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-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index fd9141f46e..7284076a47 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -140,7 +140,12 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
ERR_FAIL_COND(arrays.is_empty());
- bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]);
+ const Vector<int> &indices = arrays[RenderingServer::ARRAY_INDEX];
+ const Vector<Vector3> &vertices = arrays[RenderingServer::ARRAY_VERTEX];
+ ERR_FAIL_COND_MSG(indices.is_empty(), "Soft body's mesh needs to have indices");
+ ERR_FAIL_COND_MSG(vertices.is_empty(), "Soft body's mesh needs to have vertices");
+
+ bool success = create_from_trimesh(indices, vertices);
if (!success) {
destroy();
}