diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp | 93 |
1 files changed, 89 insertions, 4 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp index 0b24cb2888..a97c68a619 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp @@ -31,6 +31,9 @@ #include "rasterizer_scene_rd.h" #include "core/os/os.h" #include "core/project_settings.h" +#include "servers/visual/visual_server_raster.h" + +uint64_t RasterizerSceneRD::auto_exposure_counter = 2; void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) { @@ -460,6 +463,9 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMa ERR_FAIL_COND(!env); env->exposure = p_exposure; env->tone_mapper = p_tone_mapper; + if (!env->auto_exposure && p_auto_exposure) { + env->auto_exposure_version = ++auto_exposure_counter; + } env->auto_exposure = p_auto_exposure; env->white = p_white; env->min_luminance = p_min_luminance; @@ -2211,6 +2217,39 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) { } } +void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) { + ERR_FAIL_COND(!rb->luminance.current.is_null()); + + int w = rb->width; + int h = rb->height; + + while (true) { + w = MAX(w / 8, 1); + h = MAX(h / 8, 1); + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R32_SFLOAT; + tf.width = w; + tf.height = h; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + + bool final = w == 1 && h == 1; + + if (final) { + tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + } + + RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + rb->luminance.reduce.push_back(texture); + + if (final) { + rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView()); + break; + } + } +} + void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) { if (rb->texture.is_valid()) { @@ -2229,6 +2268,9 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) { RD::get_singleton()->free(rb->luminance.reduce[i]); } + for (int i = 0; i < rb->luminance.reduce.size(); i++) { + RD::get_singleton()->free(rb->luminance.reduce[i]); + } rb->luminance.reduce.clear(); if (rb->luminance.current.is_valid()) { @@ -2245,10 +2287,29 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf Environent *env = environment_owner.getornull(p_environment); //glow (if enabled) + bool can_use_effects = rb->width >= 8 && rb->height >= 8; + + if (can_use_effects && env && env->auto_exposure) { + + if (rb->luminance.current.is_null()) { + _allocate_luminance_textures(rb); + } + + bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version; + rb->auto_exposure_version = env->auto_exposure_version; + + double step = env->auto_exp_speed * time_step; + storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); + + //swap final reduce with prev luminance + SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); + VisualServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on + } + int max_glow_level = -1; int glow_mask = 0; - if (env && env->glow_enabled) { + if (can_use_effects && env && env->glow_enabled) { /* see that blur textures are allocated */ @@ -2276,7 +2337,11 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf int vp_h = rb->blur[1].mipmaps[i].height; if (i == 0) { - storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, RID()); + RID luminance_texture; + if (env->auto_exposure && rb->luminance.current.is_valid()) { + luminance_texture = rb->luminance.current; + } + storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); } else { storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength); } @@ -2288,9 +2353,17 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf RasterizerEffectsRD::TonemapSettings tonemap; tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - if (env && env->glow_enabled) { + if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) { + tonemap.use_auto_exposure = true; + tonemap.exposure_texture = rb->luminance.current; + tonemap.auto_exposure_grey = env->auto_exp_scale; + } else { + + tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); + } + + if (can_use_effects && env && env->glow_enabled) { tonemap.use_glow = true; tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; @@ -2338,6 +2411,14 @@ void RasterizerSceneRD::render_buffers_debug_draw(RID p_render_buffers, RID p_sh effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2)); } } + + if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { + if (rb->luminance.current.is_valid()) { + Size2 rtsize = storage->render_target_get_size(rb->render_target); + + effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8)); + } + } } RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { @@ -2663,6 +2744,10 @@ void RasterizerSceneRD::update() { _update_dirty_skys(); } +void RasterizerSceneRD::set_time(double p_time, double p_step) { + time_step = p_step; +} + RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { storage = p_storage; |