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-rw-r--r--servers/rendering/storage/render_data.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/servers/rendering/storage/render_data.cpp b/servers/rendering/storage/render_data.cpp
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+++ b/servers/rendering/storage/render_data.cpp
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+/**************************************************************************/
+/* render_data.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "render_data.h"
+
+void RenderData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_render_scene_buffers"), &RenderData::get_render_scene_buffers);
+ ClassDB::bind_method(D_METHOD("get_render_scene_data"), &RenderData::get_render_scene_data);
+ ClassDB::bind_method(D_METHOD("get_environment"), &RenderData::get_environment);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &RenderData::get_camera_attributes);
+}
+
+void RenderDataExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_render_scene_buffers);
+ GDVIRTUAL_BIND(_get_render_scene_data)
+ GDVIRTUAL_BIND(_get_environment)
+ GDVIRTUAL_BIND(_get_camera_attributes)
+}
+
+Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
+ Ref<RenderSceneBuffers> ret;
+ GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
+ return ret;
+}
+
+RenderSceneData *RenderDataExtension::get_render_scene_data() const {
+ RenderSceneData *ret = nullptr;
+ GDVIRTUAL_CALL(_get_render_scene_data, ret);
+ return ret;
+}
+
+RID RenderDataExtension::get_environment() const {
+ RID ret;
+ GDVIRTUAL_CALL(_get_environment, ret);
+ return ret;
+}
+
+RID RenderDataExtension::get_camera_attributes() const {
+ RID ret;
+ GDVIRTUAL_CALL(_get_camera_attributes, ret);
+ return ret;
+}