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Diffstat (limited to 'servers/visual/rasterizer/shader_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer/shader_rd.cpp | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/servers/visual/rasterizer/shader_rd.cpp b/servers/visual/rasterizer/shader_rd.cpp new file mode 100644 index 0000000000..94d42a2823 --- /dev/null +++ b/servers/visual/rasterizer/shader_rd.cpp @@ -0,0 +1,328 @@ +/*************************************************************************/ +/* shader_rd.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "shader_rd.h" +#include "core/string_builder.h" +#include "servers/visual/rendering_device.h" + +void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_name) { + + name = p_name; + //split vertex and shader code (thank you, shader compiler programmers from you know what company). + { + String defines_tag = "\nVERSION_DEFINES"; + String globals_tag = "\nVERTEX_SHADER_GLOBALS"; + String material_tag = "\nMATERIAL_UNIFORMS"; + String code_tag = "\nVERTEX_SHADER_CODE"; + String code = p_vertex_code; + + int cpos = code.find(defines_tag); + if (cpos != -1) { + vertex_codev = code.substr(0, cpos).ascii(); + code = code.substr(cpos + defines_tag.length(), code.length()); + } + + cpos = code.find(material_tag); + + if (cpos == -1) { + vertex_code0 = code.ascii(); + } else { + vertex_code0 = code.substr(0, cpos).ascii(); + code = code.substr(cpos + material_tag.length(), code.length()); + + cpos = code.find(globals_tag); + + if (cpos == -1) { + vertex_code1 = code.ascii(); + } else { + + vertex_code1 = code.substr(0, cpos).ascii(); + String code2 = code.substr(cpos + globals_tag.length(), code.length()); + + cpos = code2.find(code_tag); + if (cpos == -1) { + vertex_code2 = code2.ascii(); + } else { + + vertex_code2 = code2.substr(0, cpos).ascii(); + vertex_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); + } + } + } + } + + { + String defines_tag = "\nVERSION_DEFINES"; + String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; + String material_tag = "\nMATERIAL_UNIFORMS"; + String code_tag = "\nFRAGMENT_SHADER_CODE"; + String light_code_tag = "\nLIGHT_SHADER_CODE"; + String code = p_fragment_code; + + int cpos = code.find(defines_tag); + if (cpos != -1) { + fragment_codev = code.substr(0, cpos).ascii(); + code = code.substr(cpos + defines_tag.length(), code.length()); + } + + cpos = code.find(material_tag); + if (cpos == -1) { + fragment_code0 = code.ascii(); + } else { + fragment_code0 = code.substr(0, cpos).ascii(); + //print_line("CODE0:\n"+String(fragment_code0.get_data())); + code = code.substr(cpos + material_tag.length(), code.length()); + cpos = code.find(globals_tag); + + if (cpos == -1) { + fragment_code1 = code.ascii(); + } else { + + fragment_code1 = code.substr(0, cpos).ascii(); + //print_line("CODE1:\n"+String(fragment_code1.get_data())); + + String code2 = code.substr(cpos + globals_tag.length(), code.length()); + cpos = code2.find(light_code_tag); + + if (cpos == -1) { + fragment_code2 = code2.ascii(); + } else { + + fragment_code2 = code2.substr(0, cpos).ascii(); + //print_line("CODE2:\n"+String(fragment_code2.get_data())); + + String code3 = code2.substr(cpos + light_code_tag.length(), code2.length()); + + cpos = code3.find(code_tag); + if (cpos == -1) { + fragment_code3 = code3.ascii(); + } else { + + fragment_code3 = code3.substr(0, cpos).ascii(); + //print_line("CODE3:\n"+String(fragment_code3.get_data())); + fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii(); + //print_line("CODE4:\n"+String(fragment_code4.get_data())); + } + } + } + } + } +} + +RID ShaderRD::version_create() { + + //initialize() was never called + ERR_FAIL_COND_V(variant_defines.size() == 0, RID()); + + Version version; + version.dirty = true; + version.valid = false; + version.initialize_needed = true; + version.variants = NULL; + return version_owner.make_rid(version); +} + +void ShaderRD::_clear_version(Version *p_version) { + //clear versions if they exist + if (p_version->variants) { + for (int i = 0; i < variant_defines.size(); i++) { + RD::get_singleton()->free(p_version->variants[i]); + } + + memdelete_arr(p_version->variants); + p_version->variants = NULL; + } +} +void ShaderRD::_compile_version(Version *p_version) { + + _clear_version(p_version); + + p_version->valid = false; + p_version->dirty = false; + + p_version->variants = memnew_arr(RID, variant_defines.size()); + + for (int i = 0; i < variant_defines.size(); i++) { + + Vector<RD::ShaderStageSource> stages; + + { + //vertex stage + + StringBuilder builder; + + builder.append(vertex_codev.get_data()); // version info (if exists) + + builder.append(variant_defines[i].get_data()); + for (int j = 0; j < p_version->custom_defines.size(); j++) { + builder.append(p_version->custom_defines[j].get_data()); + } + + builder.append(vertex_code0.get_data()); //first part of vertex + + builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) + + builder.append(vertex_code1.get_data()); //second part of vertex + + builder.append(p_version->vertex_globals.get_data()); // vertex globals + + builder.append(vertex_code2.get_data()); //third part of vertex + + builder.append(p_version->vertex_code.get_data()); // code + + builder.append(vertex_code3.get_data()); //fourth of vertex + + RD::ShaderStageSource stage; + stage.shader_source = builder.as_string(); + stage.shader_stage = RD::SHADER_STAGE_VERTEX; + + stages.push_back(stage); + } + + { + //fragment stage + + StringBuilder builder; + + builder.append(fragment_codev.get_data()); // version info (if exists) + + builder.append(variant_defines[i].get_data()); + for (int j = 0; j < p_version->custom_defines.size(); j++) { + builder.append(p_version->custom_defines[j].get_data()); + } + + builder.append(fragment_code0.get_data()); //first part of fragment + + builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment) + + builder.append(fragment_code1.get_data()); //first part of fragment + + builder.append(p_version->fragment_globals.get_data()); // fragment globals + + builder.append(fragment_code2.get_data()); //third part of fragment + + builder.append(p_version->fragment_light.get_data()); // fragment light + + builder.append(fragment_code3.get_data()); //fourth part of fragment + + builder.append(p_version->fragment_code.get_data()); // fragment code + + builder.append(fragment_code4.get_data()); //fourth part of fragment + + RD::ShaderStageSource stage; + stage.shader_source = builder.as_string(); + stage.shader_stage = RD::SHADER_STAGE_FRAGMENT; + + stages.push_back(stage); + } + + String error; + RD::ShaderStage error_stage; + RID shader = RD::get_singleton()->shader_create_from_source(stages, &error, &error_stage); + + if (shader.is_null() && error != String()) { + ERR_PRINT("Error compiling shader, variant #" + itos(i) + " (" + variant_defines[i].get_data() + ")."); + ERR_PRINT(error); + +#ifdef DEBUG_ENABLED + if (error_stage < RD::SHADER_STAGE_MAX) { + ERR_PRINT("code:\n" + stages[error_stage].shader_source.get_with_code_lines()); + } +#endif + //clear versions if they exist + for (int j = 0; j < i; j++) { + RD::get_singleton()->free(p_version->variants[j]); + } + + memdelete_arr(p_version->variants); + p_version->variants = NULL; + return; + } + + p_version->variants[i] = shader; + } + + p_version->valid = true; +} + +void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines) { + + Version *version = version_owner.getornull(p_version); + ERR_FAIL_COND(!version); + version->vertex_globals = p_vertex_globals.utf8(); + version->vertex_code = p_vertex_code.utf8(); + version->fragment_light = p_fragment_light.utf8(); + version->fragment_globals = p_fragment_globals.utf8(); + version->fragment_code = p_fragment_code.utf8(); + version->custom_defines.clear(); + for (int i = 0; i < p_custom_defines.size(); i++) { + version->custom_defines.push_back(p_custom_defines[i].utf8()); + } + + version->dirty = true; + if (version->initialize_needed) { + _compile_version(version); + version->initialize_needed = false; + } +} + +bool ShaderRD::version_free(RID p_version) { + + if (version_owner.owns(p_version)) { + Version *version = version_owner.getornull(p_version); + _clear_version(version); + version_owner.free(p_version); + } else { + return false; + } + + return true; +} + +void ShaderRD::initialize(const Vector<String> &p_variant_defines) { + ERR_FAIL_COND(variant_defines.size()); + ERR_FAIL_COND(p_variant_defines.size() == 0); + for (int i = 0; i < p_variant_defines.size(); i++) { + + variant_defines.push_back(p_variant_defines[i].utf8()); + } +} + +ShaderRD::~ShaderRD() { + List<RID> remaining; + version_owner.get_owned_list(&remaining); + if (remaining.size()) { + ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed"); + while (remaining.size()) { + version_free(remaining.front()->get()); + remaining.pop_front(); + } + } +} |