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author | Ricardo Buring <ricardo.buring@gmail.com> | 2024-05-26 19:39:28 +0200 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2024-07-07 22:15:23 +0200 |
commit | 2f8ab4a6540e65fa4097d1f58988eb03cb81ad65 (patch) | |
tree | 863471888f7bd0832d9d57931cd3885d4b739504 /servers/rendering_server.cpp | |
parent | 42e5b3ac2da07d2105c775977b39e6949c723ded (diff) | |
download | redot-engine-2f8ab4a6540e65fa4097d1f58988eb03cb81ad65.tar.gz |
Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 70b585d683..9fc67b04b1 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -3116,6 +3116,8 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask); ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data); ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform); + ClassDB::bind_method(D_METHOD("instance_set_interpolated", "instance", "interpolated"), &RenderingServer::instance_set_interpolated); + ClassDB::bind_method(D_METHOD("instance_reset_physics_interpolation", "instance"), &RenderingServer::instance_reset_physics_interpolation); ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id); ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight); ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material); |