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path: root/servers/rendering/storage/mesh_storage.h
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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-0/+2
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| * Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-141-0/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Avoid const_cast in mesh_storage.hrune-scape2024-08-281-2/+2
* Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-181-22/+106
* Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
* Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+3
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Split dependency logicBastiaan Olij2022-06-281-2/+2
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+136