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Diffstat (limited to 'servers/rendering/storage/render_scene_data.h')
-rw-r--r-- | servers/rendering/storage/render_scene_data.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/servers/rendering/storage/render_scene_data.h b/servers/rendering/storage/render_scene_data.h new file mode 100644 index 0000000000..6a00cecc96 --- /dev/null +++ b/servers/rendering/storage/render_scene_data.h @@ -0,0 +1,82 @@ +/**************************************************************************/ +/* render_scene_data.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RENDER_SCENE_DATA_H +#define RENDER_SCENE_DATA_H + +#include "core/object/class_db.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/object.h" +#include "core/object/script_language.h" + +class RenderSceneData : public Object { + GDCLASS(RenderSceneData, Object); + +protected: + static void _bind_methods(); + +public: + virtual Transform3D get_cam_transform() const = 0; + virtual Projection get_cam_projection() const = 0; + + virtual uint32_t get_view_count() const = 0; + virtual Vector3 get_view_eye_offset(uint32_t p_view) const = 0; + virtual Projection get_view_projection(uint32_t p_view) const = 0; + + virtual RID get_uniform_buffer() const = 0; +}; + +class RenderSceneDataExtension : public RenderSceneData { + GDCLASS(RenderSceneDataExtension, RenderSceneData); + +protected: + static void _bind_methods(); + +public: + virtual Transform3D get_cam_transform() const override; + virtual Projection get_cam_projection() const override; + + virtual uint32_t get_view_count() const override; + virtual Vector3 get_view_eye_offset(uint32_t p_view) const override; + virtual Projection get_view_projection(uint32_t p_view) const override; + + virtual RID get_uniform_buffer() const override; + + GDVIRTUAL0RC(Transform3D, _get_cam_transform) + GDVIRTUAL0RC(Projection, _get_cam_projection) + + GDVIRTUAL0RC(uint32_t, _get_view_count) + GDVIRTUAL1RC(Vector3, _get_view_eye_offset, uint32_t) + GDVIRTUAL1RC(Projection, _get_view_projection, uint32_t) + + GDVIRTUAL0RC(RID, _get_uniform_buffer) +}; + +#endif // RENDER_SCENE_DATA_H |