diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp | 94 |
1 files changed, 93 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp index 0bf542878e..be9f1901a7 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -30,6 +30,8 @@ #include "rasterizer_effects_rd.h" #include "core/os/os.h" +#include "core/project_settings.h" +#include "cubemap_coeffs.h" static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) { p_array[0] = p_basis.elements[0][0]; @@ -750,6 +752,44 @@ void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, RD::get_singleton()->compute_list_end(); } +void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, bool p_source_is_panorama, RID p_dest_cubemap, const Size2i &p_size) { + + cubemap_downsampler.push_constant.face_size = p_size.x; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipelines[p_source_is_panorama ? CUBEMAP_DOWNSAMPLER_SOURCE_PANORAMA : CUBEMAP_DOWNSAMPLER_SOURCE_CUBEMAP]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1); + + int x_groups = (p_size.x - 1) / 8 + 1; + int y_groups = (p_size.y - 1) / 8 + 1; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { + + int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; + pipeline = filter.use_high_quality ? pipeline : pipeline + 1; + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); + for (int i = 0; i < p_dest_cubemap.size(); i++) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap[i]), i + 2); + } + + int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face + + RD::get_singleton()->compute_list_end(); +} + RasterizerEffectsRD::RasterizerEffectsRD() { { @@ -930,7 +970,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } { - // Initialize copier + // Initialize roughness limiter Vector<String> shader_modes; shader_modes.push_back(""); @@ -941,6 +981,55 @@ RasterizerEffectsRD::RasterizerEffectsRD() { roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); } + { + //Initialize cubemap downsampler + Vector<String> cubemap_downsampler_modes; + cubemap_downsampler_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n"); + cubemap_downsampler_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n"); + cubemap_downsampler.shader.initialize(cubemap_downsampler_modes); + + cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create(); + + for (int i = 0; i < CUBEMAP_DOWNSAMPLER_SOURCE_MAX; i++) { + cubemap_downsampler.pipelines[i] = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, i)); + } + } + + { + // Initialize cubemap filter + filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality"); + + Vector<String> cubemap_filter_modes; + cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n"); + cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n"); + cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n"); + cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n"); + filter.shader.initialize(cubemap_filter_modes); + filter.shader_version = filter.shader.version_create(); + + for (int i = 0; i < FILTER_MODE_MAX; i++) { + filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i)); + } + + if (filter.use_high_quality) { + filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); + RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false); + } else { + filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); + RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false); + } + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(filter.coefficient_buffer); + uniforms.push_back(u); + } + filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); + } + RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; @@ -987,4 +1076,7 @@ RasterizerEffectsRD::~RasterizerEffectsRD() { ssao.gather_shader.version_free(ssao.gather_shader_version); ssao.blur_shader.version_free(ssao.blur_shader_version); roughness_limiter.shader.version_free(roughness_limiter.shader_version); + cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version); + filter.shader.version_free(filter.shader_version); + RD::get_singleton()->free(filter.coefficient_buffer); } |