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author | Thaddeus Crews <repiteo@outlook.com> | 2024-10-24 13:22:59 -0500 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-10-24 13:22:59 -0500 |
commit | cfc05c5e0f95bbe2ef119bc1466464e4b7733609 (patch) | |
tree | 63a810d8230527ac92ea5c60d54fac72883cc809 /servers/rendering_server.cpp | |
parent | ba4e67e55ecbd23517cc3d7d50f6c50a2abc00b6 (diff) | |
parent | a54b71bbdfda9bc36534d18bc873cb90016c0a13 (diff) | |
download | redot-engine-cfc05c5e0f95bbe2ef119bc1466464e4b7733609.tar.gz |
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 32ef5261f3..53dda24dc3 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2479,6 +2479,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask); ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode); + ClassDB::bind_method(D_METHOD("light_set_shadow_caster_mask", "light", "mask"), &RenderingServer::light_set_shadow_caster_mask); ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode); ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade); |