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-rw-r--r--tests/scene/test_audio_stream_wav.h2
-rw-r--r--tests/scene/test_viewport.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/scene/test_audio_stream_wav.h b/tests/scene/test_audio_stream_wav.h
index 642df0b5f7..35bb4cf16f 100644
--- a/tests/scene/test_audio_stream_wav.h
+++ b/tests/scene/test_audio_stream_wav.h
@@ -164,7 +164,7 @@ void run_test(String file_name, AudioStreamWAV::Format data_format, bool stereo,
// Compressed streams can't be saved, disable compression.
options_map["compress/mode"] = 0;
- REQUIRE(wav_importer->import(save_path, save_path, options_map, nullptr) == OK);
+ REQUIRE(wav_importer->import(0, save_path, save_path, options_map, nullptr) == OK);
String load_path = save_path + "." + wav_importer->get_save_extension();
Ref<AudioStreamWAV> loaded_stream = ResourceLoader::load(load_path, "AudioStreamWAV", ResourceFormatImporter::CACHE_MODE_IGNORE, &error);
diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h
index 2f04dc9164..b6caef46b4 100644
--- a/tests/scene/test_viewport.h
+++ b/tests/scene/test_viewport.h
@@ -1579,7 +1579,7 @@ TEST_CASE("[SceneTree][Viewport] Physics Picking 2D") {
PickingCollider pc;
pc.a = memnew(TestArea2D);
pc.c = memnew(CollisionShape2D);
- pc.r = Ref<RectangleShape2D>(memnew(RectangleShape2D));
+ pc.r.instantiate();
pc.r->set_size(Size2(150, 150));
pc.c->set_shape(pc.r);
pc.a->add_child(pc.c);