diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 60 |
1 files changed, 42 insertions, 18 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 2b4fe6e01b..cc42c5a3fb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -323,16 +323,18 @@ RID RenderingServer::get_white_texture() { } void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r_angle, Vector3 &r_axis) { - Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z); + Vector3 normal = p_normal.normalized(); + Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z).normalized(); float d = p_tangent.w; - Vector3 binormal = p_normal.cross(tangent); + Vector3 binormal = normal.cross(tangent).normalized(); + real_t angle; - r_angle = Math::acos((tangent.x + binormal.y + p_normal.z - 1.0) / 2.0); - float denom = 2.0 * Math::sin(r_angle); - r_axis.x = (p_normal.y - binormal.z) / denom; - r_axis.y = (tangent.z - p_normal.x) / denom; - r_axis.z = (binormal.x - tangent.y) / denom; - r_axis.normalize(); + Basis tbn = Basis(); + tbn.rows[0] = tangent; + tbn.rows[1] = binormal; + tbn.rows[2] = normal; + tbn.get_axis_angle(r_axis, angle); + r_angle = float(angle); if (d < 0.0) { r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999); @@ -346,13 +348,11 @@ void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r void _get_tbn_from_axis_angle(const Vector3 &p_axis, float p_angle, Vector3 &r_normal, Vector4 &r_tangent) { float binormal_sign = p_angle > 0.5 ? 1.0 : -1.0; float angle = Math::abs(p_angle * 2.0 - 1.0) * Math_PI; - float c = cos(angle); - float s = sin(angle); - Vector3 omc_axis = (1.0 - c) * p_axis; - Vector3 s_axis = s * p_axis; - Vector3 tan = omc_axis.x * p_axis + Vector3(c, -s_axis.z, s_axis.y); + + Basis tbn = Basis(p_axis, angle); + Vector3 tan = tbn.rows[0]; r_tangent = Vector4(tan.x, tan.y, tan.z, binormal_sign); - r_normal = omc_axis.z * p_axis + Vector3(-s_axis.y, s_axis.x, c); + r_normal = tbn.rows[2]; } Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_normal_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb, Vector4 &r_uv_scale) { @@ -1194,7 +1194,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY; } - if (format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) { + if ((format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) { // If using normals or tangents, then we need all three. ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_VERTEX), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals or tangents without vertex array."); ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_NORMAL), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using tangents without normal array."); @@ -1399,7 +1399,7 @@ Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t tangentsw[j * 4 + 3] = tan.w; } ret[RS::ARRAY_NORMAL] = normals; - ret[RS::ARRAY_FORMAT_TANGENT] = tangents; + ret[RS::ARRAY_TANGENT] = tangents; } else { for (int j = 0; j < p_vertex_len; j++) { @@ -2036,15 +2036,39 @@ Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_forma return new_vertex_data; } +#ifdef TOOLS_ENABLED +void RenderingServer::set_surface_upgrade_callback(SurfaceUpgradeCallback p_callback) { + surface_upgrade_callback = p_callback; +} + +void RenderingServer::set_warn_on_surface_upgrade(bool p_warn) { + warn_on_surface_upgrade = p_warn; +} +#endif + #ifndef DISABLE_DEPRECATED -void RenderingServer::_fix_surface_compatibility(SurfaceData &p_surface) { +void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const String &p_path) { uint64_t surface_version = p_surface.format & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT); ERR_FAIL_COND_MSG(surface_version > ARRAY_FLAG_FORMAT_CURRENT_VERSION, "Cannot convert surface with version provided (" + itos((surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ") to current version (" + itos((RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ")"); +#ifdef TOOLS_ENABLED + // Editor callback to ask user about re-saving all meshes. + if (surface_upgrade_callback && warn_on_surface_upgrade) { + surface_upgrade_callback(); + } + + if (warn_on_surface_upgrade) { + if (p_path.is_empty()) { + WARN_PRINT("A surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot."); + } else { + WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot."); + } + } +#endif + if (surface_version == ARRAY_FLAG_FORMAT_VERSION_1) { // The only difference for now is that Version 1 uses interleaved vertex positions while version 2 does not. // I.e. PNTPNTPNT -> PPPNTNTNT. - WARN_PRINT_ED("Upgrading mesh from older surface format. Once saved again (or re-imported), this mesh will be incompatible with earlier versions of Godot."); int vertex_size = 0; int normal_size = 0; |