diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index a2da26eb65..fef1a205d6 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4665,7 +4665,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi return false; } -bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) { +bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) { for (int i = 0; i < shader->vfunctions.size(); i++) { if (shader->vfunctions[i].name == p_name) { ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false); @@ -4699,7 +4699,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam ERR_FAIL_V(false); //bug? function not found } -bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) { +bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(const StringName &p_name, int p_argument, const StringName &p_builtin) { for (int i = 0; i < shader->vfunctions.size(); i++) { if (shader->vfunctions[i].name == p_name) { ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false); |