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-rw-r--r--servers/rendering/rendering_device_driver.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/servers/rendering/rendering_device_driver.h b/servers/rendering/rendering_device_driver.h
index 4861f653fc..d2d14676db 100644
--- a/servers/rendering/rendering_device_driver.h
+++ b/servers/rendering/rendering_device_driver.h
@@ -120,9 +120,9 @@ struct VersatileResourceTemplate {
class RenderingDeviceDriver : public RenderingDeviceCommons {
public:
struct ID {
- size_t id = 0;
+ uint64_t id = 0;
_ALWAYS_INLINE_ ID() = default;
- _ALWAYS_INLINE_ ID(size_t p_id) :
+ _ALWAYS_INLINE_ ID(uint64_t p_id) :
id(p_id) {}
};
@@ -138,11 +138,9 @@ public:
_ALWAYS_INLINE_ bool operator!=(const m_name##ID &p_other) const { return id != p_other.id; } \
_ALWAYS_INLINE_ m_name##ID(const m_name##ID &p_other) : ID(p_other.id) {} \
_ALWAYS_INLINE_ explicit m_name##ID(uint64_t p_int) : ID(p_int) {} \
- _ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((size_t)p_ptr) {} \
+ _ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((uint64_t)p_ptr) {} \
_ALWAYS_INLINE_ m_name##ID() = default; \
- }; \
- /* Ensure type-punnable to pointer. Makes some things easier.*/ \
- static_assert(sizeof(m_name##ID) == sizeof(void *));
+ };
// Id types declared before anything else to prevent cyclic dependencies between the different concerns.
DEFINE_ID(Buffer);