diff options
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index f807a4b3a9..d577ca0c59 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -647,9 +647,10 @@ public: FUNC1R(RID,shader_create,ShaderMode); FUNC2(shader_set_mode,RID,ShaderMode); FUNC1RC(ShaderMode,shader_get_mode,RID); - FUNC5(shader_set_code,RID,const String&,const String&,int,int); + FUNC7(shader_set_code,RID,const String&,const String&,const String&,int,int,int); FUNC1RC(String,shader_get_vertex_code,RID); FUNC1RC(String,shader_get_fragment_code,RID); + FUNC1RC(String,shader_get_light_code,RID); FUNC2SC(shader_get_param_list,RID,List<PropertyInfo>*); /*virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) { @@ -675,11 +676,8 @@ public: FUNC3(material_set_flag,RID,MaterialFlag,bool); FUNC2RC(bool,material_get_flag,RID,MaterialFlag); - FUNC3(material_set_hint,RID,MaterialHint,bool); - FUNC2RC(bool,material_get_hint,RID,MaterialHint); - - FUNC2(material_set_shade_model,RID,MaterialShadeModel); - FUNC1RC(MaterialShadeModel,material_get_shade_model,RID); + FUNC2(material_set_depth_draw_mode,RID,MaterialDepthDrawMode); + FUNC1RC(MaterialDepthDrawMode,material_get_depth_draw_mode,RID); FUNC2(material_set_blend_mode,RID,MaterialBlendMode); FUNC1RC(MaterialBlendMode,material_get_blend_mode,RID); @@ -701,13 +699,14 @@ public: FUNC3(fixed_material_set_texture,RID ,FixedMaterialParam, RID ); FUNC2RC(RID, fixed_material_get_texture,RID,FixedMaterialParam); - FUNC2(fixed_material_set_detail_blend_mode,RID ,MaterialBlendMode ); - FUNC1RC(MaterialBlendMode, fixed_material_get_detail_blend_mode,RID); FUNC3(fixed_material_set_texcoord_mode,RID,FixedMaterialParam, FixedMaterialTexCoordMode ); FUNC2RC(FixedMaterialTexCoordMode, fixed_material_get_texcoord_mode,RID,FixedMaterialParam); + FUNC2(fixed_material_set_light_shader,RID,FixedMaterialLightShader); + FUNC1RC(FixedMaterialLightShader, fixed_material_get_light_shader,RID); + FUNC2(fixed_material_set_uv_transform,RID,const Transform&); FUNC1RC(Transform, fixed_material_get_uv_transform,RID); |