diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp index 72329d8a13..f1ab55e7bf 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -406,6 +406,70 @@ void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i RD::get_singleton()->compute_list_end(); } +void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_bokeh_texture, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, VS::DOFBlurQuality p_quality, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { + + bokeh.push_constant.blur_far_active = p_dof_far; + bokeh.push_constant.blur_far_begin = p_dof_far_begin; + bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size; + + bokeh.push_constant.blur_near_active = p_dof_near; + bokeh.push_constant.blur_near_begin = p_dof_near_begin; + bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size); + + bokeh.push_constant.size[0] = p_base_texture_size.x; + bokeh.push_constant.size[1] = p_base_texture_size.y; + + bokeh.push_constant.z_near = p_cam_znear; + bokeh.push_constant.z_far = p_cam_zfar; + bokeh.push_constant.orthogonal = p_cam_orthogonal; + bokeh.push_constant.blur_size = p_bokeh_size; + bokeh.push_constant.blur_scale = 0.5; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BLUR_SIZE]); + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); + + int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1; + int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1; + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BOKEH]); + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_bokeh_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 2); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); + + x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; + y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]); + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_bokeh_texture), 1); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); + + x_groups = (p_base_texture_size.x - 1) / 8 + 1; + y_groups = (p_base_texture_size.y - 1) / 8 + 1; + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + + RD::get_singleton()->compute_list_end(); +} + RasterizerEffectsRD::RasterizerEffectsRD() { { @@ -511,6 +575,22 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } } + { + // Initialize bokeh + Vector<String> bokeh_modes; + bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n"); + bokeh_modes.push_back("\n#define MODE_GEN_BOKEH\n"); + bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n"); + + bokeh.shader.initialize(bokeh_modes); + + bokeh.shader_version = bokeh.shader.version_create(); + + for (int i = 0; i < BOKEH_MAX; i++) { + bokeh.pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.shader.version_get_shader(bokeh.shader_version, i)); + } + } + RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; |