diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 104 |
1 files changed, 80 insertions, 24 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index d0a62ddb4d..620262f30e 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -400,7 +400,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint max_val = max_val.abs().max(min_val.abs()); max_val2 = max_val2.abs().max(min_val2.abs()); - r_uv_scale = Vector4(max_val.x, max_val.y, max_val2.x, max_val2.y) * Vector4(2.0, 2.0, 2.0, 2.0); + if (min_val.x >= 0.0 && min_val2.x >= 0.0 && max_val.x <= 1.0 && max_val2.x <= 1.0 && + min_val.y >= 0.0 && min_val2.y >= 0.0 && max_val.y <= 1.0 && max_val2.y <= 1.0) { + // When all channels are in the 0-1 range, we will compress to 16-bit without scaling to + // preserve the bits as best as possible. + r_uv_scale = Vector4(0.0, 0.0, 0.0, 0.0); + } else { + r_uv_scale = Vector4(max_val.x, max_val.y, max_val2.x, max_val2.y) * Vector4(2.0, 2.0, 2.0, 2.0); + } } for (int ai = 0; ai < RS::ARRAY_MAX; ai++) { @@ -453,9 +460,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint } } - bool using_normals_tangents = (p_format & RS::ARRAY_FORMAT_NORMAL) && (p_format & RS::ARRAY_FORMAT_TANGENT); - - if (!using_normals_tangents) { + if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) { // Early out if we are only setting vertex positions. for (int i = 0; i < p_vertex_array_len; i++) { Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size; @@ -473,13 +478,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint // Validate normal and tangent arrays. ERR_FAIL_COND_V(p_arrays[RS::ARRAY_NORMAL].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - Variant::Type tangent_type = p_arrays[RS::ARRAY_TANGENT].get_type(); - ERR_FAIL_COND_V(tangent_type != Variant::PACKED_FLOAT32_ARRAY && tangent_type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER); Vector<Vector3> normal_array = p_arrays[RS::ARRAY_NORMAL]; ERR_FAIL_COND_V(normal_array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); const Vector3 *normal_src = normal_array.ptr(); + Variant::Type tangent_type = p_arrays[RS::ARRAY_TANGENT].get_type(); + ERR_FAIL_COND_V(tangent_type != Variant::PACKED_FLOAT32_ARRAY && tangent_type != Variant::PACKED_FLOAT64_ARRAY && tangent_type != Variant::NIL, ERR_INVALID_PARAMETER); + // We need a different version if using double precision tangents. if (tangent_type == Variant::PACKED_FLOAT32_ARRAY) { Vector<float> tangent_array = p_arrays[RS::ARRAY_TANGENT]; @@ -517,7 +523,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4); } } - } else { // PACKED_FLOAT64_ARRAY + } else if (tangent_type == Variant::PACKED_FLOAT64_ARRAY) { Vector<double> tangent_array = p_arrays[RS::ARRAY_TANGENT]; ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); const double *tangent_src = tangent_array.ptr(); @@ -553,6 +559,40 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4); } } + } else { // No tangent array. + // Set data for vertex, normal, and tangent. + for (int i = 0; i < p_vertex_array_len; i++) { + float angle; + Vector3 axis; + // Generate an arbitrary vector that is tangential to normal. + Vector3 tan = Vector3(0.0, 1.0, 0.0).cross(normal_src[i].normalized()); + Vector4 tangent = Vector4(tan.x, tan.y, tan.z, 1.0); + _get_axis_angle(normal_src[i], tangent, angle, axis); + + // Store axis. + { + Vector2 res = axis.octahedron_encode(); + uint16_t vector[2] = { + (uint16_t)CLAMP(res.x * 65535, 0, 65535), + (uint16_t)CLAMP(res.y * 65535, 0, 65535), + }; + + memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4); + } + + // Store vertex position + angle. + { + Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size; + uint16_t vector[4] = { + (uint16_t)CLAMP(pos.x * 65535, 0, 65535), + (uint16_t)CLAMP(pos.y * 65535, 0, 65535), + (uint16_t)CLAMP(pos.z * 65535, 0, 65535), + (uint16_t)CLAMP(angle * 65535, 0, 65535) + }; + + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4); + } + } } } else { for (int i = 0; i < p_vertex_array_len; i++) { @@ -670,8 +710,11 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) { for (int i = 0; i < p_vertex_array_len; i++) { Vector2 vec = src[i]; - // Normalize into 0-1 from possible range -uv_scale - uv_scale. - vec = vec / (Vector2(r_uv_scale.x, r_uv_scale.y)) + Vector2(0.5, 0.5); + if (!r_uv_scale.is_zero_approx()) { + // Normalize into 0-1 from possible range -uv_scale - uv_scale. + vec = vec / (Vector2(r_uv_scale.x, r_uv_scale.y)) + Vector2(0.5, 0.5); + } + uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) }; memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4); } @@ -695,8 +738,10 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) { for (int i = 0; i < p_vertex_array_len; i++) { Vector2 vec = src[i]; - // Normalize into 0-1 from possible range -uv_scale - uv_scale. - vec = vec / (Vector2(r_uv_scale.z, r_uv_scale.w)) + Vector2(0.5, 0.5); + if (!r_uv_scale.is_zero_approx()) { + // Normalize into 0-1 from possible range -uv_scale - uv_scale. + vec = vec / (Vector2(r_uv_scale.z, r_uv_scale.w)) + Vector2(0.5, 0.5); + } uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) }; memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4); } @@ -1195,7 +1240,11 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa // If using normals or tangents, then we need all three. ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_VERTEX), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals or tangents without vertex array."); ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_NORMAL), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using tangents without normal array."); - ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_TANGENT), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals without tangent array."); + } + + if ((format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && !(format & RS::ARRAY_FORMAT_TANGENT)) { + // If no tangent array provided, we will generate one. + format |= RS::ARRAY_FORMAT_TANGENT; } int vertex_array_size = (vertex_element_size + normal_element_size) * array_len; @@ -1311,7 +1360,7 @@ void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_p mesh_add_surface(p_mesh, sd); } -Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len, const AABB &p_aabb) const { +Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len, const AABB &p_aabb, const Vector4 &p_uv_scale) const { uint32_t offsets[RS::ARRAY_MAX]; uint32_t vertex_elem_size; @@ -1356,10 +1405,8 @@ Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t Vector3 *w = arr_3d.ptrw(); if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) { - bool using_normals_tangents = (p_format & RS::ARRAY_FORMAT_NORMAL) && (p_format & RS::ARRAY_FORMAT_TANGENT); - // We only have vertices to read, so just read them and skip everything else. - if (!using_normals_tangents) { + if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) { for (int j = 0; j < p_vertex_len; j++) { const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]); Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0); @@ -1469,7 +1516,12 @@ Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) { for (int j = 0; j < p_vertex_len; j++) { const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]); - w[j] = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0); + Vector2 vec = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0); + if (!p_uv_scale.is_zero_approx()) { + vec = (vec - Vector2(0.5, 0.5)) * Vector2(p_uv_scale.x, p_uv_scale.y); + } + + w[j] = vec; } } else { for (int j = 0; j < p_vertex_len; j++) { @@ -1489,7 +1541,11 @@ Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) { for (int j = 0; j < p_vertex_len; j++) { const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]); - w[j] = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0); + Vector2 vec = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0); + if (!p_uv_scale.is_zero_approx()) { + vec = (vec - Vector2(0.5, 0.5)) * Vector2(p_uv_scale.z, p_uv_scale.w); + } + w[j] = vec; } } else { for (int j = 0; j < p_vertex_len; j++) { @@ -1686,7 +1742,7 @@ TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mes for (uint32_t i = 0; i < blend_shape_count; i++) { Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor); Vector<uint8_t> unused; - blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0, sd.aabb)); + blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0, sd.aabb, sd.uv_scale)); } return blend_shape_array; @@ -1708,7 +1764,7 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p uint64_t format = p_data.format; - return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len, p_data.aabb); + return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len, p_data.aabb, p_data.uv_scale); } #if 0 Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { @@ -2055,10 +2111,10 @@ void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const St } if (warn_on_surface_upgrade) { - if (p_path.is_empty()) { - WARN_PRINT("A surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot."); - } else { - WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot."); + WARN_PRINT_ONCE_ED("At least one surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot."); + + if (!p_path.is_empty()) { + WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded."); } } #endif |