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Diffstat (limited to 'servers/visual/shader_compiler.h')
-rw-r--r-- | servers/visual/shader_compiler.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h new file mode 100644 index 0000000000..6bb523fbce --- /dev/null +++ b/servers/visual/shader_compiler.h @@ -0,0 +1,142 @@ +/*************************************************************************/ +/* shader_compiler.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHADER_COMPILER_H +#define SHADER_COMPILER_H + +#include "map.h" +#include "list.h" +#include "vector.h" +#if 0 +class ShaderSyntax { +public: + + + enum DataType { + TYPE_BOOL, + TYPE_FLOAT, + TYPE_VEC3, + TYPE_TRANSFORM, + TYPE_TEXTURE + }; + + enum Operator { + OP_ASSIGN, + OP_ADD, + OP_SUB, + OP_MUL, + OP_DIV, + OP_NEG, + OP_CMP_EQ, + OP_CMP_NEQ, + OP_CMP_LEQ, + OP_CMP_GEQ, + OP_CMP_OR, + OP_CMP_AND, + OP_CALL + }; + + struct Node { + + enum Type { + TYPE_PROGRAM, + TYPE_FUNCTION, + TYPE_BLOCK, + TYPE_VARIABLE, + TYPE_OPERATOR, + TYPE_IF, + }; + + Node * parent; + Type type; + + virtual ~Node() {} + }; + + + struct OperatorNode : public Node { + + Operator op; + Vector<Node*> arguments; + OperatorNode() { type=TYPE_OPERATOR; } + }; + + struct VariableNode : public Node { + + StringName variable; + VariableNode() { type=TYPE_VARIABLE; } + }; + + struct BlockNode : public Node { + + Map<StringName,DataType> variables; + List<Node*> subnodes; + BlockNode() { type=TYPE_BLOCK; } + }; + + struct ConditionalNode : public Node { + + Node *test; + Node *do_if; + Node *do_else; + ConditionalNode() { type=TYPE_CONDITIONAL; } + }; + + + struct FunctionNode : public Node { + + struct Argument { + + StringName name; + DataType type; + }; + + Vector<Argument> arguments; + Node *body; + + FunctionNode() { type=TYPE_FUNCTION; } + + }; + + + struct ProgramNode : public Node { + + Vector<FunctionNode*> functions; + Node *body; + + ProgramNode() { type=TYPE_PROGRAM; } + }; + + + + + ShaderCompiler(); +}; + +#endif // SHADER_COMPILER_H +#endif |