diff options
Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 141 |
1 files changed, 74 insertions, 67 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 02213e0d4c..790dc59496 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -35,18 +35,34 @@ static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1; -void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) { +void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, bool p_clear, const Color &p_clear_color, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) { memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); - _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL); + for (int i = 0; i < p_child_item_count; i++) { + _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL); + } + if (p_canvas_item) { + _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL); + } + + RasterizerCanvas::Item *list = NULL; + RasterizerCanvas::Item *list_end = NULL; for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; - VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform); + if (!list) { + list = z_list[i]; + list_end = z_last_list[i]; + } else { + list_end->next = z_list[i]; + list_end = z_last_list[i]; + } } + + VSG::canvas_render->canvas_render_items(p_to_render_target, p_clear, p_clear_color, list, p_modulate, p_lights, p_transform); } void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) { @@ -81,7 +97,7 @@ void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_PtrOwner<Visua } while (ysort_owner && ysort_owner->sort_y); } -void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { +void VisualServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { Item *ci = p_canvas_item; @@ -153,9 +169,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) continue; if (ci->sort_y) { - _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); + _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); } else { - _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); } } @@ -187,6 +203,8 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor z_last_list[zidx] = ci; } + ci->z_final = p_z; + ci->next = NULL; } @@ -195,9 +213,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) continue; if (ci->sort_y) { - _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); + _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); } else { - _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); } } } @@ -225,9 +243,7 @@ void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Ite } } -void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) { - - VSG::canvas_render->canvas_begin(); +void VisualServerCanvas::render_canvas(RID p_render_target, bool p_clear, const Color &p_clear_color, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) { if (p_canvas->children_order_dirty) { @@ -248,54 +264,33 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr if (!has_mirror) { - static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1; - RasterizerCanvas::Item *z_list[z_range]; - RasterizerCanvas::Item *z_last_list[z_range]; - - memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); - memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); - - for (int i = 0; i < l; i++) { - _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL); - } - - for (int i = 0; i < z_range; i++) { - if (!z_list[i]) - continue; - - if (p_masked_lights) { - _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights); - } + _render_canvas_item_tree(p_render_target, p_clear, p_clear_color, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights); - VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform); - } } else { - + //used for parallaxlayer mirroring for (int i = 0; i < l; i++) { const Canvas::ChildItem &ci2 = p_canvas->child_items[i]; - _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, p_clear, p_clear_color, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); //mirroring (useful for scrolling backgrounds) if (ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0)); - _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); } if (ci2.mirror.y != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y)); - _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); } if (ci2.mirror.y != 0 && ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror); - _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); } } } - - VSG::canvas_render->canvas_end(); } RID VisualServerCanvas::canvas_create() { @@ -473,6 +468,20 @@ void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_ canvas_item->update_when_visible = p_update; } +void VisualServerCanvas::canvas_item_set_default_texture_filter(RID p_item, VS::CanvasItemTextureFilter p_filter) { + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + canvas_item->texture_filter = p_filter; +} + +void VisualServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, VS::CanvasItemTextureRepeat p_repeat) { + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + canvas_item->texture_repeat = p_repeat; +} + void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -627,7 +636,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, canvas_item->commands.push_back(circle); } -void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -657,13 +666,13 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } - rect->texture = p_texture; - rect->normal_map = p_normal_map; + rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + rect->specular_shininess = p_specular_color_shininess; canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); } -void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) { +void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -672,8 +681,8 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R ERR_FAIL_COND(!rect); rect->modulate = p_modulate; rect->rect = p_rect; - rect->texture = p_texture; - rect->normal_map = p_normal_map; + rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + rect->specular_shininess = p_specular_color_shininess; rect->source = p_src_rect; rect->flags = RasterizerCanvas::CANVAS_RECT_REGION; @@ -712,15 +721,15 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R canvas_item->commands.push_back(rect); } -void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandNinePatch *style = memnew(Item::CommandNinePatch); ERR_FAIL_COND(!style); - style->texture = p_texture; - style->normal_map = p_normal_map; + style->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + style->specular_shininess = p_specular_color_shininess; style->rect = p_rect; style->source = p_source; style->draw_center = p_draw_center; @@ -735,15 +744,15 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r canvas_item->commands.push_back(style); } -void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive); ERR_FAIL_COND(!prim); - prim->texture = p_texture; - prim->normal_map = p_normal_map; + prim->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + prim->specular_shininess = p_specular_color_shininess; prim->points = p_points; prim->uvs = p_uvs; prim->colors = p_colors; @@ -753,7 +762,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin canvas_item->commands.push_back(prim); } -void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) { +void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_antialiased, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -770,21 +779,20 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 Item::CommandPolygon *polygon = memnew(Item::CommandPolygon); ERR_FAIL_COND(!polygon); - polygon->texture = p_texture; - polygon->normal_map = p_normal_map; + polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + polygon->specular_shininess = p_specular_color_shininess; polygon->points = p_points; polygon->uvs = p_uvs; polygon->colors = p_colors; polygon->indices = indices; polygon->count = indices.size(); polygon->antialiased = p_antialiased; - polygon->antialiasing_use_indices = false; canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); } -void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) { +void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_antialiased, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -814,8 +822,8 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector Item::CommandPolygon *polygon = memnew(Item::CommandPolygon); ERR_FAIL_COND(!polygon); - polygon->texture = p_texture; - polygon->normal_map = p_normal_map; + polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + polygon->specular_shininess = p_specular_color_shininess; polygon->points = p_points; polygon->uvs = p_uvs; polygon->colors = p_colors; @@ -824,7 +832,6 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector polygon->indices = indices; polygon->count = count; polygon->antialiased = p_antialiased; - polygon->antialiasing_use_indices = p_antialiasing_use_indices; canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); @@ -842,7 +849,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo canvas_item->commands.push_back(tr); } -void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -850,14 +857,14 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con Item::CommandMesh *m = memnew(Item::CommandMesh); ERR_FAIL_COND(!m); m->mesh = p_mesh; - m->texture = p_texture; - m->normal_map = p_normal_map; + m->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + m->specular_shininess = p_specular_color_shininess; m->transform = p_transform; m->modulate = p_modulate; canvas_item->commands.push_back(m); } -void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) { +void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -865,8 +872,8 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, Item::CommandParticles *part = memnew(Item::CommandParticles); ERR_FAIL_COND(!part); part->particles = p_particles; - part->texture = p_texture; - part->normal_map = p_normal; + part->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); + part->specular_shininess = p_specular_color_shininess; //take the chance and request processing for them, at least once until they become visible again VSG::storage->particles_request_process(p_particles); @@ -875,7 +882,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, canvas_item->commands.push_back(part); } -void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -883,8 +890,8 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh); ERR_FAIL_COND(!mm); mm->multimesh = p_mesh; - mm->texture = p_texture; - mm->normal_map = p_normal_map; + mm->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, mm->multimesh); + mm->specular_shininess = p_specular_color_shininess; canvas_item->rect_dirty = true; canvas_item->commands.push_back(mm); |