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-rw-r--r--servers/rendering/rendering_device_commons.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device_commons.h b/servers/rendering/rendering_device_commons.h
index d516d968af..3926697d3d 100644
--- a/servers/rendering/rendering_device_commons.h
+++ b/servers/rendering/rendering_device_commons.h
@@ -275,7 +275,7 @@ public:
// they're just an uint32_t to "tag" a GPU command. These are only used for debugging and do not
// (or at least shouldn't) alter the execution behavior in any way.
//
- // When a GPU crashes and Godot was built in dev or debug mode; Godot will dump what commands
+ // When a GPU crashes and Redot was built in dev or debug mode; Redot will dump what commands
// were being executed and what tag they were marked with.
// This makes narrowing down the cause of a crash easier. Note that a GPU can be executing
// multiple commands at the same time. It is also useful to identify data hazards.