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-rw-r--r--servers/visual/rasterizer/render_pipeline_cache_rd.cpp51
1 files changed, 0 insertions, 51 deletions
diff --git a/servers/visual/rasterizer/render_pipeline_cache_rd.cpp b/servers/visual/rasterizer/render_pipeline_cache_rd.cpp
deleted file mode 100644
index 24b0de279e..0000000000
--- a/servers/visual/rasterizer/render_pipeline_cache_rd.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-#include "render_pipeline_cache_rd.h"
-#include "core/os/memory.h"
-
-RID RenderPipelineCacheRD::_generate_version(RD::VertexFormatID p_format_id) {
- RID pipeline = RD::get_singleton()->render_pipeline_create(shader, framebuffer_format, p_format_id, render_primitive, rasterization_state, multisample_state, depth_stencil_state, blend_state, dynamic_state_flags);
- ERR_FAIL_COND_V(pipeline.is_null(), RID());
- versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
- versions[version_count].format_id = p_format_id;
- versions[version_count].pipeline = pipeline;
- version_count++;
- return pipeline;
-}
-
-void RenderPipelineCacheRD::_clear() {
-
- if (versions) {
- for (uint32_t i = 0; i < version_count; i++) {
- RD::get_singleton()->free(versions[i].pipeline);
- }
- version_count = 0;
- memfree(versions);
- versions = NULL;
- }
-}
-
-void RenderPipelineCacheRD::setup(RID p_shader, RD::FramebufferFormatID p_framebuffer_format, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
- ERR_FAIL_COND(p_shader.is_null());
- shader = p_shader;
- framebuffer_format = p_framebuffer_format;
- render_primitive = p_primitive;
- rasterization_state = p_rasterization_state;
- multisample_state = p_multisample;
- depth_stencil_state = p_depth_stencil_state;
- blend_state = p_blend_state;
- dynamic_state_flags = p_dynamic_state_flags;
-}
-
-void RenderPipelineCacheRD::update_shader(RID p_shader) {
- ERR_FAIL_COND(p_shader.is_null());
- _clear();
- setup(p_shader, framebuffer_format, render_primitive, rasterization_state, multisample_state, depth_stencil_state, blend_state, dynamic_state_flags);
-}
-
-RenderPipelineCacheRD::RenderPipelineCacheRD() {
- version_count = 0;
- versions = NULL;
-}
-
-RenderPipelineCacheRD::~RenderPipelineCacheRD() {
- _clear();
-}