diff options
Diffstat (limited to 'servers/rendering/rendering_device_commons.h')
-rw-r--r-- | servers/rendering/rendering_device_commons.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device_commons.h b/servers/rendering/rendering_device_commons.h index d516d968af..3926697d3d 100644 --- a/servers/rendering/rendering_device_commons.h +++ b/servers/rendering/rendering_device_commons.h @@ -275,7 +275,7 @@ public: // they're just an uint32_t to "tag" a GPU command. These are only used for debugging and do not // (or at least shouldn't) alter the execution behavior in any way. // - // When a GPU crashes and Godot was built in dev or debug mode; Godot will dump what commands + // When a GPU crashes and Redot was built in dev or debug mode; Redot will dump what commands // were being executed and what tag they were marked with. // This makes narrowing down the cause of a crash easier. Note that a GPU can be executing // multiple commands at the same time. It is also useful to identify data hazards. |