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-rw-r--r--tests/servers/test_navigation_server_3d.h50
1 files changed, 48 insertions, 2 deletions
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h
index b5547f2c94..8778ea86a6 100644
--- a/tests/servers/test_navigation_server_3d.h
+++ b/tests/servers/test_navigation_server_3d.h
@@ -35,8 +35,6 @@
#include "scene/resources/3d/primitive_meshes.h"
#include "servers/navigation_server_3d.h"
-#include "tests/test_macros.h"
-
namespace TestNavigationServer3D {
// TODO: Find a more generic way to create `Callable` mocks.
@@ -580,6 +578,51 @@ TEST_SUITE("[Navigation]") {
}
#endif // DISABLE_DEPRECATED
+ TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ // Prepare scene tree with simple mesh to serve as an input geometry.
+ Node3D *node_3d = memnew(Node3D);
+ SceneTree::get_singleton()->get_root()->add_child(node_3d);
+ Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
+ plane_mesh->set_size(Size2(10.0, 10.0));
+ MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
+ mesh_instance->set_mesh(plane_mesh);
+ node_3d->add_child(mesh_instance);
+
+ Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
+ Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
+ CHECK_EQ(source_geometry->get_vertices().size(), 0);
+ CHECK_EQ(source_geometry->get_indices().size(), 0);
+
+ navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
+ CHECK_EQ(source_geometry->get_vertices().size(), 12);
+ CHECK_EQ(source_geometry->get_indices().size(), 6);
+
+ SUBCASE("By default, parsing should remove any data that was parsed before") {
+ navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
+ CHECK_EQ(source_geometry->get_vertices().size(), 12);
+ CHECK_EQ(source_geometry->get_indices().size(), 6);
+ }
+
+ SUBCASE("Parsed geometry should be extendible with other geometry") {
+ source_geometry->merge(source_geometry); // Merging with itself.
+ const Vector<float> vertices = source_geometry->get_vertices();
+ const Vector<int> indices = source_geometry->get_indices();
+ REQUIRE_EQ(vertices.size(), 24);
+ REQUIRE_EQ(indices.size(), 12);
+ // Check if first newly added vertex is the same as first vertex.
+ CHECK_EQ(vertices[0], vertices[12]);
+ CHECK_EQ(vertices[1], vertices[13]);
+ CHECK_EQ(vertices[2], vertices[14]);
+ // Check if first newly added index is the same as first index.
+ CHECK_EQ(indices[0] + 4, indices[6]);
+ }
+
+ memdelete(mesh_instance);
+ memdelete(node_3d);
+ }
+
// This test case uses only public APIs on purpose - other test cases use simplified baking.
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
@@ -721,6 +764,8 @@ TEST_SUITE("[Navigation]") {
navigation_server->process(0.0); // Give server some cycles to commit.
}
+ // FIXME: The race condition mentioned below is actually a problem and fails on CI (GH-90613).
+ /*
TEST_CASE("[NavigationServer3D] Server should be able to bake asynchronously") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
@@ -738,6 +783,7 @@ TEST_SUITE("[Navigation]") {
CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
}
+ */
}
} //namespace TestNavigationServer3D