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-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp18
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.cpp20
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp1
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp18
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp18
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl10
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp18
-rw-r--r--servers/rendering/shader_types.cpp1
10 files changed, 69 insertions, 46 deletions
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index f99a5254bb..7554e478bb 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -95,7 +95,7 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
0, 0, -1, 0.7236073, -0.5257253, -0.4472195, -0.276388, -0.8506492, -0.4472199, -0.8944262, 0, -0.4472156, -0.276388, 0.8506492, -0.4472199, 0.7236073, 0.5257253, -0.4472195, 0.276388, -0.8506492, 0.4472199, -0.7236073, -0.5257253, 0.4472195, -0.7236073, 0.5257253, 0.4472195, 0.276388, 0.8506492, 0.4472199, 0.8944262, 0, 0.4472156, 0, 0, 1, -0.1624555, -0.4999952, -0.8506544, 0.4253227, -0.3090114, -0.8506542, 0.2628688, -0.8090116, -0.5257377, 0.8506479, 0, -0.5257359, 0.4253227, 0.3090114, -0.8506542, -0.5257298, 0, -0.8506517, -0.6881894, -0.4999969, -0.5257362, -0.1624555, 0.4999952, -0.8506544, -0.6881894, 0.4999969, -0.5257362, 0.2628688, 0.8090116, -0.5257377, 0.9510579, -0.3090126, 0, 0.9510579, 0.3090126, 0, 0, -1, 0, 0.5877856, -0.8090167, 0, -0.9510579, -0.3090126, 0, -0.5877856, -0.8090167, 0, -0.5877856, 0.8090167, 0, -0.9510579, 0.3090126, 0, 0.5877856, 0.8090167, 0, 0, 1, 0, 0.6881894, -0.4999969, 0.5257362, -0.2628688, -0.8090116, 0.5257377, -0.8506479, 0, 0.5257359, -0.2628688, 0.8090116, 0.5257377, 0.6881894, 0.4999969, 0.5257362, 0.1624555, -0.4999952, 0.8506544, 0.5257298, 0, 0.8506517, -0.4253227, -0.3090114, 0.8506542, -0.4253227, 0.3090114, 0.8506542, 0.1624555, 0.4999952, 0.8506544
};
static const uint32_t icosphere_triangle_count = 80;
- static const uint32_t icosphere_triangle_indices[icosphere_triangle_count * 3] = {
+ static const uint16_t icosphere_triangle_indices[icosphere_triangle_count * 3] = {
0, 13, 12, 1, 13, 15, 0, 12, 17, 0, 17, 19, 0, 19, 16, 1, 15, 22, 2, 14, 24, 3, 18, 26, 4, 20, 28, 5, 21, 30, 1, 22, 25, 2, 24, 27, 3, 26, 29, 4, 28, 31, 5, 30, 23, 6, 32, 37, 7, 33, 39, 8, 34, 40, 9, 35, 41, 10, 36, 38, 38, 41, 11, 38, 36, 41, 36, 9, 41, 41, 40, 11, 41, 35, 40, 35, 8, 40, 40, 39, 11, 40, 34, 39, 34, 7, 39, 39, 37, 11, 39, 33, 37, 33, 6, 37, 37, 38, 11, 37, 32, 38, 32, 10, 38, 23, 36, 10, 23, 30, 36, 30, 9, 36, 31, 35, 9, 31, 28, 35, 28, 8, 35, 29, 34, 8, 29, 26, 34, 26, 7, 34, 27, 33, 7, 27, 24, 33, 24, 6, 33, 25, 32, 6, 25, 22, 32, 22, 10, 32, 30, 31, 9, 30, 21, 31, 21, 4, 31, 28, 29, 8, 28, 20, 29, 20, 3, 29, 26, 27, 7, 26, 18, 27, 18, 2, 27, 24, 25, 6, 24, 14, 25, 14, 1, 25, 22, 23, 10, 22, 15, 23, 15, 5, 23, 16, 21, 5, 16, 19, 21, 19, 4, 21, 19, 20, 4, 19, 17, 20, 17, 3, 20, 17, 18, 3, 17, 12, 18, 12, 2, 18, 15, 16, 5, 15, 13, 16, 13, 0, 16, 12, 14, 2, 12, 13, 14, 13, 1, 14
};
@@ -106,10 +106,10 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
sphere_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
Vector<uint8_t> index_data;
- index_data.resize(sizeof(uint32_t) * icosphere_triangle_count * 3);
+ index_data.resize(sizeof(uint16_t) * icosphere_triangle_count * 3);
memcpy(index_data.ptrw(), icosphere_triangle_indices, index_data.size());
- sphere_index_buffer = RD::get_singleton()->index_buffer_create(icosphere_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
+ sphere_index_buffer = RD::get_singleton()->index_buffer_create(icosphere_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT16, index_data);
Vector<RID> buffers;
buffers.push_back(sphere_vertex_buffer);
@@ -139,7 +139,7 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
0, 1, -1, 0.1950903, 0.9807853, -1, 0.3826835, 0.9238795, -1, 0.5555703, 0.8314696, -1, 0.7071068, 0.7071068, -1, 0.8314697, 0.5555702, -1, 0.9238795, 0.3826834, -1, 0.9807853, 0.1950903, -1, 1, 0, -1, 0.9807853, -0.1950902, -1, 0.9238796, -0.3826833, -1, 0.8314697, -0.5555702, -1, 0.7071068, -0.7071068, -1, 0.5555702, -0.8314697, -1, 0.3826833, -0.9238796, -1, 0.1950901, -0.9807853, -1, -3.25841e-7, -1, -1, -0.1950907, -0.9807852, -1, -0.3826839, -0.9238793, -1, -0.5555707, -0.8314693, -1, -0.7071073, -0.7071063, -1, -0.83147, -0.5555697, -1, -0.9238799, -0.3826827, -1, 0, 0, 0, -0.9807854, -0.1950894, -1, -1, 9.65599e-7, -1, -0.9807851, 0.1950913, -1, -0.9238791, 0.3826845, -1, -0.8314689, 0.5555713, -1, -0.7071059, 0.7071077, -1, -0.5555691, 0.8314704, -1, -0.3826821, 0.9238801, -1, -0.1950888, 0.9807856, -1
};
static const uint32_t cone_triangle_count = 62;
- static const uint32_t cone_triangle_indices[cone_triangle_count * 3] = {
+ static const uint16_t cone_triangle_indices[cone_triangle_count * 3] = {
0, 23, 1, 1, 23, 2, 2, 23, 3, 3, 23, 4, 4, 23, 5, 5, 23, 6, 6, 23, 7, 7, 23, 8, 8, 23, 9, 9, 23, 10, 10, 23, 11, 11, 23, 12, 12, 23, 13, 13, 23, 14, 14, 23, 15, 15, 23, 16, 16, 23, 17, 17, 23, 18, 18, 23, 19, 19, 23, 20, 20, 23, 21, 21, 23, 22, 22, 23, 24, 24, 23, 25, 25, 23, 26, 26, 23, 27, 27, 23, 28, 28, 23, 29, 29, 23, 30, 30, 23, 31, 31, 23, 32, 32, 23, 0, 7, 15, 24, 32, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 3, 6, 7, 3, 7, 8, 9, 9, 10, 7, 10, 11, 7, 11, 12, 15, 12, 13, 15, 13, 14, 15, 15, 16, 17, 17, 18, 19, 19, 20, 24, 20, 21, 24, 21, 22, 24, 24, 25, 26, 26, 27, 28, 28, 29, 30, 30, 31, 32, 32, 1, 3, 15, 17, 24, 17, 19, 24, 24, 26, 32, 26, 28, 32, 28, 30, 32, 32, 3, 7, 7, 11, 15, 32, 7, 24
};
@@ -150,10 +150,10 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
cone_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
Vector<uint8_t> index_data;
- index_data.resize(sizeof(uint32_t) * cone_triangle_count * 3);
+ index_data.resize(sizeof(uint16_t) * cone_triangle_count * 3);
memcpy(index_data.ptrw(), cone_triangle_indices, index_data.size());
- cone_index_buffer = RD::get_singleton()->index_buffer_create(cone_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
+ cone_index_buffer = RD::get_singleton()->index_buffer_create(cone_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT16, index_data);
Vector<RID> buffers;
buffers.push_back(cone_vertex_buffer);
@@ -193,7 +193,7 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
-1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1
};
static const uint32_t box_triangle_count = 12;
- static const uint32_t box_triangle_indices[box_triangle_count * 3] = {
+ static const uint16_t box_triangle_indices[box_triangle_count * 3] = {
1, 2, 0, 3, 6, 2, 7, 4, 6, 5, 0, 4, 6, 0, 2, 3, 5, 7, 1, 3, 2, 3, 7, 6, 7, 5, 4, 5, 1, 0, 6, 4, 0, 3, 1, 5
};
@@ -204,10 +204,10 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
box_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
Vector<uint8_t> index_data;
- index_data.resize(sizeof(uint32_t) * box_triangle_count * 3);
+ index_data.resize(sizeof(uint16_t) * box_triangle_count * 3);
memcpy(index_data.ptrw(), box_triangle_indices, index_data.size());
- box_index_buffer = RD::get_singleton()->index_buffer_create(box_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
+ box_index_buffer = RD::get_singleton()->index_buffer_create(box_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT16, index_data);
Vector<RID> buffers;
buffers.push_back(box_vertex_buffer);
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp
index 3d26a9a8df..357d035ae9 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp
@@ -85,7 +85,7 @@ void DebugEffects::_create_frustum_arrays() {
}
if (frustum.index_buffer.is_null()) {
- uint32_t indices[6 * 2 * 3] = {
+ uint16_t indices[6 * 2 * 3] = {
// Far
0, 1, 2, // FLT, FLB, FRT
1, 3, 2, // FLB, FRB, FRT
@@ -111,19 +111,19 @@ void DebugEffects::_create_frustum_arrays() {
data.resize(6 * 2 * 3 * 4);
{
uint8_t *w = data.ptrw();
- int *p32 = (int *)w;
+ uint16_t *p16 = (uint16_t *)w;
for (int i = 0; i < 6 * 2 * 3; i++) {
- *p32 = indices[i];
- p32++;
+ *p16 = indices[i];
+ p16++;
}
}
- frustum.index_buffer = RD::get_singleton()->index_buffer_create(6 * 2 * 3, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, data);
+ frustum.index_buffer = RD::get_singleton()->index_buffer_create(6 * 2 * 3, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, data);
frustum.index_array = RD::get_singleton()->index_array_create(frustum.index_buffer, 0, 6 * 2 * 3);
}
if (frustum.lines_buffer.is_null()) {
- uint32_t indices[12 * 2] = {
+ uint16_t indices[12 * 2] = {
0, 1, // FLT - FLB
1, 3, // FLB - FRB
3, 2, // FRB - FRT
@@ -145,14 +145,14 @@ void DebugEffects::_create_frustum_arrays() {
data.resize(12 * 2 * 4);
{
uint8_t *w = data.ptrw();
- int *p32 = (int *)w;
+ uint16_t *p16 = (uint16_t *)w;
for (int i = 0; i < 12 * 2; i++) {
- *p32 = indices[i];
- p32++;
+ *p16 = indices[i];
+ p16++;
}
}
- frustum.lines_buffer = RD::get_singleton()->index_buffer_create(12 * 2, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, data);
+ frustum.lines_buffer = RD::get_singleton()->index_buffer_create(12 * 2, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, data);
frustum.lines_array = RD::get_singleton()->index_array_create(frustum.lines_buffer, 0, 12 * 2);
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 12f8f6a366..509072bbec 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -707,6 +707,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
actions.render_mode_defines["debug_shadow_splits"] = "#define DEBUG_DRAW_PSSM_SPLITS\n";
+ actions.render_mode_defines["fog_disabled"] = "#define FOG_DISABLED\n";
actions.base_texture_binding_index = 1;
actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 32d2289f75..ffbe7f7e59 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -610,6 +610,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
actions.render_mode_defines["debug_shadow_splits"] = "#define DEBUG_DRAW_PSSM_SPLITS\n";
+ actions.render_mode_defines["fog_disabled"] = "#define FOG_DISABLED\n";
actions.base_texture_binding_index = 1;
actions.texture_layout_set = RenderForwardMobile::MATERIAL_UNIFORM_SET;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index d8c035a51c..b1ad7e16ed 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2587,18 +2587,18 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
{ // default index buffer
Vector<uint8_t> pv;
- pv.resize(6 * 4);
+ pv.resize(6 * 2);
{
uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
+ uint16_t *p16 = (uint16_t *)w;
+ p16[0] = 0;
+ p16[1] = 1;
+ p16[2] = 2;
+ p16[3] = 0;
+ p16[4] = 2;
+ p16[5] = 3;
}
- shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv);
shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6);
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 4ccd2aa322..7eb8cbd02f 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -126,18 +126,18 @@ void RendererCompositorRD::initialize() {
//create index array for copy shader
Vector<uint8_t> pv;
- pv.resize(6 * 4);
+ pv.resize(6 * 2);
{
uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
+ uint16_t *p16 = (uint16_t *)w;
+ p16[0] = 0;
+ p16[1] = 1;
+ p16[2] = 2;
+ p16[3] = 0;
+ p16[4] = 2;
+ p16[5] = 3;
}
- blit.index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ blit.index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv);
blit.array = RD::get_singleton()->index_array_create(blit.index_buffer, 0, 6);
blit.sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index 8f3c704afe..cfba408fe1 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -802,7 +802,9 @@ void fragment_shader(in SceneData scene_data) {
float clearcoat_roughness = 0.0;
float anisotropy = 0.0;
vec2 anisotropy_flow = vec2(1.0, 0.0);
+#ifndef FOG_DISABLED
vec4 fog = vec4(0.0);
+#endif // !FOG_DISABLED
#if defined(CUSTOM_RADIANCE_USED)
vec4 custom_radiance = vec4(0.0);
#endif
@@ -962,6 +964,7 @@ void fragment_shader(in SceneData scene_data) {
/////////////////////// FOG //////////////////////
#ifndef MODE_RENDER_DEPTH
+#ifndef FOG_DISABLED
#ifndef CUSTOM_FOG_USED
// fog must be processed as early as possible and then packed.
// to maximize VGPR usage
@@ -997,6 +1000,7 @@ void fragment_shader(in SceneData scene_data) {
uint fog_rg = packHalf2x16(fog.rg);
uint fog_ba = packHalf2x16(fog.ba);
+#endif //!FOG_DISABLED
#endif //!MODE_RENDER_DEPTH
/////////////////////// DECALS ////////////////////////////////
@@ -2250,8 +2254,10 @@ void fragment_shader(in SceneData scene_data) {
diffuse_light *= 1.0 - metallic;
ambient_light *= 1.0 - metallic;
+#ifndef FOG_DISABLED
//restore fog
fog = vec4(unpackHalf2x16(fog_rg), unpackHalf2x16(fog_ba));
+#endif //!FOG_DISABLED
#ifdef MODE_SEPARATE_SPECULAR
@@ -2268,8 +2274,10 @@ void fragment_shader(in SceneData scene_data) {
specular_buffer = vec4(specular_light, metallic);
#endif
+#ifndef FOG_DISABLED
diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a);
specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
+#endif //!FOG_DISABLED
#else //MODE_SEPARATE_SPECULAR
@@ -2280,8 +2288,10 @@ void fragment_shader(in SceneData scene_data) {
//frag_color = vec4(1.0);
#endif //USE_NO_SHADING
+#ifndef FOG_DISABLED
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
+#endif //!FOG_DISABLED
#endif //MODE_SEPARATE_SPECULAR
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index 0283482d76..cdf81bb6ec 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -694,7 +694,9 @@ void main() {
float clearcoat_roughness = 0.0;
float anisotropy = 0.0;
vec2 anisotropy_flow = vec2(1.0, 0.0);
+#ifndef FOG_DISABLED
vec4 fog = vec4(0.0);
+#endif // !FOG_DISABLED
#if defined(CUSTOM_RADIANCE_USED)
vec4 custom_radiance = vec4(0.0);
#endif
@@ -860,6 +862,7 @@ void main() {
/////////////////////// FOG //////////////////////
#ifndef MODE_RENDER_DEPTH
+#ifndef FOG_DISABLED
#ifndef CUSTOM_FOG_USED
// fog must be processed as early as possible and then packed.
// to maximize VGPR usage
@@ -874,6 +877,7 @@ void main() {
uint fog_rg = packHalf2x16(fog.rg);
uint fog_ba = packHalf2x16(fog.ba);
+#endif //!FOG_DISABLED
#endif //!MODE_RENDER_DEPTH
/////////////////////// DECALS ////////////////////////////////
@@ -1744,8 +1748,10 @@ void main() {
diffuse_light *= 1.0 - metallic;
ambient_light *= 1.0 - metallic;
+#ifndef FOG_DISABLED
//restore fog
fog = vec4(unpackHalf2x16(fog_rg), unpackHalf2x16(fog_ba));
+#endif // !FOG_DISABLED
#ifdef MODE_MULTIPLE_RENDER_TARGETS
@@ -1762,8 +1768,10 @@ void main() {
specular_buffer = vec4(specular_light, metallic);
#endif // MODE_UNSHADED
+#ifndef FOG_DISABLED
diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a);
specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
+#endif // !FOG_DISABLED
#else //MODE_MULTIPLE_RENDER_TARGETS
@@ -1773,8 +1781,10 @@ void main() {
frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
#endif // MODE_UNSHADED
+#ifndef FOG_DISABLED
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
+#endif // !FOG_DISABLED
// On mobile we use a UNORM buffer with 10bpp which results in a range from 0.0 - 1.0 resulting in HDR breaking
// We divide by sc_luminance_multiplier to support a range from 0.0 - 2.0 both increasing precision on bright and darker images
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index fda341bbc9..5c4fa1a47c 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1191,18 +1191,18 @@ MaterialStorage::MaterialStorage() {
// buffers
{ //create index array for copy shaders
Vector<uint8_t> pv;
- pv.resize(6 * 4);
+ pv.resize(6 * 2);
{
uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
+ uint16_t *p16 = (uint16_t *)w;
+ p16[0] = 0;
+ p16[1] = 1;
+ p16[2] = 2;
+ p16[3] = 0;
+ p16[4] = 2;
+ p16[5] = 3;
}
- quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv);
quad_index_array = RD::get_singleton()->index_array_create(quad_index_buffer, 0, 6);
}
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index c256d37344..728089f516 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -227,6 +227,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back({ PNAME("alpha_to_coverage") });
shader_modes[RS::SHADER_SPATIAL].modes.push_back({ PNAME("alpha_to_coverage_and_one") });
shader_modes[RS::SHADER_SPATIAL].modes.push_back({ PNAME("debug_shadow_splits") });
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back({ PNAME("fog_disabled") });
}
/************ CANVAS ITEM **************************/