diff options
Diffstat (limited to 'servers/rendering/shader_types.h')
-rw-r--r-- | servers/rendering/shader_types.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h new file mode 100644 index 0000000000..499a761265 --- /dev/null +++ b/servers/rendering/shader_types.h @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* shader_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHADERTYPES_H +#define SHADERTYPES_H + +#include "core/ordered_hash_map.h" +#include "servers/rendering_server.h" +#include "shader_language.h" + +class ShaderTypes { + + struct Type { + + Map<StringName, ShaderLanguage::FunctionInfo> functions; + Vector<StringName> modes; + }; + + Map<RS::ShaderMode, Type> shader_modes; + + static ShaderTypes *singleton; + + Set<String> shader_types; + +public: + static ShaderTypes *get_singleton() { return singleton; } + + const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode); + const Vector<StringName> &get_modes(RS::ShaderMode p_mode); + const Set<String> &get_types(); + + ShaderTypes(); +}; + +#endif // SHADERTYPES_H |