diff options
Diffstat (limited to 'servers/rendering/renderer_rd')
25 files changed, 545 insertions, 433 deletions
diff --git a/servers/rendering/renderer_rd/effects/fsr.h b/servers/rendering/renderer_rd/effects/fsr.h index 9cb4894f8d..3ff59bf584 100644 --- a/servers/rendering/renderer_rd/effects/fsr.h +++ b/servers/rendering/renderer_rd/effects/fsr.h @@ -32,8 +32,8 @@ #define FSR_RD_H #include "../pipeline_cache_rd.h" -#include "../shaders/effects/fsr_upscale.glsl.gen.h" #include "../storage_rd/render_scene_buffers_rd.h" +#include "servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" diff --git a/servers/rendering/renderer_rd/effects/roughness_limiter.cpp b/servers/rendering/renderer_rd/effects/roughness_limiter.cpp new file mode 100644 index 0000000000..7200ae54ac --- /dev/null +++ b/servers/rendering/renderer_rd/effects/roughness_limiter.cpp @@ -0,0 +1,79 @@ +/**************************************************************************/ +/* roughness_limiter.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "roughness_limiter.h" +#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" + +using namespace RendererRD; + +RoughnessLimiter::RoughnessLimiter() { + // Initialize roughness limiter + Vector<String> shader_modes; + shader_modes.push_back(""); + + shader.initialize(shader_modes); + + shader_version = shader.version_create(); + + pipeline = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, 0)); +} + +RoughnessLimiter::~RoughnessLimiter() { + shader.version_free(shader_version); +} + +void RoughnessLimiter::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { + UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); + ERR_FAIL_NULL(uniform_set_cache); + MaterialStorage *material_storage = MaterialStorage::get_singleton(); + ERR_FAIL_NULL(material_storage); + + push_constant.screen_size[0] = p_size.x; + push_constant.screen_size[1] = p_size.y; + push_constant.curve = p_curve; + + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + RID rl_shader = shader.version_get_shader(shader_version, 0); + + RD::Uniform u_source_normal(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_normal })); + RD::Uniform u_roughness(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_roughness })); + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(rl_shader, 0, u_source_normal), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(rl_shader, 1, u_roughness), 1); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1); + + RD::get_singleton()->compute_list_end(); +} diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects/roughness_limiter.h index 45198e5fc5..be8f35cf99 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects/roughness_limiter.h @@ -1,5 +1,5 @@ /**************************************************************************/ -/* effects_rd.h */ +/* roughness_limiter.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,106 +28,40 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ -#ifndef EFFECTS_RD_H -#define EFFECTS_RD_H +#ifndef ROUGHNESS_LIMITER_RD_H +#define ROUGHNESS_LIMITER_RD_H -#include "core/math/projection.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" -#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" -class EffectsRD { -private: - bool prefer_raster_effects; +namespace RendererRD { + +// Note, this logic is unused at the time of writing. It should be re-incorporated into the renderer at some point. +class RoughnessLimiter { +private: struct RoughnessLimiterPushConstant { int32_t screen_size[2]; float curve; uint32_t pad; }; - struct RoughnessLimiter { - RoughnessLimiterPushConstant push_constant; - RoughnessLimiterShaderRD shader; - RID shader_version; - RID pipeline; - - } roughness_limiter; - - enum SortMode { - SORT_MODE_BLOCK, - SORT_MODE_STEP, - SORT_MODE_INNER, - SORT_MODE_MAX - }; - - struct Sort { - struct PushConstant { - uint32_t total_elements; - uint32_t pad[3]; - int32_t job_params[4]; - }; - - SortShaderRD shader; - RID shader_version; - RID pipelines[SORT_MODE_MAX]; - } sort; - - RID default_sampler; - RID default_mipmap_sampler; - RID index_buffer; - RID index_array; - - HashMap<RID, RID> texture_to_uniform_set_cache; - HashMap<RID, RID> input_to_uniform_set_cache; - - HashMap<RID, RID> image_to_uniform_set_cache; - - struct TexturePair { - RID texture1; - RID texture2; - _FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const { - if (texture1 == p_pair.texture1) { - return texture2 < p_pair.texture2; - } else { - return texture1 < p_pair.texture1; - } - } - }; - - struct TextureSamplerPair { - RID texture; - RID sampler; - _FORCE_INLINE_ bool operator<(const TextureSamplerPair &p_pair) const { - if (texture == p_pair.texture) { - return sampler < p_pair.sampler; - } else { - return texture < p_pair.texture; - } - } - }; - - RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache; - RBMap<RID, RID> texture_to_compute_uniform_set_cache; - RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache; - RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache; - RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache; - - RID _get_uniform_set_from_image(RID p_texture); - RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); + RoughnessLimiterPushConstant push_constant; + RoughnessLimiterShaderRD shader; + RID shader_version; + RID pipeline; +protected: public: - bool get_prefer_raster_effects(); + RoughnessLimiter(); + ~RoughnessLimiter(); void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); - - void sort_buffer(RID p_uniform_set, int p_size); - - EffectsRD(bool p_prefer_raster_effects); - ~EffectsRD(); }; -#endif // EFFECTS_RD_H +} // namespace RendererRD + +#endif // ROUGHNESS_LIMITER_RD_H diff --git a/servers/rendering/renderer_rd/effects/sort_effects.cpp b/servers/rendering/renderer_rd/effects/sort_effects.cpp new file mode 100644 index 0000000000..cc2b863f04 --- /dev/null +++ b/servers/rendering/renderer_rd/effects/sort_effects.cpp @@ -0,0 +1,124 @@ +/**************************************************************************/ +/* sort_effects.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "sort_effects.h" +// #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" + +using namespace RendererRD; + +SortEffects::SortEffects() { + Vector<String> sort_modes; + sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); + sort_modes.push_back("\n#define MODE_SORT_STEP\n"); + sort_modes.push_back("\n#define MODE_SORT_INNER\n"); + + shader.initialize(sort_modes); + + shader_version = shader.version_create(); + + for (int i = 0; i < SORT_MODE_MAX; i++) { + pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i)); + } +} + +SortEffects::~SortEffects() { + shader.version_free(shader_version); +} + +void SortEffects::sort_buffer(RID p_uniform_set, int p_size) { + PushConstant push_constant; + push_constant.total_elements = p_size; + + bool done = true; + + int numThreadGroups = ((p_size - 1) >> 9) + 1; + + if (numThreadGroups > 1) { + done = false; + } + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_BLOCK]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + int presorted = 512; + + while (!done) { + RD::get_singleton()->compute_list_add_barrier(compute_list); + + done = true; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_STEP]); + + numThreadGroups = 0; + + if (p_size > presorted) { + if (p_size > presorted * 2) { + done = false; + } + + int pow2 = presorted; + while (pow2 < p_size) { + pow2 *= 2; + } + numThreadGroups = pow2 >> 9; + } + + unsigned int nMergeSize = presorted * 2; + + for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) { + push_constant.job_params[0] = nMergeSubSize; + if (nMergeSubSize == nMergeSize >> 1) { + push_constant.job_params[1] = (2 * nMergeSubSize - 1); + push_constant.job_params[2] = -1; + } else { + push_constant.job_params[1] = nMergeSubSize; + push_constant.job_params[2] = 1; + } + push_constant.job_params[3] = 0; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_INNER]); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + presorted *= 2; + } + + RD::get_singleton()->compute_list_end(); +} diff --git a/servers/rendering/renderer_rd/effects/sort_effects.h b/servers/rendering/renderer_rd/effects/sort_effects.h new file mode 100644 index 0000000000..a633ec22ac --- /dev/null +++ b/servers/rendering/renderer_rd/effects/sort_effects.h @@ -0,0 +1,71 @@ +/**************************************************************************/ +/* sort_effects.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef SORT_EFFECTS_RD_H +#define SORT_EFFECTS_RD_H + +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h" +#include "servers/rendering/renderer_scene_render.h" + +#include "servers/rendering_server.h" + +namespace RendererRD { + +class SortEffects { +private: + enum SortMode { + SORT_MODE_BLOCK, + SORT_MODE_STEP, + SORT_MODE_INNER, + SORT_MODE_MAX + }; + + struct PushConstant { + uint32_t total_elements; + uint32_t pad[3]; + int32_t job_params[4]; + }; + + SortShaderRD shader; + RID shader_version; + RID pipelines[SORT_MODE_MAX]; + +protected: +public: + SortEffects(); + ~SortEffects(); + + void sort_buffer(RID p_uniform_set, int p_size); +}; + +} // namespace RendererRD + +#endif // SORT_EFFECTS_RD_H diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 9389f8149e..96e3683560 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -572,7 +572,15 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const RID *p_ssil_ RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ssil_slice, u_edges_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); + Size2i size; + // Calculate size same way as we created the buffer + if (ssil_half_size) { + size.x = (p_settings.full_screen_size.x + 3) / 4; + size.y = (p_settings.full_screen_size.y + 3) / 4; + } else { + size.x = (p_settings.full_screen_size.x + 1) / 2; + size.y = (p_settings.full_screen_size.y + 1) / 2; + } RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -887,8 +895,9 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant)); - int x_groups = (p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1)); - int y_groups = (p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); + // Use the size of the actual buffer we're processing here or we won't cover the entire image. + int x_groups = p_ssil_buffers.buffer_width; + int y_groups = p_ssil_buffers.buffer_height; RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1); if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { @@ -985,7 +994,15 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const RID *p_ao_sl RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ao_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); + Size2i size; + // Make sure we use the same size as with which our buffer was created + if (ssao_half_size) { + size.x = (p_settings.full_screen_size.x + 3) / 4; + size.y = (p_settings.full_screen_size.y + 3) / 4; + } else { + size.x = (p_settings.full_screen_size.x + 1) / 2; + size.y = (p_settings.full_screen_size.y + 1) / 2; + } RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -1266,8 +1283,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - Size2i size(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssao_buffers.buffer_width, p_ssao_buffers.buffer_height, 1); } if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp deleted file mode 100644 index b7a1396f9c..0000000000 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ /dev/null @@ -1,246 +0,0 @@ -/**************************************************************************/ -/* effects_rd.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "effects_rd.h" - -#include "core/config/project_settings.h" -#include "core/math/math_defs.h" -#include "core/os/os.h" - -#include "servers/rendering/renderer_rd/renderer_compositor_rd.h" -#include "thirdparty/misc/cubemap_coeffs.h" - -bool EffectsRD::get_prefer_raster_effects() { - return prefer_raster_effects; -} - -RID EffectsRD::_get_uniform_set_from_image(RID p_image) { - if (image_to_uniform_set_cache.has(p_image)) { - RID uniform_set = image_to_uniform_set_cache[p_image]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_image); - uniforms.push_back(u); - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1); - - image_to_uniform_set_cache[p_image] = uniform_set; - - return uniform_set; -} - -RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { - if (texture_to_compute_uniform_set_cache.has(p_texture)) { - RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler); - u.append_id(p_texture); - uniforms.push_back(u); - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0); - - texture_to_compute_uniform_set_cache[p_texture] = uniform_set; - - return uniform_set; -} - -void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { - roughness_limiter.push_constant.screen_size[0] = p_size.x; - roughness_limiter.push_constant.screen_size[1] = p_size.y; - roughness_limiter.push_constant.curve = p_curve; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1); - - RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { - Sort::PushConstant push_constant; - push_constant.total_elements = p_size; - - bool done = true; - - int numThreadGroups = ((p_size - 1) >> 9) + 1; - - if (numThreadGroups > 1) { - done = false; - } - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); - - int presorted = 512; - - while (!done) { - RD::get_singleton()->compute_list_add_barrier(compute_list); - - done = true; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]); - - numThreadGroups = 0; - - if (p_size > presorted) { - if (p_size > presorted * 2) { - done = false; - } - - int pow2 = presorted; - while (pow2 < p_size) { - pow2 *= 2; - } - numThreadGroups = pow2 >> 9; - } - - unsigned int nMergeSize = presorted * 2; - - for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) { - push_constant.job_params[0] = nMergeSubSize; - if (nMergeSubSize == nMergeSize >> 1) { - push_constant.job_params[1] = (2 * nMergeSubSize - 1); - push_constant.job_params[2] = -1; - } else { - push_constant.job_params[1] = nMergeSubSize; - push_constant.job_params[2] = 1; - } - push_constant.job_params[3] = 0; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); - - presorted *= 2; - } - - RD::get_singleton()->compute_list_end(); -} - -EffectsRD::EffectsRD(bool p_prefer_raster_effects) { - prefer_raster_effects = p_prefer_raster_effects; - - if (!prefer_raster_effects) { - // Initialize roughness limiter - Vector<String> shader_modes; - shader_modes.push_back(""); - - roughness_limiter.shader.initialize(shader_modes); - - roughness_limiter.shader_version = roughness_limiter.shader.version_create(); - - roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); - } - - { - Vector<String> sort_modes; - sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); - sort_modes.push_back("\n#define MODE_SORT_STEP\n"); - sort_modes.push_back("\n#define MODE_SORT_INNER\n"); - - sort.shader.initialize(sort_modes); - - sort.shader_version = sort.shader.version_create(); - - for (int i = 0; i < SORT_MODE_MAX; i++) { - sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i)); - } - } - - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.max_lod = 0; - - default_sampler = RD::get_singleton()->sampler_create(sampler); - RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler"); - - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.max_lod = 1e20; - - default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler); - RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler"); - - { //create index array for copy shaders - Vector<uint8_t> pv; - pv.resize(6 * 4); - { - uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; - } - index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); - index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); - } -} - -EffectsRD::~EffectsRD() { - RD::get_singleton()->free(default_sampler); - RD::get_singleton()->free(default_mipmap_sampler); - RD::get_singleton()->free(index_buffer); //array gets freed as dependency - - if (!prefer_raster_effects) { - roughness_limiter.shader.version_free(roughness_limiter.shader_version); - } - sort.shader.version_free(sort.shader_version); -} diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 788ec1cee4..ed0a67f72a 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -276,9 +276,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo int mipmaps = p_mipmaps; uint32_t w = p_size, h = p_size; - EffectsRD *effects = RendererCompositorRD::get_singleton()->get_effects(); - ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized"); - bool prefer_raster_effects = effects->get_prefer_raster_effects(); + bool render_buffers_can_be_storage = RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage(); if (p_use_array) { int num_layers = p_low_quality ? 8 : p_roughness_layers; @@ -348,7 +346,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo tf.array_layers = 6; tf.mipmaps = p_low_quality ? 7 : mipmaps - 1; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { + if (render_buffers_can_be_storage) { tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; } @@ -364,7 +362,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo mm.size.height = mmh; mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, 1, RD::TEXTURE_SLICE_CUBEMAP); RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " "); - if (prefer_raster_effects) { + if (!render_buffers_can_be_storage) { // we need a framebuffer for each side of our cubemap for (int k = 0; k < 6; k++) { diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 6d5e55ee6a..91789201c6 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1972,22 +1972,25 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_list_end(); RD::get_singleton()->draw_command_end_label(); } + if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { + RENDER_TIMESTAMP("Resolve MSAA"); - if (!can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { - // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass. - for (uint32_t v = 0; v < rb->get_view_count(); v++) { - RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v)); - } - if (using_separate_specular) { + if (!can_continue_color) { + // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass. for (uint32_t v = 0; v < rb->get_view_count(); v++) { - RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v)); + RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v)); + } + if (using_separate_specular) { + for (uint32_t v = 0; v < rb->get_view_count(); v++) { + RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v)); + } } } - } - if (!can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { - for (uint32_t v = 0; v < rb->get_view_count(); v++) { - resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); + if (!can_continue_depth) { + for (uint32_t v = 0; v < rb->get_view_count(); v++) { + resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); + } } } @@ -2016,11 +2019,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co } if (scene_state.used_screen_texture) { + RENDER_TIMESTAMP("Copy Screen Texture"); + // Copy screen texture to backbuffer so we can read from it _render_buffers_copy_screen_texture(p_render_data); } if (scene_state.used_depth_texture) { + RENDER_TIMESTAMP("Copy Depth Texture"); + // Copy depth texture to backbuffer so we can read from it _render_buffers_copy_depth_texture(p_render_data); } @@ -2865,10 +2872,13 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + bool is_multiview = false; + Ref<RenderSceneBuffersRD> rb; // handy for not having to fully type out p_render_data->render_buffers all the time... Ref<RenderBufferDataForwardClustered> rb_data; if (p_render_data && p_render_data->render_buffers.is_valid()) { rb = p_render_data->render_buffers; + is_multiview = rb->get_view_count() > 1; if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { // Our forward clustered custom data buffer will only be available when we're rendering our normal view. // This will not be available when rendering reflection probes. @@ -3011,7 +3021,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); } else { - texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); + texture = texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); } u.append_id(texture); uniforms.push_back(u); @@ -3021,7 +3031,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); - RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3030,7 +3040,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); + RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); u.append_id(texture); uniforms.push_back(u); } @@ -3040,7 +3050,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb.is_valid() && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSAO, RB_FINAL) : RID(); - RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3049,7 +3059,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3058,7 +3068,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3126,7 +3136,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 20; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID ssil = rb.is_valid() && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSIL, RB_FINAL) : RID(); - RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index ff180b5465..7de7af2812 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -616,7 +616,6 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; actions.renames["SCREEN_UV"] = "screen_uv"; actions.renames["DEPTH"] = "gl_FragDepth"; - actions.renames["OUTPUT_IS_SRGB"] = "true"; actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 45fe067a6f..6bfbc2e0a7 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -271,7 +271,12 @@ RID RenderForwardMobile::RenderBufferDataForwardMobile::get_color_fbs(Framebuffe // - add blit to 2D pass RID render_target = render_buffers->get_render_target(); ERR_FAIL_COND_V(render_target.is_null(), RID()); - RID target_buffer = texture_storage->render_target_get_rd_texture(render_target); + RID target_buffer; + if (texture_storage->render_target_get_msaa(render_target) == RS::VIEWPORT_MSAA_DISABLED) { + target_buffer = texture_storage->render_target_get_rd_texture(render_target); + } else { + target_buffer = texture_storage->render_target_get_rd_texture_msaa(render_target); + } ERR_FAIL_COND_V(target_buffer.is_null(), RID()); int target_buffer_id = textures.size(); @@ -358,10 +363,13 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ //there should always be enough uniform buffers for render passes, otherwise bugs ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); + bool is_multiview = false; + Ref<RenderBufferDataForwardMobile> rb_data; Ref<RenderSceneBuffersRD> rb; if (p_render_data && p_render_data->render_buffers.is_valid()) { rb = p_render_data->render_buffers; + is_multiview = rb->get_view_count() > 1; if (rb->has_custom_data(RB_SCOPE_MOBILE)) { // Our forward mobile custom data buffer will only be available when we're rendering our normal view. // This will not be available when rendering reflection probes. @@ -495,6 +503,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RID texture; if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); + } else if (is_multiview) { + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH); } else { texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); } @@ -505,8 +515,14 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RD::Uniform u; u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); - RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); + if (texture.is_null()) { + if (is_multiview) { + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH); + } else { + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + } + } u.append_id(texture); uniforms.push_back(u); } @@ -731,14 +747,15 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color } // We do this last because our get_color_fbs creates and caches the framebuffer if we need it. - if (using_subpass_post_process && rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES).is_null()) { + RID four_subpasses = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES); + if (using_subpass_post_process && four_subpasses.is_null()) { // can't do blit subpass because we don't have all subpasses using_subpass_post_process = false; } if (using_subpass_post_process) { // all as subpasses - framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES); + framebuffer = four_subpasses; } else if (using_subpass_transparent) { // our tonemap pass is separate framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_THREE_SUBPASSES); diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 0e992eb965..b671c0c0ca 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -114,8 +114,8 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { actions.usage_flag_pointers["ALPHA_TEXTURE_COORDINATE"] = &uses_alpha_antialiasing; actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha; - // actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; - // actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; + actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; + actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; actions.usage_flag_pointers["DISCARD"] = &uses_discard; actions.usage_flag_pointers["TIME"] = &uses_time; @@ -150,6 +150,16 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { uses_depth_texture = gen_code.uses_depth_texture; uses_normal_texture = gen_code.uses_normal_roughness_texture; +#ifdef DEBUG_ENABLED + if (uses_sss) { + WARN_PRINT_ONCE_ED("Sub-surface scattering is only available when using the Forward+ rendering backend."); + } + + if (uses_transmittance) { + WARN_PRINT_ONCE_ED("Transmittance is only available when using the Forward+ rendering backend."); + } +#endif + #if 0 print_line("**compiling shader:"); print_line("**defines:\n"); @@ -496,7 +506,6 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; actions.renames["SCREEN_UV"] = "screen_uv"; actions.renames["DEPTH"] = "gl_FragDepth"; - actions.renames["OUTPUT_IS_SRGB"] = "true"; actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 78bdd3f541..5c6f630355 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1110,11 +1110,9 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; - if (ci->canvas_group != nullptr) { + if (ci->use_canvas_group) { if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { - if (!p_to_backbuffer) { - material = default_clip_children_material; - } + material = default_clip_children_material; } else { if (material.is_null()) { if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) { @@ -1381,6 +1379,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p bool backbuffer_gen_mipmaps = false; Item *canvas_group_owner = nullptr; + bool skip_item = false; bool update_skeletons = false; bool time_used = false; @@ -1453,6 +1452,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + ci->canvas_group_owner->use_canvas_group = false; items[item_count++] = ci->canvas_group_owner; } } else if (!backbuffer_cleared) { @@ -1467,9 +1467,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p ci->canvas_group_owner = nullptr; //must be cleared } - if (!backbuffer_cleared && canvas_group_owner == nullptr && ci->canvas_group != nullptr && !backbuffer_copy) { - texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0)); - backbuffer_cleared = true; + if (canvas_group_owner == nullptr && ci->canvas_group != nullptr && ci->canvas_group->mode != RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + skip_item = true; } if (ci == canvas_group_owner) { @@ -1488,6 +1487,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p canvas_group_owner = nullptr; // Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it. backbuffer_cleared = false; + + // Tell the renderer to paint this as a canvas group + ci->use_canvas_group = true; + } else { + ci->use_canvas_group = false; } if (backbuffer_copy) { @@ -1503,9 +1507,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps); backbuffer_copy = false; - backbuffer_gen_mipmaps = false; material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies. material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps; + backbuffer_gen_mipmaps = false; } if (backbuffer_gen_mipmaps) { @@ -1515,7 +1519,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p material_screen_texture_mipmaps_cached = true; } - items[item_count++] = ci; + if (skip_item) { + skip_item = false; + } else { + items[item_count++] = ci; + } if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) { if (update_skeletons) { @@ -1523,7 +1531,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p update_skeletons = false; } - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false); + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr); //then reset item_count = 0; } @@ -1858,7 +1866,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } } - if (oc->line_point_count != lines.size() && oc->vertex_array.is_valid()) { + if ((oc->line_point_count != lines.size() || lines.size() == 0) && oc->vertex_array.is_valid()) { RD::get_singleton()->free(oc->vertex_array); RD::get_singleton()->free(oc->vertex_buffer); RD::get_singleton()->free(oc->index_array); @@ -1873,6 +1881,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } if (lines.size()) { + oc->line_point_count = lines.size(); Vector<uint8_t> geometry; Vector<uint8_t> indices; int lc = lines.size(); @@ -1963,7 +1972,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } } - if (oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size() && oc->sdf_vertex_array.is_valid()) { + if (((oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size()) || p_points.size() == 0) && oc->sdf_vertex_array.is_valid()) { RD::get_singleton()->free(oc->sdf_vertex_array); RD::get_singleton()->free(oc->sdf_vertex_buffer); RD::get_singleton()->free(oc->sdf_index_array); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 94e3b01486..870da3c321 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -148,7 +148,6 @@ uint64_t RendererCompositorRD::frame = 1; void RendererCompositorRD::finalize() { memdelete(scene); memdelete(canvas); - memdelete(effects); memdelete(fog); memdelete(particles_storage); memdelete(light_storage); @@ -320,9 +319,6 @@ RendererCompositorRD::RendererCompositorRD() { } scene->init(); - - // now we're ready to create our effects, - effects = memnew(EffectsRD(!scene->_render_buffers_can_be_storage())); } RendererCompositorRD::~RendererCompositorRD() { diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index eae4327908..14fb4e6340 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -33,7 +33,6 @@ #include "core/os/os.h" #include "servers/rendering/renderer_compositor.h" -#include "servers/rendering/renderer_rd/effects_rd.h" #include "servers/rendering/renderer_rd/environment/fog.h" #include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h" #include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h" @@ -60,7 +59,6 @@ protected: RendererRD::ParticlesStorage *particles_storage = nullptr; RendererRD::TextureStorage *texture_storage = nullptr; RendererRD::Fog *fog = nullptr; - EffectsRD *effects = nullptr; RendererSceneRenderRD *scene = nullptr; enum BlitMode { @@ -115,7 +113,6 @@ public: return scene->get_gi(); } RendererFog *get_fog() { return fog; } - EffectsRD *get_effects() { return effects; } RendererCanvasRender *get_canvas() { return canvas; } RendererSceneRender *get_scene() { return scene; } diff --git a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl b/servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl index 59027df8e9..59027df8e9 100644 --- a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl index 631d1968b0..1626244b0a 100644 --- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl @@ -263,9 +263,8 @@ void main() { // Schlick term. float metallic = texelFetch(source_metallic, ssC << 1, 0).w; - float f0 = mix(0.04, 1.0, metallic); // Assume a "specular" amount of 0.5 - normal.y = -normal.y; - float m = clamp(1.0 - dot(normalize(normal), -view_dir), 0.0, 1.0); + float f0 = mix(0.04, 0.37, metallic); // The default value of R0 is 0.04 and the maximum value is considered to be Germanium with R0 value of 0.37 + float m = clamp(1.0 - dot(normal, -view_dir), 0.0, 1.0); float m2 = m * m; m = m2 * m2 * m; // pow(m,5) final_color.a *= f0 + (1.0 - f0) * m; // Fresnel Schlick term. diff --git a/servers/rendering/renderer_rd/shaders/sort.glsl b/servers/rendering/renderer_rd/shaders/effects/sort.glsl index 48cf69012a..48cf69012a 100644 --- a/servers/rendering/renderer_rd/shaders/sort.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/sort.glsl diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl index 28507e6c12..f961249dce 100644 --- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl @@ -585,23 +585,14 @@ void main() { if (spot_lights.data[light_index].shadow_opacity > 0.001) { //has shadow vec4 uv_rect = spot_lights.data[light_index].atlas_rect; - vec2 flip_offset = spot_lights.data[light_index].direction.xy; - vec3 local_vert = (spot_lights.data[light_index].shadow_matrix * vec4(view_pos, 1.0)).xyz; + vec4 v = vec4(view_pos, 1.0); - float shadow_len = length(local_vert); //need to remember shadow len from here - vec3 shadow_sample = normalize(local_vert); - - if (shadow_sample.z >= 0.0) { - uv_rect.xy += flip_offset; - } - - shadow_sample.z = 1.0 + abs(shadow_sample.z); - vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - spot_lights.data[light_index].shadow_bias); - pos.z *= spot_lights.data[light_index].inv_radius; + vec4 splane = (spot_lights.data[light_index].shadow_matrix * v); + splane.z -= spot_lights.data[light_index].shadow_bias / (d * spot_lights.data[light_index].inv_radius); + splane /= splane.w; - pos.xy = pos.xy * 0.5 + 0.5; - pos.xy = uv_rect.xy + pos.xy * uv_rect.zw; + vec3 pos = vec3(splane.xy * spot_lights.data[light_index].atlas_rect.zw + spot_lights.data[light_index].atlas_rect.xy, splane.z); float depth = texture(sampler2D(shadow_atlas, linear_sampler), pos.xy).r; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 96618c3352..b91e73c885 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -438,6 +438,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) } else { mesh->aabb.merge_with(p_surface.aabb); } + mesh->skeleton_aabb_version = 0; s->material = p_surface.material; @@ -634,12 +635,12 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { Transform3D mtx; - mtx.basis.rows[0].x = dataptr[0]; - mtx.basis.rows[1].x = dataptr[1]; + mtx.basis.rows[0][0] = dataptr[0]; + mtx.basis.rows[0][1] = dataptr[1]; mtx.origin.x = dataptr[3]; - mtx.basis.rows[0].y = dataptr[4]; - mtx.basis.rows[1].y = dataptr[5]; + mtx.basis.rows[1][0] = dataptr[4]; + mtx.basis.rows[1][1] = dataptr[5]; mtx.origin.y = dataptr[7]; AABB baabb = mtx.xform(skbones[j]); @@ -1501,12 +1502,12 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p t.origin.z = data[11]; } else { - t.basis.rows[0].x = data[0]; - t.basis.rows[1].x = data[1]; + t.basis.rows[0][0] = data[0]; + t.basis.rows[0][1] = data[1]; t.origin.x = data[3]; - t.basis.rows[0].y = data[4]; - t.basis.rows[1].y = data[5]; + t.basis.rows[1][0] = data[4]; + t.basis.rows[1][1] = data[5]; t.origin.y = data[7]; } diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 3ed5d7dda8..d8b78de526 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -47,6 +47,10 @@ ParticlesStorage::ParticlesStorage() { MaterialStorage *material_storage = MaterialStorage::get_singleton(); + /* Effects */ + + sort_effects = memnew(SortEffects); + /* Particles */ { @@ -206,6 +210,11 @@ ParticlesStorage::~ParticlesStorage() { material_storage->material_free(particles_shader.default_material); material_storage->shader_free(particles_shader.default_shader); + if (sort_effects) { + memdelete(sort_effects); + sort_effects = nullptr; + } + singleton = nullptr; } @@ -1228,7 +1237,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); - RendererCompositorRD::get_singleton()->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount); + sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount); } if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 9308d3ce9e..4f9253144e 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -34,6 +34,7 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" +#include "servers/rendering/renderer_rd/effects/sort_effects.h" #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" @@ -47,6 +48,9 @@ class ParticlesStorage : public RendererParticlesStorage { private: static ParticlesStorage *singleton; + /* EFFECTS */ + SortEffects *sort_effects = nullptr; + /* PARTICLES */ struct ParticleData { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index f5d6404f01..609fb2afe7 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -151,11 +151,11 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; if (msaa_3d == RS::VIEWPORT_MSAA_DISABLED) { - format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, usage_bits) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; } else { format = RD::DATA_FORMAT_R32_SFLOAT; - usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | (can_be_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); } create_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, format, usage_bits); @@ -486,6 +486,11 @@ Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const String // Depth texture bool RenderSceneBuffersRD::has_depth_texture() { + if (render_target.is_null()) { + // not applicable when there is no render target (likely this is for a reflection probe) + return false; + } + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RID depth = texture_storage->render_target_get_override_depth(render_target); if (depth.is_valid()) { @@ -496,6 +501,11 @@ bool RenderSceneBuffersRD::has_depth_texture() { } RID RenderSceneBuffersRD::get_depth_texture() { + if (render_target.is_null()) { + // not applicable when there is no render target (likely this is for a reflection probe) + return RID(); + } + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RID depth = texture_storage->render_target_get_override_depth(render_target); if (depth.is_valid()) { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 0ee9b28826..8808d63a82 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -362,7 +362,7 @@ TextureStorage::TextureStorage() { } } - { //create default array + { //create default array white RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; @@ -388,6 +388,82 @@ TextureStorage::TextureStorage() { } } + { //create default array black + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default array normal + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 128); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default array depth + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_D16_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> sv; + sv.resize(16 * 2); + uint16_t *ptr = (uint16_t *)sv.ptrw(); + for (int i = 0; i < 16; i++) { + ptr[i] = Math::make_half_float(1.0f); + } + + { + Vector<Vector<uint8_t>> vsv; + vsv.push_back(sv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vsv); + } + } + { // default atlas texture RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; @@ -1117,6 +1193,9 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { prev_tex->proxies.erase(p_texture); } + // Copy canvas_texture so it doesn't leak. + CanvasTexture *canvas_texture = tex->canvas_texture; + *tex = *proxy_to; tex->proxy_to = p_proxy_to; @@ -1124,6 +1203,7 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { tex->is_proxy = true; tex->proxies.clear(); proxy_to->proxies.push_back(p_texture); + tex->canvas_texture = canvas_texture; tex->rd_view.format_override = tex->rd_format; tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); @@ -1349,9 +1429,15 @@ Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) { return texture_2d_get_size(p_proxy); } -RID TextureStorage::texture_get_rd_texture_rid(RID p_texture, bool p_srgb) const { +RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const { + if (p_texture.is_null()) { + return RID(); + } + Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, RID()); + if (!tex) { + return RID(); + } return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; } @@ -2831,6 +2917,13 @@ RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint } } +RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->color_multisample; +} + RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index c16f5274ad..3e4ac3b833 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -62,6 +62,9 @@ public: DEFAULT_RD_TEXTURE_3D_WHITE, DEFAULT_RD_TEXTURE_3D_BLACK, DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, + DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK, + DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL, + DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH, DEFAULT_RD_TEXTURE_2D_UINT, DEFAULT_RD_TEXTURE_VRS, DEFAULT_RD_TEXTURE_MAX @@ -495,7 +498,7 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy) override; - virtual RID texture_get_rd_texture_rid(RID p_texture, bool p_srgb = false) const override; + virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override; //internal usage _FORCE_INLINE_ TextureType texture_get_type(RID p_texture) { @@ -516,18 +519,6 @@ public: return tex->layers; } - _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { - if (p_texture.is_null()) { - return RID(); - } - RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture); - - if (!tex) { - return RID(); - } - return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; - } - _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { if (p_texture.is_null()) { return Size2i(); @@ -738,6 +729,7 @@ public: RID render_target_get_rd_framebuffer(RID p_render_target); RID render_target_get_rd_texture(RID p_render_target); RID render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer); + RID render_target_get_rd_texture_msaa(RID p_render_target); RID render_target_get_rd_backbuffer(RID p_render_target); RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target); |
