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-rw-r--r--servers/rendering_server.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 9fc67b04b1..0f0d15a52f 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2439,8 +2439,15 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
+ ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated);
+ ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolated", "multimesh", "interpolated"), &RenderingServer::multimesh_set_physics_interpolated);
+ ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolation_quality", "multimesh", "quality"), &RenderingServer::multimesh_set_physics_interpolation_quality);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_reset_physics_interpolation", "multimesh", "index"), &RenderingServer::multimesh_instance_reset_physics_interpolation);
+
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
+ BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_FAST);
+ BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_HIGH);
/* SKELETON API */
@@ -2477,6 +2484,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
+ ClassDB::bind_method(D_METHOD("lightmaps_set_bicubic_filter", "enable"), &RenderingServer::lightmaps_set_bicubic_filter);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
@@ -3618,6 +3626,7 @@ void RenderingServer::init() {
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
+ GLOBAL_DEF("rendering/lightmapping/lightmap_gi/use_bicubic_filter", true);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);