diff options
Diffstat (limited to 'servers/rendering/storage/environment_storage.cpp')
-rw-r--r-- | servers/rendering/storage/environment_storage.cpp | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/servers/rendering/storage/environment_storage.cpp b/servers/rendering/storage/environment_storage.cpp index 0234f52ca1..ec26e36509 100644 --- a/servers/rendering/storage/environment_storage.cpp +++ b/servers/rendering/storage/environment_storage.cpp @@ -205,10 +205,11 @@ float RendererEnvironmentStorage::environment_get_white(RID p_env) const { // Fog -void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective, float p_sky_affect) { +void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective, float p_sky_affect, RS::EnvironmentFogMode p_mode) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->fog_enabled = p_enable; + env->fog_mode = p_mode; env->fog_light_color = p_light_color; env->fog_light_energy = p_light_energy; env->fog_sun_scatter = p_sun_scatter; @@ -225,6 +226,12 @@ bool RendererEnvironmentStorage::environment_get_fog_enabled(RID p_env) const { return env->fog_enabled; } +RS::EnvironmentFogMode RendererEnvironmentStorage::environment_get_fog_mode(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_NULL_V(env, RS::ENV_FOG_MODE_EXPONENTIAL); + return env->fog_mode; +} + Color RendererEnvironmentStorage::environment_get_fog_light_color(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Color(0.5, 0.6, 0.7)); @@ -273,6 +280,34 @@ float RendererEnvironmentStorage::environment_get_fog_sky_affect(RID p_env) cons return env->fog_sky_affect; } +// Depth Fog + +void RendererEnvironmentStorage::environment_set_fog_depth(RID p_env, float p_curve, float p_begin, float p_end) { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_NULL(env); + env->fog_depth_curve = p_curve; + env->fog_depth_begin = p_begin; + env->fog_depth_end = p_end; +} + +float RendererEnvironmentStorage::environment_get_fog_depth_curve(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_NULL_V(env, 0.0); + return env->fog_depth_curve; +} + +float RendererEnvironmentStorage::environment_get_fog_depth_begin(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_NULL_V(env, 0.0); + return env->fog_depth_begin; +} + +float RendererEnvironmentStorage::environment_get_fog_depth_end(RID p_env) const { + Environment *env = environment_owner.get_or_null(p_env); + ERR_FAIL_NULL_V(env, 0.0); + return env->fog_depth_end; +} + // Volumetric Fog void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) { |