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-rw-r--r--servers/rendering/storage/mesh_storage.h128
1 files changed, 106 insertions, 22 deletions
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
index 39fd4f393d..ecd2a967d0 100644
--- a/servers/rendering/storage/mesh_storage.h
+++ b/servers/rendering/storage/mesh_storage.h
@@ -89,39 +89,110 @@ public:
virtual void update_mesh_instances() = 0;
/* MULTIMESH API */
+ struct MultiMeshInterpolator {
+ RS::MultimeshTransformFormat _transform_format = RS::MULTIMESH_TRANSFORM_3D;
+ bool _use_colors = false;
+ bool _use_custom_data = false;
- virtual RID multimesh_allocate() = 0;
- virtual void multimesh_initialize(RID p_rid) = 0;
- virtual void multimesh_free(RID p_rid) = 0;
+ // The stride of the buffer in floats.
+ int _stride = 0;
- virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+ // Vertex format sizes in floats.
+ int _vf_size_xform = 0;
+ int _vf_size_color = 0;
+ int _vf_size_data = 0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
+ // Set by allocate, can be used to prevent indexing out of range.
+ int _num_instances = 0;
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ // Quality determines whether to use lerp or slerp etc.
+ int quality = 0;
+ bool interpolated = false;
+ bool on_interpolate_update_list = false;
+ bool on_transform_update_list = false;
- virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
- virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const = 0;
+ Vector<float> _data_prev;
+ Vector<float> _data_curr;
+ Vector<float> _data_interpolated;
+ };
- virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
+ virtual RID multimesh_allocate();
+ virtual void multimesh_initialize(RID p_rid);
+ virtual void multimesh_free(RID p_rid);
- virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
- virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
- virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const;
- virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform);
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
- virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb);
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const;
+ virtual RID multimesh_get_mesh(RID p_multimesh) const;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
+
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const;
+
+ virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev);
+ virtual void multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated);
+ virtual void multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality);
+ virtual void multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index);
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const;
+
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const;
+
+ virtual RID _multimesh_allocate() = 0;
+ virtual void _multimesh_initialize(RID p_rid) = 0;
+ virtual void _multimesh_free(RID p_rid) = 0;
+
+ virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+
+ virtual int _multimesh_get_instance_count(RID p_multimesh) const = 0;
+
+ virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
+ virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
+
+ virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
+ virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const = 0;
+
+ virtual RID _multimesh_get_mesh(RID p_multimesh) const = 0;
+
+ virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
+ virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
+
+ virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
+ virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const = 0;
+
+ virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int _multimesh_get_visible_instances(RID p_multimesh) const = 0;
+
+ virtual AABB _multimesh_get_aabb(RID p_multimesh) const = 0;
+
+ // Multimesh is responsible for allocating / destroying a MultiMeshInterpolator object.
+ // This allows shared functionality for interpolation across backends.
+ virtual MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const = 0;
+
+private:
+ void _multimesh_add_to_interpolation_lists(RID p_multimesh, MultiMeshInterpolator &r_mmi);
+
+public:
/* SKELETON API */
virtual RID skeleton_allocate() = 0;
@@ -137,6 +208,19 @@ public:
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
+
+ /* INTERPOLATION */
+
+ struct InterpolationData {
+ void notify_free_multimesh(RID p_rid);
+ LocalVector<RID> multimesh_interpolate_update_list;
+ LocalVector<RID> multimesh_transform_update_lists[2];
+ LocalVector<RID> *multimesh_transform_update_list_curr = &multimesh_transform_update_lists[0];
+ LocalVector<RID> *multimesh_transform_update_list_prev = &multimesh_transform_update_lists[1];
+ } _interpolation_data;
+
+ void update_interpolation_tick(bool p_process = true);
+ void update_interpolation_frame(bool p_process = true);
};
#endif // MESH_STORAGE_H