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+/*************************************************************************/
+/* camera_attributes_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_ATTRIBUTES_STORAGE_H
+#define CAMERA_ATTRIBUTES_STORAGE_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering_server.h"
+
+class RendererCameraAttributes {
+private:
+ static RendererCameraAttributes *singleton;
+
+ struct CameraAttributes {
+ float exposure_multiplier = 1.0;
+ float exposure_normalization = 1.0;
+ float exposure_sensitivity = 100.0; // In ISO.
+
+ bool use_auto_exposure = false;
+ float auto_exposure_min_sensitivity = 50.0;
+ float auto_exposure_max_sensitivity = 800.0;
+ float auto_exposure_adjust_speed = 1.0;
+ float auto_exposure_scale = 1.0;
+ uint64_t auto_exposure_version = 0;
+
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10;
+ float dof_blur_far_transition = 5;
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2;
+ float dof_blur_near_transition = 1;
+ float dof_blur_amount = 0.1;
+ };
+
+ RS::DOFBlurQuality dof_blur_quality = RS::DOF_BLUR_QUALITY_MEDIUM;
+ RS::DOFBokehShape dof_blur_bokeh_shape = RS::DOF_BOKEH_HEXAGON;
+ bool dof_blur_use_jitter = false;
+ static uint64_t auto_exposure_counter;
+
+ mutable RID_Owner<CameraAttributes, true> camera_attributes_owner;
+
+public:
+ static RendererCameraAttributes *get_singleton() { return singleton; }
+
+ RendererCameraAttributes();
+ ~RendererCameraAttributes();
+
+ CameraAttributes *get_camera_attributes(RID p_rid) { return camera_attributes_owner.get_or_null(p_rid); };
+ bool owns_camera_attributes(RID p_rid) { return camera_attributes_owner.owns(p_rid); };
+
+ RID camera_attributes_allocate();
+ void camera_attributes_initialize(RID p_rid);
+ void camera_attributes_free(RID p_rid);
+
+ void camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter);
+ void camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape);
+
+ void camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount);
+ bool camera_attributes_get_dof_far_enabled(RID p_camera_attributes);
+ float camera_attributes_get_dof_far_distance(RID p_camera_attributes);
+ float camera_attributes_get_dof_far_transition(RID p_camera_attributes);
+ bool camera_attributes_get_dof_near_enabled(RID p_camera_attributes);
+ float camera_attributes_get_dof_near_distance(RID p_camera_attributes);
+ float camera_attributes_get_dof_near_transition(RID p_camera_attributes);
+ float camera_attributes_get_dof_blur_amount(RID p_camera_attributes);
+
+ _FORCE_INLINE_ bool camera_attributes_uses_dof(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+
+ return cam_attributes && (cam_attributes->dof_blur_near_enabled || cam_attributes->dof_blur_far_enabled) && cam_attributes->dof_blur_amount > 0.0;
+ }
+
+ void camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization);
+ float camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes);
+
+ void camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale);
+ float camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes);
+ float camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes);
+ float camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes);
+ float camera_attributes_get_auto_exposure_scale(RID p_camera_attributes);
+ uint64_t camera_attributes_get_auto_exposure_version(RID p_camera_attributes);
+
+ _FORCE_INLINE_ bool camera_attributes_uses_auto_exposure(RID p_camera_attributes) {
+ CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
+
+ return cam_attributes && cam_attributes->use_auto_exposure;
+ }
+
+ _FORCE_INLINE_ RS::DOFBlurQuality camera_attributes_get_dof_blur_quality() {
+ return dof_blur_quality;
+ }
+
+ _FORCE_INLINE_ RS::DOFBokehShape camera_attributes_get_dof_blur_bokeh_shape() {
+ return dof_blur_bokeh_shape;
+ }
+
+ _FORCE_INLINE_ bool camera_attributes_get_dof_blur_use_jitter() {
+ return dof_blur_use_jitter;
+ }
+};
+
+#endif // CAMERA_ATTRIBUTES_STORAGE_H