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+/**************************************************************************/
+/* render_scene_data.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDER_SCENE_DATA_H
+#define RENDER_SCENE_DATA_H
+
+#include "core/object/class_db.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/object.h"
+#include "core/object/script_language.h"
+
+class RenderSceneData : public Object {
+ GDCLASS(RenderSceneData, Object);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Transform3D get_cam_transform() const = 0;
+ virtual Projection get_cam_projection() const = 0;
+
+ virtual uint32_t get_view_count() const = 0;
+ virtual Vector3 get_view_eye_offset(uint32_t p_view) const = 0;
+ virtual Projection get_view_projection(uint32_t p_view) const = 0;
+
+ virtual RID get_uniform_buffer() const = 0;
+};
+
+class RenderSceneDataExtension : public RenderSceneData {
+ GDCLASS(RenderSceneDataExtension, RenderSceneData);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Transform3D get_cam_transform() const override;
+ virtual Projection get_cam_projection() const override;
+
+ virtual uint32_t get_view_count() const override;
+ virtual Vector3 get_view_eye_offset(uint32_t p_view) const override;
+ virtual Projection get_view_projection(uint32_t p_view) const override;
+
+ virtual RID get_uniform_buffer() const override;
+
+ GDVIRTUAL0RC(Transform3D, _get_cam_transform)
+ GDVIRTUAL0RC(Projection, _get_cam_projection)
+
+ GDVIRTUAL0RC(uint32_t, _get_view_count)
+ GDVIRTUAL1RC(Vector3, _get_view_eye_offset, uint32_t)
+ GDVIRTUAL1RC(Projection, _get_view_projection, uint32_t)
+
+ GDVIRTUAL0RC(RID, _get_uniform_buffer)
+};
+
+#endif // RENDER_SCENE_DATA_H