diff options
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 153 |
1 files changed, 96 insertions, 57 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 809343114c..f25f255321 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -349,7 +349,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint for (int i = 0; i < p_vertex_array_len; i++) { float vector[2] = { src[i].x, src[i].y }; - copymem(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2); + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2); if (i == 0) { aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size @@ -374,7 +374,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint for (int i = 0; i < p_vertex_array_len; i++) { float vector[3] = { src[i].x, src[i].y, src[i].z }; - copymem(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3); + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3); if (i == 0) { aabb = AABB(src[i], SMALL_VEC3); @@ -403,7 +403,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; - copymem(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); } } break; @@ -422,9 +422,11 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023); value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 3.0), 0, 3) << 30; + if (src[i * 4 + 3] > 0) { + value |= 3 << 30; + } - copymem(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); } } break; @@ -442,7 +444,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint color16[1] = Math::make_half_float(src[i].g); color16[2] = Math::make_half_float(src[i].b); color16[3] = Math::make_half_float(src[i].a); - copymem(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8); } } break; case RS::ARRAY_TEX_UV: { @@ -457,7 +459,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint for (int i = 0; i < p_vertex_array_len; i++) { float uv[2] = { src[i].x, src[i].y }; - copymem(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); } } break; @@ -472,8 +474,8 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const Vector2 *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; - copymem(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 2); + float uv[2] = { src[i].x, src[i].y }; + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); } } break; case RS::ARRAY_CUSTOM0: @@ -495,7 +497,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const uint8_t *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4); } } break; @@ -510,7 +512,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const uint8_t *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8); } } break; case ARRAY_CUSTOM_R_FLOAT: @@ -528,7 +530,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint const float *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s); } } break; default: { @@ -554,7 +556,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535); } - copymem(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); + memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); } } @@ -578,7 +580,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint max_bone = MAX(data[j], max_bone); } - copymem(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); + memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); } } break; @@ -600,11 +602,11 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint if (p_vertex_array_len < (1 << 16)) { uint16_t v = src[i]; - copymem(&iw[i * 2], &v, 2); + memcpy(&iw[i * 2], &v, 2); } else { uint32_t v = src[i]; - copymem(&iw[i * 4], &v, 4); + memcpy(&iw[i * 4], &v, 4); } } } break; @@ -858,8 +860,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa case Variant::PACKED_VECTOR2_ARRAY: { Vector<Vector2> v2 = p_arrays[i]; array_len = v2.size(); + format |= ARRAY_FLAG_USE_2D_VERTICES; } break; case Variant::PACKED_VECTOR3_ARRAY: { + ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER); Vector<Vector3> v3 = p_arrays[i]; array_len = v3.size(); } break; @@ -871,10 +875,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } else if (i == RS::ARRAY_BONES) { switch (p_arrays[i].get_type()) { case Variant::PACKED_INT32_ARRAY: { - Vector<Vector3> vertexes = p_arrays[RS::ARRAY_VERTEX]; + Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX]; Vector<int32_t> bones = p_arrays[i]; int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2); - int32_t vertex_count = vertexes.size(); + int32_t vertex_count = vertices.size(); if (vertex_count == bone_8_group_count) { format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } @@ -1172,7 +1176,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t for (int j = 0; j < p_vertex_len; j++) { const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]]; - copymem(&w[j * s], v, s); + memcpy(&w[j * s], v, s); } ret[i] = arr; @@ -1189,7 +1193,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t for (int j = 0; j < p_vertex_len; j++) { const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]]; - copymem(&w[j * s], v, s * sizeof(float)); + memcpy(&w[j * s], v, s * sizeof(float)); } ret[i] = arr; @@ -1567,34 +1571,34 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); #ifndef _MSC_VER -#warning TODO all giprobe methods need re-binding +#warning TODO all voxel_gi methods need re-binding #endif #if 0 - ClassDB::bind_method(D_METHOD("gi_probe_create"), &RenderingServer::gi_probe_create); - ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &RenderingServer::gi_probe_set_bounds); - ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &RenderingServer::gi_probe_get_bounds); - ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &RenderingServer::gi_probe_set_cell_size); - ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &RenderingServer::gi_probe_get_cell_size); - ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &RenderingServer::gi_probe_set_to_cell_xform); - ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &RenderingServer::gi_probe_get_to_cell_xform); - ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &RenderingServer::gi_probe_set_dynamic_data); - ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &RenderingServer::gi_probe_get_dynamic_data); - ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &RenderingServer::gi_probe_set_dynamic_range); - ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &RenderingServer::gi_probe_get_dynamic_range); - ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &RenderingServer::gi_probe_set_energy); - ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &RenderingServer::gi_probe_get_energy); - ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &RenderingServer::gi_probe_set_bias); - ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &RenderingServer::gi_probe_get_bias); - ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &RenderingServer::gi_probe_set_normal_bias); - ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &RenderingServer::gi_probe_get_normal_bias); - ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &RenderingServer::gi_probe_set_propagation); - ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &RenderingServer::gi_probe_get_propagation); - ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &RenderingServer::gi_probe_set_interior); - ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &RenderingServer::gi_probe_is_interior); - ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress); - ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed); + ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create); + ClassDB::bind_method(D_METHOD("voxel_gi_set_bounds", "probe", "bounds"), &RenderingServer::voxel_gi_set_bounds); + ClassDB::bind_method(D_METHOD("voxel_gi_get_bounds", "probe"), &RenderingServer::voxel_gi_get_bounds); + ClassDB::bind_method(D_METHOD("voxel_gi_set_cell_size", "probe", "range"), &RenderingServer::voxel_gi_set_cell_size); + ClassDB::bind_method(D_METHOD("voxel_gi_get_cell_size", "probe"), &RenderingServer::voxel_gi_get_cell_size); + ClassDB::bind_method(D_METHOD("voxel_gi_set_to_cell_xform", "probe", "xform"), &RenderingServer::voxel_gi_set_to_cell_xform); + ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "probe"), &RenderingServer::voxel_gi_get_to_cell_xform); + ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_data", "probe", "data"), &RenderingServer::voxel_gi_set_dynamic_data); + ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_data", "probe"), &RenderingServer::voxel_gi_get_dynamic_data); + ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "probe", "range"), &RenderingServer::voxel_gi_set_dynamic_range); + ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_range", "probe"), &RenderingServer::voxel_gi_get_dynamic_range); + ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "probe", "energy"), &RenderingServer::voxel_gi_set_energy); + ClassDB::bind_method(D_METHOD("voxel_gi_get_energy", "probe"), &RenderingServer::voxel_gi_get_energy); + ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_get_bias", "probe"), &RenderingServer::voxel_gi_get_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_normal_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_get_normal_bias", "probe"), &RenderingServer::voxel_gi_get_normal_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "probe", "propagation"), &RenderingServer::voxel_gi_set_propagation); + ClassDB::bind_method(D_METHOD("voxel_gi_get_propagation", "probe"), &RenderingServer::voxel_gi_get_propagation); + ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "probe", "enable"), &RenderingServer::voxel_gi_set_interior); + ClassDB::bind_method(D_METHOD("voxel_gi_is_interior", "probe"), &RenderingServer::voxel_gi_is_interior); + ClassDB::bind_method(D_METHOD("voxel_gi_set_compress", "probe", "enable"), &RenderingServer::voxel_gi_set_compress); + ClassDB::bind_method(D_METHOD("voxel_gi_is_compressed", "probe"), &RenderingServer::voxel_gi_is_compressed); #endif -/* + /* ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create); ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds); ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds); @@ -1607,6 +1611,10 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy); ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy); */ + + ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create); + ClassDB::bind_method(D_METHOD("occluder_set_mesh"), &RenderingServer::occluder_set_mesh); + #endif ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create); ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting); @@ -1667,6 +1675,9 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision); ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa); ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding); + ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling); + ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread); + ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality); ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info); ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw); @@ -1694,6 +1705,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create); ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug); ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment); + ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects); ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment); #ifndef _3D_DISABLED @@ -1706,18 +1718,18 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform); ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id); ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight); - ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material); + ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material); ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible); // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap); ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb); ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton); ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior); ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin); + ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent); ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag); ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting); ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override); - ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_draw_range); - ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &RenderingServer::instance_geometry_set_as_instance_lod); + ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range); ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID())); @@ -2012,9 +2024,9 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); @@ -2024,6 +2036,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); @@ -2093,6 +2106,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH); + BIND_ENUM_CONSTANT(INSTANCE_NONE); BIND_ENUM_CONSTANT(INSTANCE_MESH); BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); @@ -2102,14 +2119,16 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_LIGHT); BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); BIND_ENUM_CONSTANT(INSTANCE_DECAL); - BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); + BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI); BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP); + BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER); BIND_ENUM_CONSTANT(INSTANCE_MAX); BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); + BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING); BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); @@ -2265,6 +2284,10 @@ RenderingServer::RenderingServer() { GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false); + GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); + GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1")); + GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600); ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); @@ -2282,8 +2305,18 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); - GLOBAL_DEF("rendering/driver/rd_renderer/use_low_end_renderer", false); - GLOBAL_DEF("rendering/driver/rd_renderer/use_low_end_renderer.mobile", true); + GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end", 0); + GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end.mobile", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end", + PropertyInfo(Variant::INT, + "rendering/vulkan/rendering/back_end", + PROPERTY_HINT_ENUM, "ForwardClustered,ForwardMobile")); + + GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); + GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); + GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true); + GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false); + GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true); GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8); GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true); @@ -2297,9 +2330,9 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/gi_probes/anisotropic", false); - GLOBAL_DEF("rendering/global_illumination/gi_probes/quality", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/anisotropic", false); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true); @@ -2340,6 +2373,10 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01")); + GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512); + GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High")); + GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)")); GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0); @@ -2383,6 +2420,8 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512); ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); + + GLOBAL_DEF_RST("rendering/xr/enabled", false); } RenderingServer::~RenderingServer() { |