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Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp')
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp93
1 files changed, 89 insertions, 4 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
index 0b24cb2888..a97c68a619 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -31,6 +31,9 @@
#include "rasterizer_scene_rd.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "servers/visual/visual_server_raster.h"
+
+uint64_t RasterizerSceneRD::auto_exposure_counter = 2;
void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
@@ -460,6 +463,9 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMa
ERR_FAIL_COND(!env);
env->exposure = p_exposure;
env->tone_mapper = p_tone_mapper;
+ if (!env->auto_exposure && p_auto_exposure) {
+ env->auto_exposure_version = ++auto_exposure_counter;
+ }
env->auto_exposure = p_auto_exposure;
env->white = p_white;
env->min_luminance = p_min_luminance;
@@ -2211,6 +2217,39 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
}
}
+void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) {
+ ERR_FAIL_COND(!rb->luminance.current.is_null());
+
+ int w = rb->width;
+ int h = rb->height;
+
+ while (true) {
+ w = MAX(w / 8, 1);
+ h = MAX(h / 8, 1);
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ tf.width = w;
+ tf.height = h;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ bool final = w == 1 && h == 1;
+
+ if (final) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
+ }
+
+ RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ rb->luminance.reduce.push_back(texture);
+
+ if (final) {
+ rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ break;
+ }
+ }
+}
+
void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
if (rb->texture.is_valid()) {
@@ -2229,6 +2268,9 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
RD::get_singleton()->free(rb->luminance.reduce[i]);
}
+ for (int i = 0; i < rb->luminance.reduce.size(); i++) {
+ RD::get_singleton()->free(rb->luminance.reduce[i]);
+ }
rb->luminance.reduce.clear();
if (rb->luminance.current.is_valid()) {
@@ -2245,10 +2287,29 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
Environent *env = environment_owner.getornull(p_environment);
//glow (if enabled)
+ bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+
+ if (can_use_effects && env && env->auto_exposure) {
+
+ if (rb->luminance.current.is_null()) {
+ _allocate_luminance_textures(rb);
+ }
+
+ bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
+ rb->auto_exposure_version = env->auto_exposure_version;
+
+ double step = env->auto_exp_speed * time_step;
+ storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
+
+ //swap final reduce with prev luminance
+ SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
+ VisualServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on
+ }
+
int max_glow_level = -1;
int glow_mask = 0;
- if (env && env->glow_enabled) {
+ if (can_use_effects && env && env->glow_enabled) {
/* see that blur textures are allocated */
@@ -2276,7 +2337,11 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
int vp_h = rb->blur[1].mipmaps[i].height;
if (i == 0) {
- storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, RID());
+ RID luminance_texture;
+ if (env->auto_exposure && rb->luminance.current.is_valid()) {
+ luminance_texture = rb->luminance.current;
+ }
+ storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
} else {
storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength);
}
@@ -2288,9 +2353,17 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
RasterizerEffectsRD::TonemapSettings tonemap;
tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- if (env && env->glow_enabled) {
+ if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
+ tonemap.use_auto_exposure = true;
+ tonemap.exposure_texture = rb->luminance.current;
+ tonemap.auto_exposure_grey = env->auto_exp_scale;
+ } else {
+
+ tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ }
+
+ if (can_use_effects && env && env->glow_enabled) {
tonemap.use_glow = true;
tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode);
tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
@@ -2338,6 +2411,14 @@ void RasterizerSceneRD::render_buffers_debug_draw(RID p_render_buffers, RID p_sh
effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2));
}
}
+
+ if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
+ if (rb->luminance.current.is_valid()) {
+ Size2 rtsize = storage->render_target_get_size(rb->render_target);
+
+ effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8));
+ }
+ }
}
RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
@@ -2663,6 +2744,10 @@ void RasterizerSceneRD::update() {
_update_dirty_skys();
}
+void RasterizerSceneRD::set_time(double p_time, double p_step) {
+ time_step = p_step;
+}
+
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
storage = p_storage;