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Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r--servers/visual/visual_server_canvas.cpp141
1 files changed, 74 insertions, 67 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 02213e0d4c..790dc59496 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -35,18 +35,34 @@
static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
-void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
+void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, bool p_clear, const Color &p_clear_color, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
- _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
+ for (int i = 0; i < p_child_item_count; i++) {
+ _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
+ }
+ if (p_canvas_item) {
+ _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
+ }
+
+ RasterizerCanvas::Item *list = NULL;
+ RasterizerCanvas::Item *list_end = NULL;
for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
- VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
+ if (!list) {
+ list = z_list[i];
+ list_end = z_last_list[i];
+ } else {
+ list_end->next = z_list[i];
+ list_end = z_last_list[i];
+ }
}
+
+ VSG::canvas_render->canvas_render_items(p_to_render_target, p_clear, p_clear_color, list, p_modulate, p_lights, p_transform);
}
void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
@@ -81,7 +97,7 @@ void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_PtrOwner<Visua
} while (ysort_owner && ysort_owner->sort_y);
}
-void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
+void VisualServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
@@ -153,9 +169,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
if (ci->sort_y) {
- _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
@@ -187,6 +203,8 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
z_last_list[zidx] = ci;
}
+ ci->z_final = p_z;
+
ci->next = NULL;
}
@@ -195,9 +213,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
if (ci->sort_y) {
- _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
}
@@ -225,9 +243,7 @@ void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Ite
}
}
-void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
-
- VSG::canvas_render->canvas_begin();
+void VisualServerCanvas::render_canvas(RID p_render_target, bool p_clear, const Color &p_clear_color, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
if (p_canvas->children_order_dirty) {
@@ -248,54 +264,33 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
if (!has_mirror) {
- static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- RasterizerCanvas::Item *z_list[z_range];
- RasterizerCanvas::Item *z_last_list[z_range];
-
- memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
- memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
-
- for (int i = 0; i < l; i++) {
- _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
- }
-
- for (int i = 0; i < z_range; i++) {
- if (!z_list[i])
- continue;
-
- if (p_masked_lights) {
- _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
- }
+ _render_canvas_item_tree(p_render_target, p_clear, p_clear_color, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
- VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
- }
} else {
-
+ //used for parallaxlayer mirroring
for (int i = 0; i < l; i++) {
const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
- _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, p_clear, p_clear_color, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
- _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
- _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
- _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
}
}
-
- VSG::canvas_render->canvas_end();
}
RID VisualServerCanvas::canvas_create() {
@@ -473,6 +468,20 @@ void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_
canvas_item->update_when_visible = p_update;
}
+void VisualServerCanvas::canvas_item_set_default_texture_filter(RID p_item, VS::CanvasItemTextureFilter p_filter) {
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->texture_filter = p_filter;
+}
+
+void VisualServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, VS::CanvasItemTextureRepeat p_repeat) {
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->texture_repeat = p_repeat;
+}
+
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
@@ -627,7 +636,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
canvas_item->commands.push_back(circle);
}
-void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -657,13 +666,13 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
- rect->texture = p_texture;
- rect->normal_map = p_normal_map;
+ rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ rect->specular_shininess = p_specular_color_shininess;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
+void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -672,8 +681,8 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
- rect->texture = p_texture;
- rect->normal_map = p_normal_map;
+ rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ rect->specular_shininess = p_specular_color_shininess;
rect->source = p_src_rect;
rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
@@ -712,15 +721,15 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
ERR_FAIL_COND(!style);
- style->texture = p_texture;
- style->normal_map = p_normal_map;
+ style->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ style->specular_shininess = p_specular_color_shininess;
style->rect = p_rect;
style->source = p_source;
style->draw_center = p_draw_center;
@@ -735,15 +744,15 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
canvas_item->commands.push_back(style);
}
-void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
ERR_FAIL_COND(!prim);
- prim->texture = p_texture;
- prim->normal_map = p_normal_map;
+ prim->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ prim->specular_shininess = p_specular_color_shininess;
prim->points = p_points;
prim->uvs = p_uvs;
prim->colors = p_colors;
@@ -753,7 +762,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
canvas_item->commands.push_back(prim);
}
-void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_antialiased, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -770,21 +779,20 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
- polygon->texture = p_texture;
- polygon->normal_map = p_normal_map;
+ polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ polygon->specular_shininess = p_specular_color_shininess;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
polygon->indices = indices;
polygon->count = indices.size();
polygon->antialiased = p_antialiased;
- polygon->antialiasing_use_indices = false;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
}
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_antialiased, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -814,8 +822,8 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
- polygon->texture = p_texture;
- polygon->normal_map = p_normal_map;
+ polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ polygon->specular_shininess = p_specular_color_shininess;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
@@ -824,7 +832,6 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
polygon->indices = indices;
polygon->count = count;
polygon->antialiased = p_antialiased;
- polygon->antialiasing_use_indices = p_antialiasing_use_indices;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
@@ -842,7 +849,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
canvas_item->commands.push_back(tr);
}
-void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -850,14 +857,14 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
Item::CommandMesh *m = memnew(Item::CommandMesh);
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
- m->texture = p_texture;
- m->normal_map = p_normal_map;
+ m->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ m->specular_shininess = p_specular_color_shininess;
m->transform = p_transform;
m->modulate = p_modulate;
canvas_item->commands.push_back(m);
}
-void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
+void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -865,8 +872,8 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
Item::CommandParticles *part = memnew(Item::CommandParticles);
ERR_FAIL_COND(!part);
part->particles = p_particles;
- part->texture = p_texture;
- part->normal_map = p_normal;
+ part->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
+ part->specular_shininess = p_specular_color_shininess;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
@@ -875,7 +882,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
canvas_item->commands.push_back(part);
}
-void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -883,8 +890,8 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
- mm->texture = p_texture;
- mm->normal_map = p_normal_map;
+ mm->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, mm->multimesh);
+ mm->specular_shininess = p_specular_color_shininess;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(mm);