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author | Mateus Elias <meap@cin.ufpe.br> | 2024-05-26 21:52:36 -0300 |
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committer | Mateus Elias <meap@cin.ufpe.br> | 2024-05-26 21:52:39 -0300 |
commit | ce10a660d19fc494e35f68ab84e899498c02eabe (patch) | |
tree | 7d57e85477b591252beaed67c93cd4d4871609ae /servers/rendering_server.cpp | |
parent | be56cab58c056c074d1e02cd0b38641204e39f41 (diff) | |
download | redot-engine-ce10a660d19fc494e35f68ab84e899498c02eabe.tar.gz |
Improve Mesh class description
- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods()
- Add MAX_MESH_SURFACES constant to RenderingServer class documentation
- Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 5cfd8d3cd2..7637d4e7da 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2229,6 +2229,7 @@ void RenderingServer::_bind_methods() { BIND_CONSTANT(MAX_GLOW_LEVELS); BIND_CONSTANT(MAX_CURSORS); BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS); + BIND_CONSTANT(MAX_MESH_SURFACES); /* TEXTURE */ |