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-rw-r--r--servers/rendering_server.cpp51
1 files changed, 24 insertions, 27 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 952d479651..d0a62ddb4d 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -323,16 +323,18 @@ RID RenderingServer::get_white_texture() {
}
void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r_angle, Vector3 &r_axis) {
- Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z);
+ Vector3 normal = p_normal.normalized();
+ Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z).normalized();
float d = p_tangent.w;
- Vector3 binormal = p_normal.cross(tangent);
+ Vector3 binormal = normal.cross(tangent).normalized();
+ real_t angle;
- r_angle = Math::acos((tangent.x + binormal.y + p_normal.z - 1.0) / 2.0);
- float denom = 2.0 * Math::sin(r_angle);
- r_axis.x = (p_normal.y - binormal.z) / denom;
- r_axis.y = (tangent.z - p_normal.x) / denom;
- r_axis.z = (binormal.x - tangent.y) / denom;
- r_axis.normalize();
+ Basis tbn = Basis();
+ tbn.rows[0] = tangent;
+ tbn.rows[1] = binormal;
+ tbn.rows[2] = normal;
+ tbn.get_axis_angle(r_axis, angle);
+ r_angle = float(angle);
if (d < 0.0) {
r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999);
@@ -346,13 +348,11 @@ void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r
void _get_tbn_from_axis_angle(const Vector3 &p_axis, float p_angle, Vector3 &r_normal, Vector4 &r_tangent) {
float binormal_sign = p_angle > 0.5 ? 1.0 : -1.0;
float angle = Math::abs(p_angle * 2.0 - 1.0) * Math_PI;
- float c = cos(angle);
- float s = sin(angle);
- Vector3 omc_axis = (1.0 - c) * p_axis;
- Vector3 s_axis = s * p_axis;
- Vector3 tan = omc_axis.x * p_axis + Vector3(c, -s_axis.z, s_axis.y);
+
+ Basis tbn = Basis(p_axis, angle);
+ Vector3 tan = tbn.rows[0];
r_tangent = Vector4(tan.x, tan.y, tan.z, binormal_sign);
- r_normal = omc_axis.z * p_axis + Vector3(-s_axis.y, s_axis.x, c);
+ r_normal = tbn.rows[2];
}
Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_normal_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb, Vector4 &r_uv_scale) {
@@ -441,16 +441,15 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
const Vector3 *src = array.ptr();
- // Setting vertices means regenerating the AABB.
- AABB aabb;
+ r_aabb = AABB();
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
// First we need to generate the AABB for the entire surface.
for (int i = 0; i < p_vertex_array_len; i++) {
if (i == 0) {
- aabb = AABB(src[i], SMALL_VEC3);
+ r_aabb = AABB(src[i], SMALL_VEC3);
} else {
- aabb.expand_to(src[i]);
+ r_aabb.expand_to(src[i]);
}
}
@@ -459,7 +458,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
if (!using_normals_tangents) {
// Early out if we are only setting vertex positions.
for (int i = 0; i < p_vertex_array_len; i++) {
- Vector3 pos = (src[i] - aabb.position) / aabb.size;
+ Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
uint16_t vector[4] = {
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
@@ -507,7 +506,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
// Store vertex position + angle.
{
- Vector3 pos = (src[i] - aabb.position) / aabb.size;
+ Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
uint16_t vector[4] = {
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
@@ -543,7 +542,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
// Store vertex position + angle.
{
- Vector3 pos = (src[i] - aabb.position) / aabb.size;
+ Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
uint16_t vector[4] = {
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
@@ -562,14 +561,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
if (i == 0) {
- aabb = AABB(src[i], SMALL_VEC3);
+ r_aabb = AABB(src[i], SMALL_VEC3);
} else {
- aabb.expand_to(src[i]);
+ r_aabb.expand_to(src[i]);
}
}
}
-
- r_aabb = aabb;
}
} break;
@@ -1194,7 +1191,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
}
- if (format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) {
+ if ((format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) {
// If using normals or tangents, then we need all three.
ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_VERTEX), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals or tangents without vertex array.");
ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_NORMAL), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using tangents without normal array.");
@@ -1399,7 +1396,7 @@ Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t
tangentsw[j * 4 + 3] = tan.w;
}
ret[RS::ARRAY_NORMAL] = normals;
- ret[RS::ARRAY_FORMAT_TANGENT] = tangents;
+ ret[RS::ARRAY_TANGENT] = tangents;
} else {
for (int j = 0; j < p_vertex_len; j++) {