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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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storage
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mesh_storage.h
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
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+2
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
1
-0
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
1
-2
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+2
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-22
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+106
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
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+3
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
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+3
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-2
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+2
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+136