diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 32ef5261f3..2051d0caac 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -309,7 +309,7 @@ RID RenderingServer::get_white_texture() { w[i] = 255; } } - Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt)); + Ref<Image> white = memnew(Image(4, 4, false, Image::FORMAT_RGB8, wt)); white_texture = texture_2d_create(white); return white_texture; } @@ -2067,6 +2067,16 @@ void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const Typ particles_set_trail_bind_poses(p_particles, tbposes); } +String RenderingServer::get_current_rendering_driver_name() const { + // Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here. + return ::OS::get_singleton()->get_current_rendering_driver_name(); +} + +String RenderingServer::get_current_rendering_method() const { + // Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here. + return ::OS::get_singleton()->get_current_rendering_method(); +} + Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) { Vector<uint8_t> new_vertex_data; new_vertex_data.resize(p_vertex_data.size()); @@ -2442,6 +2452,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances); ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances); ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer); + ClassDB::bind_method(D_METHOD("multimesh_get_buffer_rd_rid", "multimesh"), &RenderingServer::multimesh_get_buffer_rd_rid); ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer); ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated); @@ -2479,6 +2490,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask); ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode); + ClassDB::bind_method(D_METHOD("light_set_shadow_caster_mask", "light", "mask"), &RenderingServer::light_set_shadow_caster_mask); ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode); ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade); @@ -2979,6 +2991,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create); ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background); + ClassDB::bind_method(D_METHOD("environment_set_camera_id", "env", "id"), &RenderingServer::environment_set_camera_feed_id); ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky); ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov); ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation); @@ -3421,6 +3434,9 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type); ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version); + ClassDB::bind_method(D_METHOD("get_current_rendering_driver_name"), &RenderingServer::get_current_rendering_driver_name); + ClassDB::bind_method(D_METHOD("get_current_rendering_method"), &RenderingServer::get_current_rendering_method); + ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh); ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube); @@ -3568,6 +3584,7 @@ void RenderingServer::init() { GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048); GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384); + GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 256); // Number of commands that can be drawn per frame. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384); |