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Diffstat (limited to 'tests/core/math/test_vector3i.h')
-rw-r--r-- | tests/core/math/test_vector3i.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/tests/core/math/test_vector3i.h b/tests/core/math/test_vector3i.h new file mode 100644 index 0000000000..b1c6944eba --- /dev/null +++ b/tests/core/math/test_vector3i.h @@ -0,0 +1,145 @@ +/*************************************************************************/ +/* test_vector3i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_VECTOR3I_H +#define TEST_VECTOR3I_H + +#include "core/math/vector3i.h" +#include "tests/test_macros.h" + +namespace TestVector3i { + +TEST_CASE("[Vector3i] Axis methods") { + Vector3i vector = Vector3i(1, 2, 3); + CHECK_MESSAGE( + vector.max_axis_index() == Vector3i::Axis::AXIS_Z, + "Vector3i max_axis_index should work as expected."); + CHECK_MESSAGE( + vector.min_axis_index() == Vector3i::Axis::AXIS_X, + "Vector3i min_axis_index should work as expected."); + CHECK_MESSAGE( + vector.get_axis(vector.max_axis_index()) == 3, + "Vector3i get_axis should work as expected."); + CHECK_MESSAGE( + vector[vector.min_axis_index()] == 1, + "Vector3i array operator should work as expected."); + + vector.set_axis(Vector3i::Axis::AXIS_Y, 4); + CHECK_MESSAGE( + vector.get_axis(Vector3i::Axis::AXIS_Y) == 4, + "Vector3i set_axis should work as expected."); + vector[Vector3i::Axis::AXIS_Y] = 5; + CHECK_MESSAGE( + vector[Vector3i::Axis::AXIS_Y] == 5, + "Vector3i array operator setter should work as expected."); +} + +TEST_CASE("[Vector3i] Clamp method") { + const Vector3i vector = Vector3i(10, 10, 10); + CHECK_MESSAGE( + Vector3i(-5, 5, 15).clamp(Vector3i(), vector) == Vector3i(0, 5, 10), + "Vector3i clamp should work as expected."); + CHECK_MESSAGE( + vector.clamp(Vector3i(0, 10, 15), Vector3i(5, 10, 20)) == Vector3i(5, 10, 15), + "Vector3i clamp should work as expected."); +} + +TEST_CASE("[Vector3i] Length methods") { + const Vector3i vector1 = Vector3i(10, 10, 10); + const Vector3i vector2 = Vector3i(20, 30, 40); + CHECK_MESSAGE( + vector1.length_squared() == 300, + "Vector3i length_squared should work as expected and return exact result."); + CHECK_MESSAGE( + Math::is_equal_approx(vector1.length(), 10 * Math_SQRT3), + "Vector3i length should work as expected."); + CHECK_MESSAGE( + vector2.length_squared() == 2900, + "Vector3i length_squared should work as expected and return exact result."); + CHECK_MESSAGE( + Math::is_equal_approx(vector2.length(), 53.8516480713450403125), + "Vector3i length should work as expected."); +} + +TEST_CASE("[Vector3i] Operators") { + const Vector3i vector1 = Vector3i(4, 5, 9); + const Vector3i vector2 = Vector3i(1, 2, 3); + + CHECK_MESSAGE( + (vector1 + vector2) == Vector3i(5, 7, 12), + "Vector3i addition with integers should give exact results."); + CHECK_MESSAGE( + (vector1 - vector2) == Vector3i(3, 3, 6), + "Vector3i subtraction with integers should give exact results."); + CHECK_MESSAGE( + (vector1 * vector2) == Vector3i(4, 10, 27), + "Vector3i multiplication with integers should give exact results."); + CHECK_MESSAGE( + (vector1 / vector2) == Vector3i(4, 2, 3), + "Vector3i division with integers should give exact results."); + + CHECK_MESSAGE( + (vector1 * 2) == Vector3i(8, 10, 18), + "Vector3i multiplication with integers should give exact results."); + CHECK_MESSAGE( + (vector1 / 2) == Vector3i(2, 2, 4), + "Vector3i division with integers should give exact results."); + + CHECK_MESSAGE( + ((Vector3)vector1) == Vector3(4, 5, 9), + "Vector3i cast to Vector3 should work as expected."); + CHECK_MESSAGE( + ((Vector3)vector2) == Vector3(1, 2, 3), + "Vector3i cast to Vector3 should work as expected."); + CHECK_MESSAGE( + Vector3i(Vector3(1.1, 2.9, 3.9)) == Vector3i(1, 2, 3), + "Vector3i constructed from Vector3 should work as expected."); +} + +TEST_CASE("[Vector3i] Abs and sign methods") { + const Vector3i vector1 = Vector3i(1, 3, 5); + const Vector3i vector2 = Vector3i(1, -3, -5); + CHECK_MESSAGE( + vector1.abs() == vector1, + "Vector3i abs should work as expected."); + CHECK_MESSAGE( + vector2.abs() == vector1, + "Vector3i abs should work as expected."); + + CHECK_MESSAGE( + vector1.sign() == Vector3i(1, 1, 1), + "Vector3i sign should work as expected."); + CHECK_MESSAGE( + vector2.sign() == Vector3i(1, -1, -1), + "Vector3i sign should work as expected."); +} +} // namespace TestVector3i + +#endif // TEST_VECTOR3I_H |