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author | Rémi Verschelde <remi@verschelde.fr> | 2024-08-21 06:38:03 +0200 |
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committer | GitHub <noreply@github.com> | 2024-08-21 06:38:03 +0200 |
commit | 4b8946102bc05e3d143d6674cfef634103db08b9 (patch) | |
tree | 28a1a37b543ba844a85836e28f45615a0b3d0b89 /servers/rendering_server.cpp | |
parent | 62de80d6138c09cb2c4c66d0b963820f95ad1f21 (diff) | |
parent | 394ea653aacd131c234596299ebf79a52580c9b9 (diff) | |
download | redot-engine-4b8946102bc05e3d143d6674cfef634103db08b9.tar.gz |
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 0f0d15a52f..92f0f0dbc0 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -3526,6 +3526,7 @@ void RenderingServer::init() { // See `const bool can_s3tc_bptc` in the resource importer. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false); + GLOBAL_DEF("rendering/textures/vram_compression/compress_with_gpu", true); GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); |