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-rw-r--r--servers/audio/audio_stream.cpp43
-rw-r--r--servers/audio/audio_stream.h6
-rw-r--r--servers/display_server.cpp5
-rw-r--r--servers/display_server.h4
-rw-r--r--servers/movie_writer/movie_writer.h1
-rw-r--r--servers/rendering/dummy/storage/light_storage.h2
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp80
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp71
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h5
-rw-r--r--servers/rendering/renderer_scene_cull.cpp16
-rw-r--r--servers/rendering/renderer_scene_cull.h1
-rw-r--r--servers/rendering/rendering_device.cpp50
-rw-r--r--servers/rendering/rendering_device.h7
-rw-r--r--servers/rendering/rendering_device_binds.cpp5
-rw-r--r--servers/rendering/rendering_device_driver.cpp2
-rw-r--r--servers/rendering/rendering_device_driver.h2
-rw-r--r--servers/rendering/rendering_device_graph.cpp18
-rw-r--r--servers/rendering/rendering_device_graph.h5
-rw-r--r--servers/rendering/rendering_server_default.cpp2
-rw-r--r--servers/rendering/rendering_server_default.h1
-rw-r--r--servers/rendering/shader_language.cpp129
-rw-r--r--servers/rendering/shader_language.h4
-rw-r--r--servers/rendering/shader_preprocessor.cpp42
-rw-r--r--servers/rendering/shader_preprocessor.h1
-rw-r--r--servers/rendering/shader_types.cpp2
-rw-r--r--servers/rendering/storage/light_storage.h2
-rw-r--r--servers/rendering_server.cpp1
-rw-r--r--servers/rendering_server.h1
-rw-r--r--servers/text_server.h1
34 files changed, 395 insertions, 137 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 1886ebe1ac..d400b5790f 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -76,6 +76,42 @@ int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_fra
return ret;
}
+PackedVector2Array AudioStreamPlayback::_mix_audio_bind(float p_rate_scale, int p_frames) {
+ Vector<AudioFrame> frames = mix_audio(p_rate_scale, p_frames);
+
+ PackedVector2Array res;
+ res.resize(frames.size());
+
+ Vector2 *res_ptrw = res.ptrw();
+ for (int i = 0; i < frames.size(); i++) {
+ res_ptrw[i] = Vector2(frames[i].left, frames[i].right);
+ }
+
+ return res;
+}
+
+Vector<AudioFrame> AudioStreamPlayback::mix_audio(float p_rate_scale, int p_frames) {
+ Vector<AudioFrame> res;
+ res.resize(p_frames);
+
+ int frames = mix(res.ptrw(), p_rate_scale, p_frames);
+ res.resize(frames);
+
+ return res;
+}
+
+void AudioStreamPlayback::start_playback(double p_from_pos) {
+ start(p_from_pos);
+}
+
+void AudioStreamPlayback::stop_playback() {
+ stop();
+}
+
+void AudioStreamPlayback::seek_playback(double p_time) {
+ seek(p_time);
+}
+
void AudioStreamPlayback::tag_used_streams() {
GDVIRTUAL_CALL(_tag_used_streams);
}
@@ -108,6 +144,13 @@ void AudioStreamPlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_playback", "playback_sample"), &AudioStreamPlayback::set_sample_playback);
ClassDB::bind_method(D_METHOD("get_sample_playback"), &AudioStreamPlayback::get_sample_playback);
+ ClassDB::bind_method(D_METHOD("mix_audio", "rate_scale", "frames"), &AudioStreamPlayback::_mix_audio_bind);
+ ClassDB::bind_method(D_METHOD("start", "from_pos"), &AudioStreamPlayback::start_playback, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "time"), &AudioStreamPlayback::seek_playback, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayback::stop_playback);
+ ClassDB::bind_method(D_METHOD("get_loop_count"), &AudioStreamPlayback::get_loop_count);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayback::get_playback_position);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayback::is_playing);
}
AudioStreamPlayback::AudioStreamPlayback() {}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 3feaa53630..65efccdc28 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -83,6 +83,7 @@ class AudioStreamPlayback : public RefCounted {
protected:
static void _bind_methods();
+ PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
GDVIRTUAL1(_start, double)
GDVIRTUAL0(_stop)
GDVIRTUAL0RC(bool, _is_playing)
@@ -118,6 +119,11 @@ public:
AudioStreamPlayback();
~AudioStreamPlayback();
+
+ Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
+ void start_playback(double p_from_pos = 0.0);
+ void stop_playback();
+ void seek_playback(double p_time);
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index ce0d6cb996..428fb77c74 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -1128,6 +1128,7 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(WINDOW_FLAG_POPUP);
BIND_ENUM_CONSTANT(WINDOW_FLAG_EXTEND_TO_TITLE);
BIND_ENUM_CONSTANT(WINDOW_FLAG_MOUSE_PASSTHROUGH);
+ BIND_ENUM_CONSTANT(WINDOW_FLAG_SHARP_CORNERS);
BIND_ENUM_CONSTANT(WINDOW_FLAG_MAX);
BIND_ENUM_CONSTANT(WINDOW_EVENT_MOUSE_ENTER);
@@ -1229,6 +1230,10 @@ void DisplayServer::_input_set_custom_mouse_cursor_func(const Ref<Resource> &p_i
}
bool DisplayServer::can_create_rendering_device() {
+ if (get_singleton()->get_name() == "headless") {
+ return false;
+ }
+
#if defined(RD_ENABLED)
RenderingDevice *device = RenderingDevice::get_singleton();
if (device) {
diff --git a/servers/display_server.h b/servers/display_server.h
index 36798bd011..f25bf334a4 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -32,6 +32,7 @@
#define DISPLAY_SERVER_H
#include "core/input/input.h"
+#include "core/io/image.h"
#include "core/io/resource.h"
#include "core/os/os.h"
#include "core/variant/callable.h"
@@ -39,7 +40,6 @@
#include "display/native_menu.h"
class Texture2D;
-class Image;
class DisplayServer : public Object {
GDCLASS(DisplayServer, Object)
@@ -381,6 +381,7 @@ public:
WINDOW_FLAG_POPUP,
WINDOW_FLAG_EXTEND_TO_TITLE,
WINDOW_FLAG_MOUSE_PASSTHROUGH,
+ WINDOW_FLAG_SHARP_CORNERS,
WINDOW_FLAG_MAX,
};
@@ -394,6 +395,7 @@ public:
WINDOW_FLAG_POPUP_BIT = (1 << WINDOW_FLAG_POPUP),
WINDOW_FLAG_EXTEND_TO_TITLE_BIT = (1 << WINDOW_FLAG_EXTEND_TO_TITLE),
WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT = (1 << WINDOW_FLAG_MOUSE_PASSTHROUGH),
+ WINDOW_FLAG_SHARP_CORNERS_BIT = (1 << WINDOW_FLAG_SHARP_CORNERS),
};
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), bool p_exclusive = false, WindowID p_transient_parent = INVALID_WINDOW_ID);
diff --git a/servers/movie_writer/movie_writer.h b/servers/movie_writer/movie_writer.h
index e1dc8ef8cf..69d6b1ba2b 100644
--- a/servers/movie_writer/movie_writer.h
+++ b/servers/movie_writer/movie_writer.h
@@ -31,6 +31,7 @@
#ifndef MOVIE_WRITER_H
#define MOVIE_WRITER_H
+#include "core/io/image.h"
#include "core/templates/local_vector.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio_server.h"
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index c3b63cdbf6..d25523753c 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -78,6 +78,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override {}
+ virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override { return 0xFFFFFFFF; }
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 2dfcd67411..903d73ff2b 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -622,6 +622,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
bool any_uses_time = false;
+ Vector3 cam_position = p_cam_transform.get_origin();
for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
@@ -652,41 +653,68 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
any_uses_time |= shader_data->uses_time;
- Vector3i min;
- Vector3i max;
+ Vector3i froxel_min;
+ Vector3i froxel_max;
Vector3i kernel_size;
- Vector3 position = fog_volume_instance->transform.get_origin();
+ Vector3 fog_position = fog_volume_instance->transform.get_origin();
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_size(fog_volume) / 2;
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
// Local fog volume.
- Vector3i points[8];
Vector3 fog_size = Vector3(fog->width, fog->height, fog->depth);
float volumetric_fog_detail_spread = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_detail_spread(p_settings.env);
- points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
-
- min = Vector3i(int32_t(fog->width) - 1, int32_t(fog->height) - 1, int32_t(fog->depth) - 1);
- max = Vector3i(1, 1, 1);
-
+ Vector3 corners[8]{
+ fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)),
+ fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z))
+ };
+ Vector3i froxels[8];
+ Vector3 corner_min = corners[0];
+ Vector3 corner_max = corners[0];
for (int j = 0; j < 8; j++) {
- min = min.min(points[j]);
- max = max.max(points[j]);
+ froxels[j] = _point_get_position_in_froxel_volume(corners[j], fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
+ corner_min = corner_min.min(corners[j]);
+ corner_max = corner_max.max(corners[j]);
+ }
+
+ froxel_min = Vector3i(int32_t(fog->width) - 1, int32_t(fog->height) - 1, int32_t(fog->depth) - 1);
+ froxel_max = Vector3i(1, 1, 1);
+
+ // Tracking just the corners of the fog volume can result in missing some fog:
+ // when the camera's near plane is inside the fog, we must always consider the entire screen
+ Vector3 near_plane_corner(frustum_near_size.x, frustum_near_size.y, z_near);
+ float expand = near_plane_corner.length();
+ if (cam_position.x > (corner_min.x - expand) && cam_position.x < (corner_max.x + expand) &&
+ cam_position.y > (corner_min.y - expand) && cam_position.y < (corner_max.y + expand) &&
+ cam_position.z > (corner_min.z - expand) && cam_position.z < (corner_max.z + expand)) {
+ froxel_min.x = 0;
+ froxel_min.y = 0;
+ froxel_min.z = 0;
+ froxel_max.x = int32_t(fog->width);
+ froxel_max.y = int32_t(fog->height);
+ for (int j = 0; j < 8; j++) {
+ froxel_max.z = MAX(froxel_max.z, froxels[j].z);
+ }
+ } else {
+ // Camera is guaranteed to be outside the fog volume
+ for (int j = 0; j < 8; j++) {
+ froxel_min = froxel_min.min(froxels[j]);
+ froxel_max = froxel_max.max(froxels[j]);
+ }
}
- kernel_size = max - min;
+ kernel_size = froxel_max - froxel_min;
} else {
// Volume type global runs on all cells
extents = Vector3(fog->width, fog->height, fog->depth);
- min = Vector3i(0, 0, 0);
+ froxel_min = Vector3i(0, 0, 0);
kernel_size = Vector3i(int32_t(fog->width), int32_t(fog->height), int32_t(fog->depth));
}
@@ -695,15 +723,15 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
}
VolumetricFogShader::FogPushConstant push_constant;
- push_constant.position[0] = position.x;
- push_constant.position[1] = position.y;
- push_constant.position[2] = position.z;
+ push_constant.position[0] = fog_position.x;
+ push_constant.position[1] = fog_position.y;
+ push_constant.position[2] = fog_position.z;
push_constant.size[0] = extents.x * 2;
push_constant.size[1] = extents.y * 2;
push_constant.size[2] = extents.z * 2;
- push_constant.corner[0] = min.x;
- push_constant.corner[1] = min.y;
- push_constant.corner[2] = min.z;
+ push_constant.corner[0] = froxel_min.x;
+ push_constant.corner[1] = froxel_min.y;
+ push_constant.corner[2] = froxel_min.z;
push_constant.shape = uint32_t(RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume));
RendererRD::MaterialStorage::store_transform(fog_volume_instance->transform.affine_inverse(), push_constant.transform);
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index dcd3e90e1b..2547f08715 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -31,6 +31,7 @@
#ifndef RENDERER_COMPOSITOR_RD_H
#define RENDERER_COMPOSITOR_RD_H
+#include "core/io/image.h"
#include "core/os/os.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/environment/fog.h"
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0c21fec282..dc2605b670 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -31,6 +31,7 @@
#include "renderer_scene_render_rd.h"
#include "core/config/project_settings.h"
+#include "core/io/image.h"
#include "core/os/os.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/environment/fog.h"
diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
index a797891ab6..90bbdfe685 100644
--- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl
@@ -513,6 +513,7 @@ void main() {
shadow_sample.z = 1.0 + abs(shadow_sample.z);
vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - omni_lights.data[light_index].shadow_bias);
pos.z *= omni_lights.data[light_index].inv_radius;
+ pos.z = 1.0 - pos.z;
pos.xy = pos.xy * 0.5 + 0.5;
pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index 8f71909154..3639b5739b 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -285,6 +285,23 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
+void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_NULL(light);
+
+ light->shadow_caster_mask = p_caster_mask;
+
+ light->version++;
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
+}
+
+uint32_t LightStorage::light_get_shadow_caster_mask(RID p_light) const {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_NULL_V(light, 0);
+
+ return light->shadow_caster_mask;
+}
+
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_NULL(light);
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index 59303e8a73..80c62a7bc4 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -72,6 +72,7 @@ private:
RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
uint32_t max_sdfgi_cascade = 2;
uint32_t cull_mask = 0xFFFFFFFF;
+ uint32_t shadow_caster_mask = 0xFFFFFFFF;
bool distance_fade = false;
real_t distance_fade_begin = 40.0;
real_t distance_fade_shadow = 50.0;
@@ -480,6 +481,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override;
+ virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override;
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 9dc606620b..42fce65b2d 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -518,6 +518,32 @@ TextureStorage::TextureStorage() {
rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
}
}
+
+ // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
+
+ constexpr int placeholder_size = 4;
+ texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
+ // Draw a magenta/black checkerboard pattern.
+ for (int i = 0; i < placeholder_size * placeholder_size; i++) {
+ const int x = i % placeholder_size;
+ const int y = i / placeholder_size;
+ texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
+ }
+
+ texture_2d_array_placeholder.push_back(texture_2d_placeholder);
+
+ for (int i = 0; i < 6; i++) {
+ cubemap_placeholder.push_back(texture_2d_placeholder);
+ }
+
+ Ref<Image> texture_2d_placeholder_rotated;
+ texture_2d_placeholder_rotated.instantiate();
+ texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
+ texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
+ for (int i = 0; i < 4; i++) {
+ // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
+ texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
+ }
}
TextureStorage::~TextureStorage() {
@@ -1365,46 +1391,19 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
//these two APIs can be used together or in combination with the others.
void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- texture_2d_initialize(p_texture, image);
+ texture_2d_initialize(p_texture, texture_2d_placeholder);
}
void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
- images.push_back(image);
+ texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
} else {
- //cube
- for (int i = 0; i < 6; i++) {
- images.push_back(image);
- }
+ texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
}
-
- texture_2d_layered_initialize(p_texture, images, p_layered_type);
}
void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- //cube
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
-
- texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
+ texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
}
Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
@@ -2269,6 +2268,16 @@ void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, Texture
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
+ case RD::DATA_FORMAT_B8G8R8A8_UNORM:
+ case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
+ r_format.image_format = Image::FORMAT_RGBA8;
+ r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
+ r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
r_format.image_format = Image::FORMAT_RGBA4444;
r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 2135ee3e3b..866fdd50ac 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -520,6 +520,11 @@ public:
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
+ Ref<Image> texture_2d_placeholder;
+ Vector<Ref<Image>> texture_2d_array_placeholder;
+ Vector<Ref<Image>> cubemap_placeholder;
+ Vector<Ref<Image>> texture_3d_placeholder;
+
//these two APIs can be used together or in combination with the others.
virtual void texture_2d_placeholder_initialize(RID p_texture) override;
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 8b7ec08868..45f980ab41 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1998,6 +1998,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
+ } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
+ pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
+ pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
@@ -2296,6 +2299,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
cull.shadow_count = p_shadow_index + 1;
cull.shadows[p_shadow_index].cascade_count = splits;
cull.shadows[p_shadow_index].light_instance = light->instance;
+ cull.shadows[p_shadow_index].caster_mask = RSG::light_storage->light_get_shadow_caster_mask(p_instance->base);
for (int i = 0; i < splits; i++) {
RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i));
@@ -2526,7 +2530,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2608,7 +2612,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2675,7 +2679,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask & RSG::light_storage->light_get_shadow_caster_mask(p_instance->base))) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -3033,6 +3037,10 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
for (const Instance *E : geom->lights) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
+ if (!(RSG::light_storage->light_get_cull_mask(E->base) & idata.layer_mask)) {
+ continue;
+ }
+
instance_pair_buffer[idx++] = light->instance;
if (idx == MAX_INSTANCE_PAIRS) {
break;
@@ -3137,7 +3145,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && LAYER_CHECK) {
+ if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && (LAYER_CHECK & cull_data.cull->shadows[j].caster_mask)) {
cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
mesh_visible = true;
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 5aae59eb51..d3f03c4789 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1121,6 +1121,7 @@ public:
struct Cull {
struct Shadow {
RID light_instance;
+ uint32_t caster_mask;
struct Cascade {
Frustum frustum;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index aee23ab476..6eb1386749 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -1243,6 +1243,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
TransferWorker *transfer_worker = nullptr;
const uint8_t *read_ptr = p_data.ptr();
uint8_t *write_ptr = nullptr;
+ const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
for (uint32_t pass = 0; pass < 2; pass++) {
const bool copy_pass = (pass == 1);
if (copy_pass) {
@@ -1267,7 +1268,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
tb.texture = texture->driver_id;
tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- tb.next_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
+ tb.next_layout = copy_dst_layout;
tb.subresources.aspect = texture->barrier_aspect_flags;
tb.subresources.mipmap_count = texture->mipmaps;
tb.subresources.base_layer = p_layer;
@@ -1313,7 +1314,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
copy_region.texture_subresources.layer_count = 1;
copy_region.texture_offset = Vector3i(0, 0, z);
copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1);
- driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL, copy_region);
+ driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region);
}
staging_local_offset += to_allocate;
@@ -1332,14 +1333,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
RDD::TextureBarrier tb;
tb.texture = texture->driver_id;
tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
- tb.prev_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
+ tb.prev_layout = copy_dst_layout;
tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
tb.subresources.aspect = texture->barrier_aspect_flags;
tb.subresources.mipmap_count = texture->mipmaps;
tb.subresources.base_layer = p_layer;
tb.subresources.layer_count = 1;
-
- driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, tb);
+ transfer_worker->texture_barriers.push_back(tb);
}
_release_transfer_worker(transfer_worker);
@@ -5152,6 +5152,21 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke
MutexLock lock(p_transfer_worker->operations_mutex);
p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted;
}
+
+ if (!p_transfer_worker->texture_barriers.is_empty()) {
+ MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
+ _flush_barriers_for_transfer_worker(p_transfer_worker);
+ }
+}
+
+void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) {
+ if (!p_transfer_worker->texture_barriers.is_empty()) {
+ for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) {
+ transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]);
+ }
+
+ p_transfer_worker->texture_barriers.clear();
+ }
}
void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) {
@@ -5193,11 +5208,11 @@ void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_arr
}
}
-void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) {
+void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) {
MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) {
TransferWorker *worker = transfer_worker_pool[i];
- if (p_operations_used_by_draw) {
+ if (p_draw_command_buffer) {
MutexLock lock(worker->operations_mutex);
if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) {
// The operation used by the draw has already been processed, we don't need to wait on the worker.
@@ -5208,12 +5223,21 @@ void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) {
{
MutexLock lock(worker->thread_mutex);
if (worker->recording) {
- VectorView<RDD::SemaphoreID> semaphores = p_operations_used_by_draw ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
+ VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
_end_transfer_worker(worker);
_submit_transfer_worker(worker, semaphores);
}
+
+ if (p_draw_command_buffer) {
+ _flush_barriers_for_transfer_worker(worker);
+ }
}
}
+
+ if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) {
+ driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers);
+ transfer_worker_pool_texture_barriers.clear();
+ }
}
void RenderingDevice::_wait_for_transfer_workers() {
@@ -5807,10 +5831,10 @@ void RenderingDevice::_end_frame() {
ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
}
- _submit_transfer_workers(true);
-
// The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
+ _submit_transfer_workers(command_buffer);
+
draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
driver->command_buffer_end(command_buffer);
driver->end_segment();
@@ -6387,7 +6411,7 @@ void RenderingDevice::finalize() {
}
// Wait for transfer workers to finish.
- _submit_transfer_workers(false);
+ _submit_transfer_workers();
_wait_for_transfer_workers();
// Delete everything the graph has created.
@@ -7236,6 +7260,10 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_PASS);
}
+void RenderingDevice::make_current() {
+ render_thread_id = Thread::get_caller_id();
+}
+
RenderingDevice::~RenderingDevice() {
finalize();
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index b61418b1fc..c440e11cd4 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -1267,6 +1267,7 @@ private:
RDD::CommandBufferID command_buffer;
RDD::CommandPoolID command_pool;
RDD::FenceID command_fence;
+ LocalVector<RDD::TextureBarrier> texture_barriers;
bool recording = false;
bool submitted = false;
BinaryMutex thread_mutex;
@@ -1280,6 +1281,7 @@ private:
uint32_t transfer_worker_pool_max_size = 1;
LocalVector<uint64_t> transfer_worker_operation_used_by_draw;
LocalVector<uint32_t> transfer_worker_pool_available_list;
+ LocalVector<RDD::TextureBarrier> transfer_worker_pool_texture_barriers;
BinaryMutex transfer_worker_pool_mutex;
ConditionVariable transfer_worker_pool_condition;
@@ -1288,12 +1290,13 @@ private:
void _end_transfer_worker(TransferWorker *p_transfer_worker);
void _submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores = VectorView<RDD::SemaphoreID>());
void _wait_for_transfer_worker(TransferWorker *p_transfer_worker);
+ void _flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker);
void _check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation);
void _check_transfer_worker_buffer(Buffer *p_buffer);
void _check_transfer_worker_texture(Texture *p_texture);
void _check_transfer_worker_vertex_array(VertexArray *p_vertex_array);
void _check_transfer_worker_index_array(IndexArray *p_index_array);
- void _submit_transfer_workers(bool p_operations_used_by_draw);
+ void _submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer = RDD::CommandBufferID());
void _wait_for_transfer_workers();
void _free_transfer_workers();
@@ -1493,6 +1496,8 @@ public:
static RenderingDevice *get_singleton();
+ void make_current();
+
RenderingDevice();
~RenderingDevice();
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index d9ca286b15..e41a56b0a3 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -31,7 +31,10 @@
#include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
- ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE);
+ ERR_FAIL_NULL_V_MSG(
+ RenderingDevice::get_singleton(),
+ ERR_UNAVAILABLE,
+ "Cannot import custom .glsl shaders when running without a RenderingDevice. This can happen if you are using the headless more or the Compatibility backend.");
Vector<String> lines = p_text.split("\n");
diff --git a/servers/rendering/rendering_device_driver.cpp b/servers/rendering/rendering_device_driver.cpp
index 3b8e3efeb8..9ff7b83215 100644
--- a/servers/rendering/rendering_device_driver.cpp
+++ b/servers/rendering/rendering_device_driver.cpp
@@ -374,6 +374,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
return 1;
case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
return true;
+ case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
+ return false;
default:
ERR_FAIL_V(0);
}
diff --git a/servers/rendering/rendering_device_driver.h b/servers/rendering/rendering_device_driver.h
index 91da67c8d7..637d52c060 100644
--- a/servers/rendering/rendering_device_driver.h
+++ b/servers/rendering/rendering_device_driver.h
@@ -220,6 +220,7 @@ public:
enum TextureLayout {
TEXTURE_LAYOUT_UNDEFINED,
+ TEXTURE_LAYOUT_GENERAL,
TEXTURE_LAYOUT_STORAGE_OPTIMAL,
TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
@@ -750,6 +751,7 @@ public:
API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP,
API_TRAIT_SECONDARY_VIEWPORT_SCISSOR,
API_TRAIT_CLEARS_WITH_COPY_ENGINE,
+ API_TRAIT_USE_GENERAL_IN_COPY_QUEUES,
};
enum ShaderChangeInvalidation {
diff --git a/servers/rendering/rendering_device_graph.cpp b/servers/rendering/rendering_device_graph.cpp
index abcb76cd43..0ecd818805 100644
--- a/servers/rendering/rendering_device_graph.cpp
+++ b/servers/rendering/rendering_device_graph.cpp
@@ -34,6 +34,7 @@
#define FORCE_FULL_ACCESS_BITS 0
#define PRINT_RESOURCE_TRACKER_TOTAL 0
#define PRINT_COMMAND_RECORDING 0
+#define INSERT_BREADCRUMBS 1
RenderingDeviceGraph::RenderingDeviceGraph() {
driver_honors_barriers = false;
@@ -438,6 +439,15 @@ void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_tr
// Always update the access of the tracker according to the latest usage.
resource_tracker->usage_access = new_usage_access;
+ // Always accumulate the stages of the tracker with the commands that use it.
+ search_tracker->current_frame_stages = search_tracker->current_frame_stages | r_command->self_stages;
+
+ if (!search_tracker->previous_frame_stages.is_empty()) {
+ // Add to the command the stages the tracker was used on in the previous frame.
+ r_command->previous_stages = r_command->previous_stages | search_tracker->previous_frame_stages;
+ search_tracker->previous_frame_stages.clear();
+ }
+
if (different_usage) {
// Even if the usage of the resource isn't a write usage explicitly, a different usage implies a transition and it should therefore be considered a write.
write_usage = true;
@@ -823,7 +833,7 @@ void RenderingDeviceGraph::_run_render_commands(int32_t p_level, const RecordedC
const RecordedDrawListCommand *draw_list_command = reinterpret_cast<const RecordedDrawListCommand *>(command);
const VectorView clear_values(draw_list_command->clear_values(), draw_list_command->clear_values_count);
-#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
+#if INSERT_BREADCRUMBS
driver->command_insert_breadcrumb(r_command_buffer, draw_list_command->breadcrumb);
#endif
driver->command_begin_render_pass(r_command_buffer, draw_list_command->render_pass, draw_list_command->framebuffer, draw_list_command->command_buffer_type, draw_list_command->region, clear_values);
@@ -874,7 +884,7 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm
}
if (p_ignore_previous_value || p_new_label_index != r_current_label_index || p_new_level != r_current_label_level) {
- if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0)) {
+ if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0 || r_current_label_level >= 0)) {
// End the current label.
driver->command_end_label(p_command_buffer);
}
@@ -888,6 +898,8 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm
} else if (p_use_label_for_empty) {
label_name = "Command graph";
label_color = Color(1, 1, 1, 1);
+ } else {
+ return;
}
// Add the level to the name.
@@ -2064,7 +2076,7 @@ void RenderingDeviceGraph::end(bool p_reorder_commands, bool p_full_barriers, RD
}
}
- _run_label_command_change(r_command_buffer, -1, -1, true, false, nullptr, 0, current_label_index, current_label_level);
+ _run_label_command_change(r_command_buffer, -1, -1, false, false, nullptr, 0, current_label_index, current_label_level);
#if PRINT_COMMAND_RECORDING
print_line(vformat("Recorded %d commands", command_count));
diff --git a/servers/rendering/rendering_device_graph.h b/servers/rendering/rendering_device_graph.h
index e13e3a0429..0534d4ee1e 100644
--- a/servers/rendering/rendering_device_graph.h
+++ b/servers/rendering/rendering_device_graph.h
@@ -151,6 +151,8 @@ public:
struct ResourceTracker {
uint32_t reference_count = 0;
int64_t command_frame = -1;
+ BitField<RDD::PipelineStageBits> previous_frame_stages;
+ BitField<RDD::PipelineStageBits> current_frame_stages;
int32_t read_full_command_list_index = -1;
int32_t read_slice_command_list_index = -1;
int32_t write_command_or_list_index = -1;
@@ -174,8 +176,9 @@ public:
_FORCE_INLINE_ void reset_if_outdated(int64_t new_command_frame) {
if (new_command_frame != command_frame) {
- usage_access.clear();
command_frame = new_command_frame;
+ previous_frame_stages = current_frame_stages;
+ current_frame_stages.clear();
read_full_command_list_index = -1;
read_slice_command_list_index = -1;
write_command_or_list_index = -1;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 20f1f9ad6f..2ec693cbbf 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -370,6 +370,8 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const {
void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
server_thread = Thread::get_caller_id();
server_task_id = p_pump_task_id;
+ // This is needed because the main RD is created on the main thread.
+ RenderingDevice::get_singleton()->make_current();
}
void RenderingServerDefault::_thread_exit() {
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 225a67fb52..766ec8fa96 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -443,6 +443,7 @@ public:
FUNC2(light_set_cull_mask, RID, uint32_t)
FUNC5(light_set_distance_fade, RID, bool, float, float, float)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_shadow_caster_mask, RID, uint32_t)
FUNC2(light_set_bake_mode, RID, LightBakeMode)
FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index b6770c773c..7c4128b0e3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -356,7 +356,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_BREAK, "break", CF_BLOCK, {}, {} },
{ TK_CF_CONTINUE, "continue", CF_BLOCK, {}, {} },
{ TK_CF_RETURN, "return", CF_BLOCK, {}, {} },
- { TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "fragment" } },
+ { TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "vertex" } },
// function specifier keywords
@@ -3565,28 +3565,33 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
int argcount = args.size();
- if (p_function_info.stage_functions.has(name)) {
- //stage based function
- const StageFunctionInfo &sf = p_function_info.stage_functions[name];
- if (argcount != sf.arguments.size()) {
- _set_error(vformat(RTR("Invalid number of arguments when calling stage function '%s', which expects %d arguments."), String(name), sf.arguments.size()));
- return false;
- }
- //validate arguments
- for (int i = 0; i < argcount; i++) {
- if (args[i] != sf.arguments[i].type) {
- _set_error(vformat(RTR("Invalid argument type when calling stage function '%s', type expected is '%s'."), String(name), get_datatype_name(sf.arguments[i].type)));
- return false;
- }
- }
+ if (stages) {
+ // Stage functions can be used in custom functions as well, that why need to check them all.
+ for (const KeyValue<StringName, FunctionInfo> &E : *stages) {
+ if (E.value.stage_functions.has(name)) {
+ // Stage-based function.
+ const StageFunctionInfo &sf = E.value.stage_functions[name];
+ if (argcount != sf.arguments.size()) {
+ _set_error(vformat(RTR("Invalid number of arguments when calling stage function '%s', which expects %d arguments."), String(name), sf.arguments.size()));
+ return false;
+ }
+ // Validate arguments.
+ for (int i = 0; i < argcount; i++) {
+ if (args[i] != sf.arguments[i].type) {
+ _set_error(vformat(RTR("Invalid argument type when calling stage function '%s', type expected is '%s'."), String(name), get_datatype_name(sf.arguments[i].type)));
+ return false;
+ }
+ }
- if (r_ret_type) {
- *r_ret_type = sf.return_type;
- }
- if (r_ret_type_str) {
- *r_ret_type_str = "";
+ if (r_ret_type) {
+ *r_ret_type = sf.return_type;
+ }
+ if (r_ret_type_str) {
+ *r_ret_type_str = "";
+ }
+ return true;
+ }
}
- return true;
}
bool failed_builtin = false;
@@ -5937,22 +5942,35 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
calls_info[current_function].calls.push_back(&calls_info[name]);
}
- int idx = 0;
bool is_builtin = false;
- while (frag_only_func_defs[idx].name) {
- if (frag_only_func_defs[idx].name == name) {
- // If a built-in function not found for the current shader type, then it shouldn't be parsed further.
- if (!is_supported_frag_only_funcs) {
- _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier));
- return nullptr;
+ if (is_supported_frag_only_funcs && stages) {
+ for (const KeyValue<StringName, FunctionInfo> &E : *stages) {
+ if (E.value.stage_functions.has(name)) {
+ // Register usage of the restricted stage function.
+ calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
+ is_builtin = true;
+ break;
}
- // Register usage of the restricted function.
- calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
- is_builtin = true;
- break;
}
- idx++;
+ }
+
+ if (!is_builtin) {
+ int idx = 0;
+ while (frag_only_func_defs[idx].name) {
+ if (frag_only_func_defs[idx].name == name) {
+ // If a built-in function not found for the current shader type, then it shouldn't be parsed further.
+ if (!is_supported_frag_only_funcs) {
+ _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier));
+ return nullptr;
+ }
+ // Register usage of the restricted function.
+ calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
+ is_builtin = true;
+ break;
+ }
+ idx++;
+ }
}
// Recursively checks for the restricted function call.
@@ -8581,6 +8599,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
block = block->parent_block;
}
} else if (tk.type == TK_CF_DISCARD) {
+ if (!is_discard_supported) {
+ _set_error(vformat(RTR("Use of '%s' is not supported for the '%s' shader type."), "discard", shader_type_identifier));
+ return ERR_PARSE_ERROR;
+ }
+
//check return type
BlockNode *b = p_block;
while (b && !b->parent_function) {
@@ -8592,7 +8615,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
if (!b->parent_function->can_discard) {
- _set_error(vformat(RTR("Use of '%s' is not allowed here."), "discard"));
+ _set_error(vformat(RTR("'%s' cannot be used within the '%s' processor function."), "discard", b->parent_function->name));
return ERR_PARSE_ERROR;
}
@@ -8601,6 +8624,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
pos = _get_tkpos();
tk = _get_token();
+
+ calls_info[b->parent_function->name].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>("discard", CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, pos)));
+
if (tk.type != TK_SEMICOLON) {
_set_expected_after_error(";", "discard");
return ERR_PARSE_ERROR;
@@ -8838,7 +8864,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
stages = &p_functions;
- is_supported_frag_only_funcs = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial" || shader_type_identifier == "sky";
+
+ is_discard_supported = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial";
+ is_supported_frag_only_funcs = is_discard_supported || shader_type_identifier == "sky";
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
@@ -10332,6 +10360,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (p_functions.has(name)) {
func_node->can_discard = p_functions[name].can_discard;
+ } else {
+ func_node->can_discard = is_discard_supported; // Allow use it for custom functions (in supported shader types).
}
if (!function_overload_count.has(name)) {
@@ -10922,10 +10952,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
break; // Ignore hint keywords (parsed below).
}
if (keyword_list[i].flags & keyword_completion_context) {
- if (keyword_list[i].excluded_shader_types.has(shader_type_identifier)) {
- continue;
- }
- if (!keyword_list[i].functions.is_empty() && !keyword_list[i].functions.has(current_function)) {
+ if (keyword_list[i].excluded_shader_types.has(shader_type_identifier) || keyword_list[i].excluded_functions.has(current_function)) {
continue;
}
ScriptLanguage::CodeCompletionOption option(keyword_list[i].text, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
@@ -11160,9 +11187,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
int idx = 0;
bool low_end = RenderingServer::get_singleton()->is_low_end();
- if (stages && stages->has(skip_function)) {
- for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) {
- matches.insert(String(E.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
+ if (stages) {
+ // Stage functions can be used in custom functions as well, that why need to check them all.
+ for (const KeyValue<StringName, FunctionInfo> &E : *stages) {
+ for (const KeyValue<StringName, StageFunctionInfo> &F : E.value.stage_functions) {
+ if (F.value.skip_function == skip_function && stages->has(skip_function)) {
+ continue;
+ }
+ matches.insert(String(F.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
+ }
}
}
@@ -11292,9 +11325,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
return OK;
}
- if (stages && stages->has(block_function)) {
- for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) {
- if (completion_function == E.key) {
+ if (stages) {
+ // Stage functions can be used in custom functions as well, that why need to check them all.
+ for (const KeyValue<StringName, FunctionInfo> &S : *stages) {
+ for (const KeyValue<StringName, StageFunctionInfo> &E : S.value.stage_functions) {
+ // No need to check for the skip function here.
+ if (completion_function != E.key) {
+ continue;
+ }
+
calltip += get_datatype_name(E.value.return_type);
calltip += " ";
calltip += E.key;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index fb0a526230..ddd4c41059 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -859,6 +859,7 @@ public:
Vector<Argument> arguments;
DataType return_type = TYPE_VOID;
+ String skip_function;
};
struct ModeInfo {
@@ -934,7 +935,7 @@ private:
const char *text;
uint32_t flags;
const Vector<String> excluded_shader_types;
- const Vector<String> functions;
+ const Vector<String> excluded_functions;
};
static const KeyWord keyword_list[];
@@ -1150,6 +1151,7 @@ private:
const HashMap<StringName, FunctionInfo> *stages = nullptr;
bool is_supported_frag_only_funcs = false;
+ bool is_discard_supported = false;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 27e39551ba..0e41a178b5 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -393,6 +393,8 @@ void ShaderPreprocessor::process_directive(Tokenizer *p_tokenizer) {
process_else(p_tokenizer);
} else if (directive == "endif") {
process_endif(p_tokenizer);
+ } else if (directive == "error") {
+ process_error(p_tokenizer);
} else if (directive == "define") {
process_define(p_tokenizer);
} else if (directive == "undef") {
@@ -466,7 +468,7 @@ void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
if (state->current_branch == nullptr || state->current_branch->else_defined) {
- set_error(RTR("Unmatched elif."), line);
+ set_error(vformat(RTR("Unmatched '%s' directive."), "elif"), line);
return;
}
if (state->previous_region != nullptr) {
@@ -523,7 +525,7 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
if (state->current_branch == nullptr || state->current_branch->else_defined) {
- set_error(RTR("Unmatched else."), line);
+ set_error(vformat(RTR("Unmatched '%s' directive."), "else"), line);
return;
}
if (state->previous_region != nullptr) {
@@ -531,7 +533,7 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
- set_error(RTR("Invalid else."), p_tokenizer->get_line());
+ set_error(vformat(RTR("Invalid '%s' directive."), "else"), line);
}
bool skip = false;
@@ -559,7 +561,7 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
state->condition_depth--;
if (state->condition_depth < 0) {
- set_error(RTR("Unmatched endif."), line);
+ set_error(vformat(RTR("Unmatched '%s' directive."), "endif"), line);
return;
}
if (state->previous_region != nullptr) {
@@ -568,13 +570,28 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
- set_error(RTR("Invalid endif."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "endif"), line);
}
state->current_branch = state->current_branch->parent;
state->branches.pop_back();
}
+void ShaderPreprocessor::process_error(Tokenizer *p_tokenizer) {
+ const int line = p_tokenizer->get_line();
+
+ const String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
+ if (body.is_empty()) {
+ set_error(" ", line);
+ } else {
+ set_error(body, line);
+ }
+
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(vformat(RTR("Invalid '%s' directive."), "error"), line);
+ }
+}
+
void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
@@ -626,7 +643,7 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
- set_error(RTR("Invalid ifdef."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "ifdef"), line);
return;
}
@@ -648,7 +665,7 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
- set_error(RTR("Invalid ifndef."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "ifndef"), line);
return;
}
@@ -771,21 +788,21 @@ void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) {
}
if (label.is_empty()) {
- set_error(RTR("Invalid pragma directive."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line);
return;
}
- // Rxplicitly handle pragma values here.
+ // Explicitly handle pragma values here.
// If more pragma options are created, then refactor into a more defined structure.
if (label == "disable_preprocessor") {
state->disabled = true;
} else {
- set_error(RTR("Invalid pragma directive."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line);
return;
}
if (!p_tokenizer->consume_empty_line()) {
- set_error(RTR("Invalid pragma directive."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line);
return;
}
}
@@ -794,7 +811,7 @@ void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
const String label = p_tokenizer->get_identifier();
if (label.is_empty() || !p_tokenizer->consume_empty_line()) {
- set_error(RTR("Invalid undef."), line);
+ set_error(vformat(RTR("Invalid '%s' directive."), "undef"), line);
return;
}
@@ -1383,6 +1400,7 @@ void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_inclu
r_keywords->push_back("else");
}
r_keywords->push_back("endif");
+ r_keywords->push_back("error");
if (p_include_shader_keywords) {
r_keywords->push_back("if");
}
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index b29239105a..0a90aec958 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -191,6 +191,7 @@ private:
void process_elif(Tokenizer *p_tokenizer);
void process_else(Tokenizer *p_tokenizer);
void process_endif(Tokenizer *p_tokenizer);
+ void process_error(Tokenizer *p_tokenizer);
void process_if(Tokenizer *p_tokenizer);
void process_ifdef(Tokenizer *p_tokenizer);
void process_ifndef(Tokenizer *p_tokenizer);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index f498c0bf93..9ccfe2f9d7 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -284,6 +284,7 @@ ShaderTypes::ShaderTypes() {
{
ShaderLanguage::StageFunctionInfo func;
+ func.skip_function = "vertex";
func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("sdf_pos", ShaderLanguage::TYPE_VEC2));
func.return_type = ShaderLanguage::TYPE_FLOAT; //whether it could emit
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["texture_sdf"] = func;
@@ -297,6 +298,7 @@ ShaderTypes::ShaderTypes() {
{
ShaderLanguage::StageFunctionInfo func;
+ func.skip_function = "vertex";
func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("uv", ShaderLanguage::TYPE_VEC2));
func.return_type = ShaderLanguage::TYPE_VEC2; //whether it could emit
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["screen_uv_to_sdf"] = func;
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index 6a0adfa596..1e149e3a97 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -59,6 +59,8 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) = 0;
+ virtual uint32_t light_get_shadow_caster_mask(RID p_light) const = 0;
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 32ef5261f3..53dda24dc3 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2479,6 +2479,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade);
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
+ ClassDB::bind_method(D_METHOD("light_set_shadow_caster_mask", "light", "mask"), &RenderingServer::light_set_shadow_caster_mask);
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 0208a640a5..6c1e1274d4 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -542,6 +542,7 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) = 0;
enum LightBakeMode {
LIGHT_BAKE_DISABLED,
diff --git a/servers/text_server.h b/servers/text_server.h
index ba3fdaa35e..7dd9669818 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -31,6 +31,7 @@
#ifndef TEXT_SERVER_H
#define TEXT_SERVER_H
+#include "core/io/image.h"
#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/templates/rid.h"