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-rw-r--r--servers/visual/visual_server_raster.cpp971
1 files changed, 2 insertions, 969 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 168afac77f..d6e057bb52 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -37,519 +37,7 @@
// careful, these may run in different threads than the visual server
-RID VisualServerRaster::texture_create(){
- return VSG::storage->texture_create();
-}
-void VisualServerRaster::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags){
-
- VSG::storage->texture_allocate(p_texture,p_width,p_height,p_format,p_flags);
-}
-void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side){
-
- VSG::storage->texture_set_data(p_texture,p_image,p_cube_side);
-}
-Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const{
-
- return VSG::storage->texture_get_data(p_texture,p_cube_side);
-}
-void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) {
-
- VSG::storage->texture_set_flags(p_texture,p_flags);
-}
-uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const{
-
- return VSG::storage->texture_get_flags(p_texture);
-}
-Image::Format VisualServerRaster::texture_get_format(RID p_texture) const{
-
- return VSG::storage->texture_get_format(p_texture);
-}
-uint32_t VisualServerRaster::texture_get_width(RID p_texture) const{
-
- return VSG::storage->texture_get_width(p_texture);
-}
-uint32_t VisualServerRaster::texture_get_height(RID p_texture) const{
-
- return VSG::storage->texture_get_height(p_texture);
-}
-void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height){
- VSG::storage->texture_set_size_override(p_texture,p_width,p_height);
-
-}
-
-void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path){
-
- VSG::storage->texture_set_path(p_texture,p_path);
-}
-
-String VisualServerRaster::texture_get_path(RID p_texture) const{
-
- return VSG::storage->texture_get_path(p_texture);
-}
-
-void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable){
-
- VSG::storage->texture_set_shrink_all_x2_on_set_data(p_enable);
-}
-
-void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
-
- VSG::storage->texture_debug_usage(r_info);
-}
-
-
-/* SHADER API */
-
-
-RID VisualServerRaster::shader_create(ShaderMode p_mode){
-
- return VSG::storage->shader_create(p_mode);
-}
-
-void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){
-
- VSG::storage->shader_set_mode(p_shader,p_mode);
-}
-VisualServerRaster::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{
-
- return VSG::storage->shader_get_mode(p_shader);
-}
-
-void VisualServerRaster::shader_set_code(RID p_shader, const String& p_code){
-
- VSG::storage->shader_set_code(p_shader,p_code);
-}
-String VisualServerRaster::shader_get_code(RID p_shader) const{
-
- return VSG::storage->shader_get_code(p_shader);
-}
-void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const{
-
- VSG::storage->shader_get_param_list(p_shader,p_param_list);
-}
-
-void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture){
-
- VSG::storage->shader_set_default_texture_param(p_shader,p_name,p_texture);
-}
-RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
-
- return VSG::storage->shader_get_default_texture_param(p_shader,p_name);
-}
-
-
-/* COMMON MATERIAL API */
-
-RID VisualServerRaster::material_create(){
-
- return VSG::storage->material_create();
-}
-
-void VisualServerRaster::material_set_shader(RID p_shader_material, RID p_shader){
-
- VSG::storage->material_set_shader(p_shader_material,p_shader);
-}
-RID VisualServerRaster::material_get_shader(RID p_shader_material) const{
-
- return VSG::storage->material_get_shader(p_shader_material);
-}
-
-void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value){
-
- VSG::storage->material_set_param(p_material,p_param,p_value);
-}
-Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const{
-
- return VSG::storage->material_get_param(p_material,p_param);
-}
-
-/* MESH API */
-
-RID VisualServerRaster::mesh_create(){
-
- return VSG::storage->mesh_create();
-}
-
-void VisualServerRaster::mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const Vector<DVector<uint8_t> >& p_blend_shapes){
-
- VSG::storage->mesh_add_surface(p_mesh,p_format,p_primitive,p_array,p_vertex_count,p_index_array,p_index_count,p_blend_shapes);
-}
-
-void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount){
-
- VSG::storage->mesh_set_morph_target_count(p_mesh,p_amount);
-}
-int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const{
-
- return VSG::storage->mesh_get_morph_target_count(p_mesh);
-}
-
-
-void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode){
-
- VSG::storage->mesh_set_morph_target_mode(p_mesh,p_mode);
-}
-VisualServerRaster::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{
-
- return VSG::storage->mesh_get_morph_target_mode(p_mesh);
-}
-
-void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material){
-
- VSG::storage->mesh_surface_set_material(p_mesh,p_surface,p_material);
-}
-RID VisualServerRaster::mesh_surface_get_material(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_material(p_mesh,p_surface);
-}
-
-int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_array_len(p_mesh,p_surface);
-}
-int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_array_index_len(p_mesh,p_surface);
-}
-
-DVector<uint8_t> VisualServerRaster::mesh_surface_get_array(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_array(p_mesh,p_surface);
-}
-DVector<uint8_t> VisualServerRaster::mesh_surface_get_index_array(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_index_array(p_mesh,p_surface);
-}
-
-
-uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_format(p_mesh,p_surface);
-}
-VisualServerRaster::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{
-
- return VSG::storage->mesh_surface_get_primitive_type(p_mesh,p_surface);
-}
-
-void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_index){
-
- VSG::storage->mesh_remove_surface(p_mesh,p_index);
-}
-int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
-
- return VSG::storage->mesh_get_surface_count(p_mesh);
-}
-
-void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb){
-
- VSG::storage->mesh_set_custom_aabb(p_mesh,p_aabb);
-}
-AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const{
-
- return VSG::storage->mesh_get_custom_aabb(p_mesh);
-}
-
-void VisualServerRaster::mesh_clear(RID p_mesh){
-
- VSG::storage->mesh_clear(p_mesh);
-}
-
-/* MULTIMESH API */
-
-
-RID VisualServerRaster::multimesh_create() {
-
- return VSG::storage->multimesh_create();
-}
-
-void VisualServerRaster::multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format,bool p_gen_aabb){
-
- VSG::storage->multimesh_allocate(p_multimesh,p_instances,p_transform_format,p_color_format,p_gen_aabb);
-}
-int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const{
-
- return VSG::storage->multimesh_get_instance_count(p_multimesh);
-}
-
-void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh){
-
- VSG::storage->multimesh_set_mesh(p_multimesh,p_mesh);
-}
-void VisualServerRaster::multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb){
-
- VSG::storage->multimesh_set_custom_aabb(p_multimesh,p_aabb);
-}
-void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform){
-
- VSG::storage->multimesh_instance_set_transform(p_multimesh,p_index,p_transform);
-}
-void VisualServerRaster::multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform){
-
- VSG::storage->multimesh_instance_set_transform_2d(p_multimesh,p_index,p_transform);
-}
-void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color){
-
- VSG::storage->multimesh_instance_set_color(p_multimesh,p_index,p_color);
-}
-
-RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const{
-
- return VSG::storage->multimesh_get_mesh(p_multimesh);
-}
-AABB VisualServerRaster::multimesh_get_custom_aabb(RID p_multimesh,const AABB& p_aabb) const{
-
- return VSG::storage->multimesh_get_custom_aabb(p_multimesh,p_aabb);
-}
-
-Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const{
-
- return VSG::storage->multimesh_instance_get_transform(p_multimesh,p_index);
-}
-Matrix32 VisualServerRaster::multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const{
-
- return VSG::storage->multimesh_instance_get_transform_2d(p_multimesh,p_index);
-}
-Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const{
-
- return VSG::storage->multimesh_instance_get_color(p_multimesh,p_index);
-}
-
-void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible){
-
- VSG::storage->multimesh_set_visible_instances(p_multimesh,p_visible);
-}
-int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const{
-
- return VSG::storage->multimesh_get_visible_instances(p_multimesh);
-}
-
-
-/* IMMEDIATE API */
-
-RID VisualServerRaster::immediate_create(){
-
- return VSG::storage->immediate_create();
-}
-void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture){
-
- VSG::storage->immediate_begin(p_immediate,p_rimitive,p_texture);
-}
-void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
-
- VSG::storage->immediate_vertex(p_immediate,p_vertex);
-}
-void VisualServerRaster::immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex){
-
- VSG::storage->immediate_vertex_2d(p_immediate,p_vertex);
-
-}
-void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){
-
- VSG::storage->immediate_normal(p_immediate,p_normal);
-
-}
-void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){
-
- VSG::storage->immediate_tangent(p_immediate,p_tangent);
-}
-void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){
-
- VSG::storage->immediate_color(p_immediate,p_color);
-
-}
-void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& tex_uv){
-
- VSG::storage->immediate_uv(p_immediate,tex_uv);
-
-}
-void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
-
- VSG::storage->immediate_uv2(p_immediate,tex_uv);
-
-}
-void VisualServerRaster::immediate_end(RID p_immediate){
-
- VSG::storage->immediate_end(p_immediate);
-
-}
-void VisualServerRaster::immediate_clear(RID p_immediate){
-
- VSG::storage->immediate_clear(p_immediate);
-
-}
-void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material){
-
- VSG::storage->immediate_set_material(p_immediate,p_material);
-
-}
-RID VisualServerRaster::immediate_get_material(RID p_immediate) const{
-
- return VSG::storage->immediate_get_material(p_immediate);
-}
-
-/* SKELETON API */
-
-RID VisualServerRaster::skeleton_create(){
-
- return VSG::storage->skeleton_create();
-}
-void VisualServerRaster::skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton){
-
- VSG::storage->skeleton_allocate(p_skeleton,p_bones,p_2d_skeleton);
-}
-int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const{
-
- return VSG::storage->skeleton_get_bone_count(p_skeleton);
-}
-void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform){
-
- VSG::storage->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform);
-}
-Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone){
-
- return VSG::storage->skeleton_bone_get_transform(p_skeleton,p_bone);
-}
-void VisualServerRaster::skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Matrix32& p_transform){
-
- VSG::storage->skeleton_bone_set_transform_2d(p_skeleton,p_bone,p_transform);
-}
-Matrix32 VisualServerRaster::skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone){
-
- return VSG::storage->skeleton_bone_get_transform_2d(p_skeleton,p_bone);
-}
-
-/* Light API */
-
-RID VisualServerRaster::light_create(LightType p_type){
-
- return VSG::storage->light_create(p_type);
-}
-
-void VisualServerRaster::light_set_color(RID p_light,const Color& p_color){
-
- VSG::storage->light_set_color(p_light,p_color);
-}
-void VisualServerRaster::light_set_param(RID p_light,LightParam p_param,float p_value){
-
- VSG::storage->light_set_param(p_light,p_param,p_value);
-}
-void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled){
-
- VSG::storage->light_set_shadow(p_light,p_enabled);
-}
-void VisualServerRaster::light_set_projector(RID p_light,RID p_texture){
-
- VSG::storage->light_set_projector(p_light,p_texture);
-}
-void VisualServerRaster::light_set_attenuation_texure(RID p_light,RID p_texture){
-
- VSG::storage->light_set_attenuation_texure(p_light,p_texture);
-}
-void VisualServerRaster::light_set_negative(RID p_light,bool p_enable){
-
- VSG::storage->light_set_negative(p_light,p_enable);
-}
-void VisualServerRaster::light_set_cull_mask(RID p_light,uint32_t p_mask){
-
- VSG::storage->light_set_cull_mask(p_light,p_mask);
-}
-void VisualServerRaster::light_set_shader(RID p_light,RID p_shader){
-
- VSG::storage->light_set_shader(p_light,p_shader);
-}
-
-
-void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){
-
- VSG::storage->light_directional_set_shadow_mode(p_light,p_mode);
-}
-
-/* PROBE API */
-
-RID VisualServerRaster::reflection_probe_create(){
-
- return VSG::storage->reflection_probe_create();
-}
-
-void VisualServerRaster::reflection_probe_set_intensity(RID p_probe, float p_intensity){
-
- VSG::storage->reflection_probe_set_intensity(p_probe,p_intensity);
-}
-void VisualServerRaster::reflection_probe_set_clip(RID p_probe, float p_near, float p_far){
-
- VSG::storage->reflection_probe_set_clip(p_probe,p_near,p_far);
-}
-void VisualServerRaster::reflection_probe_set_min_blend_distance(RID p_probe, float p_distance){
-
- VSG::storage->reflection_probe_set_min_blend_distance(p_probe,p_distance);
-}
-void VisualServerRaster::reflection_probe_set_extents(RID p_probe, const Vector3& p_extents){
-
- VSG::storage->reflection_probe_set_extents(p_probe,p_extents);
-}
-void VisualServerRaster::reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset){
-
- VSG::storage->reflection_probe_set_origin_offset(p_probe,p_offset);
-}
-void VisualServerRaster::reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable){
-
- VSG::storage->reflection_probe_set_enable_parallax_correction(p_probe,p_enable);
-}
-void VisualServerRaster::reflection_probe_set_resolution(RID p_probe, int p_resolution){
-
- VSG::storage->reflection_probe_set_resolution(p_probe,p_resolution);
-}
-void VisualServerRaster::reflection_probe_set_hide_skybox(RID p_probe, bool p_hide){
-
- VSG::storage->reflection_probe_set_hide_skybox(p_probe,p_hide);
-}
-void VisualServerRaster::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers){
-
- VSG::storage->reflection_probe_set_cull_mask(p_probe,p_layers);
-}
-
-
-/* ROOM API */
-
-RID VisualServerRaster::room_create(){
-
- return VSG::storage->room_create();
-}
-void VisualServerRaster::room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){
-
- VSG::storage->room_add_bounds(p_room,p_convex_polygon,p_height,p_transform);
-}
-void VisualServerRaster::room_clear_bounds(){
-
- VSG::storage->room_clear_bounds();
-}
-
-/* PORTAL API */
-
-// portals are only (x/y) points, forming a convex shape, which its clockwise
-// order points outside. (z is 0);
-
-RID VisualServerRaster::portal_create(){
-
- return VSG::storage->portal_create();
-}
-void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape){
-
- VSG::storage->portal_set_shape(p_portal,p_shape);
-}
-void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) {
-
- VSG::storage->portal_set_enabled(p_portal,p_enabled);
-}
-void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance){
-
- VSG::storage->portal_set_disable_distance(p_portal,p_distance);
-}
-void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color){
-
- VSG::storage->portal_set_disabled_color(p_portal,p_color);
-}
/* CAMERA API */
@@ -577,118 +65,6 @@ void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enab
}
-/* VIEWPORT TARGET API */
-
-RID VisualServerRaster::viewport_create(){
-
- return VSG::viewport->viewport_create();
-}
-
-void VisualServerRaster::viewport_set_size(RID p_viewport,int p_width,int p_height){
-
- VSG::viewport->viewport_set_size(p_viewport,p_width,p_height);
-}
-
-void VisualServerRaster::viewport_set_active(RID p_viewport,bool p_active) {
-
- VSG::viewport->viewport_set_active(p_viewport,p_active);
-}
-
-void VisualServerRaster::viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode) {
-
- VSG::viewport->viewport_set_clear_mode(p_viewport,p_clear_mode);
-}
-
-void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect,int p_screen){
-
- VSG::viewport->viewport_attach_to_screen(p_viewport,p_rect,p_screen);
-
-}
-void VisualServerRaster::viewport_detach(RID p_viewport){
-
- VSG::viewport->viewport_detach(p_viewport);
-
-}
-
-void VisualServerRaster::viewport_set_update_mode(RID p_viewport,ViewportUpdateMode p_mode){
-
- VSG::viewport->viewport_set_update_mode(p_viewport,p_mode);
-
-}
-void VisualServerRaster::viewport_set_vflip(RID p_viewport,bool p_enable){
-
- VSG::viewport->viewport_set_vflip(p_viewport,p_enable);
-
-}
-
-RID VisualServerRaster::viewport_get_texture(RID p_viewport) const{
-
- return VSG::viewport->viewport_get_texture(p_viewport);
-
-}
-Image VisualServerRaster::viewport_capture(RID p_viewport) const{
-
- return VSG::viewport->viewport_capture(p_viewport);
-}
-
-void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide){
-
- return VSG::viewport->viewport_set_hide_scenario(p_viewport,p_hide);
-}
-void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide){
-
- return VSG::viewport->viewport_set_hide_canvas(p_viewport,p_hide);
-
-}
-void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable){
-
- return VSG::viewport->viewport_set_disable_environment(p_viewport,p_disable);
-
-}
-
-void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera){
-
- return VSG::viewport->viewport_attach_camera(p_viewport,p_camera);
-
-}
-void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario){
-
- return VSG::viewport->viewport_set_scenario(p_viewport,p_scenario);
-
-}
-void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas){
-
- return VSG::viewport->viewport_attach_canvas(p_viewport,p_canvas);
-
-}
-void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas){
-
- return VSG::viewport->viewport_remove_canvas(p_viewport,p_canvas);
-
-}
-void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset){
-
- return VSG::viewport->viewport_set_canvas_transform(p_viewport,p_canvas,p_offset);
-
-}
-void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled){
-
- return VSG::viewport->viewport_set_transparent_background(p_viewport,p_enabled);
-
-}
-
-void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform){
-
- return VSG::viewport->viewport_set_global_canvas_transform(p_viewport,p_transform);
-
-}
-void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer){
-
- return VSG::viewport->viewport_set_canvas_layer(p_viewport,p_canvas,p_layer);
-
-}
-
-
/* ENVIRONMENT API */
RID VisualServerRaster::environment_create(){
@@ -836,349 +212,6 @@ void VisualServerRaster::instance_geometry_set_as_instance_lod(RID p_instance,RI
}
-/* CANVAS (2D) */
-
-RID VisualServerRaster::canvas_create(){
-
- return VSG::canvas->canvas_create();
-
-}
-void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring){
-
- VSG::canvas->canvas_set_item_mirroring(p_canvas,p_item,p_mirroring);
-}
-void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color){
-
- VSG::canvas->canvas_set_modulate(p_canvas,p_color);
-}
-
-
-RID VisualServerRaster::canvas_item_create(){
-
- return VSG::canvas->canvas_item_create();
-}
-void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent){
-
- VSG::canvas->canvas_item_set_parent(p_item,p_parent);
-
-}
-
-void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible){
-
- VSG::canvas->canvas_item_set_visible(p_item,p_visible);
-
-}
-void VisualServerRaster::canvas_item_set_light_mask(RID p_item,int p_mask){
-
- VSG::canvas->canvas_item_set_light_mask(p_item,p_mask);
-
-}
-
-void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform){
-
- VSG::canvas->canvas_item_set_transform(p_item,p_transform);
-
-}
-void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip){
-
- VSG::canvas->canvas_item_set_clip(p_item,p_clip);
-
-}
-void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_enable){
-
- VSG::canvas->canvas_item_set_distance_field_mode(p_item,p_enable);
-
-}
-void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect){
-
- VSG::canvas->canvas_item_set_custom_rect(p_item,p_custom_rect,p_rect);
-
-}
-void VisualServerRaster::canvas_item_set_modulate(RID p_item, const Color& p_color){
-
- VSG::canvas->canvas_item_set_modulate(p_item,p_color);
-
-}
-void VisualServerRaster::canvas_item_set_self_modulate(RID p_item, const Color& p_color){
-
- VSG::canvas->canvas_item_set_self_modulate(p_item,p_color);
-
-}
-
-void VisualServerRaster::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable){
-
- VSG::canvas->canvas_item_set_draw_behind_parent(p_item,p_enable);
-
-}
-
-
-void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased){
-
- VSG::canvas->canvas_item_add_line(p_item,p_from,p_to,p_color,p_width,p_antialiased);
-
-}
-void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color){
-
- VSG::canvas->canvas_item_add_rect(p_item,p_rect,p_color);
-
-}
-void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color){
-
- VSG::canvas->canvas_item_add_circle(p_item,p_pos,p_radius,p_color);
-
-}
-void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose){
-
- VSG::canvas->canvas_item_add_texture_rect(p_item,p_rect,p_texture,p_tile,p_modulate,p_transpose);
-
-}
-void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose){
-
- VSG::canvas->canvas_item_add_texture_rect_region(p_item,p_rect,p_texture,p_src_rect,p_modulate,p_transpose);
-
-}
-void VisualServerRaster::canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,NinePatchAxisMode p_x_axis_mode, NinePatchAxisMode p_y_axis_mode,bool p_draw_center,const Color& p_modulate){
-
- VSG::canvas->canvas_item_add_nine_patch(p_item,p_rect,p_source,p_texture,p_topleft,p_bottomright,p_x_axis_mode,p_y_axis_mode,p_draw_center,p_modulate);
-
-}
-void VisualServerRaster::canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width){
-
- VSG::canvas->canvas_item_add_primitive(p_item,p_points,p_colors,p_uvs,p_texture,p_width);
-
-}
-void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture){
-
- VSG::canvas->canvas_item_add_polygon(p_item,p_points,p_colors,p_uvs,p_texture);
-
-}
-void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count){
-
- VSG::canvas->canvas_item_add_triangle_array(p_item,p_indices,p_points,p_colors,p_uvs,p_texture,p_count);
-
-}
-void VisualServerRaster::canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton){
-
- VSG::canvas->canvas_item_add_mesh(p_item,p_mesh,p_skeleton);
-
-}
-void VisualServerRaster::canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton){
-
- VSG::canvas->canvas_item_add_multimesh(p_item,p_mesh,p_skeleton);
-
-}
-void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform){
-
- VSG::canvas->canvas_item_add_set_transform(p_item,p_transform);
-
-}
-void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore){
-
- VSG::canvas->canvas_item_add_clip_ignore(p_item,p_ignore);
-
-}
-void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable){
-
- VSG::canvas->canvas_item_set_sort_children_by_y(p_item,p_enable);
-
-}
-void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z){
-
- VSG::canvas->canvas_item_set_z(p_item,p_z);
-
-}
-void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable){
-
- VSG::canvas->canvas_item_set_z_as_relative_to_parent(p_item,p_enable);
-
-}
-void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect){
-
- VSG::canvas->canvas_item_set_copy_to_backbuffer(p_item,p_enable,p_rect);
-
-}
-
-void VisualServerRaster::canvas_item_clear(RID p_item){
-
- VSG::canvas->canvas_item_clear(p_item);
-
-}
-void VisualServerRaster::canvas_item_set_draw_index(RID p_item,int p_index){
-
- VSG::canvas->canvas_item_set_draw_index(p_item,p_index);
-
-}
-
-void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material){
-
- VSG::canvas->canvas_item_set_material(p_item,p_material);
-
-}
-
-void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
-
- VSG::canvas->canvas_item_set_use_parent_material(p_item,p_enable);
-}
-
-RID VisualServerRaster::canvas_light_create(){
-
- return VSG::canvas->canvas_light_create();
-}
-
-void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
-
- VSG::canvas->canvas_light_attach_to_canvas(p_light,p_canvas);
-
-}
-void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
-
- VSG::canvas->canvas_light_set_enabled(p_light,p_enabled);
-
-}
-void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale){
-
- VSG::canvas->canvas_light_set_scale(p_light,p_scale);
-
-}
-void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
-
- VSG::canvas->canvas_light_set_transform(p_light,p_transform);
-
-}
-void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
-
- VSG::canvas->canvas_light_set_texture(p_light,p_texture);
-
-}
-void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
-
- VSG::canvas->canvas_light_set_texture_offset(p_light,p_offset);
-
-}
-void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
-
- VSG::canvas->canvas_light_set_color(p_light,p_color);
-
-}
-void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
-
- VSG::canvas->canvas_light_set_height(p_light,p_height);
-
-}
-void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){
-
- VSG::canvas->canvas_light_set_energy(p_light,p_energy);
-
-}
-void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
-
- VSG::canvas->canvas_light_set_z_range(p_light,p_min_z,p_max_z);
-
-}
-void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer){
-
- VSG::canvas->canvas_light_set_layer_range(p_light,p_min_layer,p_max_layer);
-
-}
-void VisualServerRaster::canvas_light_set_item_cull_mask(RID p_light, int p_mask){
-
- VSG::canvas->canvas_light_set_item_cull_mask(p_light,p_mask);
-
-}
-void VisualServerRaster::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask){
-
- VSG::canvas->canvas_light_set_item_shadow_cull_mask(p_light,p_mask);
-
-}
-
-void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode){
-
- VSG::canvas->canvas_light_set_mode(p_light,p_mode);
-
-}
-
-
-void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
-
- VSG::canvas->canvas_light_set_shadow_enabled(p_light,p_enabled);
-
-}
-void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
-
- VSG::canvas->canvas_light_set_shadow_buffer_size(p_light,p_size);
-
-}
-void VisualServerRaster::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
-
- VSG::canvas->canvas_light_set_shadow_gradient_length(p_light,p_length);
-
-}
-void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter){
-
- VSG::canvas->canvas_light_set_shadow_filter(p_light,p_filter);
-
-}
-void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color){
-
- VSG::canvas->canvas_light_set_shadow_color(p_light,p_color);
-
-}
-
-
-
-RID VisualServerRaster::canvas_light_occluder_create() {
-
- return VSG::canvas->canvas_light_occluder_create();
-}
-
-void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas){
-
- VSG::canvas->canvas_light_occluder_attach_to_canvas(p_occluder,p_canvas);
-
-}
-void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled) {
-
- VSG::canvas->canvas_light_occluder_set_enabled(p_occluder,p_enabled);
-
-}
-void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon){
-
- VSG::canvas->canvas_light_occluder_set_polygon(p_occluder,p_polygon);
-
-}
-void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform){
-
- VSG::canvas->canvas_light_occluder_set_transform(p_occluder,p_xform);
-
-}
-void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask){
-
- VSG::canvas->canvas_light_occluder_set_light_mask(p_occluder,p_mask);
-
-}
-
-RID VisualServerRaster::canvas_occluder_polygon_create() {
-
- return VSG::canvas->canvas_occluder_polygon_create();
-}
-void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed){
-
- VSG::canvas->canvas_occluder_polygon_set_shape(p_occluder_polygon,p_shape,p_closed);
-}
-void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape){
-
- VSG::canvas->canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
-
-}
-
-
-void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode){
-
- VSG::canvas->canvas_occluder_polygon_set_cull_mode(p_occluder_polygon,p_mode);
-
-}
-
-
/* CURSOR */
void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor ){
@@ -1224,7 +257,7 @@ void VisualServerRaster::draw(){
//if (changes)
// print_line("changes: "+itos(changes));
-// changes=0;
+ changes=0;
VSG::rasterizer->begin_frame();
VSG::viewport->draw_viewports();
//_draw_cursors_and_margins();
@@ -1236,7 +269,7 @@ void VisualServerRaster::sync(){
}
bool VisualServerRaster::has_changed() const{
- return false;
+ return changes>0;
}
void VisualServerRaster::init(){