diff options
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 0ca84bd79e..9a154ef7e9 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -48,6 +48,7 @@ class RDPipelineMultisampleState; class RDPipelineDepthStencilState; class RDPipelineColorBlendState; class RDFramebufferPass; +class RDPipelineSpecializationConstant; class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) @@ -722,6 +723,32 @@ public: virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving + /******************************************/ + /**** PIPELINE SPECIALIZATION CONSTANT ****/ + /******************************************/ + + enum PipelineSpecializationConstantType { + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL, + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT, + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT, + }; + + struct PipelineSpecializationConstant { + PipelineSpecializationConstantType type; + uint32_t constant_id; + union { + uint32_t int_value; + float float_value; + bool bool_value; + }; + + PipelineSpecializationConstant() { + type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + constant_id = 0; + int_value = 0; + } + }; + /*************************/ /**** RENDER PIPELINE ****/ /*************************/ @@ -978,13 +1005,13 @@ public: }; virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0) = 0; + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; /**************************/ /**** COMPUTE PIPELINE ****/ /**************************/ - virtual RID compute_pipeline_create(RID p_shader) = 0; + virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; /****************/ @@ -1173,7 +1200,8 @@ protected: Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); - RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); + RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); + RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); @@ -1205,6 +1233,7 @@ VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) +VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType) VARIANT_ENUM_CAST(RenderingDevice::InitialAction) VARIANT_ENUM_CAST(RenderingDevice::FinalAction) VARIANT_ENUM_CAST(RenderingDevice::Limit) |