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+/**************************************************************************/
+/* rendering_server_constants.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDERING_SERVER_CONSTANTS_H
+#define RENDERING_SERVER_CONSTANTS_H
+
+// Use for constants etc. that need not be included as often as rendering_server.h
+// to reduce dependencies and prevent slow compilation.
+
+// This is a "cheap" include, and can be used from scene side code as well as servers.
+
+// N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow
+// performance, and are only necessary to use for debugging.
+#ifdef DEV_ENABLED
+
+// Uncomment this define to produce debugging output for physics interpolation.
+//#define RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
+
+#endif // DEV_ENABLED
+
+#endif // RENDERING_SERVER_CONSTANTS_H