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-rw-r--r--servers/rendering/rendering_light_culler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_light_culler.cpp b/servers/rendering/rendering_light_culler.cpp
index 8dc2d85bdf..deb0771514 100644
--- a/servers/rendering/rendering_light_culler.cpp
+++ b/servers/rendering/rendering_light_culler.cpp
@@ -643,7 +643,7 @@ uint8_t RenderingLightCuller::Data::LUT_entries[LUT_SIZE][8] = {
// See e.g. http://lspiroengine.com/?p=153 for reference.
// Principles are the same, but differences to the article:
-// * Order of planes / points is different in Godot.
+// * Order of planes / points is different in Redot.
// * We use a lookup table at runtime.
void RenderingLightCuller::create_LUT() {
// Each pair of planes that are opposite can have an edge.