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authorThaddeus Crews <repiteo@outlook.com>2024-10-24 13:22:59 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-10-24 13:22:59 -0500
commitcfc05c5e0f95bbe2ef119bc1466464e4b7733609 (patch)
tree63a810d8230527ac92ea5c60d54fac72883cc809 /servers
parentba4e67e55ecbd23517cc3d7d50f6c50a2abc00b6 (diff)
parenta54b71bbdfda9bc36534d18bc873cb90016c0a13 (diff)
downloadredot-engine-cfc05c5e0f95bbe2ef119bc1466464e4b7733609.tar.gz
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/dummy/storage/light_storage.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h3
-rw-r--r--servers/rendering/renderer_scene_cull.cpp9
-rw-r--r--servers/rendering/renderer_scene_cull.h1
-rw-r--r--servers/rendering/rendering_server_default.h1
-rw-r--r--servers/rendering/storage/light_storage.h2
-rw-r--r--servers/rendering_server.cpp1
-rw-r--r--servers/rendering_server.h1
9 files changed, 33 insertions, 4 deletions
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index c3b63cdbf6..d25523753c 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -78,6 +78,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override {}
+ virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override { return 0xFFFFFFFF; }
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index 8f71909154..3639b5739b 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -285,6 +285,23 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
+void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_NULL(light);
+
+ light->shadow_caster_mask = p_caster_mask;
+
+ light->version++;
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
+}
+
+uint32_t LightStorage::light_get_shadow_caster_mask(RID p_light) const {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_NULL_V(light, 0);
+
+ return light->shadow_caster_mask;
+}
+
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_NULL(light);
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index 59303e8a73..80c62a7bc4 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -72,6 +72,7 @@ private:
RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
uint32_t max_sdfgi_cascade = 2;
uint32_t cull_mask = 0xFFFFFFFF;
+ uint32_t shadow_caster_mask = 0xFFFFFFFF;
bool distance_fade = false;
real_t distance_fade_begin = 40.0;
real_t distance_fade_shadow = 50.0;
@@ -480,6 +481,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override;
+ virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override;
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index ad39faad17..45f980ab41 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2299,6 +2299,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
cull.shadow_count = p_shadow_index + 1;
cull.shadows[p_shadow_index].cascade_count = splits;
cull.shadows[p_shadow_index].light_instance = light->instance;
+ cull.shadows[p_shadow_index].caster_mask = RSG::light_storage->light_get_shadow_caster_mask(p_instance->base);
for (int i = 0; i < splits; i++) {
RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i));
@@ -2529,7 +2530,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2611,7 +2612,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2678,7 +2679,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -3144,7 +3145,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && LAYER_CHECK) {
+ if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && (LAYER_CHECK & cull_data.cull->shadows[j].caster_mask)) {
cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
mesh_visible = true;
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 5aae59eb51..d3f03c4789 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1121,6 +1121,7 @@ public:
struct Cull {
struct Shadow {
RID light_instance;
+ uint32_t caster_mask;
struct Cascade {
Frustum frustum;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 225a67fb52..766ec8fa96 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -443,6 +443,7 @@ public:
FUNC2(light_set_cull_mask, RID, uint32_t)
FUNC5(light_set_distance_fade, RID, bool, float, float, float)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_shadow_caster_mask, RID, uint32_t)
FUNC2(light_set_bake_mode, RID, LightBakeMode)
FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index 6a0adfa596..1e149e3a97 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -59,6 +59,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) = 0;
+ virtual uint32_t light_get_shadow_caster_mask(RID p_light) const = 0;
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 32ef5261f3..53dda24dc3 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2479,6 +2479,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade);
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
+ ClassDB::bind_method(D_METHOD("light_set_shadow_caster_mask", "light", "mask"), &RenderingServer::light_set_shadow_caster_mask);
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 0208a640a5..6c1e1274d4 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -542,6 +542,7 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) = 0;
enum LightBakeMode {
LIGHT_BAKE_DISABLED,