diff options
Diffstat (limited to 'servers')
23 files changed, 258 insertions, 117 deletions
diff --git a/servers/display_server.cpp b/servers/display_server.cpp index ce0d6cb996..8bfe95aa76 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -1128,6 +1128,7 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(WINDOW_FLAG_POPUP); BIND_ENUM_CONSTANT(WINDOW_FLAG_EXTEND_TO_TITLE); BIND_ENUM_CONSTANT(WINDOW_FLAG_MOUSE_PASSTHROUGH); + BIND_ENUM_CONSTANT(WINDOW_FLAG_SHARP_CORNERS); BIND_ENUM_CONSTANT(WINDOW_FLAG_MAX); BIND_ENUM_CONSTANT(WINDOW_EVENT_MOUSE_ENTER); diff --git a/servers/display_server.h b/servers/display_server.h index 36798bd011..f25bf334a4 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -32,6 +32,7 @@ #define DISPLAY_SERVER_H #include "core/input/input.h" +#include "core/io/image.h" #include "core/io/resource.h" #include "core/os/os.h" #include "core/variant/callable.h" @@ -39,7 +40,6 @@ #include "display/native_menu.h" class Texture2D; -class Image; class DisplayServer : public Object { GDCLASS(DisplayServer, Object) @@ -381,6 +381,7 @@ public: WINDOW_FLAG_POPUP, WINDOW_FLAG_EXTEND_TO_TITLE, WINDOW_FLAG_MOUSE_PASSTHROUGH, + WINDOW_FLAG_SHARP_CORNERS, WINDOW_FLAG_MAX, }; @@ -394,6 +395,7 @@ public: WINDOW_FLAG_POPUP_BIT = (1 << WINDOW_FLAG_POPUP), WINDOW_FLAG_EXTEND_TO_TITLE_BIT = (1 << WINDOW_FLAG_EXTEND_TO_TITLE), WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT = (1 << WINDOW_FLAG_MOUSE_PASSTHROUGH), + WINDOW_FLAG_SHARP_CORNERS_BIT = (1 << WINDOW_FLAG_SHARP_CORNERS), }; virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), bool p_exclusive = false, WindowID p_transient_parent = INVALID_WINDOW_ID); diff --git a/servers/movie_writer/movie_writer.h b/servers/movie_writer/movie_writer.h index e1dc8ef8cf..69d6b1ba2b 100644 --- a/servers/movie_writer/movie_writer.h +++ b/servers/movie_writer/movie_writer.h @@ -31,6 +31,7 @@ #ifndef MOVIE_WRITER_H #define MOVIE_WRITER_H +#include "core/io/image.h" #include "core/templates/local_vector.h" #include "servers/audio/audio_driver_dummy.h" #include "servers/audio_server.h" diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index dcd3e90e1b..2547f08715 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -31,6 +31,7 @@ #ifndef RENDERER_COMPOSITOR_RD_H #define RENDERER_COMPOSITOR_RD_H +#include "core/io/image.h" #include "core/os/os.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/environment/fog.h" diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 0c21fec282..dc2605b670 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -31,6 +31,7 @@ #include "renderer_scene_render_rd.h" #include "core/config/project_settings.h" +#include "core/io/image.h" #include "core/os/os.h" #include "renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/environment/fog.h" diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl index a797891ab6..90bbdfe685 100644 --- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl @@ -513,6 +513,7 @@ void main() { shadow_sample.z = 1.0 + abs(shadow_sample.z); vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - omni_lights.data[light_index].shadow_bias); pos.z *= omni_lights.data[light_index].inv_radius; + pos.z = 1.0 - pos.z; pos.xy = pos.xy * 0.5 + 0.5; pos.xy = uv_rect.xy + pos.xy * uv_rect.zw; diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index 9d47711599..2f0e4e0bea 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -105,10 +105,6 @@ layout(location = 6) mediump out vec3 binormal_interp; layout(location = 7) highp out vec4 diffuse_light_interp; layout(location = 8) highp out vec4 specular_light_interp; -layout(constant_id = 9) const bool sc_disable_omni_lights = false; -layout(constant_id = 10) const bool sc_disable_spot_lights = false; -layout(constant_id = 12) const bool sc_disable_directional_lights = false; - #include "../scene_forward_vertex_lights_inc.glsl" #endif // !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) && defined(USE_VERTEX_LIGHTING) #ifdef MATERIAL_UNIFORMS_USED @@ -1606,7 +1602,6 @@ void main() { #endif #undef BIAS_FUNC } -#endif if (i < 4) { shadow0 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << (i * 8); @@ -1614,6 +1609,7 @@ void main() { shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8); } } +#endif // SHADOWS_DISABLED #ifndef USE_VERTEX_LIGHTING for (uint i = 0; i < scene_data.directional_light_count; i++) { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 9dc606620b..42fce65b2d 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -518,6 +518,32 @@ TextureStorage::TextureStorage() { rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i)); } } + + // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods. + + constexpr int placeholder_size = 4; + texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8); + // Draw a magenta/black checkerboard pattern. + for (int i = 0; i < placeholder_size * placeholder_size; i++) { + const int x = i % placeholder_size; + const int y = i / placeholder_size; + texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0)); + } + + texture_2d_array_placeholder.push_back(texture_2d_placeholder); + + for (int i = 0; i < 6; i++) { + cubemap_placeholder.push_back(texture_2d_placeholder); + } + + Ref<Image> texture_2d_placeholder_rotated; + texture_2d_placeholder_rotated.instantiate(); + texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder); + texture_2d_placeholder_rotated->rotate_90(CLOCKWISE); + for (int i = 0; i < 4; i++) { + // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees). + texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated); + } } TextureStorage::~TextureStorage() { @@ -1365,46 +1391,19 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { //these two APIs can be used together or in combination with the others. void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - texture_2d_initialize(p_texture, image); + texture_2d_initialize(p_texture, texture_2d_placeholder); } void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - Vector<Ref<Image>> images; if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { - images.push_back(image); + texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type); } else { - //cube - for (int i = 0; i < 6; i++) { - images.push_back(image); - } + texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type); } - - texture_2d_layered_initialize(p_texture, images, p_layered_type); } void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - Vector<Ref<Image>> images; - //cube - for (int i = 0; i < 4; i++) { - images.push_back(image); - } - - texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images); + texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder); } Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { @@ -2269,6 +2268,16 @@ void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, Texture r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; + case RD::DATA_FORMAT_B8G8R8A8_UNORM: + case RD::DATA_FORMAT_B8G8R8A8_SRGB: { + r_format.image_format = Image::FORMAT_RGBA8; + r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM; + r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: { r_format.image_format = Image::FORMAT_RGBA4444; r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index 2135ee3e3b..866fdd50ac 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -520,6 +520,11 @@ public: virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override; virtual void texture_proxy_update(RID p_proxy, RID p_base) override; + Ref<Image> texture_2d_placeholder; + Vector<Ref<Image>> texture_2d_array_placeholder; + Vector<Ref<Image>> cubemap_placeholder; + Vector<Ref<Image>> texture_3d_placeholder; + //these two APIs can be used together or in combination with the others. virtual void texture_2d_placeholder_initialize(RID p_texture) override; virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 8b7ec08868..ca07444465 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1998,6 +1998,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base); + } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index b287550986..6eb1386749 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -1243,6 +1243,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons TransferWorker *transfer_worker = nullptr; const uint8_t *read_ptr = p_data.ptr(); uint8_t *write_ptr = nullptr; + const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; for (uint32_t pass = 0; pass < 2; pass++) { const bool copy_pass = (pass == 1); if (copy_pass) { @@ -1267,7 +1268,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons tb.texture = texture->driver_id; tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT; tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED; - tb.next_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; + tb.next_layout = copy_dst_layout; tb.subresources.aspect = texture->barrier_aspect_flags; tb.subresources.mipmap_count = texture->mipmaps; tb.subresources.base_layer = p_layer; @@ -1313,7 +1314,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons copy_region.texture_subresources.layer_count = 1; copy_region.texture_offset = Vector3i(0, 0, z); copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1); - driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL, copy_region); + driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region); } staging_local_offset += to_allocate; @@ -1332,14 +1333,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons RDD::TextureBarrier tb; tb.texture = texture->driver_id; tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT; - tb.prev_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; + tb.prev_layout = copy_dst_layout; tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; tb.subresources.aspect = texture->barrier_aspect_flags; tb.subresources.mipmap_count = texture->mipmaps; tb.subresources.base_layer = p_layer; tb.subresources.layer_count = 1; - - driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, tb); + transfer_worker->texture_barriers.push_back(tb); } _release_transfer_worker(transfer_worker); @@ -5052,7 +5052,6 @@ RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint3 // No existing worker was picked, we create a new one. transfer_worker = memnew(TransferWorker); transfer_worker->command_fence = driver->fence_create(); - transfer_worker->command_semaphore = driver->semaphore_create(); transfer_worker->command_pool = driver->command_pool_create(transfer_queue_family, RDD::COMMAND_BUFFER_TYPE_PRIMARY); transfer_worker->command_buffer = driver->command_buffer_create(transfer_worker->command_pool); transfer_worker->index = transfer_worker_pool.size(); @@ -5075,7 +5074,7 @@ RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint3 // If there's not enough bytes to use on the staging buffer, we submit everything pending from the worker and wait for the work to be finished. if (transfer_worker->recording) { _end_transfer_worker(transfer_worker); - _submit_transfer_worker(transfer_worker, false); + _submit_transfer_worker(transfer_worker); } if (transfer_worker->submitted) { @@ -5128,12 +5127,12 @@ void RenderingDevice::_end_transfer_worker(TransferWorker *p_transfer_worker) { p_transfer_worker->recording = false; } -void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, bool p_signal_semaphore) { - const VectorView<RDD::SemaphoreID> execute_semaphore = p_signal_semaphore ? p_transfer_worker->command_semaphore : VectorView<RDD::SemaphoreID>(); - driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, execute_semaphore, p_transfer_worker->command_fence, {}); - if (p_signal_semaphore) { +void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores) { + driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, p_signal_semaphores, p_transfer_worker->command_fence, {}); + + for (uint32_t i = 0; i < p_signal_semaphores.size(); i++) { // Indicate the frame should wait on these semaphores before executing the main command buffer. - frames[frame].semaphores_to_wait_on.push_back(p_transfer_worker->command_semaphore); + frames[frame].semaphores_to_wait_on.push_back(p_signal_semaphores[i]); } p_transfer_worker->submitted = true; @@ -5153,6 +5152,21 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke MutexLock lock(p_transfer_worker->operations_mutex); p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted; } + + if (!p_transfer_worker->texture_barriers.is_empty()) { + MutexLock transfer_worker_lock(transfer_worker_pool_mutex); + _flush_barriers_for_transfer_worker(p_transfer_worker); + } +} + +void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) { + if (!p_transfer_worker->texture_barriers.is_empty()) { + for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) { + transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]); + } + + p_transfer_worker->texture_barriers.clear(); + } } void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) { @@ -5194,10 +5208,11 @@ void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_arr } } -void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) { +void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) { MutexLock transfer_worker_lock(transfer_worker_pool_mutex); - for (TransferWorker *worker : transfer_worker_pool) { - if (p_operations_used_by_draw) { + for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) { + TransferWorker *worker = transfer_worker_pool[i]; + if (p_draw_command_buffer) { MutexLock lock(worker->operations_mutex); if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) { // The operation used by the draw has already been processed, we don't need to wait on the worker. @@ -5208,11 +5223,21 @@ void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) { { MutexLock lock(worker->thread_mutex); if (worker->recording) { + VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>(); _end_transfer_worker(worker); - _submit_transfer_worker(worker, true); + _submit_transfer_worker(worker, semaphores); + } + + if (p_draw_command_buffer) { + _flush_barriers_for_transfer_worker(worker); } } } + + if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) { + driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers); + transfer_worker_pool_texture_barriers.clear(); + } } void RenderingDevice::_wait_for_transfer_workers() { @@ -5228,7 +5253,6 @@ void RenderingDevice::_wait_for_transfer_workers() { void RenderingDevice::_free_transfer_workers() { MutexLock transfer_worker_lock(transfer_worker_pool_mutex); for (TransferWorker *worker : transfer_worker_pool) { - driver->semaphore_free(worker->command_semaphore); driver->fence_free(worker->command_fence); driver->buffer_free(worker->staging_buffer); driver->command_pool_free(worker->command_pool); @@ -5807,10 +5831,10 @@ void RenderingDevice::_end_frame() { ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work)."); } - _submit_transfer_workers(true); - // The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use. RDD::CommandBufferID command_buffer = frames[frame].command_buffer; + _submit_transfer_workers(command_buffer); + draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool); driver->command_buffer_end(command_buffer); driver->end_segment(); @@ -6014,6 +6038,9 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ present_queue_family = main_queue_family; } + // Use the processor count as the max amount of transfer workers that can be created. + transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count(); + // Create data for all the frames. for (uint32_t i = 0; i < frames.size(); i++) { frames[i].index = 0; @@ -6041,6 +6068,13 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ // Assign the main queue family and command pool to the command buffer pool. frames[i].command_buffer_pool.pool = frames[i].command_pool; + + // Create the semaphores for the transfer workers. + frames[i].transfer_worker_semaphores.resize(transfer_worker_pool_max_size); + for (uint32_t j = 0; j < transfer_worker_pool_max_size; j++) { + frames[i].transfer_worker_semaphores[j] = driver->semaphore_create(); + ERR_FAIL_COND_V(!frames[i].transfer_worker_semaphores[j], FAILED); + } } // Start from frame count, so everything else is immediately old. @@ -6087,9 +6121,6 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ ERR_FAIL_COND_V(err, FAILED); } - // TODO: How should this max size be determined? - transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count(); - draw_list = nullptr; compute_list = nullptr; @@ -6380,7 +6411,7 @@ void RenderingDevice::finalize() { } // Wait for transfer workers to finish. - _submit_transfer_workers(false); + _submit_transfer_workers(); _wait_for_transfer_workers(); // Delete everything the graph has created. @@ -6452,6 +6483,10 @@ void RenderingDevice::finalize() { for (uint32_t j = 0; j < buffer_pool.buffers.size(); j++) { driver->semaphore_free(buffer_pool.semaphores[j]); } + + for (uint32_t j = 0; j < frames[i].transfer_worker_semaphores.size(); j++) { + driver->semaphore_free(frames[i].transfer_worker_semaphores[j]); + } } if (pipeline_cache_enabled) { @@ -7225,6 +7260,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_PASS); } +void RenderingDevice::make_current() { + render_thread_id = Thread::get_caller_id(); +} + RenderingDevice::~RenderingDevice() { finalize(); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 19d21dfda2..c440e11cd4 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1267,7 +1267,7 @@ private: RDD::CommandBufferID command_buffer; RDD::CommandPoolID command_pool; RDD::FenceID command_fence; - RDD::SemaphoreID command_semaphore; + LocalVector<RDD::TextureBarrier> texture_barriers; bool recording = false; bool submitted = false; BinaryMutex thread_mutex; @@ -1281,20 +1281,22 @@ private: uint32_t transfer_worker_pool_max_size = 1; LocalVector<uint64_t> transfer_worker_operation_used_by_draw; LocalVector<uint32_t> transfer_worker_pool_available_list; + LocalVector<RDD::TextureBarrier> transfer_worker_pool_texture_barriers; BinaryMutex transfer_worker_pool_mutex; ConditionVariable transfer_worker_pool_condition; TransferWorker *_acquire_transfer_worker(uint32_t p_transfer_size, uint32_t p_required_align, uint32_t &r_staging_offset); void _release_transfer_worker(TransferWorker *p_transfer_worker); void _end_transfer_worker(TransferWorker *p_transfer_worker); - void _submit_transfer_worker(TransferWorker *p_transfer_worker, bool p_signal_semaphore); + void _submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores = VectorView<RDD::SemaphoreID>()); void _wait_for_transfer_worker(TransferWorker *p_transfer_worker); + void _flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker); void _check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation); void _check_transfer_worker_buffer(Buffer *p_buffer); void _check_transfer_worker_texture(Texture *p_texture); void _check_transfer_worker_vertex_array(VertexArray *p_vertex_array); void _check_transfer_worker_index_array(IndexArray *p_index_array); - void _submit_transfer_workers(bool p_operations_used_by_draw); + void _submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer = RDD::CommandBufferID()); void _wait_for_transfer_workers(); void _free_transfer_workers(); @@ -1372,6 +1374,10 @@ private: // Swap chains prepared for drawing during the frame that must be presented. LocalVector<RDD::SwapChainID> swap_chains_to_present; + // Semaphores the transfer workers can use to wait before rendering the frame. + // This must have the same size of the transfer worker pool. + TightLocalVector<RDD::SemaphoreID> transfer_worker_semaphores; + // Extra command buffer pool used for driver workarounds. RDG::CommandBufferPool command_buffer_pool; @@ -1490,6 +1496,8 @@ public: static RenderingDevice *get_singleton(); + void make_current(); + RenderingDevice(); ~RenderingDevice(); diff --git a/servers/rendering/rendering_device_driver.cpp b/servers/rendering/rendering_device_driver.cpp index 3b8e3efeb8..9ff7b83215 100644 --- a/servers/rendering/rendering_device_driver.cpp +++ b/servers/rendering/rendering_device_driver.cpp @@ -374,6 +374,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) { return 1; case API_TRAIT_CLEARS_WITH_COPY_ENGINE: return true; + case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES: + return false; default: ERR_FAIL_V(0); } diff --git a/servers/rendering/rendering_device_driver.h b/servers/rendering/rendering_device_driver.h index 91da67c8d7..637d52c060 100644 --- a/servers/rendering/rendering_device_driver.h +++ b/servers/rendering/rendering_device_driver.h @@ -220,6 +220,7 @@ public: enum TextureLayout { TEXTURE_LAYOUT_UNDEFINED, + TEXTURE_LAYOUT_GENERAL, TEXTURE_LAYOUT_STORAGE_OPTIMAL, TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, @@ -750,6 +751,7 @@ public: API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP, API_TRAIT_SECONDARY_VIEWPORT_SCISSOR, API_TRAIT_CLEARS_WITH_COPY_ENGINE, + API_TRAIT_USE_GENERAL_IN_COPY_QUEUES, }; enum ShaderChangeInvalidation { diff --git a/servers/rendering/rendering_device_graph.cpp b/servers/rendering/rendering_device_graph.cpp index abcb76cd43..0ecd818805 100644 --- a/servers/rendering/rendering_device_graph.cpp +++ b/servers/rendering/rendering_device_graph.cpp @@ -34,6 +34,7 @@ #define FORCE_FULL_ACCESS_BITS 0 #define PRINT_RESOURCE_TRACKER_TOTAL 0 #define PRINT_COMMAND_RECORDING 0 +#define INSERT_BREADCRUMBS 1 RenderingDeviceGraph::RenderingDeviceGraph() { driver_honors_barriers = false; @@ -438,6 +439,15 @@ void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_tr // Always update the access of the tracker according to the latest usage. resource_tracker->usage_access = new_usage_access; + // Always accumulate the stages of the tracker with the commands that use it. + search_tracker->current_frame_stages = search_tracker->current_frame_stages | r_command->self_stages; + + if (!search_tracker->previous_frame_stages.is_empty()) { + // Add to the command the stages the tracker was used on in the previous frame. + r_command->previous_stages = r_command->previous_stages | search_tracker->previous_frame_stages; + search_tracker->previous_frame_stages.clear(); + } + if (different_usage) { // Even if the usage of the resource isn't a write usage explicitly, a different usage implies a transition and it should therefore be considered a write. write_usage = true; @@ -823,7 +833,7 @@ void RenderingDeviceGraph::_run_render_commands(int32_t p_level, const RecordedC const RecordedDrawListCommand *draw_list_command = reinterpret_cast<const RecordedDrawListCommand *>(command); const VectorView clear_values(draw_list_command->clear_values(), draw_list_command->clear_values_count); -#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED) +#if INSERT_BREADCRUMBS driver->command_insert_breadcrumb(r_command_buffer, draw_list_command->breadcrumb); #endif driver->command_begin_render_pass(r_command_buffer, draw_list_command->render_pass, draw_list_command->framebuffer, draw_list_command->command_buffer_type, draw_list_command->region, clear_values); @@ -874,7 +884,7 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm } if (p_ignore_previous_value || p_new_label_index != r_current_label_index || p_new_level != r_current_label_level) { - if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0)) { + if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0 || r_current_label_level >= 0)) { // End the current label. driver->command_end_label(p_command_buffer); } @@ -888,6 +898,8 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm } else if (p_use_label_for_empty) { label_name = "Command graph"; label_color = Color(1, 1, 1, 1); + } else { + return; } // Add the level to the name. @@ -2064,7 +2076,7 @@ void RenderingDeviceGraph::end(bool p_reorder_commands, bool p_full_barriers, RD } } - _run_label_command_change(r_command_buffer, -1, -1, true, false, nullptr, 0, current_label_index, current_label_level); + _run_label_command_change(r_command_buffer, -1, -1, false, false, nullptr, 0, current_label_index, current_label_level); #if PRINT_COMMAND_RECORDING print_line(vformat("Recorded %d commands", command_count)); diff --git a/servers/rendering/rendering_device_graph.h b/servers/rendering/rendering_device_graph.h index e13e3a0429..0534d4ee1e 100644 --- a/servers/rendering/rendering_device_graph.h +++ b/servers/rendering/rendering_device_graph.h @@ -151,6 +151,8 @@ public: struct ResourceTracker { uint32_t reference_count = 0; int64_t command_frame = -1; + BitField<RDD::PipelineStageBits> previous_frame_stages; + BitField<RDD::PipelineStageBits> current_frame_stages; int32_t read_full_command_list_index = -1; int32_t read_slice_command_list_index = -1; int32_t write_command_or_list_index = -1; @@ -174,8 +176,9 @@ public: _FORCE_INLINE_ void reset_if_outdated(int64_t new_command_frame) { if (new_command_frame != command_frame) { - usage_access.clear(); command_frame = new_command_frame; + previous_frame_stages = current_frame_stages; + current_frame_stages.clear(); read_full_command_list_index = -1; read_slice_command_list_index = -1; write_command_or_list_index = -1; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 20f1f9ad6f..2ec693cbbf 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -370,6 +370,8 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const { void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) { server_thread = Thread::get_caller_id(); server_task_id = p_pump_task_id; + // This is needed because the main RD is created on the main thread. + RenderingDevice::get_singleton()->make_current(); } void RenderingServerDefault::_thread_exit() { diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 44d3cf4f6e..7c4128b0e3 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3565,28 +3565,33 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI int argcount = args.size(); - if (p_function_info.stage_functions.has(name)) { - //stage based function - const StageFunctionInfo &sf = p_function_info.stage_functions[name]; - if (argcount != sf.arguments.size()) { - _set_error(vformat(RTR("Invalid number of arguments when calling stage function '%s', which expects %d arguments."), String(name), sf.arguments.size())); - return false; - } - //validate arguments - for (int i = 0; i < argcount; i++) { - if (args[i] != sf.arguments[i].type) { - _set_error(vformat(RTR("Invalid argument type when calling stage function '%s', type expected is '%s'."), String(name), get_datatype_name(sf.arguments[i].type))); - return false; - } - } + if (stages) { + // Stage functions can be used in custom functions as well, that why need to check them all. + for (const KeyValue<StringName, FunctionInfo> &E : *stages) { + if (E.value.stage_functions.has(name)) { + // Stage-based function. + const StageFunctionInfo &sf = E.value.stage_functions[name]; + if (argcount != sf.arguments.size()) { + _set_error(vformat(RTR("Invalid number of arguments when calling stage function '%s', which expects %d arguments."), String(name), sf.arguments.size())); + return false; + } + // Validate arguments. + for (int i = 0; i < argcount; i++) { + if (args[i] != sf.arguments[i].type) { + _set_error(vformat(RTR("Invalid argument type when calling stage function '%s', type expected is '%s'."), String(name), get_datatype_name(sf.arguments[i].type))); + return false; + } + } - if (r_ret_type) { - *r_ret_type = sf.return_type; - } - if (r_ret_type_str) { - *r_ret_type_str = ""; + if (r_ret_type) { + *r_ret_type = sf.return_type; + } + if (r_ret_type_str) { + *r_ret_type_str = ""; + } + return true; + } } - return true; } bool failed_builtin = false; @@ -5937,22 +5942,35 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons calls_info[current_function].calls.push_back(&calls_info[name]); } - int idx = 0; bool is_builtin = false; - while (frag_only_func_defs[idx].name) { - if (frag_only_func_defs[idx].name == name) { - // If a built-in function not found for the current shader type, then it shouldn't be parsed further. - if (!is_supported_frag_only_funcs) { - _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier)); - return nullptr; + if (is_supported_frag_only_funcs && stages) { + for (const KeyValue<StringName, FunctionInfo> &E : *stages) { + if (E.value.stage_functions.has(name)) { + // Register usage of the restricted stage function. + calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos()))); + is_builtin = true; + break; } - // Register usage of the restricted function. - calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos()))); - is_builtin = true; - break; } - idx++; + } + + if (!is_builtin) { + int idx = 0; + while (frag_only_func_defs[idx].name) { + if (frag_only_func_defs[idx].name == name) { + // If a built-in function not found for the current shader type, then it shouldn't be parsed further. + if (!is_supported_frag_only_funcs) { + _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier)); + return nullptr; + } + // Register usage of the restricted function. + calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos()))); + is_builtin = true; + break; + } + idx++; + } } // Recursively checks for the restricted function call. @@ -11169,9 +11187,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ int idx = 0; bool low_end = RenderingServer::get_singleton()->is_low_end(); - if (stages && stages->has(skip_function)) { - for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) { - matches.insert(String(E.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION); + if (stages) { + // Stage functions can be used in custom functions as well, that why need to check them all. + for (const KeyValue<StringName, FunctionInfo> &E : *stages) { + for (const KeyValue<StringName, StageFunctionInfo> &F : E.value.stage_functions) { + if (F.value.skip_function == skip_function && stages->has(skip_function)) { + continue; + } + matches.insert(String(F.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION); + } } } @@ -11301,9 +11325,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ return OK; } - if (stages && stages->has(block_function)) { - for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) { - if (completion_function == E.key) { + if (stages) { + // Stage functions can be used in custom functions as well, that why need to check them all. + for (const KeyValue<StringName, FunctionInfo> &S : *stages) { + for (const KeyValue<StringName, StageFunctionInfo> &E : S.value.stage_functions) { + // No need to check for the skip function here. + if (completion_function != E.key) { + continue; + } + calltip += get_datatype_name(E.value.return_type); calltip += " "; calltip += E.key; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index a1550bc2cd..ddd4c41059 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -859,6 +859,7 @@ public: Vector<Argument> arguments; DataType return_type = TYPE_VOID; + String skip_function; }; struct ModeInfo { diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp index 27e39551ba..0e41a178b5 100644 --- a/servers/rendering/shader_preprocessor.cpp +++ b/servers/rendering/shader_preprocessor.cpp @@ -393,6 +393,8 @@ void ShaderPreprocessor::process_directive(Tokenizer *p_tokenizer) { process_else(p_tokenizer); } else if (directive == "endif") { process_endif(p_tokenizer); + } else if (directive == "error") { + process_error(p_tokenizer); } else if (directive == "define") { process_define(p_tokenizer); } else if (directive == "undef") { @@ -466,7 +468,7 @@ void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) { const int line = p_tokenizer->get_line(); if (state->current_branch == nullptr || state->current_branch->else_defined) { - set_error(RTR("Unmatched elif."), line); + set_error(vformat(RTR("Unmatched '%s' directive."), "elif"), line); return; } if (state->previous_region != nullptr) { @@ -523,7 +525,7 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) { const int line = p_tokenizer->get_line(); if (state->current_branch == nullptr || state->current_branch->else_defined) { - set_error(RTR("Unmatched else."), line); + set_error(vformat(RTR("Unmatched '%s' directive."), "else"), line); return; } if (state->previous_region != nullptr) { @@ -531,7 +533,7 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) { } if (!p_tokenizer->consume_empty_line()) { - set_error(RTR("Invalid else."), p_tokenizer->get_line()); + set_error(vformat(RTR("Invalid '%s' directive."), "else"), line); } bool skip = false; @@ -559,7 +561,7 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) { state->condition_depth--; if (state->condition_depth < 0) { - set_error(RTR("Unmatched endif."), line); + set_error(vformat(RTR("Unmatched '%s' directive."), "endif"), line); return; } if (state->previous_region != nullptr) { @@ -568,13 +570,28 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) { } if (!p_tokenizer->consume_empty_line()) { - set_error(RTR("Invalid endif."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "endif"), line); } state->current_branch = state->current_branch->parent; state->branches.pop_back(); } +void ShaderPreprocessor::process_error(Tokenizer *p_tokenizer) { + const int line = p_tokenizer->get_line(); + + const String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges(); + if (body.is_empty()) { + set_error(" ", line); + } else { + set_error(body, line); + } + + if (!p_tokenizer->consume_empty_line()) { + set_error(vformat(RTR("Invalid '%s' directive."), "error"), line); + } +} + void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) { const int line = p_tokenizer->get_line(); @@ -626,7 +643,7 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) { } if (!p_tokenizer->consume_empty_line()) { - set_error(RTR("Invalid ifdef."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "ifdef"), line); return; } @@ -648,7 +665,7 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) { } if (!p_tokenizer->consume_empty_line()) { - set_error(RTR("Invalid ifndef."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "ifndef"), line); return; } @@ -771,21 +788,21 @@ void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) { } if (label.is_empty()) { - set_error(RTR("Invalid pragma directive."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line); return; } - // Rxplicitly handle pragma values here. + // Explicitly handle pragma values here. // If more pragma options are created, then refactor into a more defined structure. if (label == "disable_preprocessor") { state->disabled = true; } else { - set_error(RTR("Invalid pragma directive."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line); return; } if (!p_tokenizer->consume_empty_line()) { - set_error(RTR("Invalid pragma directive."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line); return; } } @@ -794,7 +811,7 @@ void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) { const int line = p_tokenizer->get_line(); const String label = p_tokenizer->get_identifier(); if (label.is_empty() || !p_tokenizer->consume_empty_line()) { - set_error(RTR("Invalid undef."), line); + set_error(vformat(RTR("Invalid '%s' directive."), "undef"), line); return; } @@ -1383,6 +1400,7 @@ void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_inclu r_keywords->push_back("else"); } r_keywords->push_back("endif"); + r_keywords->push_back("error"); if (p_include_shader_keywords) { r_keywords->push_back("if"); } diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h index b29239105a..0a90aec958 100644 --- a/servers/rendering/shader_preprocessor.h +++ b/servers/rendering/shader_preprocessor.h @@ -191,6 +191,7 @@ private: void process_elif(Tokenizer *p_tokenizer); void process_else(Tokenizer *p_tokenizer); void process_endif(Tokenizer *p_tokenizer); + void process_error(Tokenizer *p_tokenizer); void process_if(Tokenizer *p_tokenizer); void process_ifdef(Tokenizer *p_tokenizer); void process_ifndef(Tokenizer *p_tokenizer); diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index f498c0bf93..9ccfe2f9d7 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -284,6 +284,7 @@ ShaderTypes::ShaderTypes() { { ShaderLanguage::StageFunctionInfo func; + func.skip_function = "vertex"; func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("sdf_pos", ShaderLanguage::TYPE_VEC2)); func.return_type = ShaderLanguage::TYPE_FLOAT; //whether it could emit shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["texture_sdf"] = func; @@ -297,6 +298,7 @@ ShaderTypes::ShaderTypes() { { ShaderLanguage::StageFunctionInfo func; + func.skip_function = "vertex"; func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("uv", ShaderLanguage::TYPE_VEC2)); func.return_type = ShaderLanguage::TYPE_VEC2; //whether it could emit shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["screen_uv_to_sdf"] = func; diff --git a/servers/text_server.h b/servers/text_server.h index ba3fdaa35e..7dd9669818 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -31,6 +31,7 @@ #ifndef TEXT_SERVER_H #define TEXT_SERVER_H +#include "core/io/image.h" #include "core/object/ref_counted.h" #include "core/os/os.h" #include "core/templates/rid.h" |
