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-rw-r--r--servers/rendering/renderer_rd/effects/fsr.h2
-rw-r--r--servers/rendering/renderer_rd/effects/roughness_limiter.cpp79
-rw-r--r--servers/rendering/renderer_rd/effects/roughness_limiter.h (renamed from servers/rendering/renderer_rd/effects_rd.h)104
-rw-r--r--servers/rendering/renderer_rd/effects/sort_effects.cpp124
-rw-r--r--servers/rendering/renderer_rd/effects/sort_effects.h71
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp28
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp246
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp46
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp27
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp15
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp33
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h3
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl (renamed from servers/rendering/renderer_rd/shaders/roughness_limiter.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/sort.glsl (renamed from servers/rendering/renderer_rd/shaders/sort.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl19
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp11
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp99
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h18
25 files changed, 545 insertions, 433 deletions
diff --git a/servers/rendering/renderer_rd/effects/fsr.h b/servers/rendering/renderer_rd/effects/fsr.h
index 9cb4894f8d..3ff59bf584 100644
--- a/servers/rendering/renderer_rd/effects/fsr.h
+++ b/servers/rendering/renderer_rd/effects/fsr.h
@@ -32,8 +32,8 @@
#define FSR_RD_H
#include "../pipeline_cache_rd.h"
-#include "../shaders/effects/fsr_upscale.glsl.gen.h"
#include "../storage_rd/render_scene_buffers_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
diff --git a/servers/rendering/renderer_rd/effects/roughness_limiter.cpp b/servers/rendering/renderer_rd/effects/roughness_limiter.cpp
new file mode 100644
index 0000000000..7200ae54ac
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/roughness_limiter.cpp
@@ -0,0 +1,79 @@
+/**************************************************************************/
+/* roughness_limiter.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "roughness_limiter.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
+
+using namespace RendererRD;
+
+RoughnessLimiter::RoughnessLimiter() {
+ // Initialize roughness limiter
+ Vector<String> shader_modes;
+ shader_modes.push_back("");
+
+ shader.initialize(shader_modes);
+
+ shader_version = shader.version_create();
+
+ pipeline = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, 0));
+}
+
+RoughnessLimiter::~RoughnessLimiter() {
+ shader.version_free(shader_version);
+}
+
+void RoughnessLimiter::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ push_constant.screen_size[0] = p_size.x;
+ push_constant.screen_size[1] = p_size.y;
+ push_constant.curve = p_curve;
+
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ RID rl_shader = shader.version_get_shader(shader_version, 0);
+
+ RD::Uniform u_source_normal(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_normal }));
+ RD::Uniform u_roughness(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_roughness }));
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(rl_shader, 0, u_source_normal), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(rl_shader, 1, u_roughness), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1);
+
+ RD::get_singleton()->compute_list_end();
+}
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects/roughness_limiter.h
index 45198e5fc5..be8f35cf99 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects/roughness_limiter.h
@@ -1,5 +1,5 @@
/**************************************************************************/
-/* effects_rd.h */
+/* roughness_limiter.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,106 +28,40 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
-#ifndef EFFECTS_RD_H
-#define EFFECTS_RD_H
+#ifndef ROUGHNESS_LIMITER_RD_H
+#define ROUGHNESS_LIMITER_RD_H
-#include "core/math/projection.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
-#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
-class EffectsRD {
-private:
- bool prefer_raster_effects;
+namespace RendererRD {
+
+// Note, this logic is unused at the time of writing. It should be re-incorporated into the renderer at some point.
+class RoughnessLimiter {
+private:
struct RoughnessLimiterPushConstant {
int32_t screen_size[2];
float curve;
uint32_t pad;
};
- struct RoughnessLimiter {
- RoughnessLimiterPushConstant push_constant;
- RoughnessLimiterShaderRD shader;
- RID shader_version;
- RID pipeline;
-
- } roughness_limiter;
-
- enum SortMode {
- SORT_MODE_BLOCK,
- SORT_MODE_STEP,
- SORT_MODE_INNER,
- SORT_MODE_MAX
- };
-
- struct Sort {
- struct PushConstant {
- uint32_t total_elements;
- uint32_t pad[3];
- int32_t job_params[4];
- };
-
- SortShaderRD shader;
- RID shader_version;
- RID pipelines[SORT_MODE_MAX];
- } sort;
-
- RID default_sampler;
- RID default_mipmap_sampler;
- RID index_buffer;
- RID index_array;
-
- HashMap<RID, RID> texture_to_uniform_set_cache;
- HashMap<RID, RID> input_to_uniform_set_cache;
-
- HashMap<RID, RID> image_to_uniform_set_cache;
-
- struct TexturePair {
- RID texture1;
- RID texture2;
- _FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const {
- if (texture1 == p_pair.texture1) {
- return texture2 < p_pair.texture2;
- } else {
- return texture1 < p_pair.texture1;
- }
- }
- };
-
- struct TextureSamplerPair {
- RID texture;
- RID sampler;
- _FORCE_INLINE_ bool operator<(const TextureSamplerPair &p_pair) const {
- if (texture == p_pair.texture) {
- return sampler < p_pair.sampler;
- } else {
- return texture < p_pair.texture;
- }
- }
- };
-
- RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache;
- RBMap<RID, RID> texture_to_compute_uniform_set_cache;
- RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
- RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
- RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
-
- RID _get_uniform_set_from_image(RID p_texture);
- RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
+ RoughnessLimiterPushConstant push_constant;
+ RoughnessLimiterShaderRD shader;
+ RID shader_version;
+ RID pipeline;
+protected:
public:
- bool get_prefer_raster_effects();
+ RoughnessLimiter();
+ ~RoughnessLimiter();
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
-
- void sort_buffer(RID p_uniform_set, int p_size);
-
- EffectsRD(bool p_prefer_raster_effects);
- ~EffectsRD();
};
-#endif // EFFECTS_RD_H
+} // namespace RendererRD
+
+#endif // ROUGHNESS_LIMITER_RD_H
diff --git a/servers/rendering/renderer_rd/effects/sort_effects.cpp b/servers/rendering/renderer_rd/effects/sort_effects.cpp
new file mode 100644
index 0000000000..cc2b863f04
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/sort_effects.cpp
@@ -0,0 +1,124 @@
+/**************************************************************************/
+/* sort_effects.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "sort_effects.h"
+// #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
+
+using namespace RendererRD;
+
+SortEffects::SortEffects() {
+ Vector<String> sort_modes;
+ sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
+ sort_modes.push_back("\n#define MODE_SORT_STEP\n");
+ sort_modes.push_back("\n#define MODE_SORT_INNER\n");
+
+ shader.initialize(sort_modes);
+
+ shader_version = shader.version_create();
+
+ for (int i = 0; i < SORT_MODE_MAX; i++) {
+ pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i));
+ }
+}
+
+SortEffects::~SortEffects() {
+ shader.version_free(shader_version);
+}
+
+void SortEffects::sort_buffer(RID p_uniform_set, int p_size) {
+ PushConstant push_constant;
+ push_constant.total_elements = p_size;
+
+ bool done = true;
+
+ int numThreadGroups = ((p_size - 1) >> 9) + 1;
+
+ if (numThreadGroups > 1) {
+ done = false;
+ }
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_BLOCK]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
+
+ int presorted = 512;
+
+ while (!done) {
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ done = true;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_STEP]);
+
+ numThreadGroups = 0;
+
+ if (p_size > presorted) {
+ if (p_size > presorted * 2) {
+ done = false;
+ }
+
+ int pow2 = presorted;
+ while (pow2 < p_size) {
+ pow2 *= 2;
+ }
+ numThreadGroups = pow2 >> 9;
+ }
+
+ unsigned int nMergeSize = presorted * 2;
+
+ for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
+ push_constant.job_params[0] = nMergeSubSize;
+ if (nMergeSubSize == nMergeSize >> 1) {
+ push_constant.job_params[1] = (2 * nMergeSubSize - 1);
+ push_constant.job_params[2] = -1;
+ } else {
+ push_constant.job_params[1] = nMergeSubSize;
+ push_constant.job_params[2] = 1;
+ }
+ push_constant.job_params[3] = 0;
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_INNER]);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
+
+ presorted *= 2;
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
diff --git a/servers/rendering/renderer_rd/effects/sort_effects.h b/servers/rendering/renderer_rd/effects/sort_effects.h
new file mode 100644
index 0000000000..a633ec22ac
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/sort_effects.h
@@ -0,0 +1,71 @@
+/**************************************************************************/
+/* sort_effects.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef SORT_EFFECTS_RD_H
+#define SORT_EFFECTS_RD_H
+
+#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
+
+#include "servers/rendering_server.h"
+
+namespace RendererRD {
+
+class SortEffects {
+private:
+ enum SortMode {
+ SORT_MODE_BLOCK,
+ SORT_MODE_STEP,
+ SORT_MODE_INNER,
+ SORT_MODE_MAX
+ };
+
+ struct PushConstant {
+ uint32_t total_elements;
+ uint32_t pad[3];
+ int32_t job_params[4];
+ };
+
+ SortShaderRD shader;
+ RID shader_version;
+ RID pipelines[SORT_MODE_MAX];
+
+protected:
+public:
+ SortEffects();
+ ~SortEffects();
+
+ void sort_buffer(RID p_uniform_set, int p_size);
+};
+
+} // namespace RendererRD
+
+#endif // SORT_EFFECTS_RD_H
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index 9389f8149e..96e3683560 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -572,7 +572,15 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const RID *p_ssil_
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ssil_slice, u_edges_slice), 2);
RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant));
- Size2i size = Size2i(p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1));
+ Size2i size;
+ // Calculate size same way as we created the buffer
+ if (ssil_half_size) {
+ size.x = (p_settings.full_screen_size.x + 3) / 4;
+ size.y = (p_settings.full_screen_size.y + 3) / 4;
+ } else {
+ size.x = (p_settings.full_screen_size.x + 1) / 2;
+ size.y = (p_settings.full_screen_size.y + 1) / 2;
+ }
RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1);
}
@@ -887,8 +895,9 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant));
- int x_groups = (p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1));
- int y_groups = (p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1));
+ // Use the size of the actual buffer we're processing here or we won't cover the entire image.
+ int x_groups = p_ssil_buffers.buffer_width;
+ int y_groups = p_ssil_buffers.buffer_height;
RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1);
if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) {
@@ -985,7 +994,15 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const RID *p_ao_sl
RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ao_slice), 2);
RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant));
- Size2i size = Size2i(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1));
+ Size2i size;
+ // Make sure we use the same size as with which our buffer was created
+ if (ssao_half_size) {
+ size.x = (p_settings.full_screen_size.x + 3) / 4;
+ size.y = (p_settings.full_screen_size.y + 3) / 4;
+ } else {
+ size.x = (p_settings.full_screen_size.x + 1) / 2;
+ size.y = (p_settings.full_screen_size.y + 1) / 2;
+ }
RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1);
}
@@ -1266,8 +1283,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
- Size2i size(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssao_buffers.buffer_width, p_ssao_buffers.buffer_height, 1);
}
if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
deleted file mode 100644
index b7a1396f9c..0000000000
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ /dev/null
@@ -1,246 +0,0 @@
-/**************************************************************************/
-/* effects_rd.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "effects_rd.h"
-
-#include "core/config/project_settings.h"
-#include "core/math/math_defs.h"
-#include "core/os/os.h"
-
-#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
-#include "thirdparty/misc/cubemap_coeffs.h"
-
-bool EffectsRD::get_prefer_raster_effects() {
- return prefer_raster_effects;
-}
-
-RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
- if (image_to_uniform_set_cache.has(p_image)) {
- RID uniform_set = image_to_uniform_set_cache[p_image];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.append_id(p_image);
- uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1);
-
- image_to_uniform_set_cache[p_image] = uniform_set;
-
- return uniform_set;
-}
-
-RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
- if (texture_to_compute_uniform_set_cache.has(p_texture)) {
- RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
-
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.append_id(p_texture);
- uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0);
-
- texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
-
- return uniform_set;
-}
-
-void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
- roughness_limiter.push_constant.screen_size[0] = p_size.x;
- roughness_limiter.push_constant.screen_size[1] = p_size.y;
- roughness_limiter.push_constant.curve = p_curve;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
- Sort::PushConstant push_constant;
- push_constant.total_elements = p_size;
-
- bool done = true;
-
- int numThreadGroups = ((p_size - 1) >> 9) + 1;
-
- if (numThreadGroups > 1) {
- done = false;
- }
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
-
- int presorted = 512;
-
- while (!done) {
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- done = true;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]);
-
- numThreadGroups = 0;
-
- if (p_size > presorted) {
- if (p_size > presorted * 2) {
- done = false;
- }
-
- int pow2 = presorted;
- while (pow2 < p_size) {
- pow2 *= 2;
- }
- numThreadGroups = pow2 >> 9;
- }
-
- unsigned int nMergeSize = presorted * 2;
-
- for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
- push_constant.job_params[0] = nMergeSubSize;
- if (nMergeSubSize == nMergeSize >> 1) {
- push_constant.job_params[1] = (2 * nMergeSubSize - 1);
- push_constant.job_params[2] = -1;
- } else {
- push_constant.job_params[1] = nMergeSubSize;
- push_constant.job_params[2] = 1;
- }
- push_constant.job_params[3] = 0;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
-
- presorted *= 2;
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
- prefer_raster_effects = p_prefer_raster_effects;
-
- if (!prefer_raster_effects) {
- // Initialize roughness limiter
- Vector<String> shader_modes;
- shader_modes.push_back("");
-
- roughness_limiter.shader.initialize(shader_modes);
-
- roughness_limiter.shader_version = roughness_limiter.shader.version_create();
-
- roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
- }
-
- {
- Vector<String> sort_modes;
- sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
- sort_modes.push_back("\n#define MODE_SORT_STEP\n");
- sort_modes.push_back("\n#define MODE_SORT_INNER\n");
-
- sort.shader.initialize(sort_modes);
-
- sort.shader_version = sort.shader.version_create();
-
- for (int i = 0; i < SORT_MODE_MAX; i++) {
- sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i));
- }
- }
-
- RD::SamplerState sampler;
- sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.max_lod = 0;
-
- default_sampler = RD::get_singleton()->sampler_create(sampler);
- RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler");
-
- sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.max_lod = 1e20;
-
- default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
- RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler");
-
- { //create index array for copy shaders
- Vector<uint8_t> pv;
- pv.resize(6 * 4);
- {
- uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
- }
- index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
- index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
- }
-}
-
-EffectsRD::~EffectsRD() {
- RD::get_singleton()->free(default_sampler);
- RD::get_singleton()->free(default_mipmap_sampler);
- RD::get_singleton()->free(index_buffer); //array gets freed as dependency
-
- if (!prefer_raster_effects) {
- roughness_limiter.shader.version_free(roughness_limiter.shader_version);
- }
- sort.shader.version_free(sort.shader_version);
-}
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 788ec1cee4..ed0a67f72a 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -276,9 +276,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size;
- EffectsRD *effects = RendererCompositorRD::get_singleton()->get_effects();
- ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized");
- bool prefer_raster_effects = effects->get_prefer_raster_effects();
+ bool render_buffers_can_be_storage = RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage();
if (p_use_array) {
int num_layers = p_low_quality ? 8 : p_roughness_layers;
@@ -348,7 +346,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
tf.array_layers = 6;
tf.mipmaps = p_low_quality ? 7 : mipmaps - 1;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
+ if (render_buffers_can_be_storage) {
tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT;
}
@@ -364,7 +362,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
mm.size.height = mmh;
mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " ");
- if (prefer_raster_effects) {
+ if (!render_buffers_can_be_storage) {
// we need a framebuffer for each side of our cubemap
for (int k = 0; k < 6; k++) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 6d5e55ee6a..91789201c6 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1972,22 +1972,25 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_list_end();
RD::get_singleton()->draw_command_end_label();
}
+ if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ RENDER_TIMESTAMP("Resolve MSAA");
- if (!can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
- // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
- for (uint32_t v = 0; v < rb->get_view_count(); v++) {
- RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
- }
- if (using_separate_specular) {
+ if (!can_continue_color) {
+ // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
- RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v));
+ RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
+ }
+ if (using_separate_specular) {
+ for (uint32_t v = 0; v < rb->get_view_count(); v++) {
+ RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v));
+ }
}
}
- }
- if (!can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
- for (uint32_t v = 0; v < rb->get_view_count(); v++) {
- resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
+ if (!can_continue_depth) {
+ for (uint32_t v = 0; v < rb->get_view_count(); v++) {
+ resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
+ }
}
}
@@ -2016,11 +2019,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (scene_state.used_screen_texture) {
+ RENDER_TIMESTAMP("Copy Screen Texture");
+
// Copy screen texture to backbuffer so we can read from it
_render_buffers_copy_screen_texture(p_render_data);
}
if (scene_state.used_depth_texture) {
+ RENDER_TIMESTAMP("Copy Depth Texture");
+
// Copy depth texture to backbuffer so we can read from it
_render_buffers_copy_depth_texture(p_render_data);
}
@@ -2865,10 +2872,13 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+ bool is_multiview = false;
+
Ref<RenderSceneBuffersRD> rb; // handy for not having to fully type out p_render_data->render_buffers all the time...
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
+ is_multiview = rb->get_view_count() > 1;
if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
// Our forward clustered custom data buffer will only be available when we're rendering our normal view.
// This will not be available when rendering reflection probes.
@@ -3011,7 +3021,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) {
texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH);
} else {
- texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH);
+ texture = texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -3021,7 +3031,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID();
- RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -3030,7 +3040,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL);
+ RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -3040,7 +3050,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb.is_valid() && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSAO, RB_FINAL) : RID();
- RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -3049,7 +3059,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -3058,7 +3068,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 15;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -3126,7 +3136,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 20;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ssil = rb.is_valid() && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSIL, RB_FINAL) : RID();
- RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index ff180b5465..7de7af2812 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -616,7 +616,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
actions.renames["DEPTH"] = "gl_FragDepth";
- actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
actions.renames["RADIANCE"] = "custom_radiance";
actions.renames["IRRADIANCE"] = "custom_irradiance";
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 45fe067a6f..6bfbc2e0a7 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -271,7 +271,12 @@ RID RenderForwardMobile::RenderBufferDataForwardMobile::get_color_fbs(Framebuffe
// - add blit to 2D pass
RID render_target = render_buffers->get_render_target();
ERR_FAIL_COND_V(render_target.is_null(), RID());
- RID target_buffer = texture_storage->render_target_get_rd_texture(render_target);
+ RID target_buffer;
+ if (texture_storage->render_target_get_msaa(render_target) == RS::VIEWPORT_MSAA_DISABLED) {
+ target_buffer = texture_storage->render_target_get_rd_texture(render_target);
+ } else {
+ target_buffer = texture_storage->render_target_get_rd_texture_msaa(render_target);
+ }
ERR_FAIL_COND_V(target_buffer.is_null(), RID());
int target_buffer_id = textures.size();
@@ -358,10 +363,13 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
//there should always be enough uniform buffers for render passes, otherwise bugs
ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
+ bool is_multiview = false;
+
Ref<RenderBufferDataForwardMobile> rb_data;
Ref<RenderSceneBuffersRD> rb;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
+ is_multiview = rb->get_view_count() > 1;
if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
// Our forward mobile custom data buffer will only be available when we're rendering our normal view.
// This will not be available when rendering reflection probes.
@@ -495,6 +503,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RID texture;
if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) {
texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH);
+ } else if (is_multiview) {
+ texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH);
} else {
texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH);
}
@@ -505,8 +515,14 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID();
- RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID();
+ if (texture.is_null()) {
+ if (is_multiview) {
+ texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH);
+ } else {
+ texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ }
+ }
u.append_id(texture);
uniforms.push_back(u);
}
@@ -731,14 +747,15 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
// We do this last because our get_color_fbs creates and caches the framebuffer if we need it.
- if (using_subpass_post_process && rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES).is_null()) {
+ RID four_subpasses = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES);
+ if (using_subpass_post_process && four_subpasses.is_null()) {
// can't do blit subpass because we don't have all subpasses
using_subpass_post_process = false;
}
if (using_subpass_post_process) {
// all as subpasses
- framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES);
+ framebuffer = four_subpasses;
} else if (using_subpass_transparent) {
// our tonemap pass is separate
framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_THREE_SUBPASSES);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 0e992eb965..b671c0c0ca 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -114,8 +114,8 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA_TEXTURE_COORDINATE"] = &uses_alpha_antialiasing;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
- // actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
- // actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
+ actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
+ actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
@@ -150,6 +150,16 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_depth_texture = gen_code.uses_depth_texture;
uses_normal_texture = gen_code.uses_normal_roughness_texture;
+#ifdef DEBUG_ENABLED
+ if (uses_sss) {
+ WARN_PRINT_ONCE_ED("Sub-surface scattering is only available when using the Forward+ rendering backend.");
+ }
+
+ if (uses_transmittance) {
+ WARN_PRINT_ONCE_ED("Transmittance is only available when using the Forward+ rendering backend.");
+ }
+#endif
+
#if 0
print_line("**compiling shader:");
print_line("**defines:\n");
@@ -496,7 +506,6 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
actions.renames["DEPTH"] = "gl_FragDepth";
- actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
actions.renames["RADIANCE"] = "custom_radiance";
actions.renames["IRRADIANCE"] = "custom_irradiance";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 78bdd3f541..5c6f630355 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1110,11 +1110,9 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
- if (ci->canvas_group != nullptr) {
+ if (ci->use_canvas_group) {
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
- if (!p_to_backbuffer) {
- material = default_clip_children_material;
- }
+ material = default_clip_children_material;
} else {
if (material.is_null()) {
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
@@ -1381,6 +1379,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
bool backbuffer_gen_mipmaps = false;
Item *canvas_group_owner = nullptr;
+ bool skip_item = false;
bool update_skeletons = false;
bool time_used = false;
@@ -1453,6 +1452,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
+ ci->canvas_group_owner->use_canvas_group = false;
items[item_count++] = ci->canvas_group_owner;
}
} else if (!backbuffer_cleared) {
@@ -1467,9 +1467,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
ci->canvas_group_owner = nullptr; //must be cleared
}
- if (!backbuffer_cleared && canvas_group_owner == nullptr && ci->canvas_group != nullptr && !backbuffer_copy) {
- texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
- backbuffer_cleared = true;
+ if (canvas_group_owner == nullptr && ci->canvas_group != nullptr && ci->canvas_group->mode != RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
+ skip_item = true;
}
if (ci == canvas_group_owner) {
@@ -1488,6 +1487,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
canvas_group_owner = nullptr;
// Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it.
backbuffer_cleared = false;
+
+ // Tell the renderer to paint this as a canvas group
+ ci->use_canvas_group = true;
+ } else {
+ ci->use_canvas_group = false;
}
if (backbuffer_copy) {
@@ -1503,9 +1507,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
backbuffer_copy = false;
- backbuffer_gen_mipmaps = false;
material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies.
material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps;
+ backbuffer_gen_mipmaps = false;
}
if (backbuffer_gen_mipmaps) {
@@ -1515,7 +1519,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
material_screen_texture_mipmaps_cached = true;
}
- items[item_count++] = ci;
+ if (skip_item) {
+ skip_item = false;
+ } else {
+ items[item_count++] = ci;
+ }
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
if (update_skeletons) {
@@ -1523,7 +1531,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr);
//then reset
item_count = 0;
}
@@ -1858,7 +1866,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
}
}
- if (oc->line_point_count != lines.size() && oc->vertex_array.is_valid()) {
+ if ((oc->line_point_count != lines.size() || lines.size() == 0) && oc->vertex_array.is_valid()) {
RD::get_singleton()->free(oc->vertex_array);
RD::get_singleton()->free(oc->vertex_buffer);
RD::get_singleton()->free(oc->index_array);
@@ -1873,6 +1881,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
}
if (lines.size()) {
+ oc->line_point_count = lines.size();
Vector<uint8_t> geometry;
Vector<uint8_t> indices;
int lc = lines.size();
@@ -1963,7 +1972,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
}
}
- if (oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size() && oc->sdf_vertex_array.is_valid()) {
+ if (((oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size()) || p_points.size() == 0) && oc->sdf_vertex_array.is_valid()) {
RD::get_singleton()->free(oc->sdf_vertex_array);
RD::get_singleton()->free(oc->sdf_vertex_buffer);
RD::get_singleton()->free(oc->sdf_index_array);
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 94e3b01486..870da3c321 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -148,7 +148,6 @@ uint64_t RendererCompositorRD::frame = 1;
void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
- memdelete(effects);
memdelete(fog);
memdelete(particles_storage);
memdelete(light_storage);
@@ -320,9 +319,6 @@ RendererCompositorRD::RendererCompositorRD() {
}
scene->init();
-
- // now we're ready to create our effects,
- effects = memnew(EffectsRD(!scene->_render_buffers_can_be_storage()));
}
RendererCompositorRD::~RendererCompositorRD() {
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index eae4327908..14fb4e6340 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -33,7 +33,6 @@
#include "core/os/os.h"
#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_rd/effects_rd.h"
#include "servers/rendering/renderer_rd/environment/fog.h"
#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
@@ -60,7 +59,6 @@ protected:
RendererRD::ParticlesStorage *particles_storage = nullptr;
RendererRD::TextureStorage *texture_storage = nullptr;
RendererRD::Fog *fog = nullptr;
- EffectsRD *effects = nullptr;
RendererSceneRenderRD *scene = nullptr;
enum BlitMode {
@@ -115,7 +113,6 @@ public:
return scene->get_gi();
}
RendererFog *get_fog() { return fog; }
- EffectsRD *get_effects() { return effects; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
diff --git a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl b/servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl
index 59027df8e9..59027df8e9 100644
--- a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
index 631d1968b0..1626244b0a 100644
--- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
@@ -263,9 +263,8 @@ void main() {
// Schlick term.
float metallic = texelFetch(source_metallic, ssC << 1, 0).w;
- float f0 = mix(0.04, 1.0, metallic); // Assume a "specular" amount of 0.5
- normal.y = -normal.y;
- float m = clamp(1.0 - dot(normalize(normal), -view_dir), 0.0, 1.0);
+ float f0 = mix(0.04, 0.37, metallic); // The default value of R0 is 0.04 and the maximum value is considered to be Germanium with R0 value of 0.37
+ float m = clamp(1.0 - dot(normal, -view_dir), 0.0, 1.0);
float m2 = m * m;
m = m2 * m2 * m; // pow(m,5)
final_color.a *= f0 + (1.0 - f0) * m; // Fresnel Schlick term.
diff --git a/servers/rendering/renderer_rd/shaders/sort.glsl b/servers/rendering/renderer_rd/shaders/effects/sort.glsl
index 48cf69012a..48cf69012a 100644
--- a/servers/rendering/renderer_rd/shaders/sort.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/sort.glsl
diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
index 28507e6c12..f961249dce 100644
--- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
@@ -585,23 +585,14 @@ void main() {
if (spot_lights.data[light_index].shadow_opacity > 0.001) {
//has shadow
vec4 uv_rect = spot_lights.data[light_index].atlas_rect;
- vec2 flip_offset = spot_lights.data[light_index].direction.xy;
- vec3 local_vert = (spot_lights.data[light_index].shadow_matrix * vec4(view_pos, 1.0)).xyz;
+ vec4 v = vec4(view_pos, 1.0);
- float shadow_len = length(local_vert); //need to remember shadow len from here
- vec3 shadow_sample = normalize(local_vert);
-
- if (shadow_sample.z >= 0.0) {
- uv_rect.xy += flip_offset;
- }
-
- shadow_sample.z = 1.0 + abs(shadow_sample.z);
- vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - spot_lights.data[light_index].shadow_bias);
- pos.z *= spot_lights.data[light_index].inv_radius;
+ vec4 splane = (spot_lights.data[light_index].shadow_matrix * v);
+ splane.z -= spot_lights.data[light_index].shadow_bias / (d * spot_lights.data[light_index].inv_radius);
+ splane /= splane.w;
- pos.xy = pos.xy * 0.5 + 0.5;
- pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
+ vec3 pos = vec3(splane.xy * spot_lights.data[light_index].atlas_rect.zw + spot_lights.data[light_index].atlas_rect.xy, splane.z);
float depth = texture(sampler2D(shadow_atlas, linear_sampler), pos.xy).r;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 96618c3352..b91e73c885 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -438,6 +438,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
} else {
mesh->aabb.merge_with(p_surface.aabb);
}
+ mesh->skeleton_aabb_version = 0;
s->material = p_surface.material;
@@ -634,12 +635,12 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Transform3D mtx;
- mtx.basis.rows[0].x = dataptr[0];
- mtx.basis.rows[1].x = dataptr[1];
+ mtx.basis.rows[0][0] = dataptr[0];
+ mtx.basis.rows[0][1] = dataptr[1];
mtx.origin.x = dataptr[3];
- mtx.basis.rows[0].y = dataptr[4];
- mtx.basis.rows[1].y = dataptr[5];
+ mtx.basis.rows[1][0] = dataptr[4];
+ mtx.basis.rows[1][1] = dataptr[5];
mtx.origin.y = dataptr[7];
AABB baabb = mtx.xform(skbones[j]);
@@ -1501,12 +1502,12 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p
t.origin.z = data[11];
} else {
- t.basis.rows[0].x = data[0];
- t.basis.rows[1].x = data[1];
+ t.basis.rows[0][0] = data[0];
+ t.basis.rows[0][1] = data[1];
t.origin.x = data[3];
- t.basis.rows[0].y = data[4];
- t.basis.rows[1].y = data[5];
+ t.basis.rows[1][0] = data[4];
+ t.basis.rows[1][1] = data[5];
t.origin.y = data[7];
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 3ed5d7dda8..d8b78de526 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -47,6 +47,10 @@ ParticlesStorage::ParticlesStorage() {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ /* Effects */
+
+ sort_effects = memnew(SortEffects);
+
/* Particles */
{
@@ -206,6 +210,11 @@ ParticlesStorage::~ParticlesStorage() {
material_storage->material_free(particles_shader.default_material);
material_storage->shader_free(particles_shader.default_shader);
+ if (sort_effects) {
+ memdelete(sort_effects);
+ sort_effects = nullptr;
+ }
+
singleton = nullptr;
}
@@ -1228,7 +1237,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end();
- RendererCompositorRD::get_singleton()->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 9308d3ce9e..4f9253144e 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -34,6 +34,7 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_rd/effects/sort_effects.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
@@ -47,6 +48,9 @@ class ParticlesStorage : public RendererParticlesStorage {
private:
static ParticlesStorage *singleton;
+ /* EFFECTS */
+ SortEffects *sort_effects = nullptr;
+
/* PARTICLES */
struct ParticleData {
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index f5d6404f01..609fb2afe7 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -151,11 +151,11 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
if (msaa_3d == RS::VIEWPORT_MSAA_DISABLED) {
- format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, usage_bits) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
} else {
format = RD::DATA_FORMAT_R32_SFLOAT;
- usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | (can_be_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
}
create_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, format, usage_bits);
@@ -486,6 +486,11 @@ Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const String
// Depth texture
bool RenderSceneBuffersRD::has_depth_texture() {
+ if (render_target.is_null()) {
+ // not applicable when there is no render target (likely this is for a reflection probe)
+ return false;
+ }
+
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RID depth = texture_storage->render_target_get_override_depth(render_target);
if (depth.is_valid()) {
@@ -496,6 +501,11 @@ bool RenderSceneBuffersRD::has_depth_texture() {
}
RID RenderSceneBuffersRD::get_depth_texture() {
+ if (render_target.is_null()) {
+ // not applicable when there is no render target (likely this is for a reflection probe)
+ return RID();
+ }
+
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RID depth = texture_storage->render_target_get_override_depth(render_target);
if (depth.is_valid()) {
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 0ee9b28826..8808d63a82 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -362,7 +362,7 @@ TextureStorage::TextureStorage() {
}
}
- { //create default array
+ { //create default array white
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -388,6 +388,82 @@ TextureStorage::TextureStorage() {
}
}
+ { //create default array black
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default array normal
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 128);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default array depth
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_D16_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> sv;
+ sv.resize(16 * 2);
+ uint16_t *ptr = (uint16_t *)sv.ptrw();
+ for (int i = 0; i < 16; i++) {
+ ptr[i] = Math::make_half_float(1.0f);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vsv;
+ vsv.push_back(sv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vsv);
+ }
+ }
+
{ // default atlas texture
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -1117,6 +1193,9 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
prev_tex->proxies.erase(p_texture);
}
+ // Copy canvas_texture so it doesn't leak.
+ CanvasTexture *canvas_texture = tex->canvas_texture;
+
*tex = *proxy_to;
tex->proxy_to = p_proxy_to;
@@ -1124,6 +1203,7 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
tex->is_proxy = true;
tex->proxies.clear();
proxy_to->proxies.push_back(p_texture);
+ tex->canvas_texture = canvas_texture;
tex->rd_view.format_override = tex->rd_format;
tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
@@ -1349,9 +1429,15 @@ Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
return texture_2d_get_size(p_proxy);
}
-RID TextureStorage::texture_get_rd_texture_rid(RID p_texture, bool p_srgb) const {
+RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
+ if (p_texture.is_null()) {
+ return RID();
+ }
+
Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, RID());
+ if (!tex) {
+ return RID();
+ }
return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
}
@@ -2831,6 +2917,13 @@ RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint
}
}
+RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->color_multisample;
+}
+
RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index c16f5274ad..3e4ac3b833 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -62,6 +62,9 @@ public:
DEFAULT_RD_TEXTURE_3D_WHITE,
DEFAULT_RD_TEXTURE_3D_BLACK,
DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH,
DEFAULT_RD_TEXTURE_2D_UINT,
DEFAULT_RD_TEXTURE_VRS,
DEFAULT_RD_TEXTURE_MAX
@@ -495,7 +498,7 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy) override;
- virtual RID texture_get_rd_texture_rid(RID p_texture, bool p_srgb = false) const override;
+ virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
//internal usage
_FORCE_INLINE_ TextureType texture_get_type(RID p_texture) {
@@ -516,18 +519,6 @@ public:
return tex->layers;
}
- _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
- if (p_texture.is_null()) {
- return RID();
- }
- RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return RID();
- }
- return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
- }
-
_FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
if (p_texture.is_null()) {
return Size2i();
@@ -738,6 +729,7 @@ public:
RID render_target_get_rd_framebuffer(RID p_render_target);
RID render_target_get_rd_texture(RID p_render_target);
RID render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer);
+ RID render_target_get_rd_texture_msaa(RID p_render_target);
RID render_target_get_rd_backbuffer(RID p_render_target);
RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);