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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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servers
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rendering_server.cpp
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
1
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+1
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
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+13
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Merge pull request #85430 from Calinou/os-expose-rendering-driver-method
Thaddeus Crews
2024-11-11
1
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+13
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Expose RenderingServer methods to get rendering driver and method name
Hugo Locurcio
2024-10-02
1
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+13
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
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+2
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Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Thaddeus Crews
2024-11-04
1
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
1
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Merge pull request #96705 from elmajime/camera_from_external_feed
Thaddeus Crews
2024-11-04
1
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Added external camera feed from external plugin on Android
maxime.chambefort
2024-10-30
1
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+1
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
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2D: Fix various issues and minor performance optimisations
Stuart Carnie
2024-10-30
1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
1
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
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+2
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
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Implement vertex shading
ywmaa
2024-09-29
1
-2
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Add external texture support (GLES3)
David Snopek
2024-09-20
1
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Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
Rémi Verschelde
2024-09-19
1
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Expose a function to create textures from a native handle in the compatibilit...
David Snopek
2024-09-19
1
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+5
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Betsy: Add caching and BC1 compression support
BlueCube3310
2024-09-11
1
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2D: Add batching to RendererCanvasRenderRD
Stuart Carnie
2024-09-12
1
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+1
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Expose the function 'RenderingServer.canvas_item_attach_skeleton'
Hei
2024-08-25
1
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+1
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Merge pull request #91535 from BlueCube3310/betsy-bc6h
Rémi Verschelde
2024-08-21
1
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+1
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Add Betsy to speed up BC6 compression
BlueCube3310
2024-08-18
1
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+1
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Merge pull request #91818 from rburing/fti_multimesh
Rémi Verschelde
2024-08-20
1
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+7
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
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+7
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
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+2
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Fix AABB computation for position compression to not depend on vertex order
Arseny Kapoulkine
2024-07-03
1
-16
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+18
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Add more validation to UBO size and alignment in Compatibility renderer
clayjohn
2024-06-14
1
-1
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+1
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Improve Mesh class description
Mateus Elias
2024-05-26
1
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+1
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Add antialias support for CanvasItem draw primitives
Yaohua Xiong
2024-05-13
1
-3
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+3
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-1
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+7
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Merge pull request #91372 from clayjohn/RS-blend-shape-tangent
Rémi Verschelde
2024-05-01
1
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+4
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Enable tangents in blend shape format when using normals
clayjohn
2024-04-30
1
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+4
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OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR
Bastiaan Olij
2024-05-01
1
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Use WorkerThreadPool for Server threads
Juan Linietsky
2024-04-10
1
-9
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+0
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Add support for OpenXR composition layers
David Snopek
2024-04-04
1
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+1
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
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+9
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Add new Parallax2D node
markdibarry
2024-03-03
1
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+1
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Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Rémi Verschelde
2024-03-01
1
-3
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+3
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Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-3
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+3
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Merge pull request #88738 from clayjohn/mesh_compression-tangents
Rémi Verschelde
2024-02-27
1
-2
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+4
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Avoid singularity when generated tangents and validate that tangents are good...
clayjohn
2024-02-23
1
-2
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+4
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Properly calculate binormal when creating SurfaceTool from arrays
clayjohn
2024-02-23
1
-1
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+1
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
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+28
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