diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp | 238 |
1 files changed, 34 insertions, 204 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp index 1a426e3df1..0159146bfc 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp @@ -536,36 +536,22 @@ void RasterizerSceneForwardRD::RenderBufferDataForward::clear() { color_fb = RID(); } - if (color.is_valid()) { - RD::get_singleton()->free(color); - color = RID(); - } - if (depth.is_valid()) { RD::get_singleton()->free(depth); depth = RID(); } } -void RasterizerSceneForwardRD::RenderBufferDataForward::configure(RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) { +void RasterizerSceneForwardRD::RenderBufferDataForward::configure(RID p_color_buffer, int p_width, int p_height, VS::ViewportMSAA p_msaa) { clear(); width = p_width; height = p_height; - render_target = p_render_target; + color = p_color_buffer; { RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = p_width; - tf.height = p_height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - color = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - { - RD::TextureFormat tf; tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; tf.width = p_width; tf.height = p_height; @@ -576,7 +562,7 @@ void RasterizerSceneForwardRD::RenderBufferDataForward::configure(RID p_render_t { Vector<RID> fb; - fb.push_back(color); + fb.push_back(p_color_buffer); fb.push_back(depth); color_fb = RD::get_singleton()->framebuffer_create(fb); @@ -589,7 +575,7 @@ void RasterizerSceneForwardRD::RenderBufferDataForward::configure(RID p_render_t } { Vector<RID> fb; - fb.push_back(color); + fb.push_back(p_color_buffer); color_only_fb = RD::get_singleton()->framebuffer_create(fb); } @@ -951,7 +937,7 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l } } -void RasterizerSceneForwardRD::_setup_environment(RID p_render_target, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y) { +void RasterizerSceneForwardRD::_setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down @@ -981,7 +967,7 @@ void RasterizerSceneForwardRD::_setup_environment(RID p_render_target, RID p_env //time global variables scene_state.ubo.time = time; - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) { + if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) { scene_state.ubo.use_ambient_light = true; scene_state.ubo.ambient_light_color_energy[0] = 1; @@ -1004,7 +990,7 @@ void RasterizerSceneForwardRD::_setup_environment(RID p_render_target, RID p_env //ambient if (ambient_src == VS::ENV_AMBIENT_SOURCE_BG && (env_bg == VS::ENV_BG_CLEAR_COLOR || env_bg == VS::ENV_BG_COLOR)) { - Color color = (p_render_target.is_valid() && env_bg == VS::ENV_BG_CLEAR_COLOR) ? (p_render_target.is_valid() ? storage->render_target_get_clear_request_color(p_render_target) : Color(0, 0, 0)) : environment_get_bg_color(p_environment); + Color color = env_bg == VS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_environment); color = color.to_linear(); scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy; @@ -1039,138 +1025,21 @@ void RasterizerSceneForwardRD::_setup_environment(RID p_render_target, RID p_env } else { - if (p_reflection_probe.is_valid() && !storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { - scene_state.ubo.use_ambient_light = true; - Color clear_color = storage->get_default_clear_color(); - clear_color = clear_color.to_linear(); - scene_state.ubo.ambient_light_color_energy[0] = clear_color.r; - scene_state.ubo.ambient_light_color_energy[1] = clear_color.g; - scene_state.ubo.ambient_light_color_energy[2] = clear_color.b; - scene_state.ubo.ambient_light_color_energy[3] = 1.0; - - } else if (p_render_target.is_valid()) { + if (p_reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { + scene_state.ubo.use_ambient_light = false; + } else { scene_state.ubo.use_ambient_light = true; - Color clear_color = storage->render_target_get_clear_request_color(p_render_target); + Color clear_color = p_default_bg_color; clear_color = clear_color.to_linear(); scene_state.ubo.ambient_light_color_energy[0] = clear_color.r; scene_state.ubo.ambient_light_color_energy[1] = clear_color.g; scene_state.ubo.ambient_light_color_energy[2] = clear_color.b; scene_state.ubo.ambient_light_color_energy[3] = 1.0; - } else { - scene_state.ubo.use_ambient_light = false; } scene_state.ubo.use_ambient_cubemap = false; scene_state.ubo.use_reflection_cubemap = false; } -#if 0 - //bg and ambient - if (p_environment.is_valid()) { - - state.ubo_data.bg_energy = env->bg_energy; - state.ubo_data.ambient_energy = env->ambient_energy; - Color linear_ambient_color = env->ambient_color.to_linear(); - state.ubo_data.ambient_light_color[0] = linear_ambient_color.r; - state.ubo_data.ambient_light_color[1] = linear_ambient_color.g; - state.ubo_data.ambient_light_color[2] = linear_ambient_color.b; - state.ubo_data.ambient_light_color[3] = linear_ambient_color.a; - - Color bg_color; - - switch (env->bg_mode) { - case VS::ENV_BG_CLEAR_COLOR: { - bg_color = storage->frame.clear_request_color.to_linear(); - } break; - case VS::ENV_BG_COLOR: { - bg_color = env->bg_color.to_linear(); - } break; - default: { - bg_color = Color(0, 0, 0, 1); - } break; - } - - state.ubo_data.bg_color[0] = bg_color.r; - state.ubo_data.bg_color[1] = bg_color.g; - state.ubo_data.bg_color[2] = bg_color.b; - state.ubo_data.bg_color[3] = bg_color.a; - - //use the inverse of our sky_orientation, we may need to skip this if we're using a reflection probe? - sky_orientation = Transform(env->sky_orientation, Vector3(0.0, 0.0, 0.0)).affine_inverse(); - - state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution; - state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect; - state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect; - - //fog - - Color linear_fog = env->fog_color.to_linear(); - state.ubo_data.fog_color_enabled[0] = linear_fog.r; - state.ubo_data.fog_color_enabled[1] = linear_fog.g; - state.ubo_data.fog_color_enabled[2] = linear_fog.b; - state.ubo_data.fog_color_enabled[3] = (!p_no_fog && env->fog_enabled) ? 1.0 : 0.0; - state.ubo_data.fog_density = linear_fog.a; - - Color linear_sun = env->fog_sun_color.to_linear(); - state.ubo_data.fog_sun_color_amount[0] = linear_sun.r; - state.ubo_data.fog_sun_color_amount[1] = linear_sun.g; - state.ubo_data.fog_sun_color_amount[2] = linear_sun.b; - state.ubo_data.fog_sun_color_amount[3] = env->fog_sun_amount; - state.ubo_data.fog_depth_enabled = env->fog_depth_enabled; - state.ubo_data.fog_depth_begin = env->fog_depth_begin; - state.ubo_data.fog_depth_end = env->fog_depth_end; - state.ubo_data.fog_depth_curve = env->fog_depth_curve; - state.ubo_data.fog_transmit_enabled = env->fog_transmit_enabled; - state.ubo_data.fog_transmit_curve = env->fog_transmit_curve; - state.ubo_data.fog_height_enabled = env->fog_height_enabled; - state.ubo_data.fog_height_min = env->fog_height_min; - state.ubo_data.fog_height_max = env->fog_height_max; - state.ubo_data.fog_height_curve = env->fog_height_curve; - - } else { - state.ubo_data.bg_energy = 1.0; - state.ubo_data.ambient_energy = 1.0; - //use from clear color instead, since there is no ambient - Color linear_ambient_color = storage->frame.clear_request_color.to_linear(); - state.ubo_data.ambient_light_color[0] = linear_ambient_color.r; - state.ubo_data.ambient_light_color[1] = linear_ambient_color.g; - state.ubo_data.ambient_light_color[2] = linear_ambient_color.b; - state.ubo_data.ambient_light_color[3] = linear_ambient_color.a; - - state.ubo_data.bg_color[0] = linear_ambient_color.r; - state.ubo_data.bg_color[1] = linear_ambient_color.g; - state.ubo_data.bg_color[2] = linear_ambient_color.b; - state.ubo_data.bg_color[3] = linear_ambient_color.a; - - state.env_radiance_data.ambient_contribution = 0; - state.ubo_data.ambient_occlusion_affect_light = 0; - - state.ubo_data.fog_color_enabled[3] = 0.0; - } - - { - //directional shadow - - state.ubo_data.shadow_directional_pixel_size[0] = 1.0 / directional_shadow.size; - state.ubo_data.shadow_directional_pixel_size[1] = 1.0 / directional_shadow.size; - - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS); - } - - glBindBuffer(GL_UNIFORM_BUFFER, state.scene_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(State::SceneDataUBO), &state.ubo_data); - glBindBuffer(GL_UNIFORM_BUFFER, 0); - - //fill up environment - - store_transform(sky_orientation * p_cam_transform, state.env_radiance_data.transform); - - glBindBuffer(GL_UNIFORM_BUFFER, state.env_radiance_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_data); - glBindBuffer(GL_UNIFORM_BUFFER, 0); -#endif RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } @@ -1181,12 +1050,12 @@ void RasterizerSceneForwardRD::_add_geometry(InstanceBase *p_instance, uint32_t m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; - if (unlikely(debug_draw != VS::VIEWPORT_DEBUG_DRAW_DISABLED)) { - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { + if (unlikely(get_debug_draw_mode() != VS::VIEWPORT_DEBUG_DRAW_DISABLED)) { + if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { m_src = overdraw_material; - } else if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME) { + } else if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME) { m_src = wireframe_material; - } else if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_LIGHTING) { + } else if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_LIGHTING) { m_src = default_material; } } @@ -1756,9 +1625,12 @@ void RasterizerSceneForwardRD::_setup_lights(RID *p_light_cull_result, int p_lig } } -void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +void RasterizerSceneForwardRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { - RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)p_buffer_data; + RenderBufferDataForward *render_buffer = NULL; + if (p_render_buffer.is_valid()) { + render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); + } //first of all, make a new render pass render_pass++; @@ -1788,7 +1660,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co RENDER_TIMESTAMP("Setup 3D Scene"); - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) { + if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) { p_light_cull_count = 0; p_reflection_probe_cull_count = 0; p_gi_probe_cull_count = 0; @@ -1816,7 +1688,6 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co scene_state.ubo.viewport_size[0] = vp_he.x; scene_state.ubo.viewport_size[1] = vp_he.y; - RID render_target; Size2 screen_pixel_size; RID opaque_framebuffer; RID depth_framebuffer; @@ -1825,7 +1696,6 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co if (render_buffer) { screen_pixel_size.width = 1.0 / render_buffer->width; screen_pixel_size.height = 1.0 / render_buffer->height; - render_target = render_buffer->render_target; opaque_framebuffer = render_buffer->color_fb; depth_framebuffer = render_buffer->depth_fb; @@ -1851,7 +1721,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); - _setup_environment(render_target, p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid()); + _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color); render_list.clear(); _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, render_buffer == nullptr); @@ -1862,14 +1732,14 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co Color clear_color; bool keep_color = false; - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { + if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black } else if (is_environment(p_environment)) { VS::EnvironmentBG bg_mode = environment_get_background(p_environment); float bg_energy = environment_get_bg_energy(p_environment); switch (bg_mode) { case VS::ENV_BG_CLEAR_COLOR: { - clear_color = render_target.is_valid() ? storage->render_target_get_clear_request_color(render_target) : environment_get_bg_color(p_environment); + clear_color = p_default_bg_color; clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; @@ -1896,14 +1766,12 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co case VS::ENV_BG_CAMERA_FEED: { } break; + default: { + } } } else { - if (p_reflection_probe.is_valid() && !storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { - clear_color = storage->get_default_clear_color(); - } else if (render_target.is_valid()) { - clear_color = storage->render_target_get_clear_request_color(render_target); - } + clear_color = p_default_bg_color; } _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), radiance_cubemap, p_shadow_atlas, p_reflection_atlas); @@ -1913,7 +1781,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co _fill_instances(render_list.elements, render_list.element_count, false); bool can_continue = true; //unless the middle buffers are needed - bool debug_giprobes = debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; + bool debug_giprobes = get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool using_separate_specular = false; bool depth_pre_pass = depth_framebuffer.is_valid(); @@ -1944,7 +1812,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); for (int i = 0; i < p_gi_probe_cull_count; i++) { - _debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); + _debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); } RD::get_singleton()->draw_list_end(); } @@ -1992,44 +1860,10 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co return; } - RasterizerEffectsRD *effects = storage->get_effects(); + RENDER_TIMESTAMP("Tonemap"); - { - RENDER_TIMESTAMP("Tonemap"); - //tonemap - RasterizerEffectsRD::TonemapSettings tonemap; - - tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); - - if (is_environment(p_environment)) { - tonemap.tonemap_mode = environment_get_tonemapper(p_environment); - tonemap.white = environment_get_white(p_environment); - tonemap.exposure = environment_get_exposure(p_environment); - } - effects->tonemapper(render_buffer->color, storage->render_target_get_rd_framebuffer(render_buffer->render_target), tonemap); - } - - storage->render_target_disable_clear_request(render_buffer->render_target); - - if (render_buffer && debug_draw == VS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { - if (p_shadow_atlas.is_valid()) { - RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); - Size2 rtsize = storage->render_target_get_size(render_buffer->render_target); - - effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(render_buffer->render_target), Rect2(Vector2(), rtsize / 2)); - } - } - - if (render_buffer && debug_draw == VS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { - if (directional_shadow_get_texture().is_valid()) { - RID shadow_atlas_texture = directional_shadow_get_texture(); - Size2 rtsize = storage->render_target_get_size(render_buffer->render_target); - - effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(render_buffer->render_target), Rect2(Vector2(), rtsize / 2)); - } - } + render_buffers_post_process_and_tonemap(p_render_buffer, p_environment); + render_buffers_debug_draw(p_render_buffer, p_shadow_atlas); #if 0 _post_process(env, p_cam_projection); @@ -2101,7 +1935,7 @@ void RasterizerSceneForwardRD::_render_shadow(RID p_framebuffer, InstanceBase ** scene_state.ubo.z_far = p_zfar; scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; - _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), RID(), true); + _setup_environment(RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), RID(), true, Color()); render_list.clear(); @@ -2137,7 +1971,7 @@ void RasterizerSceneForwardRD::_render_material(const Transform &p_cam_transform scene_state.ubo.z_far = 0; scene_state.ubo.dual_paraboloid_side = 0; - _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false); + _setup_environment(RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color()); render_list.clear(); @@ -2395,10 +2229,6 @@ void RasterizerSceneForwardRD::set_time(double p_time) { time = p_time; } -void RasterizerSceneForwardRD::set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) { - debug_draw = p_debug_draw; -} - RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storage) : RasterizerSceneRD(p_storage) { singleton = this; |