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authorMateus Elias <meap@cin.ufpe.br>2024-05-26 21:52:36 -0300
committerMateus Elias <meap@cin.ufpe.br>2024-05-26 21:52:39 -0300
commitce10a660d19fc494e35f68ab84e899498c02eabe (patch)
tree7d57e85477b591252beaed67c93cd4d4871609ae /servers/rendering_server.cpp
parentbe56cab58c056c074d1e02cd0b38641204e39f41 (diff)
downloadredot-engine-ce10a660d19fc494e35f68ab84e899498c02eabe.tar.gz
Improve Mesh class description
- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods() - Add MAX_MESH_SURFACES constant to RenderingServer class documentation - Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 5cfd8d3cd2..7637d4e7da 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2229,6 +2229,7 @@ void RenderingServer::_bind_methods() {
BIND_CONSTANT(MAX_GLOW_LEVELS);
BIND_CONSTANT(MAX_CURSORS);
BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
+ BIND_CONSTANT(MAX_MESH_SURFACES);
/* TEXTURE */