summaryrefslogtreecommitdiffstats
path: root/servers/rendering/shader_language.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index a2da26eb65..fef1a205d6 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4665,7 +4665,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}
-bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
+bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
for (int i = 0; i < shader->vfunctions.size(); i++) {
if (shader->vfunctions[i].name == p_name) {
ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false);
@@ -4699,7 +4699,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
ERR_FAIL_V(false); //bug? function not found
}
-bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) {
+bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(const StringName &p_name, int p_argument, const StringName &p_builtin) {
for (int i = 0; i < shader->vfunctions.size(); i++) {
if (shader->vfunctions[i].name == p_name) {
ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false);