57ee18521..f42fafc68a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
@@ -64,6 +64,6 @@ struct SceneData {
bool pancake_shadows;
uint camera_visible_layers;
- uint pad2;
+ float pass_alpha_multiplier;
uint pad3;
};
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index aa90ad6876..4fb577d697 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -71,7 +71,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di
mat4 inv_view_matrix = scene_data_block.data.inv_view_matrix;
#ifdef USING_MOBILE_RENDERER
- mat4 read_model_matrix = draw_call.transform;
+ mat4 read_model_matrix = instances.data[draw_call.instance_index].transform;
#else
mat4 read_model_matrix = instances.data[instance_index_interp].transform;
#endif
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index 59c161548c..894dee1728 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -49,7 +49,7 @@ layout(push_constant, std430) uniform Params {
uint blend_shape_count;
bool normalized_blend_shapes;
- uint pad0;
+ uint normal_tangent_stride;
uint pad1;
vec2 skeleton_transform_x;
@@ -188,15 +188,15 @@ void main() {
vertex = uintBitsToFloat(uvec3(src_vertices.data[src_offset + 0], src_vertices.data[src_offset + 1], src_vertices.data[src_offset + 2]));
- src_offset += 3;
+ uint src_normal = params.vertex_count * params.vertex_stride + index * params.normal_tangent_stride;
if (params.has_normal) {
- normal = decode_uint_oct_to_norm(src_vertices.data[src_offset]);
- src_offset++;
+ normal = decode_uint_oct_to_norm(src_vertices.data[src_normal]);
+ src_normal++;
}
if (params.has_tangent) {
- tangent = decode_uint_oct_to_tang(src_vertices.data[src_offset]);
+ tangent = decode_uint_oct_to_tang(src_vertices.data[src_normal]);
}
if (params.has_blend_shape) {
@@ -208,19 +208,19 @@ void main() {
for (uint i = 0; i < params.blend_shape_count; i++) {
float w = blend_shape_weights.data[i];
if (abs(w) > 0.0001) {
- uint base_offset = (params.vertex_count * i + index) * params.vertex_stride;
+ uint base_offset = params.vertex_count * i * (params.vertex_stride + params.normal_tangent_stride) + index * params.vertex_stride;
blend_vertex += uintBitsToFloat(uvec3(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1], src_blend_shapes.data[base_offset + 2])) * w;
- base_offset += 3;
+ uint base_normal = params.vertex_count * i * (params.vertex_stride + params.normal_tangent_stride) + params.vertex_count * params.vertex_stride + index * params.normal_tangent_stride;
if (params.has_normal) {
- blend_normal += decode_uint_oct_to_norm(src_blend_shapes.data[base_offset]) * w;
- base_offset++;
+ blend_normal += decode_uint_oct_to_norm(src_blend_shapes.data[base_normal]) * w;
+ base_normal++;
}
if (params.has_tangent) {
- blend_tangent += decode_uint_oct_to_tang(src_blend_shapes.data[base_offset]).rgb * w;
+ blend_tangent += decode_uint_oct_to_tang(src_blend_shapes.data[base_normal]).rgb * w;
}
blend_total += w;
@@ -291,15 +291,15 @@ void main() {
dst_vertices.data[dst_offset + 1] = uvertex.y;
dst_vertices.data[dst_offset + 2] = uvertex.z;
- dst_offset += 3;
+ uint dst_normal = params.vertex_count * params.vertex_stride + index * params.normal_tangent_stride;
if (params.has_normal) {
- dst_vertices.data[dst_offset] = encode_norm_to_uint_oct(normal);
- dst_offset++;
+ dst_vertices.data[dst_normal] = encode_norm_to_uint_oct(normal);
+ dst_normal++;
}
if (params.has_tangent) {
- dst_vertices.data[dst_offset] = encode_tang_to_uint_oct(tangent);
+ dst_vertices.data[dst_normal] = encode_tang_to_uint_oct(tangent);
}
#endif
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index a5ec62b546..4fd33ad71a 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -174,14 +174,14 @@ void LightStorage::light_free(RID p_rid) {
void LightStorage::light_set_color(RID p_light, const Color &p_color) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->color = p_color;
}
void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
if (light->param[p_param] == p_value) {
@@ -216,7 +216,7 @@ void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_
void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->shadow = p_enabled;
light->version++;
@@ -226,7 +226,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
void LightStorage::light_set_projector(RID p_light, RID p_texture) {
TextureStorage *texture_storage = TextureStorage::get_singleton();
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
if (light->projector == p_texture) {
return;
@@ -250,14 +250,14 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
void LightStorage::light_set_negative(RID p_light, bool p_enable) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->negative = p_enable;
}
void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->cull_mask = p_mask;
@@ -267,7 +267,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->distance_fade = p_enabled;
light->distance_fade_begin = p_begin;
@@ -277,7 +277,7 @@ void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_
void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->reverse_cull = p_enabled;
@@ -287,7 +287,7 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->bake_mode = p_bake_mode;
@@ -297,7 +297,7 @@ void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mod
void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->max_sdfgi_cascade = p_cascade;
@@ -307,7 +307,7 @@ void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade)
void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->omni_shadow_mode = p_mode;
@@ -317,14 +317,14 @@ void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMo
RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_OMNI_SHADOW_CUBE);
return light->omni_shadow_mode;
}
void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->directional_shadow_mode = p_mode;
light->version++;
@@ -333,7 +333,7 @@ void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirec
void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->directional_blend_splits = p_enable;
light->version++;
@@ -342,63 +342,63 @@ void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable
bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
+ ERR_FAIL_NULL_V(light, false);
return light->directional_blend_splits;
}
void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
+ ERR_FAIL_NULL(light);
light->directional_sky_mode = p_mode;
}
RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
return light->directional_sky_mode;
}
RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
return light->directional_shadow_mode;
}
uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
+ ERR_FAIL_NULL_V(light, 0);
return light->max_sdfgi_cascade;
}
RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_BAKE_DISABLED);
return light->bake_mode;
}
uint64_t LightStorage::light_get_version(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
+ ERR_FAIL_NULL_V(light, 0);
return light->version;
}
uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
+ ERR_FAIL_NULL_V(light, 0);
return light->cull_mask;
}
AABB LightStorage::light_get_aabb(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, AABB());
+ ERR_FAIL_NULL_V(light, AABB());
switch (light->type) {
case RS::LIGHT_SPOT: {
@@ -471,21 +471,21 @@ void LightStorage::light_instance_free(RID p_light) {
void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
+ ERR_FAIL_NULL(light_instance);
light_instance->transform = p_transform;
}
void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
+ ERR_FAIL_NULL(light_instance);
light_instance->aabb = p_aabb;
}
void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
+ ERR_FAIL_NULL(light_instance);
ERR_FAIL_INDEX(p_pass, 6);
@@ -501,7 +501,7 @@ void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, con
void LightStorage::light_instance_mark_visible(RID p_light_instance) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
+ ERR_FAIL_NULL(light_instance);
light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass();
}
@@ -1026,7 +1026,7 @@ void LightStorage::reflection_probe_free(RID p_rid) {
void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->update_mode = p_mode;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
@@ -1034,35 +1034,35 @@ void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionP
void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->intensity = p_intensity;
}
void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->ambient_mode = p_mode;
}
void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->ambient_color = p_color;
}
void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->ambient_color_energy = p_energy;
}
void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->max_distance = p_distance;
@@ -1071,7 +1071,7 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan
void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
if (reflection_probe->size == p_size) {
return;
@@ -1082,7 +1082,7 @@ void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size)
void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->origin_offset = p_offset;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
@@ -1090,7 +1090,7 @@ void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3
void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->interior = p_enable;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
@@ -1098,14 +1098,14 @@ void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable)
void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->box_projection = p_enable;
}
void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->enable_shadows = p_enable;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
@@ -1113,7 +1113,7 @@ void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enabl
void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->cull_mask = p_layers;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
@@ -1121,7 +1121,7 @@ void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers
void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
ERR_FAIL_COND(p_resolution < 32);
reflection_probe->resolution = p_resolution;
@@ -1129,7 +1129,7 @@ void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution
void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->mesh_lod_threshold = p_ratio;
@@ -1138,14 +1138,14 @@ void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_
void LightStorage::reflection_probe_set_baked_exposure(RID p_probe, float p_exposure) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_NULL(reflection_probe);
reflection_probe->baked_exposure = p_exposure;
}
AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, AABB());
+ ERR_FAIL_NULL_V(reflection_probe, AABB());
AABB aabb;
aabb.position = -reflection_probe->size / 2;
@@ -1156,103 +1156,103 @@ AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
+ ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
return reflection_probe->update_mode;
}
uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
+ ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->cull_mask;
}
Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Vector3());
+ ERR_FAIL_NULL_V(reflection_probe, Vector3());
return reflection_probe->size;
}
Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Vector3());
+ ERR_FAIL_NULL_V(reflection_probe, Vector3());
return reflection_probe->origin_offset;
}
bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
+ ERR_FAIL_NULL_V(reflection_probe, false);
return reflection_probe->enable_shadows;
}
float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
+ ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->max_distance;
}
float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
+ ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->mesh_lod_threshold;
}
int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
+ ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->resolution;
}
float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 1.0);
+ ERR_FAIL_NULL_V(reflection_probe, 1.0);
return reflection_probe->baked_exposure;
}
float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
+ ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->intensity;
}
bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
+ ERR_FAIL_NULL_V(reflection_probe, false);
return reflection_probe->interior;
}
bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
+ ERR_FAIL_NULL_V(reflection_probe, false);
return reflection_probe->box_projection;
}
RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
+ ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
return reflection_probe->ambient_mode;
}
Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Color());
+ ERR_FAIL_NULL_V(reflection_probe, Color());
return reflection_probe->ambient_color;
}
float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
+ ERR_FAIL_NULL_V(reflection_probe, 0);
return reflection_probe->ambient_color_energy;
}
@@ -1286,7 +1286,7 @@ void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_COND(!ra);
+ ERR_FAIL_NULL(ra);
if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
return; //no changes
@@ -1325,7 +1325,7 @@ void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_s
int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_COND_V(!ra, 0);
+ ERR_FAIL_NULL_V(ra, 0);
return ra->size;
}
@@ -1349,7 +1349,7 @@ void LightStorage::reflection_probe_instance_free(RID p_instance) {
void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
+ ERR_FAIL_NULL(rpi);
rpi->transform = p_transform;
rpi->dirty = true;
@@ -1357,13 +1357,13 @@ void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const
void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
+ ERR_FAIL_NULL(rpi);
if (rpi->atlas.is_null()) {
return; //nothing to release
}
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND(!atlas);
+ ERR_FAIL_NULL(atlas);
ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
atlas->reflections.write[rpi->atlas_index].owner = RID();
@@ -1375,7 +1375,7 @@ void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
+ ERR_FAIL_NULL_V(rpi, false);
if (rpi->rendering) {
return false;
@@ -1394,7 +1394,7 @@ bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
+ ERR_FAIL_NULL_V(rpi, false);
return rpi->atlas.is_valid();
}
@@ -1402,10 +1402,10 @@ bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
- ERR_FAIL_COND_V(!atlas, false);
+ ERR_FAIL_NULL_V(atlas, false);
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
+ ERR_FAIL_NULL_V(rpi, false);
if (atlas->render_buffers.is_null()) {
atlas->render_buffers.instantiate();
@@ -1511,14 +1511,14 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
- ERR_FAIL_COND_V(!atlas, Ref<RenderSceneBuffersRD>());
+ ERR_FAIL_NULL_V(atlas, Ref<RenderSceneBuffersRD>());
return atlas->render_buffers;
}
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
+ ERR_FAIL_NULL_V(rpi, false);
ERR_FAIL_COND_V(!rpi->rendering, false);
ERR_FAIL_COND_V(rpi->atlas.is_null(), false);
@@ -1569,30 +1569,30 @@ bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
+ ERR_FAIL_NULL_V(rpi, 0);
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND_V(!atlas, 0);
+ ERR_FAIL_NULL_V(atlas, 0);
return atlas->size;
}
RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
+ ERR_FAIL_NULL_V(rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND_V(!atlas, RID());
+ ERR_FAIL_NULL_V(atlas, RID());
return atlas->reflections[rpi->atlas_index].fbs[p_index];
}
RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
+ ERR_FAIL_NULL_V(rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND_V(!atlas, RID());
+ ERR_FAIL_NULL_V(atlas, RID());
return atlas->depth_fb;
}
@@ -1747,7 +1747,7 @@ void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_use
TextureStorage *texture_storage = TextureStorage::get_singleton();
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
+ ERR_FAIL_NULL(lm);
lightmap_array_version++;
@@ -1795,19 +1795,19 @@ void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_use
void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
+ ERR_FAIL_NULL(lm);
lm->bounds = p_bounds;
}
void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
+ ERR_FAIL_NULL(lm);
lm->interior = p_interior;
}
void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
+ ERR_FAIL_NULL(lm);
if (p_points.size()) {
ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
@@ -1823,33 +1823,33 @@ void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedV
void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
+ ERR_FAIL_NULL(lm);
lm->baked_exposure = p_exposure;
}
PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedVector3Array());
+ ERR_FAIL_NULL_V(lm, PackedVector3Array());
return lm->points;
}
PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedColorArray());
+ ERR_FAIL_NULL_V(lm, PackedColorArray());
return lm->point_sh;
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ ERR_FAIL_NULL_V(lm, PackedInt32Array());
return lm->tetrahedra;
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ ERR_FAIL_NULL_V(lm, PackedInt32Array());
return lm->bsp_tree;
}
@@ -1866,7 +1866,7 @@ Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const {
void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
+ ERR_FAIL_NULL(lm);
for (int i = 0; i < 9; i++) {
r_sh[i] = Color(0, 0, 0, 0);
@@ -1916,13 +1916,13 @@ void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point,
bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, false);
+ ERR_FAIL_NULL_V(lm, false);
return lm->interior;
}
AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, AABB());
+ ERR_FAIL_NULL_V(lm, AABB());
return lm->bounds;
}
@@ -1940,7 +1940,7 @@ void LightStorage::lightmap_instance_free(RID p_lightmap) {
void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!li);
+ ERR_FAIL_NULL(li);
li->transform = p_transform;
}
@@ -1972,7 +1972,7 @@ void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND(!shadow_atlas);
+ ERR_FAIL_NULL(shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = next_power_of_2(p_size);
@@ -2007,7 +2007,7 @@ void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits
void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND(!shadow_atlas);
+ ERR_FAIL_NULL(shadow_atlas);
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdivision, 16384);
@@ -2196,10 +2196,10 @@ bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, in
bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!shadow_atlas, false);
+ ERR_FAIL_NULL_V(shadow_atlas, false);
LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND_V(!li, false);
+ ERR_FAIL_NULL_V(li, false);
if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
return false;
@@ -2341,7 +2341,7 @@ void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow
void LightStorage::shadow_atlas_update(RID p_atlas) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND(!shadow_atlas);
+ ERR_FAIL_NULL(shadow_atlas);
_update_shadow_atlas(shadow_atlas);
}
@@ -2416,7 +2416,7 @@ int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
- ERR_FAIL_COND_V(!light_instance, 0);
+ ERR_FAIL_NULL_V(light_instance, 0);
switch (light_directional_get_shadow_mode(light_instance->light)) {
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index 512c440ae8..f5b846362a 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -490,7 +490,7 @@ public:
virtual RS::LightType light_get_type(RID p_light) const override {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
return light->type;
}
@@ -498,21 +498,21 @@ public:
virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
+ ERR_FAIL_NULL_V(light, 0);
return light->param[p_param];
}
_FORCE_INLINE_ RID light_get_projector(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RID());
+ ERR_FAIL_NULL_V(light, RID());
return light->projector;
}
virtual Color light_get_color(RID p_light) override {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, Color());
+ ERR_FAIL_NULL_V(light, Color());
return light->color;
}
@@ -539,35 +539,35 @@ public:
virtual bool light_has_shadow(RID p_light) const override {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
return light->shadow;
}
virtual bool light_has_projector(RID p_light) const override {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
return TextureStorage::get_singleton()->owns_texture(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+ ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
return light->negative;
}
_FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
+ ERR_FAIL_NULL_V(light, 0.0);
return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
}
virtual bool light_get_reverse_cull_face_mode(RID p_light) const override {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
+ ERR_FAIL_NULL_V(light, false);
return light->reverse_cull;
}
@@ -657,7 +657,7 @@ public:
ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
#endif
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- ERR_FAIL_COND_V(!shadow_atlas, 0);
+ ERR_FAIL_NULL_V(shadow_atlas, 0);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
#endif
@@ -677,8 +677,7 @@ public:
return li->shadow_transform[p_index].camera;
}
- _FORCE_INLINE_ Transform3D
- light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
+ _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].transform;
}
@@ -835,7 +834,7 @@ public:
_FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
+ ERR_FAIL_NULL_V(atlas, RID());
return atlas->reflection;
}
@@ -859,47 +858,47 @@ public:
_FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
+ ERR_FAIL_NULL_V(rpi, RID());
return rpi->probe;
}
_FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
+ ERR_FAIL_NULL_V(rpi, 0);
return rpi->forward_id;
}
_FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
+ ERR_FAIL_NULL(rpi);
rpi->cull_mask = p_render_pass;
}
_FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
+ ERR_FAIL_NULL(rpi);
rpi->last_pass = p_render_pass;
}
_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
+ ERR_FAIL_NULL_V(rpi, 0);
return rpi->last_pass;
}
_FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, Transform3D());
+ ERR_FAIL_NULL_V(rpi, Transform3D());
return rpi->transform;
}
_FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, -1);
+ ERR_FAIL_NULL_V(rpi, -1);
return rpi->atlas_index;
}
@@ -942,12 +941,12 @@ public:
}
_FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, RID());
+ ERR_FAIL_NULL_V(lm, RID());
return lm->light_texture;
}
_FORCE_INLINE_ float lightmap_get_baked_exposure_normalization(RID p_lightmap) const {
const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, 1.0);
+ ERR_FAIL_NULL_V(lm, 1.0);
return lm->baked_exposure;
}
_FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
@@ -1005,46 +1004,46 @@ public:
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
- _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
+ _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_instance) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, false);
- return atlas->shadow_owners.has(p_light_intance);
+ ERR_FAIL_NULL_V(atlas, false);
+ return atlas->shadow_owners.has(p_light_instance);
}
- _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_intance) {
+ _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_instance) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, -1);
- return atlas->shadow_owners[p_light_intance];
+ ERR_FAIL_NULL_V(atlas, -1);
+ return atlas->shadow_owners[p_light_instance];
}
_FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
+ ERR_FAIL_NULL_V(atlas, RID());
return atlas->depth;
}
_FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, 0);
+ ERR_FAIL_NULL_V(atlas, 0);
return atlas->size;
}
_FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, 0);
+ ERR_FAIL_NULL_V(atlas, 0);
ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
return atlas->quadrants[p_quadrant].shadows.size();
}
_FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, 0);
+ ERR_FAIL_NULL_V(atlas, 0);
ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
return atlas->quadrants[p_quadrant].subdivision;
}
_FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) {
ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
+ ERR_FAIL_NULL_V(atlas, RID());
return atlas->fb;
}
@@ -1053,7 +1052,7 @@ public:
/* DIRECTIONAL SHADOW */
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
- virtual int get_directional_light_shadow_size(RID p_light_intance) override;
+ virtual int get_directional_light_shadow_size(RID p_light_instance) override;
virtual void set_directional_shadow_count(int p_count) override;
Rect2i get_directional_shadow_rect();
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index c40b74743b..3bd35c53cc 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -931,11 +931,11 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
roughness_detect_texture = tex;
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
+#endif // TOOLS_ENABLED
if (tex->render_target) {
tex->render_target->was_used = true;
render_target_cache.push_back(tex->render_target);
}
-#endif
}
if (rd_texture.is_null()) {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE);
@@ -1834,7 +1834,7 @@ void MaterialStorage::shader_initialize(RID p_rid) {
void MaterialStorage::shader_free(RID p_rid) {
Shader *shader = shader_owner.get_or_null(p_rid);
- ERR_FAIL_COND(!shader);
+ ERR_FAIL_NULL(shader);
//make material unreference this
while (shader->owners.size()) {
@@ -1850,7 +1850,7 @@ void MaterialStorage::shader_free(RID p_rid) {
void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
+ ERR_FAIL_NULL(shader);
shader->code = p_code;
String mode_string = ShaderLanguage::get_shader_type(p_code);
@@ -1927,7 +1927,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
+ ERR_FAIL_NULL(shader);
shader->path_hint = p_path;
if (shader->data) {
@@ -1937,13 +1937,13 @@ void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) {
String MaterialStorage::shader_get_code(RID p_shader) const {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, String());
+ ERR_FAIL_NULL_V(shader, String());
return shader->code;
}
void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
+ ERR_FAIL_NULL(shader);
if (shader->data) {
return shader->data->get_shader_uniform_list(p_param_list);
}
@@ -1951,7 +1951,7 @@ void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo>
void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
+ ERR_FAIL_NULL(shader);
if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
@@ -1978,7 +1978,7 @@ void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const S
RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, RID());
+ ERR_FAIL_NULL_V(shader, RID());
if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
return shader->default_texture_parameter[p_name][p_index];
}
@@ -1988,7 +1988,7 @@ RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const St
Variant MaterialStorage::shader_get_parameter_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, Variant());
+ ERR_FAIL_NULL_V(shader, Variant());
if (shader->data) {
return shader->data->get_default_parameter(p_param);
}
@@ -2002,7 +2002,7 @@ void MaterialStorage::shader_set_data_request_function(ShaderType p_shader_type,
RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_shader) const {
Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
+ ERR_FAIL_NULL_V(shader, RS::ShaderNativeSourceCode());
if (shader->data) {
return shader->data->get_native_source_code();
}
@@ -2067,7 +2067,7 @@ void MaterialStorage::material_initialize(RID p_rid) {
void MaterialStorage::material_free(RID p_rid) {
Material *material = material_owner.get_or_null(p_rid);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
// Need to clear texture arrays to prevent spin locking of their RID's.
// This happens when the app is being closed.
@@ -2085,7 +2085,7 @@ void MaterialStorage::material_free(RID p_rid) {
void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
if (material->data) {
memdelete(material->data);
@@ -2105,7 +2105,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
}
Shader *shader = get_shader(p_shader);
- ERR_FAIL_COND(!shader);
+ ERR_FAIL_NULL(shader);
material->shader = shader;
material->shader_type = shader->type;
material->shader_id = p_shader.get_local_index();
@@ -2137,7 +2137,7 @@ MaterialStorage::ShaderData *MaterialStorage::material_get_shader_data(RID p_mat
void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
if (p_value.get_type() == Variant::NIL) {
material->params.erase(p_param);
@@ -2156,7 +2156,7 @@ void MaterialStorage::material_set_param(RID p_material, const StringName &p_par
Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, Variant());
+ ERR_FAIL_NULL_V(material, Variant());
if (material->params.has(p_param)) {
return material->params[p_param];
} else {
@@ -2166,7 +2166,7 @@ Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_
void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
if (material->next_pass == p_next_material) {
return;
@@ -2182,7 +2182,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material
void MaterialStorage::material_set_render_priority(RID p_material, int priority) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
material->priority = priority;
if (material->data) {
material->data->set_render_priority(priority);
@@ -2192,7 +2192,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority)
bool MaterialStorage::material_is_animated(RID p_material) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, false);
+ ERR_FAIL_NULL_V(material, false);
if (material->shader && material->shader->data) {
if (material->shader->data->is_animated()) {
return true;
@@ -2205,7 +2205,7 @@ bool MaterialStorage::material_is_animated(RID p_material) {
bool MaterialStorage::material_casts_shadows(RID p_material) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, true);
+ ERR_FAIL_NULL_V(material, true);
if (material->shader && material->shader->data) {
if (material->shader->data->casts_shadows()) {
return true;
@@ -2218,7 +2218,7 @@ bool MaterialStorage::material_casts_shadows(RID p_material) {
void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
@@ -2230,7 +2230,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li
void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
+ ERR_FAIL_NULL(material);
p_instance->update_dependency(&material->dependency);
if (material->next_pass.is_valid()) {
material_update_dependency(material->next_pass, p_instance);
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 439d0702f5..14605b308e 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -228,7 +228,7 @@ void MeshStorage::mesh_free(RID p_rid) {
mesh_clear(p_rid);
mesh_set_shadow_mesh(p_rid, RID());
Mesh *mesh = mesh_owner.get_or_null(p_rid);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
@@ -248,7 +248,7 @@ void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count
ERR_FAIL_COND(p_blend_shape_count < 0);
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
@@ -258,7 +258,7 @@ void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count
/// Returns stride
void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
@@ -270,10 +270,10 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
uint32_t skin_stride = 0;
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
- if ((p_surface.format & (1 << i))) {
+ if ((p_surface.format & (1ULL << i))) {
switch (i) {
case RS::ARRAY_VERTEX: {
- if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ if ((p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) || (p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
stride += sizeof(float) * 2;
} else {
stride += sizeof(float) * 3;
@@ -281,22 +281,31 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
} break;
case RS::ARRAY_NORMAL: {
- stride += sizeof(int32_t);
+ stride += sizeof(uint16_t) * 2;
} break;
case RS::ARRAY_TANGENT: {
- stride += sizeof(int32_t);
-
+ if (!(p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
+ stride += sizeof(uint16_t) * 2;
+ }
} break;
case RS::ARRAY_COLOR: {
attrib_stride += sizeof(uint32_t);
} break;
case RS::ARRAY_TEX_UV: {
- attrib_stride += sizeof(float) * 2;
+ if (p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
+ attrib_stride += sizeof(uint16_t) * 2;
+ } else {
+ attrib_stride += sizeof(float) * 2;
+ }
} break;
case RS::ARRAY_TEX_UV2: {
- attrib_stride += sizeof(float) * 2;
+ if (p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
+ attrib_stride += sizeof(uint16_t) * 2;
+ } else {
+ attrib_stride += sizeof(float) * 2;
+ }
} break;
case RS::ARRAY_CUSTOM0:
@@ -338,59 +347,96 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
#endif
- Mesh::Surface *s = memnew(Mesh::Surface);
+ uint64_t surface_version = p_surface.format & (uint64_t(RS::ARRAY_FLAG_FORMAT_VERSION_MASK) << RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT);
+ RS::SurfaceData new_surface = p_surface;
+#ifdef DISABLE_DEPRECATED
- s->format = p_surface.format;
- s->primitive = p_surface.primitive;
+ ERR_FAIL_COND_MSG(surface_version != RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION, "Surface version provided (" + itos(int(surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT)) + ") does not match current version (" + itos(RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) + ")");
- bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
+#else
- if (p_surface.vertex_data.size()) {
- s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
- s->vertex_buffer_size = p_surface.vertex_data.size();
+ if (surface_version != uint64_t(RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION)) {
+ RS::_fix_surface_compatibility(new_surface);
+ surface_version = new_surface.format & (RS::ARRAY_FLAG_FORMAT_VERSION_MASK << RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT);
+ ERR_FAIL_COND_MSG(surface_version != RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION,
+ "Surface version provided (" +
+ itos((surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) +
+ ") does not match current version (" +
+ itos((RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) +
+ ")");
}
+#endif
+
+ Mesh::Surface *s = memnew(Mesh::Surface);
- if (p_surface.attribute_data.size()) {
- s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
+ s->format = new_surface.format;
+ s->primitive = new_surface.primitive;
+
+ bool use_as_storage = (new_surface.skin_data.size() || mesh->blend_shape_count > 0);
+
+ if (new_surface.vertex_data.size()) {
+ // If we have an uncompressed surface that contains normals, but not tangents, we need to differentiate the array
+ // from a compressed array in the shader. To do so, we allow the the normal to read 4 components out of the buffer
+ // But only give it 2 components per normal. So essentially, each vertex reads the next normal in normal.zw.
+ // This allows us to avoid adding a shader permutation, and avoid passing dummy tangents. Since the stride is kept small
+ // this should still be a net win for bandwidth.
+ // If we do this, then the last normal will read past the end of the array. So we need to pad the array with dummy data.
+ if (!(new_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && (new_surface.format & RS::ARRAY_FORMAT_NORMAL) && !(new_surface.format & RS::ARRAY_FORMAT_TANGENT)) {
+ // Unfortunately, we need to copy the buffer, which is fine as doing a resize triggers a CoW anyway.
+ Vector<uint8_t> new_vertex_data;
+ new_vertex_data.resize_zeroed(new_surface.vertex_data.size() + sizeof(uint16_t) * 2);
+ memcpy(new_vertex_data.ptrw(), new_surface.vertex_data.ptr(), new_surface.vertex_data.size());
+ s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(new_vertex_data.size(), new_vertex_data, use_as_storage);
+ s->vertex_buffer_size = new_vertex_data.size();
+ } else {
+ s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(new_surface.vertex_data.size(), new_surface.vertex_data, use_as_storage);
+ s->vertex_buffer_size = new_surface.vertex_data.size();
+ }
}
- if (p_surface.skin_data.size()) {
- s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
- s->skin_buffer_size = p_surface.skin_data.size();
+
+ if (new_surface.attribute_data.size()) {
+ s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(new_surface.attribute_data.size(), new_surface.attribute_data);
+ }
+ if (new_surface.skin_data.size()) {
+ s->skin_buffer = RD::get_singleton()->vertex_buffer_create(new_surface.skin_data.size(), new_surface.skin_data, use_as_storage);
+ s->skin_buffer_size = new_surface.skin_data.size();
}
- s->vertex_count = p_surface.vertex_count;
+ s->vertex_count = new_surface.vertex_count;
- if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
+ if (new_surface.format & RS::ARRAY_FORMAT_BONES) {
mesh->has_bone_weights = true;
}
- if (p_surface.index_count) {
- bool is_index_16 = p_surface.vertex_count <= 65536 && p_surface.vertex_count > 0;
+ if (new_surface.index_count) {
+ bool is_index_16 = new_surface.vertex_count <= 65536 && new_surface.vertex_count > 0;
- s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
- s->index_count = p_surface.index_count;
+ s->index_buffer = RD::get_singleton()->index_buffer_create(new_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, new_surface.index_data, false);
+ s->index_count = new_surface.index_count;
s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
- if (p_surface.lods.size()) {
- s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
- s->lod_count = p_surface.lods.size();
+ if (new_surface.lods.size()) {
+ s->lods = memnew_arr(Mesh::Surface::LOD, new_surface.lods.size());
+ s->lod_count = new_surface.lods.size();
- for (int i = 0; i < p_surface.lods.size(); i++) {
- uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
- s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
+ for (int i = 0; i < new_surface.lods.size(); i++) {
+ uint32_t indices = new_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
+ s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, new_surface.lods[i].index_data);
s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
- s->lods[i].edge_length = p_surface.lods[i].edge_length;
+ s->lods[i].edge_length = new_surface.lods[i].edge_length;
s->lods[i].index_count = indices;
}
}
}
- ERR_FAIL_COND_MSG(!p_surface.index_count && !p_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
+ ERR_FAIL_COND_MSG(!new_surface.index_count && !new_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
+
+ s->aabb = new_surface.aabb;
+ s->bone_aabbs = new_surface.bone_aabbs; //only really useful for returning them.
- s->aabb = p_surface.aabb;
- s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
+ s->uv_scale = new_surface.uv_scale;
if (mesh->blend_shape_count > 0) {
- s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
+ s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(new_surface.blend_shape_data.size(), new_surface.blend_shape_data);
}
if (use_as_storage) {
@@ -433,13 +479,13 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
if (mesh->surface_count == 0) {
- mesh->aabb = p_surface.aabb;
+ mesh->aabb = new_surface.aabb;
} else {
- mesh->aabb.merge_with(p_surface.aabb);
+ mesh->aabb.merge_with(new_surface.aabb);
}
mesh->skeleton_aabb_version = 0;
- s->material = p_surface.material;
+ s->material = new_surface.material;
mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
mesh->surfaces[mesh->surface_count] = s;
@@ -462,13 +508,13 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, -1);
+ ERR_FAIL_NULL_V(mesh, -1);
return mesh->blend_shape_count;
}
void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_INDEX((int)p_mode, 2);
mesh->blend_shape_mode = p_mode;
@@ -476,13 +522,13 @@ void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mod
RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
+ ERR_FAIL_NULL_V(mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
ERR_FAIL_COND(mesh->surfaces[p_surface]->vertex_buffer.is_null());
@@ -494,7 +540,7 @@ void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, i
void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
@@ -506,7 +552,7 @@ void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface
void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
@@ -518,7 +564,7 @@ void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int
void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
@@ -528,7 +574,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat
RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_NULL_V(mesh, RID());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
return mesh->surfaces[p_surface]->material;
@@ -536,7 +582,7 @@ RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
+ ERR_FAIL_NULL_V(mesh, RS::SurfaceData());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
Mesh::Surface &s = *mesh->surfaces[p_surface];
@@ -545,6 +591,11 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
sd.format = s.format;
if (s.vertex_buffer.is_valid()) {
sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ // When using an uncompressed buffer with normals, but without tangents, we have to trim the padding.
+ if (!(s.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && (s.format & RS::ARRAY_FORMAT_NORMAL) && !(s.format & RS::ARRAY_FORMAT_TANGENT)) {
+ Vector<uint8_t> new_vertex_data;
+ sd.vertex_data.resize(sd.vertex_data.size() - sizeof(uint16_t) * 2);
+ }
}
if (s.attribute_buffer.is_valid()) {
sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
@@ -560,6 +611,7 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
}
sd.aabb = s.aabb;
+ sd.uv_scale = s.uv_scale;
for (uint32_t i = 0; i < s.lod_count; i++) {
RS::SurfaceData::LOD lod;
lod.edge_length = s.lods[i].edge_length;
@@ -578,13 +630,13 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_NULL_V(mesh, 0);
return mesh->surface_count;
}
void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
mesh->custom_aabb = p_aabb;
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
@@ -592,13 +644,13 @@ void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
+ ERR_FAIL_NULL_V(mesh, AABB());
return mesh->custom_aabb;
}
AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
+ ERR_FAIL_NULL_V(mesh, AABB());
if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
@@ -706,7 +758,7 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
@@ -725,7 +777,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
void MeshStorage::mesh_clear(RID p_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
+ ERR_FAIL_NULL(mesh);
// Clear instance data before mesh data.
for (MeshInstance *mi : mesh->instances) {
@@ -783,14 +835,14 @@ void MeshStorage::mesh_clear(RID p_mesh) {
bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, false);
+ ERR_FAIL_NULL_V(mesh, false);
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
}
Dependency *MeshStorage::mesh_get_dependency(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
+ ERR_FAIL_NULL_V(mesh, nullptr);
return &mesh->dependency;
}
@@ -799,7 +851,7 @@ Dependency *MeshStorage::mesh_get_dependency(RID p_mesh) const {
RID MeshStorage::mesh_instance_create(RID p_base) {
Mesh *mesh = mesh_owner.get_or_null(p_base);
- ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_NULL_V(mesh, RID());
RID rid = mesh_instance_owner.make_rid();
MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
@@ -838,7 +890,7 @@ void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton
void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_COND(!mi);
+ ERR_FAIL_NULL(mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
mi->weights_dirty = true;
@@ -1016,8 +1068,10 @@ void MeshStorage::update_mesh_instances() {
push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
+ push_constant.normal_tangent_stride = (push_constant.has_normal ? 1 : 0) + (push_constant.has_tangent ? 1 : 0);
+
push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
- push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
+ push_constant.vertex_stride = ((mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4) - push_constant.normal_tangent_stride;
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
@@ -1042,7 +1096,6 @@ void MeshStorage::update_mesh_instances() {
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
- push_constant.pad0 = 0;
push_constant.pad1 = 0;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
@@ -1061,11 +1114,13 @@ void MeshStorage::update_mesh_instances() {
RD::get_singleton()->compute_list_end();
}
-void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, bool p_input_motion_vectors, MeshInstance::Surface *mis) {
+void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint64_t p_input_mask, bool p_input_motion_vectors, MeshInstance::Surface *mis, uint32_t p_current_buffer, uint32_t p_previous_buffer) {
Vector<RD::VertexAttribute> attributes;
Vector<RID> buffers;
+ Vector<uint64_t> offsets;
- uint32_t stride = 0;
+ uint32_t position_stride = 0;
+ uint32_t normal_tangent_stride = 0;
uint32_t attribute_stride = 0;
uint32_t skin_stride = 0;
@@ -1073,8 +1128,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
RD::VertexAttribute vd;
RID buffer;
vd.location = i;
+ uint64_t offset = 0;
- if (!(s->format & (1 << i))) {
+ if (!(s->format & (1ULL << i))) {
// Not supplied by surface, use default value
buffer = mesh_default_rd_buffers[i];
vd.stride = 0;
@@ -1123,45 +1179,56 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
switch (i) {
case RS::ARRAY_VERTEX: {
- vd.offset = stride;
+ vd.offset = position_stride;
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
+ position_stride = sizeof(float) * 2;
} else {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- stride += sizeof(float) * 3;
+ if (!mis && (s->format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ position_stride = sizeof(uint16_t) * 4;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ position_stride = sizeof(float) * 3;
+ }
}
if (mis) {
- buffer = mis->vertex_buffer[mis->current_buffer];
+ buffer = mis->vertex_buffer[p_current_buffer];
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_NORMAL: {
- vd.offset = stride;
- vd.format = RD::DATA_FORMAT_R16G16_UNORM;
- stride += sizeof(uint16_t) * 2;
-
- if (mis) {
- buffer = mis->vertex_buffer[mis->current_buffer];
+ vd.offset = 0;
+ offset = position_stride * s->vertex_count;
+ if (!mis && (s->format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ normal_tangent_stride += sizeof(uint16_t) * 2;
} else {
- buffer = s->vertex_buffer;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ // A small trick here: if we are uncompressed and we have normals, but no tangents. We need
+ // the shader to think there are 4 components to "axis_tangent_attrib". So we give a size of 4,
+ // but a stride based on only having 2 elements.
+ if (!(s->format & RS::ARRAY_FORMAT_TANGENT)) {
+ normal_tangent_stride += sizeof(uint16_t) * 2;
+ } else {
+ normal_tangent_stride += sizeof(uint16_t) * 4;
+ }
}
- } break;
- case RS::ARRAY_TANGENT: {
- vd.offset = stride;
- vd.format = RD::DATA_FORMAT_R16G16_UNORM;
- stride += sizeof(uint16_t) * 2;
-
if (mis) {
- buffer = mis->vertex_buffer[mis->current_buffer];
+ buffer = mis->vertex_buffer[p_current_buffer];
} else {
buffer = s->vertex_buffer;
}
} break;
+ case RS::ARRAY_TANGENT: {
+ buffer = mesh_default_rd_buffers[i];
+ vd.stride = 0;
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
@@ -1171,17 +1238,25 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
} break;
case RS::ARRAY_TEX_UV: {
vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
+ if (s->format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ attribute_stride += sizeof(uint16_t) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ }
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV2: {
vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
+ if (s->format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ attribute_stride += sizeof(uint16_t) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ }
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_CUSTOM0:
@@ -1216,12 +1291,13 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
}
}
- if (!(p_input_mask & (1 << i))) {
+ if (!(p_input_mask & (1ULL << i))) {
continue; // Shader does not need this, skip it (but computing stride was important anyway)
}
attributes.push_back(vd);
buffers.push_back(buffer);
+ offsets.push_back(offset);
if (p_input_motion_vectors) {
// Since the previous vertex, normal and tangent can't be part of the vertex format but they are required when motion
@@ -1241,11 +1317,12 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
if (int(vd.location) != i) {
if (mis && buffer != mesh_default_rd_buffers[i]) {
- buffer = mis->vertex_buffer[mis->previous_buffer];
+ buffer = mis->vertex_buffer[p_previous_buffer];
}
attributes.push_back(vd);
buffers.push_back(buffer);
+ offsets.push_back(offset);
}
}
}
@@ -1256,9 +1333,10 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
continue; //default location
}
int loc = attributes[i].location;
-
- if ((loc < RS::ARRAY_COLOR) || ((loc >= ATTRIBUTE_LOCATION_PREV_VERTEX) && (loc <= ATTRIBUTE_LOCATION_PREV_TANGENT))) {
- attributes.write[i].stride = stride;
+ if (loc == RS::ARRAY_VERTEX || loc == ATTRIBUTE_LOCATION_PREV_VERTEX) {
+ attributes.write[i].stride = position_stride;
+ } else if ((loc < RS::ARRAY_COLOR) || ((loc >= ATTRIBUTE_LOCATION_PREV_NORMAL) && (loc <= ATTRIBUTE_LOCATION_PREV_TANGENT))) {
+ attributes.write[i].stride = normal_tangent_stride;
} else if (loc < RS::ARRAY_BONES) {
attributes.write[i].stride = attribute_stride;
} else {
@@ -1267,11 +1345,11 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
}
v.input_mask = p_input_mask;
- v.current_buffer = mis ? mis->current_buffer : 0;
- v.previous_buffer = mis ? mis->previous_buffer : 0;
+ v.current_buffer = p_current_buffer;
+ v.previous_buffer = p_previous_buffer;
v.input_motion_vectors = p_input_motion_vectors;
v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
- v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
+ v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers, offsets);
}
////////////////// MULTIMESH
@@ -1293,7 +1371,7 @@ void MeshStorage::multimesh_free(RID p_rid) {
void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
return;
@@ -1390,23 +1468,29 @@ void MeshStorage::_multimesh_enable_motion_vectors(MultiMesh *multimesh) {
void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
r_current_offset = multimesh->motion_vectors_current_offset;
- if (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change >= 2) {
+ if (!_multimesh_uses_motion_vectors(multimesh)) {
multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
}
r_prev_offset = multimesh->motion_vectors_previous_offset;
}
+bool MeshStorage::_multimesh_uses_motion_vectors_offsets(RID p_multimesh) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_NULL_V(multimesh, false);
+ return _multimesh_uses_motion_vectors(multimesh);
+}
+
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, 0);
+ ERR_FAIL_NULL_V(multimesh, 0);
return multimesh->instances;
}
void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
if (multimesh->mesh == p_mesh) {
return;
}
@@ -1500,6 +1584,10 @@ void MeshStorage::_multimesh_update_motion_vectors_data_cache(MultiMesh *multime
}
}
+bool MeshStorage::_multimesh_uses_motion_vectors(MultiMesh *multimesh) {
+ return (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change) < 2;
+}
+
void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
#ifdef DEBUG_ENABLED
@@ -1589,7 +1677,7 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p
void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
@@ -1626,7 +1714,7 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
@@ -1653,7 +1741,7 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_colors);
@@ -1676,7 +1764,7 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_custom_data);
@@ -1699,21 +1787,21 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, RID());
+ ERR_FAIL_NULL_V(multimesh, RID());
return multimesh->mesh;
}
Dependency *MeshStorage::multimesh_get_dependency(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, nullptr);
+ ERR_FAIL_NULL_V(multimesh, nullptr);
return &multimesh->dependency;
}
Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform3D());
+ ERR_FAIL_NULL_V(multimesh, Transform3D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
@@ -1744,7 +1832,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform2D());
+ ERR_FAIL_NULL_V(multimesh, Transform2D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
@@ -1769,7 +1857,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_NULL_V(multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
@@ -1792,7 +1880,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_NULL_V(multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
@@ -1815,7 +1903,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
@@ -1854,7 +1942,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Vector<float>());
+ ERR_FAIL_NULL_V(multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
} else {
@@ -1876,7 +1964,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_NULL(multimesh);
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
if (multimesh->visible_instances == p_visible) {
return;
@@ -1898,13 +1986,13 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, 0);
+ ERR_FAIL_NULL_V(multimesh, 0);
return multimesh->visible_instances;
}
AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, AABB());
+ ERR_FAIL_NULL_V(multimesh, AABB());
if (multimesh->aabb_dirty) {
const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
}
@@ -1994,7 +2082,7 @@ void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_NULL(skeleton);
ERR_FAIL_COND(p_bones < 0);
if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
@@ -2037,7 +2125,7 @@ void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_
int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, 0);
+ ERR_FAIL_NULL_V(skeleton, 0);
return skeleton->size;
}
@@ -2045,7 +2133,7 @@ int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_NULL(skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(skeleton->use_2d);
@@ -2070,7 +2158,7 @@ void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const
Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, Transform3D());
+ ERR_FAIL_NULL_V(skeleton, Transform3D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
@@ -2097,7 +2185,7 @@ Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone)
void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_NULL(skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(!skeleton->use_2d);
@@ -2118,7 +2206,7 @@ void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, con
Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_NULL_V(skeleton, Transform2D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
@@ -2167,7 +2255,7 @@ void MeshStorage::_update_dirty_skeletons() {
void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_NULL(skeleton);
p_instance->update_dependency(&skeleton->dependency);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 99ba69f98a..f03334baac 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -73,7 +73,7 @@ private:
struct Mesh {
struct Surface {
RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
- uint32_t format = 0;
+ uint64_t format = 0;
RID vertex_buffer;
RID attribute_buffer;
@@ -90,7 +90,7 @@ private:
// cache-efficient structure.
struct Version {
- uint32_t input_mask = 0;
+ uint64_t input_mask = 0;
uint32_t current_buffer = 0;
uint32_t previous_buffer = 0;
bool input_motion_vectors = false;
@@ -120,6 +120,8 @@ private:
Vector<AABB> bone_aabbs;
+ Vector4 uv_scale;
+
RID blend_shape_buffer;
RID material;
@@ -190,7 +192,7 @@ private:
weight_update_list(this), array_update_list(this) {}
};
- void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, bool p_input_motion_vectors, MeshInstance::Surface *mis = nullptr);
+ void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint64_t p_input_mask, bool p_input_motion_vectors, MeshInstance::Surface *mis = nullptr, uint32_t p_current_buffer = 0, uint32_t p_previous_buffer = 0);
void _mesh_instance_clear(MeshInstance *mi);
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
@@ -244,6 +246,7 @@ private:
_FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
_FORCE_INLINE_ void _multimesh_enable_motion_vectors(MultiMesh *multimesh);
_FORCE_INLINE_ void _multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh);
+ _FORCE_INLINE_ bool _multimesh_uses_motion_vectors(MultiMesh *multimesh);
_FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
_FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
_FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
@@ -264,7 +267,7 @@ private:
uint32_t blend_shape_count;
uint32_t normalized_blend_shapes;
- uint32_t pad0;
+ uint32_t normal_tangent_stride;
uint32_t pad1;
float skeleton_transform_x[2];
float skeleton_transform_y[2];
@@ -376,7 +379,7 @@ public:
_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
+ ERR_FAIL_NULL_V(mesh, nullptr);
r_surface_count = mesh->surface_count;
if (r_surface_count == 0) {
return nullptr;
@@ -393,7 +396,7 @@ public:
_FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
+ ERR_FAIL_NULL_V(mesh, nullptr);
ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
return mesh->surfaces[p_surface_index];
@@ -401,7 +404,7 @@ public:
_FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_NULL_V(mesh, RID());
return mesh->shadow_mesh;
}
@@ -421,6 +424,21 @@ public:
return s->index_count ? s->index_count : s->vertex_count;
}
+ _FORCE_INLINE_ AABB mesh_surface_get_aabb(void *p_surface) {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->aabb;
+ }
+
+ _FORCE_INLINE_ uint64_t mesh_surface_get_format(void *p_surface) {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->format;
+ }
+
+ _FORCE_INLINE_ Vector4 mesh_surface_get_uv_scale(void *p_surface) {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->uv_scale;
+ }
+
_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
@@ -483,9 +501,9 @@ public:
s->version_lock.unlock();
}
- _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, bool p_input_motion_vectors, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
+ _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint64_t p_surface_index, uint32_t p_input_mask, bool p_input_motion_vectors, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_COND(!mi);
+ ERR_FAIL_NULL(mi);
Mesh *mesh = mi->mesh;
ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
@@ -522,7 +540,7 @@ public:
mis->version_count++;
mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
- _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, p_input_motion_vectors, mis);
+ _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, p_input_motion_vectors, mis, current_buffer, previous_buffer);
r_vertex_format = mis->versions[version].vertex_format;
r_vertex_array_rd = mis->versions[version].vertex_array;
@@ -622,6 +640,8 @@ public:
void _update_dirty_multimeshes();
void _multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset);
+ bool _multimesh_uses_motion_vectors_offsets(RID p_multimesh);
+ bool _multimesh_uses_motion_vectors(RID p_multimesh);
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
@@ -716,7 +736,7 @@ public:
_FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, RID());
+ ERR_FAIL_NULL_V(skeleton, RID());
if (skeleton->size == 0) {
return RID();
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 9f1b2d8c38..bf5a597bb9 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -234,7 +234,7 @@ void ParticlesStorage::particles_free(RID p_rid) {
void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
if (particles->mode == p_mode) {
return;
}
@@ -246,7 +246,7 @@ void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_m
void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->emitting = p_emitting;
}
@@ -254,7 +254,7 @@ void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting)
bool ParticlesStorage::particles_get_emitting(RID p_particles) {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
+ ERR_FAIL_NULL_V(particles, false);
return particles->emitting;
}
@@ -311,7 +311,7 @@ void ParticlesStorage::_particles_free_data(Particles *particles) {
void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
if (particles->amount == p_amount) {
return;
@@ -331,48 +331,48 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->lifetime = p_lifetime;
}
void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->one_shot = p_one_shot;
}
void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->pre_process_time = p_time;
}
void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->explosiveness = p_ratio;
}
void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->randomness = p_ratio;
}
void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->custom_aabb = p_aabb;
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->speed_scale = p_scale;
}
void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->use_local_coords = p_enable;
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
@@ -380,7 +380,7 @@ void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool
void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->fixed_fps = p_fps;
@@ -396,21 +396,21 @@ void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->interpolate = p_enable;
}
void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->fractional_delta = p_enable;
}
void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
ERR_FAIL_COND(p_length < 0.01);
p_length = MIN(10.0, p_length);
@@ -429,7 +429,7 @@ void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, doub
void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
_particles_free_data(particles);
@@ -446,21 +446,21 @@ void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vec
void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->collision_base_size = p_size;
}
void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->transform_align = p_transform_align;
}
void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->process_material = p_material;
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
@@ -468,35 +468,35 @@ void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_mat
RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
+ ERR_FAIL_NULL_V(particles, RID());
return particles->process_material;
}
void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->draw_order = p_order;
}
void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->draw_passes.resize(p_passes);
}
void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
particles->draw_passes.write[p_pass] = p_mesh;
}
void ParticlesStorage::particles_restart(RID p_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->restart_request = true;
}
@@ -520,7 +520,7 @@ void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles)
void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
ERR_FAIL_COND(p_particles == p_subemitter_particles);
particles->sub_emitter = p_subemitter_particles;
@@ -533,7 +533,7 @@ void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitte
void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
ERR_FAIL_COND(particles->amount == 0);
if (particles->emitting) {
@@ -573,7 +573,7 @@ void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_tran
void ParticlesStorage::particles_request_process(RID p_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
if (!particles->dirty) {
particles->dirty = true;
@@ -588,7 +588,7 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
}
const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, AABB());
+ ERR_FAIL_NULL_V(particles, AABB());
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
@@ -639,28 +639,28 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, AABB());
+ ERR_FAIL_NULL_V(particles, AABB());
return particles->custom_aabb;
}
void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->emission_transform = p_transform;
}
int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
+ ERR_FAIL_NULL_V(particles, 0);
return particles->draw_passes.size();
}
RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
+ ERR_FAIL_NULL_V(particles, RID());
ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
return particles->draw_passes[p_pass];
@@ -668,32 +668,32 @@ RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
p_instance->update_dependency(&particles->dependency);
}
void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
r_current_offset = particles->instance_motion_vectors_current_offset;
r_prev_offset = particles->instance_motion_vectors_previous_offset;
}
void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->collisions.insert(p_particles_collision_instance);
}
void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->collisions.erase(p_particles_collision_instance);
}
void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
particles->has_sdf_collision = p_enable;
particles->sdf_collision_transform = p_xform;
particles->sdf_collision_to_screen = p_to_screen;
@@ -1106,7 +1106,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
}
- ERR_FAIL_COND(!m);
+ ERR_FAIL_NULL(m);
p_particles->has_collision_cache = m->shader_data->uses_collision;
@@ -1142,7 +1142,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_NULL(particles);
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
return;
@@ -1590,7 +1590,7 @@ Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const {
bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
+ ERR_FAIL_NULL_V(particles, false);
return !particles->emitting && particles->inactive;
}
@@ -1722,7 +1722,7 @@ void ParticlesStorage::particles_collision_free(RID p_rid) {
RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, RID());
+ ERR_FAIL_NULL_V(particles_collision, RID());
ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
if (particles_collision->heightfield_texture == RID()) {
@@ -1757,7 +1757,7 @@ RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_part
void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
if (p_type == particles_collision->type) {
return;
@@ -1773,13 +1773,13 @@ void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_co
void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->cull_mask = p_cull_mask;
}
void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->radius = p_radius;
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
@@ -1787,7 +1787,7 @@ void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_col
void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->extents = p_extents;
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
@@ -1795,41 +1795,41 @@ void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_colli
void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->attractor_strength = p_strength;
}
void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->attractor_directionality = p_directionality;
}
void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->attractor_attenuation = p_curve;
}
void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->field_texture = p_texture;
}
void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_NULL(particles_collision);
ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
if (particles_collision->heightfield_resolution == p_resolution) {
@@ -1846,7 +1846,7 @@ void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_par
AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, AABB());
+ ERR_FAIL_NULL_V(particles_collision, AABB());
switch (particles_collision->type) {
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
@@ -1867,13 +1867,13 @@ AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) c
Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, Vector3());
+ ERR_FAIL_NULL_V(particles_collision, Vector3());
return particles_collision->extents;
}
bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, false);
+ ERR_FAIL_NULL_V(particles_collision, false);
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
}
@@ -1898,12 +1898,12 @@ void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_COND(!pci);
+ ERR_FAIL_NULL(pci);
pci->transform = p_transform;
}
void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_COND(!pci);
+ ERR_FAIL_NULL(pci);
pci->active = p_active;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 7cea706a8c..b93932f482 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -471,19 +471,19 @@ public:
_FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
+ ERR_FAIL_NULL_V(particles, RS::PARTICLES_MODE_2D);
return particles->mode;
}
_FORCE_INLINE_ uint32_t particles_get_frame_counter(RID p_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
+ ERR_FAIL_NULL_V(particles, false);
return particles->frame_counter;
}
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
+ ERR_FAIL_NULL_V(particles, 0);
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
r_trail_divisor = particles->trail_bind_poses.size();
@@ -496,21 +496,21 @@ public:
_FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
+ ERR_FAIL_NULL_V(particles, 0);
return particles->has_collision_cache;
}
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
+ ERR_FAIL_NULL_V(particles, false);
return particles->use_local_coords;
}
_FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
+ ERR_FAIL_NULL_V(particles, RID());
if (particles->particles_transforms_buffer_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(particles->particles_transforms_buffer_uniform_set)) {
_particles_update_buffers(particles);
Vector<RD::Uniform> uniforms;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index c45189283a..5ff5adc59a 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -52,6 +52,7 @@ void RenderSceneBuffersRD::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture", "context", "name"), &RenderSceneBuffersRD::get_texture);
ClassDB::bind_method(D_METHOD("get_texture_format", "context", "name"), &RenderSceneBuffersRD::_get_texture_format);
ClassDB::bind_method(D_METHOD("get_texture_slice", "context", "name", "layer", "mipmap", "layers", "mipmaps"), &RenderSceneBuffersRD::get_texture_slice);
+ ClassDB::bind_method(D_METHOD("get_texture_slice_view", "context", "name", "layer", "mipmap", "layers", "mipmaps", "view"), &RenderSceneBuffersRD::_get_texture_slice_view);
ClassDB::bind_method(D_METHOD("get_texture_slice_size", "context", "name", "mipmap"), &RenderSceneBuffersRD::get_texture_slice_size);
ClassDB::bind_method(D_METHOD("clear_context", "context"), &RenderSceneBuffersRD::clear_context);
@@ -95,8 +96,8 @@ void RenderSceneBuffersRD::free_named_texture(NamedTexture &p_named_texture) {
void RenderSceneBuffersRD::update_samplers() {
float computed_mipmap_bias = texture_mipmap_bias;
- if (use_taa) {
- // Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness.
+ if (use_taa || (scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2)) {
+ // Use negative mipmap LOD bias when TAA or FSR2 is enabled to compensate for loss of sharpness.
// This restores sharpness in still images to be roughly at the same level as without TAA,
// but moving scenes will still be blurrier.
computed_mipmap_bias -= 0.5;
@@ -388,6 +389,15 @@ Ref<RDTextureFormat> RenderSceneBuffersRD::_get_texture_format(const StringName
return tf;
}
+RID RenderSceneBuffersRD::_get_texture_slice_view(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers, const uint32_t p_mipmaps, const Ref<RDTextureView> p_view) {
+ RD::TextureView texture_view;
+ if (p_view.is_valid()) {
+ texture_view = p_view->base;
+ }
+
+ return get_texture_slice_view(p_context, p_texture_name, p_layer, p_mipmap, p_layers, p_mipmaps, texture_view);
+}
+
const RD::TextureFormat RenderSceneBuffersRD::get_texture_format(const StringName &p_context, const StringName &p_texture_name) const {
NTKey key(p_context, p_texture_name);
@@ -397,6 +407,10 @@ const RD::TextureFormat RenderSceneBuffersRD::get_texture_format(const StringNam
}
RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers, const uint32_t p_mipmaps) {
+ return get_texture_slice_view(p_context, p_texture_name, p_layer, p_mipmap, p_layers, p_mipmaps, RD::TextureView());
+}
+
+RID RenderSceneBuffersRD::get_texture_slice_view(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers, const uint32_t p_mipmaps, RD::TextureView p_view) {
NTKey key(p_context, p_texture_name);
// check if this is a known texture
@@ -413,19 +427,20 @@ RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const S
ERR_FAIL_COND_V(p_mipmap + p_mipmaps > named_texture.format.mipmaps, RID());
// asking the whole thing? just return the original
- if (p_layer == 0 && p_mipmap == 0 && named_texture.format.array_layers == p_layers && named_texture.format.mipmaps == p_mipmaps) {
+ RD::TextureView default_view = RD::TextureView();
+ if (p_layer == 0 && p_mipmap == 0 && named_texture.format.array_layers == p_layers && named_texture.format.mipmaps == p_mipmaps && p_view == default_view) {
return named_texture.texture;
}
// see if we have this
- NTSliceKey slice_key(p_layer, p_layers, p_mipmap, p_mipmaps);
+ NTSliceKey slice_key(p_layer, p_layers, p_mipmap, p_mipmaps, p_view);
if (named_texture.slices.has(slice_key)) {
return named_texture.slices[slice_key];
}
// create our slice
RID &slice = named_texture.slices[slice_key];
- slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), named_texture.texture, p_layer, p_mipmap, p_mipmaps, p_layers > 1 ? RD::TEXTURE_SLICE_2D_ARRAY : RD::TEXTURE_SLICE_2D, p_layers);
+ slice = RD::get_singleton()->texture_create_shared_from_slice(p_view, named_texture.texture, p_layer, p_mipmap, p_mipmaps, p_layers > 1 ? RD::TEXTURE_SLICE_2D_ARRAY : RD::TEXTURE_SLICE_2D, p_layers);
Array arr;
arr.push_back(p_context);
@@ -434,7 +449,12 @@ RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const S
arr.push_back(itos(p_layers));
arr.push_back(itos(p_mipmap));
arr.push_back(itos(p_mipmaps));
- RD::get_singleton()->set_resource_name(slice, String("RenderBuffer {0}/{1}, layer {2}/{3}, mipmap {4}/{5}").format(arr));
+ arr.push_back(itos(p_view.format_override));
+ arr.push_back(itos(p_view.swizzle_r));
+ arr.push_back(itos(p_view.swizzle_g));
+ arr.push_back(itos(p_view.swizzle_b));
+ arr.push_back(itos(p_view.swizzle_a));
+ RD::get_singleton()->set_resource_name(slice, String("RenderBuffer {0}/{1}, layer {2}/{3}, mipmap {4}/{5}, view {6}/{7}/{8}/{9}/{10}").format(arr));
// and return our slice
return slice;
@@ -479,7 +499,13 @@ void RenderSceneBuffersRD::allocate_blur_textures() {
return;
}
- uint32_t mipmaps_required = Image::get_image_required_mipmaps(internal_size.x, internal_size.y, Image::FORMAT_RGBAH);
+ Size2i blur_size = internal_size;
+ if (scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2) {
+ // The blur texture should be as big as the target size when using an upscaler.
+ blur_size = target_size;
+ }
+
+ uint32_t mipmaps_required = Image::get_image_required_mipmaps(blur_size.x, blur_size.y, Image::FORMAT_RGBAH);
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
if (can_be_storage) {
@@ -488,12 +514,12 @@ void RenderSceneBuffersRD::allocate_blur_textures() {
usage_bits += RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
}
- create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, internal_size, view_count, mipmaps_required);
- create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, Size2i(internal_size.x >> 1, internal_size.y >> 1), view_count, mipmaps_required - 1);
+ create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, blur_size, view_count, mipmaps_required);
+ create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, Size2i(blur_size.x >> 1, blur_size.y >> 1), view_count, mipmaps_required - 1);
// if !can_be_storage we need a half width version
if (!can_be_storage) {
- create_texture(RB_SCOPE_BUFFERS, RB_TEX_HALF_BLUR, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, Size2i(internal_size.x >> 1, internal_size.y), 1, mipmaps_required);
+ create_texture(RB_SCOPE_BUFFERS, RB_TEX_HALF_BLUR, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, Size2i(blur_size.x >> 1, blur_size.y), 1, mipmaps_required);
}
// TODO redo this:
@@ -502,8 +528,8 @@ void RenderSceneBuffersRD::allocate_blur_textures() {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP
- tf.width = internal_size.x;
- tf.height = internal_size.y;
+ tf.width = blur_size.x;
+ tf.height = blur_size.y;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.array_layers = 1; // Our DOF effect handles one eye per turn
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
@@ -603,6 +629,16 @@ RID RenderSceneBuffersRD::get_depth_texture(const uint32_t p_layer) {
}
}
+// Upscaled texture.
+
+void RenderSceneBuffersRD::ensure_upscaled() {
+ if (!has_upscaled_texture()) {
+ uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (can_be_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT;
+ create_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_UPSCALED, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, target_size);
+ }
+}
+
// Velocity texture.
void RenderSceneBuffersRD::ensure_velocity() {
@@ -610,7 +646,7 @@ void RenderSceneBuffersRD::ensure_velocity() {
uint32_t usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
- uint32_t msaa_usage_bits = usage_bits | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ uint32_t msaa_usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples);
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
index ddd64cb41c..43704119e7 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
@@ -31,6 +31,7 @@
#ifndef RENDER_SCENE_BUFFERS_RD_H
#define RENDER_SCENE_BUFFERS_RD_H
+#include "../effects/fsr2.h"
#include "../effects/vrs.h"
#include "../framebuffer_cache_rd.h"
#include "core/templates/hash_map.h"
@@ -47,6 +48,7 @@
#define RB_TEXTURE SNAME("texture")
#define RB_TEX_COLOR SNAME("color")
#define RB_TEX_COLOR_MSAA SNAME("color_msaa")
+#define RB_TEX_COLOR_UPSCALED SNAME("color_upscaled")
#define RB_TEX_DEPTH SNAME("depth")
#define RB_TEX_DEPTH_MSAA SNAME("depth_msaa")
#define RB_TEX_VELOCITY SNAME("velocity")
@@ -114,9 +116,10 @@ private:
uint32_t layers;
uint32_t mipmap;
uint32_t mipmaps;
+ RD::TextureView texture_view;
bool operator==(const NTSliceKey &p_val) const {
- return (layer == p_val.layer) && (layers == p_val.layers) && (mipmap == p_val.mipmap) && (mipmaps == p_val.mipmaps);
+ return (layer == p_val.layer) && (layers == p_val.layers) && (mipmap == p_val.mipmap) && (mipmaps == p_val.mipmaps) && (texture_view == p_val.texture_view);
}
static uint32_t hash(const NTSliceKey &p_val) {
@@ -124,15 +127,21 @@ private:
h = hash_murmur3_one_32(p_val.layers, h);
h = hash_murmur3_one_32(p_val.mipmap, h);
h = hash_murmur3_one_32(p_val.mipmaps, h);
+ h = hash_murmur3_one_32(p_val.texture_view.format_override);
+ h = hash_murmur3_one_32(p_val.texture_view.swizzle_r, h);
+ h = hash_murmur3_one_32(p_val.texture_view.swizzle_g, h);
+ h = hash_murmur3_one_32(p_val.texture_view.swizzle_b, h);
+ h = hash_murmur3_one_32(p_val.texture_view.swizzle_a, h);
return hash_fmix32(h);
}
NTSliceKey() {}
- NTSliceKey(uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
+ NTSliceKey(uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps, RD::TextureView p_texture_view) {
layer = p_layer;
layers = p_layers;
mipmap = p_mipmap;
mipmaps = p_mipmaps;
+ texture_view = p_texture_view;
}
};
@@ -190,6 +199,7 @@ public:
RID get_texture(const StringName &p_context, const StringName &p_texture_name) const;
const RD::TextureFormat get_texture_format(const StringName &p_context, const StringName &p_texture_name) const;
RID get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers = 1, const uint32_t p_mipmaps = 1);
+ RID get_texture_slice_view(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers = 1, const uint32_t p_mipmaps = 1, RD::TextureView p_view = RD::TextureView());
Size2i get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_mipmap);
void clear_context(const StringName &p_context);
@@ -230,6 +240,14 @@ public:
_FORCE_INLINE_ RID get_internal_texture(const uint32_t p_layer) {
return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_COLOR, p_layer, 0);
}
+ _FORCE_INLINE_ RID get_internal_texture_reactive(const uint32_t p_layer) {
+ RD::TextureView alpha_only_view;
+ alpha_only_view.swizzle_r = RD::TEXTURE_SWIZZLE_A;
+ alpha_only_view.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ alpha_only_view.swizzle_b = RD::TEXTURE_SWIZZLE_A;
+ alpha_only_view.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ return get_texture_slice_view(RB_SCOPE_BUFFERS, RB_TEX_COLOR, p_layer, 0, 1, 1, alpha_only_view);
+ }
_FORCE_INLINE_ RID get_color_msaa() const {
return get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_MSAA);
}
@@ -251,6 +269,19 @@ public:
// back buffer (color)
RID get_back_buffer_texture() const { return has_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0) ? get_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0) : RID(); } // We (re)use our blur texture here.
+ // Upscaled.
+ void ensure_upscaled();
+
+ _FORCE_INLINE_ bool has_upscaled_texture() const {
+ return has_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_UPSCALED);
+ }
+ _FORCE_INLINE_ RID get_upscaled_texture() const {
+ return get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_UPSCALED);
+ }
+ _FORCE_INLINE_ RID get_upscaled_texture(const uint32_t p_layer) {
+ return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_COLOR_UPSCALED, p_layer, 0);
+ }
+
// Velocity, currently only used by TAA (Clustered) but we'll be using this in other places soon too.
void ensure_velocity();
@@ -271,6 +302,7 @@ private:
RID _create_texture_from_format(const StringName &p_context, const StringName &p_texture_name, const Ref<RDTextureFormat> &p_texture_format, const Ref<RDTextureView> &p_view = Ref<RDTextureView>(), bool p_unique = true);
RID _create_texture_view(const StringName &p_context, const StringName &p_texture_name, const StringName p_view_name, const Ref<RDTextureView> p_view = Ref<RDTextureView>());
Ref<RDTextureFormat> _get_texture_format(const StringName &p_context, const StringName &p_texture_name) const;
+ RID _get_texture_slice_view(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers = 1, const uint32_t p_mipmaps = 1, const Ref<RDTextureView> p_view = Ref<RDTextureView>());
// For color and depth as exposed to extensions, we return the buffer that we're rendering into.
// Resolving happens after effects etc. are run.
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
index 27c435eeba..40891f9a63 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
@@ -38,7 +38,7 @@ RID RenderSceneDataRD::create_uniform_buffer() {
return RD::get_singleton()->uniform_buffer_create(sizeof(UBODATA));
}
-void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers) {
+void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier) {
RendererSceneRenderRD *render_scene_render = RendererSceneRenderRD::get_singleton();
UBODATA ubo_data;
@@ -89,6 +89,7 @@ void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p
RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->penumbra_shadow_kernel_get(), ubo.penumbra_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->soft_shadow_kernel_get(), ubo.soft_shadow_kernel);
ubo.camera_visible_layers = camera_visible_layers;
+ ubo.pass_alpha_multiplier = p_opaque_render_buffers && p_apply_alpha_multiplier ? 0.0f : 1.0f;
ubo.viewport_size[0] = p_screen_size.x;
ubo.viewport_size[1] = p_screen_size.y;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index 7546998a9b..f183207b57 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -77,7 +77,7 @@ public:
float time_step;
RID create_uniform_buffer();
- void update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers);
+ void update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier);
RID get_uniform_buffer();
private:
@@ -144,7 +144,7 @@ private:
uint32_t pancake_shadows;
uint32_t camera_visible_layers;
- uint32_t pad2;
+ float pass_alpha_multiplier;
uint32_t pad3;
};
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 286a9528fc..166b850864 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -764,7 +764,7 @@ RID TextureStorage::texture_allocate() {
void TextureStorage::texture_free(RID p_texture) {
Texture *t = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!t);
+ ERR_FAIL_NULL(t);
ERR_FAIL_COND(t->is_render_target);
t->cleanup();
@@ -1089,7 +1089,7 @@ void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format
void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
Texture *tex = texture_owner.get_or_null(p_base);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
Texture proxy_tex = *tex;
proxy_tex.rd_view.format_override = tex->rd_format;
@@ -1112,7 +1112,7 @@ void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
ERR_FAIL_COND(tex->is_render_target);
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
ERR_FAIL_COND(p_image->get_format() != tex->format);
@@ -1136,7 +1136,7 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image,
void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D);
Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
@@ -1174,10 +1174,10 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
ERR_FAIL_COND(!tex->is_proxy);
Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
- ERR_FAIL_COND(!proxy_to);
+ ERR_FAIL_NULL(proxy_to);
ERR_FAIL_COND(proxy_to->is_proxy);
if (tex->proxy_to.is_valid()) {
@@ -1191,7 +1191,7 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
tex->rd_texture_srgb = RID();
}
Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
- ERR_FAIL_COND(!prev_tex);
+ ERR_FAIL_NULL(prev_tex);
prev_tex->proxies.erase(p_texture);
}
@@ -1261,7 +1261,7 @@ void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
+ ERR_FAIL_NULL_V(tex, Ref<Image>());
#ifdef TOOLS_ENABLED
if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
@@ -1315,7 +1315,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
+ ERR_FAIL_NULL_V(tex, Ref<Image>());
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
@@ -1330,7 +1330,7 @@ Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) cons
Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
+ ERR_FAIL_NULL_V(tex, Vector<Ref<Image>>());
ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector<Ref<Image>>());
Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
@@ -1359,10 +1359,10 @@ Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
Texture *by_tex = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!by_tex);
+ ERR_FAIL_NULL(by_tex);
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
if (tex == by_tex) {
@@ -1404,7 +1404,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D);
tex->width_2d = p_width;
@@ -1413,28 +1413,28 @@ void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p
void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
tex->path = p_path;
}
String TextureStorage::texture_get_path(RID p_texture) const {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, String());
+ ERR_FAIL_NULL_V(tex, String());
return tex->path;
}
Image::Format TextureStorage::texture_get_format(RID p_texture) const {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Image::FORMAT_MAX);
+ ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX);
return tex->format;
}
void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
tex->detect_3d_callback_ud = p_userdata;
tex->detect_3d_callback = p_callback;
@@ -1442,7 +1442,7 @@ void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDe
void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
tex->detect_normal_callback_ud = p_userdata;
tex->detect_normal_callback = p_callback;
@@ -1450,7 +1450,7 @@ void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::Textu
void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
+ ERR_FAIL_NULL(tex);
tex->detect_roughness_callback_ud = p_userdata;
tex->detect_roughness_callback = p_callback;
@@ -1554,7 +1554,7 @@ RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, 0);
+ ERR_FAIL_NULL_V(tex, 0);
if (p_srgb && tex->rd_texture_srgb.is_valid()) {
return RD::get_singleton()->texture_get_native_handle(tex->rd_texture_srgb);
@@ -2418,14 +2418,14 @@ void TextureStorage::decal_free(RID p_rid) {
void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->size = p_size;
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
if (decal->textures[p_type] == p_texture) {
@@ -2449,32 +2449,32 @@ void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID
void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->emission_energy = p_energy;
}
void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->albedo_mix = p_mix;
}
void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->modulate = p_modulate;
}
void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->cull_mask = p_layers;
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
}
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->distance_fade = p_enabled;
decal->distance_fade_begin = p_begin;
decal->distance_fade_length = p_length;
@@ -2482,14 +2482,14 @@ void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float
void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->upper_fade = p_above;
decal->lower_fade = p_below;
}
void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
+ ERR_FAIL_NULL(decal);
decal->normal_fade = p_fade;
}
@@ -2510,21 +2510,21 @@ void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
AABB TextureStorage::decal_get_aabb(RID p_decal) const {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND_V(!decal, AABB());
+ ERR_FAIL_NULL_V(decal, AABB());
return AABB(-decal->size / 2, decal->size);
}
uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND_V(!decal, 0);
+ ERR_FAIL_NULL_V(decal, 0);
return decal->cull_mask;
}
Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND_V(!decal, nullptr);
+ ERR_FAIL_NULL_V(decal, nullptr);
return &decal->dependency;
}
@@ -2742,7 +2742,7 @@ void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_t
void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- ERR_FAIL_COND(!t);
+ ERR_FAIL_NULL(t);
t->users--;
if (p_panorama_to_dp) {
ERR_FAIL_COND(t->panorama_to_dp_users == 0);
@@ -2771,13 +2771,13 @@ void TextureStorage::decal_instance_free(RID p_decal_instance) {
void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) {
DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
- ERR_FAIL_COND(!di);
+ ERR_FAIL_NULL(di);
di->transform = p_transform;
}
void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
- ERR_FAIL_COND(!di);
+ ERR_FAIL_NULL(di);
di->sorting_offset = p_sorting_offset;
}
@@ -3222,7 +3222,7 @@ Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
rt->size.x = p_width;
rt->size.y = p_height;
@@ -3233,21 +3233,21 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in
Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2i());
+ ERR_FAIL_NULL_V(rt, Size2i());
return rt->size;
}
RID TextureStorage::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->texture;
}
void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->overridden.color = p_color_texture;
rt->overridden.depth = p_depth_texture;
@@ -3256,21 +3256,21 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->overridden.color;
}
RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->overridden.depth;
}
RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (rt->overridden.depth.is_null()) {
return RID();
@@ -3289,14 +3289,14 @@ RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target,
RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->overridden.velocity;
}
RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (rt->overridden.velocity.is_null()) {
return RID();
@@ -3315,14 +3315,14 @@ RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_targe
void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->is_transparent = p_is_transparent;
_update_render_target(rt);
}
bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
+ ERR_FAIL_NULL_V(rt, false);
return rt->is_transparent;
}
@@ -3336,19 +3336,19 @@ bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) con
bool TextureStorage::render_target_was_used(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
+ ERR_FAIL_NULL_V(rt, false);
return rt->was_used;
}
void TextureStorage::render_target_set_as_unused(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->was_used = false;
}
void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
if (p_msaa == rt->msaa) {
return;
}
@@ -3359,14 +3359,14 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA
RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED);
+ ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED);
return rt->msaa;
}
void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
if (p_use_hdr == rt->use_hdr) {
return;
@@ -3378,21 +3378,21 @@ void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_h
bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
+ ERR_FAIL_NULL_V(rt, false);
return rt->use_hdr;
}
RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->get_framebuffer();
}
RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (rt->overridden.color.is_valid()) {
return rt->overridden.color;
@@ -3403,7 +3403,7 @@ RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (rt->view_count == 1) {
return rt->color;
@@ -3421,20 +3421,20 @@ RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint
RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->color_multisample;
}
RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->backbuffer;
}
RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -3445,32 +3445,32 @@ RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_tar
void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
}
bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
+ ERR_FAIL_NULL_V(rt, false);
return rt->clear_requested;
}
Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Color());
+ ERR_FAIL_NULL_V(rt, Color());
return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color;
}
void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->clear_requested = false;
}
void TextureStorage::render_target_do_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
if (!rt->clear_requested) {
return;
}
@@ -3483,7 +3483,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) {
void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
return;
}
@@ -3525,28 +3525,28 @@ Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const
Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Rect2i());
+ ERR_FAIL_NULL_V(rt, Rect2i());
return _render_target_get_sdf_rect(rt);
}
void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->sdf_enabled = p_enabled;
}
bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
+ ERR_FAIL_NULL_V(rt, false);
return rt->sdf_enabled;
}
RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (rt->sdf_buffer_read.is_null()) {
// no texture, create a dummy one for the 2D uniform set
RD::TextureFormat tformat;
@@ -3684,7 +3684,7 @@ void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
if (rt->sdf_buffer_write_fb.is_null()) {
_render_target_allocate_sdf(rt);
@@ -3694,7 +3694,7 @@ RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
}
void TextureStorage::render_target_sdf_process(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
RenderTargetSDF::PushConstant push_constant;
@@ -3772,7 +3772,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
ERR_FAIL_NULL(copy_effects);
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
@@ -3825,7 +3825,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
CopyEffects *copy_effects = CopyEffects::get_singleton();
ERR_FAIL_NULL(copy_effects);
@@ -3854,7 +3854,7 @@ void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const
void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
CopyEffects *copy_effects = CopyEffects::get_singleton();
ERR_FAIL_NULL(copy_effects);
@@ -3899,51 +3899,51 @@ void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target,
RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->framebuffer_uniform_set;
}
RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->backbuffer_uniform_set;
}
void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->framebuffer_uniform_set = p_uniform_set;
}
void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->backbuffer_uniform_set = p_uniform_set;
}
void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->vrs_mode = p_mode;
}
RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RS::VIEWPORT_VRS_DISABLED);
+ ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED);
return rt->vrs_mode;
}
void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
+ ERR_FAIL_NULL(rt);
rt->vrs_texture = p_texture;
}
RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
+ ERR_FAIL_NULL_V(rt, RID());
return rt->vrs_texture;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
index cabac4e9ee..cb035c494c 100644
--- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
@@ -175,36 +175,34 @@ void Utilities::visibility_notifier_free(RID p_notifier) {
void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_COND(!vn);
+ ERR_FAIL_NULL(vn);
vn->aabb = p_aabb;
vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_COND(!vn);
+ ERR_FAIL_NULL(vn);
vn->enter_callback = p_enter_callbable;
vn->exit_callback = p_exit_callable;
}
AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_COND_V(!vn, AABB());
+ ERR_FAIL_NULL_V(vn, AABB());
return vn->aabb;
}
void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_COND(!vn);
+ ERR_FAIL_NULL(vn);
if (p_enter) {
if (!vn->enter_callback.is_null()) {
if (p_deferred) {
vn->enter_callback.call_deferred();
} else {
- Variant r;
- Callable::CallError ce;
- vn->enter_callback.callp(nullptr, 0, r, ce);
+ vn->enter_callback.call();
}
}
} else {
@@ -212,9 +210,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de
if (p_deferred) {
vn->exit_callback.call_deferred();
} else {
- Variant r;
- Callable::CallError ce;
- vn->exit_callback.callp(nullptr, 0, r, ce);
+ vn->exit_callback.call();
}
}
}