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-rw-r--r--servers/rendering/renderer_viewport.cpp43
1 files changed, 15 insertions, 28 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 74f18b1da5..b67b1cd806 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -77,33 +77,17 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
RSG::scene->free(p_viewport->render_buffers);
p_viewport->render_buffers = RID();
} else {
- RS::ViewportScale3D scale_3d = p_viewport->scale_3d;
- if (Engine::get_singleton()->is_editor_hint()) { // ignore this inside of the editor
- scale_3d = RS::VIEWPORT_SCALE_3D_DISABLED;
+ float scale_3d = p_viewport->scale_3d;
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Ignore the 3D viewport render scaling inside of the editor.
+ // The Half Resolution 3D editor viewport option should be used instead.
+ scale_3d = 1.0;
}
- int width = p_viewport->size.width;
- int height = p_viewport->size.height;
- switch (scale_3d) {
- case RS::VIEWPORT_SCALE_3D_75_PERCENT: {
- width = (width * 3) / 4;
- height = (height * 3) / 4;
- }; break;
- case RS::VIEWPORT_SCALE_3D_50_PERCENT: {
- width = width >> 1;
- height = height >> 1;
- }; break;
- case RS::VIEWPORT_SCALE_3D_33_PERCENT: {
- width = width / 3;
- height = height / 3;
- }; break;
- case RS::VIEWPORT_SCALE_3D_25_PERCENT: {
- width = width >> 2;
- height = height >> 2;
- }; break;
- default:
- break;
- }
+ // Clamp 3D rendering resolution to reasonable values supported on most hardware.
+ // This prevents freezing the engine or outright crashing on lower-end GPUs.
+ const int width = CLAMP(p_viewport->size.width * scale_3d, 1, 16384);
+ const int height = CLAMP(p_viewport->size.height * scale_3d, 1, 16384);
RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
@@ -690,15 +674,18 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
_configure_3d_render_buffers(viewport);
}
-void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) {
+void RendererViewport::viewport_set_scale_3d(RID p_viewport, float p_scale_3d) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- if (viewport->scale_3d == p_scale_3d) {
+ // Clamp to reasonable values that are actually useful.
+ // Values above 2.0 don't serve a practical purpose since the viewport
+ // isn't displayed with mipmaps.
+ if (viewport->scale_3d == CLAMP(p_scale_3d, 0.1, 2.0)) {
return;
}
- viewport->scale_3d = p_scale_3d;
+ viewport->scale_3d = CLAMP(p_scale_3d, 0.1, 2.0);
_configure_3d_render_buffers(viewport);
}